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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

The clothing rewards for DLC purchases were in the Presents. And I have already acknowledged (in just about every post) that the Terastal form was the one part of the leak not from the Presents. And you should acknowledge that what the posts actually said about it was extremely vague and easy to guess. They did not say it had a hexagon form, they just said "special Terastal appearance" and then later "some Pokémon will get new Terastal forms."

They said DLC2 was planned for early 2024 in their second post, after the Presents had aired, and when everyone was already debating what the release window was, with many people saying they thought it meant early 2024.
Yes, the clothing was shown in the Presents, the leaker stated they were being added into the game via the version 1.2.0 patch - which they then were

A new terastal form wasn't exactly easy to guess since there were already 18 distinct forms covering the 18 Pokémon types, a new one would've meant a non-existent 19th type, this actually lead to many people disputing the leak when it first emerged, they stated the hexagon would be a frequent element seen throughout the DLC (as we now know the new tera appearance is a hexagonal form)

They said the second DLC was planned to release alongside the new Switch model in early 2024, and there has subsequently been indication that graphic patches are being actively developed, it'd be a bit senseless to keep insisting they just saw the footage ahead of time when almost everything they said has been validated while it's being increasingly reported that an early 2024 release is most likely the plan
 
Quoted by: LiC
1
Rough summary of the 11 September 2023 episode of Nate the Hate
I know somebody already posted the video, but I'm posting the video since I'm doing a long, rough summary of today's Nate the Hate episode.

