- Pronouns
- 𝖙𝖍𝖊𝖞 / 𝖘𝖍𝖊
How To Play The Game
The HOUSE factions are at arms! LOVE and TWO trade barbs, while BOOKS and ABYSS – the CHORUS factions – meddle.
The Goal: Maintain DIGNITY. The FACTION with the most DIGNITY at the end wins... unless there's another way.
Using ACTIONS
Your ACTIONS alter DIGNITY. To use an ACTION:
Hey gang. Massive if true. What are we gonna do about this bold new future?
(Your ACTION KEYPHRASE Here)
Available KEYPHRASES
STRIKE
Hey gang. Massive if true. What are we gonna do about this bold new future?
I strike TWO in the name of LOVE!
This post gains 15 Yeah!s. TWO and LOVE are rivals, so the POWER is 30. TWO loses 30 DIGNITY.
GAMBIT
Hey gang. Massive if true. What are we gonna do about this bold new future?
Gambit: I try to form an interfactional council for the good of all sides!
This is deemed viable. It gains 15 Yeah!s. See the next spoiler for results.
Bonus DIGNITY – GRACE
Bonus DIGNITY – MANIFESTATION
Weekly Updates
What Do We Win?
The winning team gets a special Site Badge designed by me! Suswave! and bragging rights, of course.
Whew! Alright. I know that was a lot to take in.
If you're not sure what's going on, just roll with it! Try things, see what happens! Feel free to ask questions.
Cheers!
The HOUSE factions are at arms! LOVE and TWO trade barbs, while BOOKS and ABYSS – the CHORUS factions – meddle.
The Goal: Maintain DIGNITY. The FACTION with the most DIGNITY at the end wins... unless there's another way.
- FACTION = Your POLL VOTE
- DIGNITY = POLL VOTES x 10
Using ACTIONS
Your ACTIONS alter DIGNITY. To use an ACTION:
- Make a shitpost or high-effort post
- Relate it, somehow, to one or more FACTION NAMES
- End it with an ACTION KEYPHRASE
- POWER = Number of Yeah!s x RIVALRY
- RIVALS have a RIVALRY of 2
Hey gang. Massive if true. What are we gonna do about this bold new future?
(Your ACTION KEYPHRASE Here)
Available KEYPHRASES
STRIKE
- "I strike (TARGET FACTION) in the name of (FACTION)!"
- TARGET's DIGNITY is reduced by POWER
Hey gang. Massive if true. What are we gonna do about this bold new future?
I strike TWO in the name of LOVE!
This post gains 15 Yeah!s. TWO and LOVE are rivals, so the POWER is 30. TWO loses 30 DIGNITY.
GAMBIT
- "GAMBIT: (Suggest something strange)."
- If VIABLE, I'll perform a SKILL CHECK
- I will reply to your post with the OUTCOME
- A gambit that SUCCEEDS or is NOT VIABLE can't be used again
Hey gang. Massive if true. What are we gonna do about this bold new future?
Gambit: I try to form an interfactional council for the good of all sides!
This is deemed viable. It gains 15 Yeah!s. See the next spoiler for results.
- SKILL CHECKS are performed with two six-sided die.
- Each FACTION has different base stats in CHARISMA, WILLPOWER, KNOWLEDGE, and CHAOS.
- The CHORUS FACTIONS get a BONUS on all stats – they're skilled meddlers
- If BASE + D1 + D2 + BONUS >= THRESHOLD, you succeed!
- CRITICAL SUCCESS: D1 = 6 + D2 = 6
- You automatically pass the check
- CRITICAL FAILURE: D1 = 1 + D2 = 1
- You automatically fail the check
- CRITICAL SUCCESS: D1 = 6 + D2 = 6
SKILL CHECK:
Charisma
+2 Abyss Base Charisma
+3 Chorus Faction
Threshold: 12 – Challenging
The Dice Roll...
D1 = 5
D2 = 1
2 + 3 + 5 + 1 = 11
CHECK FAILED
Outcome:
You gather representatives from Books, Two, and Love. No expense is spared. The food's on you!
Halfway through your plea for reason, you spill your favorite drink, HOT ABYSS GREASE, down the front of your shirt.
All attempts to regain composure fall apart. You're no longer able to form sentences. And the barbecue... well, it's all come back to life!
All factions suffer minor injuries. Faith in the Abyss's diplomacy has been shaken!
ABYSS loses 15 DIGNITY.
All other factions lose 7 DIGNITY.
The 15 DIGNITY is the result of the previously-mentioned 15 Yeah!s. The other factions lose roughly half that.
With a GAMBIT, you can try to steer a goal or outcome – but you can also just propose something seemingly neutral and see what happens!
Charisma
+2 Abyss Base Charisma
+3 Chorus Faction
Threshold: 12 – Challenging
The Dice Roll...
D1 = 5
D2 = 1
2 + 3 + 5 + 1 = 11
CHECK FAILED
Outcome:
You gather representatives from Books, Two, and Love. No expense is spared. The food's on you!
Halfway through your plea for reason, you spill your favorite drink, HOT ABYSS GREASE, down the front of your shirt.
All attempts to regain composure fall apart. You're no longer able to form sentences. And the barbecue... well, it's all come back to life!
All factions suffer minor injuries. Faith in the Abyss's diplomacy has been shaken!
ABYSS loses 15 DIGNITY.
All other factions lose 7 DIGNITY.
The 15 DIGNITY is the result of the previously-mentioned 15 Yeah!s. The other factions lose roughly half that.
With a GAMBIT, you can try to steer a goal or outcome – but you can also just propose something seemingly neutral and see what happens!
Bonus DIGNITY – GRACE
- A secret source of BONUS DIGNITY called GRACE is being tracked
- The source will be revealed at the end
Bonus DIGNITY – MANIFESTATION
- Real world events give BONUS DIGNITY called MANIFESTATION
- These events will be announced if they occur
Weekly Updates
- I will update your standings each week
- New ACTION KEYPHRASES will become available over time
- These might stir things up!
What Do We Win?
The winning team gets a special Site Badge designed by me! Suswave! and bragging rights, of course.
Whew! Alright. I know that was a lot to take in.
If you're not sure what's going on, just roll with it! Try things, see what happens! Feel free to ask questions.
Cheers!
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