BotW Switch 2 Tech Demo - Load Time & Resolution
  • NateDrake mentioned Gamescom 2023 was the first time since GDC 2023 developers can meet in person, which leads to conversations, which leads to media hearing about information shared during these conventions and industry events, like the tech demos for the Nintendo Switch's successor
  • NateDrake also mentioned Gamescom 2023 was a good opportunity for Nintendo and its partners to bring tech demos to demonstrate exactly what the Nintendo Switch's successor could potentially offer when it comes into the market
  • And NateDrake mentioned that once Gamescom 2023 was over, two reports were released: one from Eurogamer and one from Video Games Chronicle
  • NateDrake started with Eurogamer's report where Eurogamer reported one of the two tech demos Nintendo showed off for the Nintendo Switch's successor was a souped up version of Breath of the Wild, which was designed to the Nintendo Switch's successor's beefier target specs, although there's no suggestion Breath of the Wild's planned to be re-released for the Nintendo Switch's successor
  • NateDrake and MVG were confused by people asking if the Breath of the Wild tech demo confirms that the Nintendo Switch's successor has backwards compatibility
  • These are the pieces of information about the Breath of the Wild tech demo that NateDrake has heard about, but Eurogamer didn't report on
    • The Breath of the Wild tech demo was running at 4K at 60 fps via DLSS
    • The actual key focus of the Breath of the Wild tech demo was to showcase improved load times
      • NateDrake mentioned that when playing Breath of the Wild on the Nintendo Switch, the time it took from going from the main menu to an in-game save was around 30 seconds
      • Although 30 seconds is not a terrible loading time, 30 seconds feel like an eternity compared to how fast games on the PlayStation 5 and the Xbox Series X|S load from the main menu to an in-game save, which MVG concurs with
    • When running the Breath of the Wild tech demo on the Nintendo Switch's successor (in terms of target specs), what was shown was a smooth transition from the main menu straight to the game, with the load times eliminated
      • MVG was surprised, and asked if NateDrake's talking about a significantly enhanced storage that goes way beyond what's currently possible with the Nintendo Switch, with NateDrake saying confirming yes
      • MVG asked if NateDrake mentioned 3D NAND, with NateDrake confirming that he did talk about 3D NAND a few episodes ago, with "interesting" as MVG's response
  • NateDrake re-iterated that the souped up version of Breath of the Wild is only a tech demo
  • MVG mentioned that he tweeted on Twitter a couple days ago that when a hardware maker gets developers in a room and shows tech demos, it's really for showcasing specific features of the hardware
  • When MVG asked NateDrake if he heard about which version of DLSS was used, considering the conflicting information, with one source saying DLSS 3.5 initially, which was edited out, and another source saying DLSS 3.1, NateDrake heard that DLSS 3.5 was used, but the full feature set of DLSS 3.5 may not be used
  • NateDrake mentioned there's a possibility a feature like Frame Generation may not be utilised in the Nintendo Switch's successor, or wasn't utilised in the tech demos
    • NateDrake mentioned there's a little uncertainty on that front for now
  • NateDrake mentioned that there's technically nothing preventing DLSS 3.5 from being featured on the Nintendo Switch's successor
  • NateDrake hedge his bets that DLSS 3.5 is used for the Nintendo Switch's successor, since DLSS 3.5 is the most advanced form of DLSS, the benefits are definitely there, and DLSS 3.5's something developers can take advantage of
  • NateDrake thinks not supporting Frame Generation isn't a big deal since developers are still getting advanced upscaling technology, and developers won't be able to take a game with Frame Generation and radically outperform what developers are getting at the base level
  • MVG mentioned the base temporal upsampling is a significant enhancement to what developers currently have on the Nintendo Switch, with the best thing being FSR, which is very simple in terms of upscaling
  • MVG thinks the Nintendo Switch's successor's getting DLSS 3.5, a cut down version of DLSS 3.5, or a mobile DLSS 3.5, is pretty big
  • MVG says NateDrake's right in saying that DLSS is there for improving performance
  • MVG thinks DLSS is one of Nintendo's secret weapons that would give Nintendo a really big advantage going into the next generation of hardware
  • NateDrake thinks Nintendo and third party developers can utilise DLSS in significant ways
  • And NateDrake thinks DLSS being a base level feature for the hardware will pay dividends for Nintendo and third party developers, since Nintendo can come in with new hardware without having to necessarily compete directly with the Xbox Series X|S and the PlayStation 5 in terms of raw performance to remain competitive, by using DLSS to get a rendered resolution comparable to what the Xbox Series X|S and the PlayStation 5 can output natively without having to render natively, closing the gap in a cheater's type of context, and as a technology of the future
  • NateDrake thinks DLSS will make hardware comparisons moot since raw power is no longer a defining factor of hardware
    • NateDrake used the comparisons between the PlayStation 2, the GameCube, and the Xbox as an example, where the PlayStation 2 is advertised as supporting up to 66 million polygons, whereas the GameCube supported 6-12 million polygons, and the Xbox supported 120 million polygons
    • However, the PlayStation 2's advertised 66 million polygons is only theoretical performance, and the PlayStation 2 only supports closer to 5 million polygons in terms of real world performance
    • The Xbox's real world performance never got to be fully utilised due to the PlayStation 2 being the market leader
  • The lesson is that raw numbers can't be taken as gospel, and that feature sets, engine support, etc. also has to be taken into account, to determine the true power range of a video game system
  • Although the Nintendo Switch's successor won't be as powerful as the Xbox Series S in terms of raw performance, the Nintendo Switch's successor support more modern technologies, which would give the Nintendo Switch's successor a fighting chance to compete with the Xbox Series X|S and the PlayStation 5 in terms of resolution and perhaps frame rates in some scenarios
  • MVG thinks the load times on the Nintendo Switch were not the best, but rather okay
  • MVG thinks the PlayStation 5 and the Xbox Series X|S spoiled gamers with features like Quick Resume, and most games run very quickly, with some games having an almost seamless gameplay experience, with unnoticeable loading times
  • MVG thinks what Nintendo did as a stopgap measure to the noticeable loading times on Nintendo Switch games (e.g. Breath of the Wild, Tears of the Kingdom) is reducing the GPU frequencies and increasing the CPU frequencies during loading, which MVG said he did for some of the games he helped developed, which helped, but is not a viable option
  • But MVG thinks Nintendo rightly identified better loading times as one of the priorities for the Nintendo Switch's successor, not to necessarily compete with the Xbox Series X|S and the PlayStation 5, but rather come up with a streamlined approach to loading times, since the reality is there's 4K, better visuals, etc., that are making vgames larger, where 10 GB games are no longer the norm, but rather 40+ GB games are the new norm
  • NateDrake thinks that Nintendo showcasing a simple fade from the main menu to the game with the Breath of the Wild tech demo is indicative of Nintendo's and Nvidia's priorities with the Nintendo Switch's successor, where Nintendo and Nvidia are aware that loading times are a relic of the past, and these new standards of gaming need to be adopted in order to compete
  • NateDrake also thinks that Nintendo can't come in with new hardware that has loading times where there are two systems with quick loading
  • NateDrake thinks that demonstrating Breath of the Wild having that instantaneous fade from the main menu to the game is a strong demonstration of the Nintendo Switch's successor's capabilities, which impressing him more than seeing and hearing that Breath of the Wild runs at 4K at 60 fps, with MVG saying that enhanced visuals are expected
  • MVG says that Nintendo focusing on loading performance and the way data is stored is very big and tells him that Nintendo has new tech that people will know about in due course
    • MVG wonders how much the Nintendo Switch's successor would cost, but he decides to continue talking about the reports from Eurogamer and Video Games Chronicle rather than speculate on the price
    • MVG mentioned the time will come for a price prediction for the Nintendo Switch's successor
Matrix Awakens Full RTX on Switch 2 Beyond PS5/Series X?
  • NateDrake mentioned the Video Games Chronicle corroborated Eurogamer's report, but went beyond, reporting Nintendo was showcasing The Matrix Awakens Unreal Engine 5 tech demo, which was originally showcased on the Xbox Series X|S and the PlayStation 5 in 2021, running on hardware that has comparable or similar specs with the Nintendo Switch's successor, not on native hardware, citing the Video Games Chronicle's own sources
  • NateDrake speculated The Matrix Awakens Unreal Engine 5 tech demo could have been
    • running on a PC with comparable specs
    • a video that Nintendo was using to show what was achieved on devkits
  • MVG mentioned that he remembered after downloading The Matrix Awakens Unreal Engine 5 tech demo that he was impressed
  • MVG thinks that people making assumptions that the Nintendo Switch's successor is more powerful than the PlayStation 5 and/or the Xbox Series X|S is a very dangerous assumption to make, especially since no one knows which hardware The Matrix Awakens Unreal Engine 5 tech demo was running on, and The Matrix Awakens Unreal Engine 5 tech demo was most certainly running via DLSS and probably via Frame Generation
  • MVG re-iterates what NateDrake said about raw performance no longer being the most important factor, saying that being smart in key areas to make the performance run exceptionally well at a handheld resolution or a docked resolution in a hybrid console is the most important, which based on the Video Games Chronicle's report, was done well, with NateDrake concurring
  • NateDrake also mentioned the Video Games Chronicle reported on the visuals on The Matrix Awakens Unreal Engine 5 tech demo being comparable to what's shown on the PlayStation 5 and the Xbox Series X|S, with Video Games Chronicles later clarifying that doesn't mean the Nintendo Switch's successor's raw performance is close to comparable with the PlayStation 5 and the Xbox Series X|S
  • NateDrake has heard that The Matrix Awakens Unreal Engine 5 tech demo showcased very advanced ray tracing that's identical, if not better, than what's shown on the PlayStation 5 and the Xbox Series X|S in terms of The Matrix Awakens Unreal Engine 5 tech demo
  • NateDrake said the Nintendo Switch's successor may have surpassed the PlayStation 5 and the Xbox Series X|S in terms of the implementation of ray tracing in The Matrix Awakens Unreal Engine 5 tech demo
  • MVG asked NateDrake to confirm that before the Nintendo Switch was formally unveiled that there was an Unreal Engine 4 demo being showcased, with NateDrake confirming the Elementals Unreal Engine 4 tech demo was showcased
  • MVG thinks Epic circling back with Nintendo and showcase new tech on Nintendo's new hardware was always going to be the case, which MVG is very excited to hear, although he doesn't know if the floodgates will open with more Unreal Engine 5 games coming out
  • MVG's excited that Epic seems to have been preparing a version of Unreal Engine 5 for the Nintendo Switch's successor, which he thinks developers are excited about as well
  • NateDrake said he wouldn't be surprised if the The Matrix Awakens Unreal Engine 5 tech demo was a means of showing that the Nintendo Switch's successor is Unreal Engine 5 compatible, and how much can be achieved when paired with DLSS
  • MVG learnt that when Epic is showcasing something, Epic is making a statement to investors, the public, and/or developers, that Unreal Engine 5 is already ready for the Nintendo Switch's successor, and the tools are already be available when developers are ready to make games, unlike other engines (e.g. Unity, etc.)
  • NateDrake thinks that showcasing The Matrix Awakens Unreal Engine 5 tech demo demonstrates that the Nintendo Switch's successor's capable at running at a fidelity comparable to the PlayStation 5 and the Xbox Series X|S as reported by the Video Games Chronicle, and how Unreal Engine 5 plays well with Nvidia's technology (e.g. DLSS) that the Nintendo Switch's successor supports
  • NateDrake mentions there was uncertainty about the frame rate The Matrix Awakens Unreal Engine 5 tech demo was running at on the Nintendo Switch's successor, with MVG commenting on being surprised if The Matrix Awakens Unreal Engine 5 tech demo was running faster than on the PlayStation 5 and the Xbox Series X|S, which is around 25 fps, not because of performance, but rather to achieve that film aesthetic
  • NateDrake mentioned that obviously, developers would naturally ask Epic what's the resolution The Matrix Awakens Unreal Engine 5 tech demo was running at without enabling DLSS, which NateDrake doesn't have answers to, since that's not the point of The Matrix Awakens Unreal Engine 5 tech demo, since the purpose was to show The Matrix Awakens Unreal Engine 5 tech demo with DLSS enabled, and what can be achieved
  • NateDrake has heard that developers were impressed by what was shown with The Matrix Awakens Unreal Engine 5 tech demo
  • NateDrake thinks that if DLSS is a base feature that every game has access to and can utilise, the Nintendo Switch's successor can be considered a magic box that can punch well above its weight, with MVG concuring
  • MVG said as a developer, he's very excited about what was reported on about the Nintendo Switch's successor, and he hopes he can learn more when the time comes
Release & Reveal Timing Discussed at Gamescom?
  • NateDrake mentioned there was other talk outside of the two tech demos with respect to the Nintendo Switch's successor that piqued his curiosity, which he couldn't get full clarity
  • NateDrake heard a lot of talk at Gamescom of March 2024 with respect to the Nintendo Switch's successor
  • MVG was surprised, asking if that's referring to the release date, with NateDrake mentioning there was no clarity if March 2024 is for a release date, a release window, or a reveal date
  • MVG admitted March 2024 was not in his bingo card since he thought the Nintendo Switch's successor's coming out in 2H 2024 based on the fact that developers need roughly at least 12 months to familiarise with new hardware
  • MVG thinks that talks of March 2024 means that Nintendo needs to announce new hardware really soon, which MVG can't see a reveal happening this year, due to Super Mario Wonder, and the OLED model and Nintendo Switch Lite bundles, releasing next month
  • NateDrake said that March 2024 was mentioned during Gamescom more than once, but without specific context
  • NateDrake thinks most people would agree that March 2024's referring to the reveal date since that's when the current fiscal year ends where 15 million Nintendo Switch units are projected to be sold, and that gives Nintendo enough time to reveal and plan a 6 month marketing cycle
  • If March 2024 is referring to a release, NateDrake mentioned that as MVG said, Nintendo has to reveal the hardware in the near future, or else Nintendo has a very limited marketing window and lead up, which NateDrake said Nintendo feasibly could do, mentioning people will bring up the Nintendo Switch being announced on October 2016, a showcase in January 2017, and release in March 2017
  • NateDrake mentioned that people have to remember that Nintendo announced the intention of releasing Nintendo Switch, which at the time was known as the Nintendo NX, in March 2017, on April 2016, almost a full year before launch
  • NateDrake mentioned that with any hardware manufacturer typically announces working on or intentions of releasing a successor 10-12 months before release, which Sony did with the PlayStation 5 and was very open with investors, and Microsoft discussed a little bit of the Xbox One's successor before officially revealing the Xbox Series X|S during the Games Awards in 2019, before releasing the Xbox Series X|S 11 months after
  • NateDrake thinks that March 2024 being the release date would be a very unprecedented situation where there's no open communication from Nintendo to investors or consumers about having active plans to release a successor in the near future, since right now is the beginning of September, and Nintendo hasn't officially announced any intentions to release a successor to the Nintendo Switch, although that's obvious, given NateDrake and MVG have discussed devkits being distributed, and NateDrake and MVG are currently discussing the tech demos at Gamescom, and Tokyo Game Show is coming around the corner
  • NateDrake wonders how Nintendo will play its hand if March 2024 is the release date since no company has played its hand like this before, unless people want to count Sega with its abysmal roll out of the Sega Saturn, with MVG commenting "oof, bad old days"
  • MVG said a March 2024 release is hard to wrap his head around, but Nintendo may have its own plans
  • MVG asked NateDrake what video game should launch with the Nintendo Switch's successor if March 2024 is the release date, with MVG mentioning the rumoured 3D Super Mario Bros. game, with NateDrake answering maybe Metroid Prime 4 as a cross-gen release, with MVG replying that Metroid Prime 4 is that one video game with no real visibility, with a lot of rumours with unknown verifiability going around about Metroid Prime 4 being a cross-gen game, considering Nintendo has done this before, which is possible
  • MVG thinks that dropping a 3D Super Mario Bros. game and Metroid Prime 4, making Nintendo Switch Online (NSO) available to anyone with a Nintendo account and a NSO subscription, and dropping some Nintendo Switch games with patches (e.g. Breath of the Wild) alongside the Nintendo Switch's successor for a March 2024 release would be a very compelling launch
  • NateDrake wants to emphasise that the discussion of March 2024 at Gamescom isn't informed speculation, but actually what he heard from conversations about Gamescom, although there's no context about if March 2024 is the release date, a launch window, or a reveal date
  • NateDrake thinks March 2024 could be a window where Nintendo asks third party partners to finish up projects (by the end of March 2024) since Nintendo plans on launching hardware a couple months later (e.g. June 2024), which happened to Sony with the PlayStation 5 when Sony asked third party partners to submit games by mid-September 2020 if third party partners are planning a launch day release in November 2020, so Sony can go through log check, the certification process, and there's reasonable time to address bugs and issues
  • NateDrake also thinks Nintendo could have planned to release the Nintendo Switch's successor as early as March 2024
  • MVG said he's still betting on the Nintendo Switch's successor launching in 2H 2024
  • However, he thinks hearing March 2024 being talked about at Gamescom is interesting and definitely throws a wrench
  • NateDrake mentioned trying to get clarity about March 2024 being talked about at Gamescom from his sources since Gamescom with no success thus far
  • MVG still believes the 2023 is all about the Nintendo Switch with Super Mario Wonder, Super Mario RPG, and the OLED model and Nintendo Switch Lite bundles, with the Nintendo Direct having to be planned for September 2023, with NateDrake mentioning a Nintendo Drake is planned 3 days after this Nate the Hate episode is uploaded, if not announced already by Nintendo
  • NateDrake said he would like to agree with MVG, but all the talk about March 2024 at Gamescom gives him great pause
    • The lack of clarity from his sources makes me think a March 2024 release is likely, although he also thinks a March 2024 reveal also makes sense, making this a flip in the coin
  • MVG agrees that a March 2024 reveal makes sense
  • NateDrake mentions the hardware industry is very fluid and is dependent on the many cogs and gears moving at the right time with respect to mass production, software being ready
    • So because of that, one of the two scenarios: March 2024 being a release day or March 2024 being a reveal date could happen
  • NateDrake wonders if March 2024 comes up again at the Tokyo Game Show
    • And if so, he hopes the Tokyo Game Show provides clarity on what Nintendo's intentions are for March 2024 in terms of a release window or a reveal
  • MVG mentions Nintendo did have a presence in the business area and asks NateDrake if he's aware if Nintendo will have a similar presence at the Tokyo Game Show, with NateDrake answer he believes Nintendo does have a business meeting room, but not a show floor presence, in the Tokyo Game Show
  • MVG thinks there's a lot of smoke, there's only a matter of time people will hear more from Nintendo, and he bets March 2024 is when people will hear more about the Nintendo Switch's successor
  • NateDrake mentioned that March 2024 is a point of curiosity that he will be looking at with great focus (pun intended), with MVG being surprised, and NateDrake saying the Nintendo Switch's successor's not called the "Nintendo Focus"
Back-Compat Gamescom Clarity?
  • NateDrake has heard a little bit of discussion about backwards compatibility for the Nintendo Switch's successor
  • NateDrake hasn't received any clarity with respect to backwards compatibility
  • MVG thinks that the Breath of the Wild tech demo reported by Eurogamer confused people to the point people think backwards compatibility is implied
    • MVG think the Breath of the Wild tech demo doesn't really answer any questions about backwards compatibility since the Breath of the Wild tech demo was most likely curated and running native code, not running an emulation layer or wrapper, since the Breath of the Wild tech demo was there to showcase specific technical features to third party developers, so third party developers can understand what the hardware looks like and some things third party developers can leverage when developing next gen games
    • Therefore, MVG thinks nobody's closer to answering the question about backwards compatibility based on the Breath of the Wild tech demo, and he hopes that people will learn more about backwards compatibility at a later date
  • NateDrake re-iterated that the Breath of the Wild tech demo is all about showcasing the loading times being erased, going from the main menu to the game, with no splash screen, outside of the high resolution and high frame rate (via DLSS)
  • NateDrake mentioned the tech demos at Gamescom were meant to be about showcasing what can be done with the Nintendo Switch's successor and not necessarily about showcasing all the features of the Nintendo Switch's successor
  • NateDrake speculates backwards compatibility could be a talking point at the Tokyo Game Show that can reported by the media or that NateDrake hears from his sources
  • NateDrake re-iterates that he mentioned in a previous episode (on 2 August 2023) that he and MVG believe the Nintendo Switch's successor needs backwards compatibility and he and MVG would be very concerned if the Nintendo Switch's successor doesn't have backwards compatibility
 
Oh shoot, yeah that may have been speculation based on that assumption. In which case it's probably wrong.
Per LiC, it appears the maximum speed of the DisplayPort interface isn't enough for 4K120, and as such it'll be maxing out at 4K60 output, which I think is reasonable. The thing is, the OLED Model dock, officially the "Nintendo Switch Dock with LAN Port", has features in line with this. It's a HDMI 2.0 device, with far more ventilation than OLED Model requires, and can, in theory, fit a thicker device than any extant Nintendo Switch model. Plus, unlike the previous dock:

It has an updatable firmware.
It nixes USB 3.0 ports.

That second one is interesting due to the firmware containing the following:

4kdp_preferred_over_usb30

(Per Switchbrew, https://switchbrew.org/wiki/System_Settings )

The USB C standard on Nintendo Switch can support USB 3.0 speeds, or 4K, but not both. They don't have a reason to change this next gen given there's not much use for super speed USB ports on the dock. It isn't a PC, after all.

So it appears to be specifically designed with a future console in mind, at least from my perspective. Nintendo could change the dock, but with the Dock with LAN Port, they don't have to. Even if they don't use it, there's little reason it shouldn't be compatible.

As pointed out by @SuperFakerBros - Nintendo has a history of reusing accessories, and with good reason. The Nintendo WiFi Network Adapter AC... adapter was used from its release all the way up until 2020, when New 2DS XL was discontinued. It's just cheaper and easier to reuse things if you can, from a supply perspective. Even the power consumption of NG Switch appears to be similar if not identical to the original Nintendo Switch based on the Nvidia data breach, so it could well reuse the AC adapter, and what is the dock if not a charging cradle, why not carry it over?

It also confers specific advantages, since it means they could produce just one Dock for both NG Switch and OLED Model, simplifying things even further compared to the current situation with two different docks.

I still believe in reusing the Dock with LAN Port- after all, they called it the Nintendo Switch Dock with LAN Port, not the Nintendo Switch - OLED Model Dock. If the next system still uses the Nintendo Switch brand and perhaps the logo with an addendum, why not use it?

Another thought is branding and aesthetics. See Dock with LAN Port is usually advertised in WHITE, but it also comes in black. What's so significant about that? Well, one, it means they can use the same dock and differentiate them in advertising by always advertising the previous gen in white, and next gen in black. Two, it means that they could take the dock with its extremely thin, moulded front panel, and just mould the Switch 2 logo into it, change nothing else, and have the perfect dock for NG Switch.

Personally, I think they'll just use the existing black dock to keep things simple, barring them changing the logo drastically next gen. The use of accessories in this manner is not unusual, the official Nintendo Switch (prior to Dock with LAN Port) and Wii U LAN adapter was the Wii LAN adapter, the GameCube Controller adapter is identical across Wii U and Switch minus a silkscreened logo. As mentioned, chargers have historically always crossed generations when it comes to Nintendo.

Nintendo tries to make designs to last, so as a final point, I find it hard to believe they'd design something for release in 2021 when they didn't need to, OLED Model could have used the original dock, with so many additional features, including HDMI 2.0 and additional air intakes, only to abandon it two, three years later.
 
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Yes, the clothing was shown in the Presents, the leaker stated they were being added into the game via the version 1.2.0 patch - which they then were

A new terastal form wasn't exactly easy to guess since there were already 18 distinct forms covering the 18 Pokémon types, a new one would've meant a non-existent 19th type, this actually lead to many people disputing the leak when it first emerged, they stated the hexagon would be a frequent element seen throughout the DLC (as we now know the new tera appearance is a hexagonal form)

They said the second DLC was planned to release alongside the new Switch model in early 2024, and there has subsequently been indication that graphic patches are being actively developed, it'd be a bit senseless to keep insisting they just saw the footage ahead of time when almost everything they said has been validated while it's being increasingly reported that an early 2024 release is most likely the plan
The Presents announced the clothing rewards, said the DLC would be available for pre-purchase later that day, and then said that people would immediately be able to get the clothing as a reward for pre-purchasing. That obviously means that the clothes would be available in the next patch to the base game, since the DLC was not being released for months, and the clothes were just a pre-purchase bonus. So again, that's yet another detail that was 100% from the Presents.

At this point you're just ignoring how thoroughly I've demonstrated that everything in the post except "special Terastal appearance" was in the Presents, and basically writing elongated sentences recapping the 1-2 things I already acknowledged fell outside the Presents, to make it seem like there was more than there really was. So you and I will just have to agree to disagree. But I'm not going to stop correcting people when they say "everything has been proven right over a period of months" when in reality 99% of it was proven right three days later by a specific video presentation, and the only other (non-hardware) thing was an easy guess.
 
Yes, except for console exclusive deals (as always)

Big 3rd partners and AAA games "impossible" for the actual hardware is in the works for this new system (both ports and new releases)
Will them launch day & date with the console release? — I don't know yet (but the possibility remains)
Keep feeding me please. I love it
 
Could I get a link to where he discussed this?
Relevant links:
Post in thread 'Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)' https://famiboards.com/threads/futu...-staff-posts-before-commenting.55/post-616260

Post in thread 'Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)' https://famiboards.com/threads/futu...-staff-posts-before-commenting.55/post-683773
 
Sooo… with rumblings of a possible live event happening in March 2024, much like the Switch Live Event in January 2017, maybe we could draw a timeline:

Late December Reveal Trailer > Three Months Later > Drake Live Event March 2024 > Two Months Later > May 2024 Release

If we follow the OG Switch flow, it was revealed late October, almost three months later the live event, and two months later the release
 
With all the claims regarding the Matrix demo and how insanely impressive it is... Do you think Nintendo will formally upload the video alongside the announcement or somewhere after, just like the original for PS5 and Xbox Series?
 
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With all the claims regarding the Matrix demo and how insanely impressive it is... Do you think Nintendo will formally upload it alongside the announcement or somewhere after, just like the original for PS5 and Xbox Series?
I doubt it, but I'd like to see it!
 
iirc, the Switch OS was designed to be fast and lightweight in handheld mode so the user doesn't have to wait to play a game if their time is limited (like riding in the subway). Nonexistent loading times for the successor sounds like a natural evolution of that philosophy.
 
With all the claims regarding the Matrix demo and how insanely impressive it is... Do you think Nintendo will formally upload the video alongside the announcement or somewhere after, just like the original for PS5 and Xbox Series?
nah. I doubt Nintendo will focus on tech demos when showing stuff publicaly. they'll have an impressive looking game in its stead, maybe showcasing similar features, like a new IP with RTGI.
 
Sooo… with rumblings of a possible live event happening in March 2024, much like the Switch Live Event in January 2017, maybe we could draw a timeline:

Late December Reveal Trailer > Three Months Later > Drake Live Event March 2024 > Two Months Later > May 2024 Release

If we follow the OG Switch flow, it was revealed late October, almost three months later the live event, and two months later the release

They have to announce before December according to Zom3le report

November reveal > January Live Presentation > March Release


Why November instead of the usual October ? Well there is Mario Wonder and they don’t want to overshadow it

Also they moved their usual Black Friday bundle sale from November to September this year. So I smell something is up
 
Sooo… with rumblings of a possible live event happening in March 2024, much like the Switch Live Event in January 2017, maybe we could draw a timeline:

Late December Reveal Trailer > Three Months Later > Drake Live Event March 2024 > Two Months Later > May 2024 Release

If we follow the OG Switch flow, it was revealed late October, almost three months later the live event, and two months later the release

What rumblings of a live event? Somebody here brought up that such a thing could happen and Nate was like "sure I could see that". That's not "rumblings". That's just barely speculation.
 
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Are you sure you're not just thinking that because you really want it to launch in March 2024?

Not many (none) developers finding out about Switch 2 in September 2023 and going to have games ready for March 2024.

It sounds like Nate isn't sure if a release or reveal was clarified with regards to a launch month, so you cannot be so sure.

At this point Nintendo might not even know a launch date 100% but they will be near certain of a reveal period.
That’s silly, at this point nintendo in time in the development cycle of the hardware and the launch game, Nintendo knows when it’s launching, what the goals are and when to start paying upfront for those orders etc.

Whether it’s 2 months, 4 months, 6, 8 or a year, they 100% know when the date is.
 
They have to announce before December according to Zom3le report

November reveal > January Live Presentation > March Release


Why November instead of the usual October ? Well there is Mario Wonder and they don’t want to overshadow it

Also they moved their usual Black Friday bundle sale from November to September this year. So I smell something is up
I think they’d announce the week before or after Black Friday.
 
They have to announce before December according to Zom3le report

November reveal > January Live Presentation > March Release


Why November instead of the usual October ? Well there is Mario Wonder and they don’t want to overshadow it

Also they moved their usual Black Friday bundle sale from November to September this year. So I smell something is up
I think Mario Wonder will be fine. People aren't going to ignore it just because Nintendo announces their next system.
 
I think Mario Wonder will be fine. People aren't going to ignore it just because Nintendo announces their next system.


I agree but there is Mario Wonder, potential GTA VI trailer, Spider-Man 2 etc a lot of stuff will be happening, if you throw Switch 2 on top of that it will be a shit show in October
 
Quoted by: D36
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I agree but there is Mario Wonder, potential GTA VI trailer, Spider-Man 2 etc a lot of stuff will be happening, if you throw Switch 2 on top of that it will be a shit show in October
I don't think Nintendo cares about all that.
 
Using development kits they might have not yet received on hardware they've only just heard about and never once used or coded for?

It would be a tough ask.
Literally a few days ago:

A recent report pinned Switch 2's arrival for the latter part of next year, with development kits now in the hands of some key partners. This chimed with what Eurogamer had also previously heard, though on timing I understand Nintendo is keen to launch the system sooner if possible.

And late July:


Unless you believe they got the kits like July 30 in which this report was done in less then 12 hours, they’ve already had the kits for a while now.
 
With all the claims regarding the Matrix demo and how insanely impressive it is... Do you think Nintendo will formally upload the video alongside the announcement or somewhere after, just like the original for PS5 and Xbox Series?
I think that invites speculation in a bad way, comparing it to the larger consoles, when they'd rather people look at Mario and go "fuck I wanna play that."

But more importantly, the contracts on the actors were short lived, which is why the demo was pulled from stores. It would be murky enough legal territory to distribute video.
 
I think they care about having the NG being the most talked topic indeed while leaving Mario Wonder it’s time to shine
It would still have mind share, regardless of what games are out. Besides, people can pay attention to more than one thing at a time.

If both Last of Us games can release months before the next Playstations and sell millions, then it shouldn't be a problem for Mario, especially after the hype of the movie.
 
I think that invites speculation in a bad way, comparing it to the larger consoles, when they'd rather people look at Mario and go "fuck I wanna play that."

But more importantly, the contracts on the actors were short lived, which is why the demo was pulled from stores. It would be murky enough legal territory to distribute video.
I see... I suppose that's why it was pulled after all, hopefully a very impressive first party release will make up for the showcase.
 
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What was it?
It’s basically speculative commentary on the matter with their thoughts on the matter of Nintendo and the success of the system and what things possibly mean to temper (and I mean REALLY temper) expectations based solely on what they know in general with regards to tech, Nintendo’s attitude on hardware, how brilliant software makes the hardware, and NVidia RT vs AMD RT and the shortcomings. Oh and it had a part where it was basically saying this would help the Series S.

It had no insight on any real leaks or rumors of their own investigation, like sourced from developers. All it had was basically “these reports basically confirmed the rumored chip is likely for them…. This Tee Two Thee Nine chip based on ORIN” and whatnot.


Really, what Nate said had more info than what they provided if you were looking for new information. It was just speculative commentary as I said.
 
I think they care about having the NG being the most talked topic indeed while leaving Mario Wonder it’s time to shine
Mario Wonder will have plenty of time to set in for its sales to kick off before the NX2 is shown to the public.
It's just "bleak" if one expects it to have Mario Kart-like tail end sales and that all depends if one thinks 10-12 million units sold (which can easily happen the first month) is a paltry number just on the fact it's not 55+ million like MK8DX's lifetime numbers
 
Nintendo already confirmed that Nintendo Live Japan in January won’t have new hardware. So it’s probably march the announcement. It’s near GDC isn’t it? And their annual investors call is late march.

So launch would be September. And some big juggernaut game coming in late October/November.

I think Nintendo can release a new system
with a 3d Mario and Metroid Prime 4 in November.

They can bring games such as Re4 Remake in October, Assassins Creed Red in December and maybe Baldurs Gate in December/January of 2025.

They would have a killing release window with many other 3rd party games, like Call of Duty, Monster Hunter World 2 and even a Red Dead 2?

Nintendo is surely to have a bang of a release. I just wanna know what the gimmicks will be and how bad/good the online will be.
 
I think they care about having the NG being the most talked topic indeed while leaving Mario Wonder it’s time to shine

They intentionally decided to launch Wonder on the same day as Spider-Man 2 a la Barbenheimer. Wonder obviously being the "Barbie" in that sales comparison.

They clearly don't care much about sharing the spotlight.
 
Sooo… with rumblings of a possible live event happening in March 2024, much like the Switch Live Event in January 2017, maybe we could draw a timeline:

Late December Reveal Trailer > Three Months Later > Drake Live Event March 2024 > Two Months Later > May 2024 Release

If we follow the OG Switch flow, it was revealed late October, almost three months later the live event, and two months later the release
Just to clarify, there are absolutely no such rumbles. Nate reported hearing "March 2024" a lot in reference to Switch 2, but has no idea what exactly that refers to.

I speculated that maybe it's referring to a live conference, since that is the type of thing that would warrant 6 months notice, whereas a reveal date (with a pre-recorded video reveal) would not need to be shared that far in advance (IMO).

It's also quite possible that March is when they're planning to launch it. Nobody knows yet.
 
Nintendo already confirmed that Nintendo Live Japan in January won’t have new hardware. So it’s probably march the announcement. It’s near GDC isn’t it? And their annual investors call is late march.

So launch would be September. And some big juggernaut game coming in late October/November.

I think Nintendo can release a new system
with a 3d Mario and Metroid Prime 4 in November.

They can bring games such as Re4 Remake in October, Assassins Creed Red in December and maybe Baldurs Gate in December/January of 2025.

They would have a killing release window with many other 3rd party games, like Call of Duty, Monster Hunter World 2 and even a Red Dead 2?

Nintendo is surely to have a bang of a release. I just wanna know what the gimmicks will be and how bad/good the online will be.
I don't think that Nintendo Live has any correlation to new hardware and I highly doubt they'll stealth announce the successor in the investor's call, like they did with the Switch; there's no reason to.
 
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Bring back the home menu ambiance like from the Wii, and Wii U and I'm sold. Also give us themes like the 3DS. I just want more personality with this next console. The Switch was so bland with its presentation.
Nah, I prefer the no frills, game immediately presentation of the Switch. Themes would be nice though.
 
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Just to clarify, there are absolutely no such rumbles. Nate reported hearing "March 2024" a lot in reference to Switch 2, but has no idea what exactly that refers to.

I speculated that maybe it's referring to a live conference, since that is the type of thing that would warrant 6 months notice, whereas a reveal date (with a pre-recorded video reveal) would not need to be shared that far in advance (IMO).

It's also quite possible that March is when they're planning to launch it. Nobody knows yet.
if people whom are not form Nintendo are saying March 2024, my assumption is that it has to do with release. higher ups would know harder reveal dates and they would disseminate that to the teams via a deadline, I think
 
Nintendo already confirmed that Nintendo Live Japan in January won’t have new hardware


They explicitly said there would be no new announcements at the Nintendo Live which is from Saturday 20th to Sunday 21st of January 2024.

Nothing prevents them from doing a Switch 2 press conference on Friday 19th. Like they did with the Switch 1 at the same venue, 7 years before
 
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I know somebody already posted the video, but I'm posting the video since I'm doing a long, rough summary of today's Nate the Hate episode.

BotW Switch 2 Tech Demo - Load Time & Resolution
  • NateDrake mentioned Gamescom 2023 was the first time since GDC 2023 developers can meet in person, which leads to conversations, which leads to media hearing about information shared during these conventions and industry events, like the tech demos for the Nintendo Switch's successor
  • NateDrake also mentioned Gamescom 2023 was a good opportunity for Nintendo and its partners to bring tech demos to demonstrate exactly what the Nintendo Switch's successor could potentially offer when it comes into the market
  • And NateDrake mentioned that once Gamescom 2023 was over, two reports were released: one from Eurogamer and one from Video Games Chronicle
  • NateDrake started with Eurogamer's report where Eurogamer reported one of the two tech demos Nintendo showed off for the Nintendo Switch's successor was a souped up version of Breath of the Wild, which was designed to the Nintendo Switch's successor's beefier target specs, although there's no suggestion Breath of the Wild's planned to be re-released for the Nintendo Switch's successor
  • NateDrake and MVG were confused by people asking if the Breath of the Wild tech demo confirms that the Nintendo Switch's successor has backwards compatibility
  • These are the pieces of information about the Breath of the Wild tech demo that NateDrake has heard about, but Eurogamer didn't report on
    • The Breath of the Wild tech demo was running at 4K at 60 fps via DLSS
    • The actual key focus of the Breath of the Wild tech demo was to showcase improved load times
      • NateDrake mentioned that when playing Breath of the Wild on the Nintendo Switch, the time it took from going from the main menu to an in-game save was around 30 seconds
      • Although 30 seconds is not a terrible loading time, 30 seconds feel like an eternity compared to how fast games on the PlayStation 5 and the Xbox Series X|S load from the main menu to an in-game save, which MVG concurs with
    • When running the Breath of the Wild tech demo on the Nintendo Switch's successor (in terms of target specs), what was shown was a smooth transition from the main menu straight to the game, with the load times eliminated
      • MVG was surprised, and asked if NateDrake's talking about a significantly enhanced storage that goes way beyond what's currently possible with the Nintendo Switch, with NateDrake saying confirming yes
      • MVG asked if NateDrake mentioned 3D NAND, with NateDrake confirming that he did talk about 3D NAND a few episodes ago, with "interesting" as MVG's response
  • NateDrake re-iterated that the souped up version of Breath of the Wild is only a tech demo
  • MVG mentioned that he tweeted on Twitter a couple days ago that when a hardware maker gets developers in a room and shows tech demos, it's really for showcasing specific features of the hardware
  • When MVG asked NateDrake if he heard about which version of DLSS was used, considering the conflicting information, with one source saying DLSS 3.5 initially, which was edited out, and another source saying DLSS 3.1, NateDrake heard that DLSS 3.5 was used, but the full feature set of DLSS 3.5 may not be used
  • NateDrake mentioned there's a possibility a feature like Frame Generation may not be utilised in the Nintendo Switch's successor, or wasn't utilised in the tech demos
    • NateDrake mentioned there's a little uncertainty on that front for now
  • NateDrake mentioned that there's technically nothing preventing DLSS 3.5 from being featured on the Nintendo Switch's successor
  • NateDrake hedge his bets that DLSS 3.5 is used for the Nintendo Switch's successor, since DLSS 3.5 is the most advanced form of DLSS, the benefits are definitely there, and DLSS 3.5's something developers can take advantage of
  • NateDrake thinks not supporting Frame Generation isn't a big deal since developers are still getting advanced upscaling technology, and developers won't be able to take a game with Frame Generation and radically outperform what developers are getting at the base level
  • MVG mentioned the base temporal upsampling is a significant enhancement to what developers currently have on the Nintendo Switch, with the best thing being FSR, which is very simple in terms of upscaling
  • MVG thinks the Nintendo Switch's successor's getting DLSS 3.5, a cut down version of DLSS 3.5, or a mobile DLSS 3.5, is pretty big
  • MVG says NateDrake's right in saying that DLSS is there for improving performance
  • MVG thinks DLSS is one of Nintendo's secret weapons that would give Nintendo a really big advantage going into the next generation of hardware
  • NateDrake thinks Nintendo and third party developers can utilise DLSS in significant ways
  • And NateDrake thinks DLSS being a base level feature for the hardware will pay dividends for Nintendo and third party developers, since Nintendo can come in with new hardware without having to necessarily compete directly with the Xbox Series X|S and the PlayStation 5 in terms of raw performance to remain competitive, by using DLSS to get a rendered resolution comparable to what the Xbox Series X|S and the PlayStation 5 can output natively without having to render natively, closing the gap in a cheater's type of context, and as a technology of the future
  • NateDrake thinks DLSS will make hardware comparisons moot since raw power is no longer a defining factor of hardware
    • NateDrake used the comparisons between the PlayStation 2, the GameCube, and the Xbox as an example, where the PlayStation 2 is advertised as supporting up to 66 million polygons, whereas the GameCube supported 6-12 million polygons, and the Xbox supported 120 million polygons
    • However, the PlayStation 2's advertised 66 million polygons is only theoretical performance, and the PlayStation 2 only supports closer to 5 million polygons in terms of real world performance
    • The Xbox's real world performance never got to be fully utilised due to the PlayStation 2 being the market leader
  • The lesson is that raw numbers can't be taken as gospel, and that feature sets, engine support, etc. also has to be taken into account, to determine the true power range of a video game system
  • Although the Nintendo Switch's successor won't be as powerful as the Xbox Series S in terms of raw performance, the Nintendo Switch's successor support more modern technologies, which would give the Nintendo Switch's successor a fighting chance to compete with the Xbox Series X|S and the PlayStation 5 in terms of resolution and perhaps frame rates in some scenarios
  • MVG thinks the load times on the Nintendo Switch were not the best, but rather okay
  • MVG thinks the PlayStation 5 and the Xbox Series X|S spoiled gamers with features like Quick Resume, and most games run very quickly, with some games having an almost seamless gameplay experience, with unnoticeable loading times
  • MVG thinks what Nintendo did as a stopgap measure to the noticeable loading times on Nintendo Switch games (e.g. Breath of the Wild, Tears of the Kingdom) is reducing the GPU frequencies and increasing the CPU frequencies during loading, which MVG said he did for some of the games he helped developed, which helped, but is not a viable option
  • But MVG thinks Nintendo rightly identified better loading times as one of the priorities for the Nintendo Switch's successor, not to necessarily compete with the Xbox Series X|S and the PlayStation 5, but rather come up with a streamlined approach to loading times, since the reality is there's 4K, better visuals, etc., that are making vgames larger, where 10 GB games are no longer the norm, but rather 40+ GB games are the new norm
  • NateDrake thinks that Nintendo showcasing a simple fade from the main menu to the game with the Breath of the Wild tech demo is indicative of Nintendo's and Nvidia's priorities with the Nintendo Switch's successor, where Nintendo and Nvidia are aware that loading times are a relic of the past, and these new standards of gaming need to be adopted in order to compete
  • NateDrake also thinks that Nintendo can't come in with new hardware that has loading times where there are two systems with quick loading
  • NateDrake thinks that demonstrating Breath of the Wild having that instantaneous fade from the main menu to the game is a strong demonstration of the Nintendo Switch's successor's capabilities, which impressing him more than seeing and hearing that Breath of the Wild runs at 4K at 60 fps, with MVG saying that enhanced visuals are expected
  • MVG says that Nintendo focusing on loading performance and the way data is stored is very big and tells him that Nintendo has new tech that people will know about in due course
    • MVG wonders how much the Nintendo Switch's successor would cost, but he decides to continue talking about the reports from Eurogamer and Video Games Chronicle rather than speculate on the price
    • MVG mentioned the time will come for a price prediction for the Nintendo Switch's successor
Matrix Awakens Full RTX on Switch 2 Beyond PS5/Series X?
  • NateDrake mentioned the Video Games Chronicle corroborated Eurogamer's report, but went beyond, reporting Nintendo was showcasing The Matrix Awakens Unreal Engine 5 tech demo, which was originally showcased on the Xbox Series X|S and the PlayStation 5 in 2021, running on hardware that has comparable or similar specs with the Nintendo Switch's successor, not on native hardware, citing the Video Games Chronicle's own sources
  • NateDrake speculated The Matrix Awakens Unreal Engine 5 tech demo could have been
    • running on a PC with comparable specs
    • a video that Nintendo was using to show what was achieved on devkits
  • MVG mentioned that he remembered after downloading The Matrix Awakens Unreal Engine 5 tech demo that he was impressed
  • MVG thinks that people making assumptions that the Nintendo Switch's successor is more powerful than the PlayStation 5 and/or the Xbox Series X|S is a very dangerous assumption to make, especially since no one knows which hardware The Matrix Awakens Unreal Engine 5 tech demo was running on, and The Matrix Awakens Unreal Engine 5 tech demo was most certainly running via DLSS and probably via Frame Generation
  • MVG re-iterates what NateDrake said about raw performance no longer being the most important factor, saying that being smart in key areas to make the performance run exceptionally well at a handheld resolution or a docked resolution in a hybrid console is the most important, which based on the Video Games Chronicle's report, was done well, with NateDrake concurring
  • NateDrake also mentioned the Video Games Chronicle reported on the visuals on The Matrix Awakens Unreal Engine 5 tech demo being comparable to what's shown on the PlayStation 5 and the Xbox Series X|S, with Video Games Chronicles later clarifying that doesn't mean the Nintendo Switch's successor's raw performance is close to comparable with the PlayStation 5 and the Xbox Series X|S
  • NateDrake has heard that The Matrix Awakens Unreal Engine 5 tech demo showcased very advanced ray tracing that's identical, if not better, than what's shown on the PlayStation 5 and the Xbox Series X|S in terms of The Matrix Awakens Unreal Engine 5 tech demo
  • NateDrake said the Nintendo Switch's successor may have surpassed the PlayStation 5 and the Xbox Series X|S in terms of the implementation of ray tracing in The Matrix Awakens Unreal Engine 5 tech demo
  • MVG asked NateDrake to confirm that before the Nintendo Switch was formally unveiled that there was an Unreal Engine 4 demo being showcased, with NateDrake confirming the Elementals Unreal Engine 4 tech demo was showcased
  • MVG thinks Epic circling back with Nintendo and showcase new tech on Nintendo's new hardware was always going to be the case, which MVG is very excited to hear, although he doesn't know if the floodgates will open with more Unreal Engine 5 games coming out
  • MVG's excited that Epic seems to have been preparing a version of Unreal Engine 5 for the Nintendo Switch's successor, which he thinks developers are excited about as well
  • NateDrake said he wouldn't be surprised if the The Matrix Awakens Unreal Engine 5 tech demo was a means of showing that the Nintendo Switch's successor is Unreal Engine 5 compatible, and how much can be achieved when paired with DLSS
  • MVG learnt that when Epic is showcasing something, Epic is making a statement to investors, the public, and/or developers, that Unreal Engine 5 is already ready for the Nintendo Switch's successor, and the tools are already be available when developers are ready to make games, unlike other engines (e.g. Unity, etc.)
  • NateDrake thinks that showcasing The Matrix Awakens Unreal Engine 5 tech demo demonstrates that the Nintendo Switch's successor's capable at running at a fidelity comparable to the PlayStation 5 and the Xbox Series X|S as reported by the Video Games Chronicle, and how Unreal Engine 5 plays well with Nvidia's technology (e.g. DLSS) that the Nintendo Switch's successor supports
  • NateDrake mentions there was uncertainty about the frame rate The Matrix Awakens Unreal Engine 5 tech demo was running at on the Nintendo Switch's successor, with MVG commenting on being surprised if The Matrix Awakens Unreal Engine 5 tech demo was running faster than on the PlayStation 5 and the Xbox Series X|S, which is around 25 fps, not because of performance, but rather to achieve that film aesthetic
  • NateDrake mentioned that obviously, developers would naturally ask Epic what's the resolution The Matrix Awakens Unreal Engine 5 tech demo was running at without enabling DLSS, which NateDrake doesn't have answers to, since that's not the point of The Matrix Awakens Unreal Engine 5 tech demo, since the purpose was to show The Matrix Awakens Unreal Engine 5 tech demo with DLSS enabled, and what can be achieved
  • NateDrake has heard that developers were impressed by what was shown with The Matrix Awakens Unreal Engine 5 tech demo
  • NateDrake thinks that if DLSS is a base feature that every game has access to and can utilise, the Nintendo Switch's successor can be considered a magic box that can punch well above its weight, with MVG concuring
  • MVG said as a developer, he's very excited about what was reported on about the Nintendo Switch's successor, and he hopes he can learn more when the time comes
Release & Reveal Timing Discussed at Gamescom?
  • NateDrake mentioned there was other talk outside of the two tech demos with respect to the Nintendo Switch's successor that piqued his curiosity, which he couldn't get full clarity
  • NateDrake heard a lot of talk at Gamescom of March 2024 with respect to the Nintendo Switch's successor
  • MVG was surprised, asking if that's referring to the release date, with NateDrake mentioning there was no clarity if March 2024 is for a release date, a release window, or a reveal date
  • MVG admitted March 2024 was not in his bingo card since he thought the Nintendo Switch's successor's coming out in 2H 2024 based on the fact that developers need roughly at least 12 months to familiarise with new hardware
  • MVG thinks that talks of March 2024 means that Nintendo needs to announce new hardware really soon, which MVG can't see a reveal happening this year, due to Super Mario Wonder, and the OLED model and Nintendo Switch Lite bundles, releasing next month
  • NateDrake said that March 2024 was mentioned during Gamescom more than once, but without specific context
  • NateDrake thinks most people would agree that March 2024's referring to the reveal date since that's when the current fiscal year ends where 15 million Nintendo Switch units are projected to be sold, and that gives Nintendo enough time to reveal and plan a 6 month marketing cycle
  • If March 2024 is referring to a release, NateDrake mentioned that as MVG said, Nintendo has to reveal the hardware in the near future, or else Nintendo has a very limited marketing window and lead up, which NateDrake said Nintendo feasibly could do, mentioning people will bring up the Nintendo Switch being announced on October 2016, a showcase in January 2017, and release in March 2017
  • NateDrake mentioned that people have to remember that Nintendo announced the intention of releasing Nintendo Switch, which at the time was known as the Nintendo NX, in March 2017, on April 2016, almost a full year before launch
  • NateDrake mentioned that with any hardware manufacturer typically announces working on or intentions of releasing a successor 10-12 months before release, which Sony did with the PlayStation 5 and was very open with investors, and Microsoft discussed a little bit of the Xbox One's successor before officially revealing the Xbox Series X|S during the Games Awards in 2019, before releasing the Xbox Series X|S 11 months after
  • NateDrake thinks that March 2024 being the release date would be a very unprecedented situation where there's no open communication from Nintendo to investors or consumers about having active plans to release a successor in the near future, since right now is the beginning of September, and Nintendo hasn't officially announced any intentions to release a successor to the Nintendo Switch, although that's obvious, given NateDrake and MVG have discussed devkits being distributed, and NateDrake and MVG are currently discussing the tech demos at Gamescom, and Tokyo Game Show is coming around the corner
  • NateDrake wonders how Nintendo will play its hand if March 2024 is the release date since no company has played its hand like this before, unless people want to count Sega with its abysmal roll out of the Sega Saturn, with MVG commenting "oof, bad old days"
  • MVG said a March 2024 release is hard to wrap his head around, but Nintendo may have its own plans
  • MVG asked NateDrake what video game should launch with the Nintendo Switch's successor if March 2024 is the release date, with MVG mentioning the rumoured 3D Super Mario Bros. game, with NateDrake answering maybe Metroid Prime 4 as a cross-gen release, with MVG replying that Metroid Prime 4 is that one video game with no real visibility, with a lot of rumours with unknown verifiability going around about Metroid Prime 4 being a cross-gen game, considering Nintendo has done this before, which is possible
  • MVG thinks that dropping a 3D Super Mario Bros. game and Metroid Prime 4, making Nintendo Switch Online (NSO) available to anyone with a Nintendo account and a NSO subscription, and dropping some Nintendo Switch games with patches (e.g. Breath of the Wild) alongside the Nintendo Switch's successor for a March 2024 release would be a very compelling launch
  • NateDrake wants to emphasise that the discussion of March 2024 at Gamescom isn't informed speculation, but actually what he heard from conversations about Gamescom, although there's no context about if March 2024 is the release date, a launch window, or a reveal date
  • NateDrake thinks March 2024 could be a window where Nintendo asks third party partners to finish up projects (by the end of March 2024) since Nintendo plans on launching hardware a couple months later (e.g. June 2024), which happened to Sony with the PlayStation 5 when Sony asked third party partners to submit games by mid-September 2020 if third party partners are planning a launch day release in November 2020, so Sony can go through log check, the certification process, and there's reasonable time to address bugs and issues
  • NateDrake also thinks Nintendo could have planned to release the Nintendo Switch's successor as early as March 2024
  • MVG said he's still betting on the Nintendo Switch's successor launching in 2H 2024
  • However, he thinks hearing March 2024 being talked about at Gamescom is interesting and definitely throws a wrench
  • NateDrake mentioned trying to get clarity about March 2024 being talked about at Gamescom from his sources since Gamescom with no success thus far
  • MVG still believes the 2023 is all about the Nintendo Switch with Super Mario Wonder, Super Mario RPG, and the OLED model and Nintendo Switch Lite bundles, with the Nintendo Direct having to be planned for September 2023, with NateDrake mentioning a Nintendo Drake is planned 3 days after this Nate the Hate episode is uploaded, if not announced already by Nintendo
  • NateDrake said he would like to agree with MVG, but all the talk about March 2024 at Gamescom gives him great pause
    • The lack of clarity from his sources makes me think a March 2024 release is likely, although he also thinks a March 2024 reveal also makes sense, making this a flip in the coin
  • MVG agrees that a March 2024 reveal makes sense
  • NateDrake mentions the hardware industry is very fluid and is dependent on the many cogs and gears moving at the right time with respect to mass production, software being ready
    • So because of that, one of the two scenarios: March 2024 being a release day or March 2024 being a reveal date could happen
  • NateDrake wonders if March 2024 comes up again at the Tokyo Game Show
    • And if so, he hopes the Tokyo Game Show provides clarity on what Nintendo's intentions are for March 2024 in terms of a release window or a reveal
  • MVG mentions Nintendo did have a presence in the business area and asks NateDrake if he's aware if Nintendo will have a similar presence at the Tokyo Game Show, with NateDrake answer he believes Nintendo does have a business meeting room, but not a show floor presence, in the Tokyo Game Show
  • MVG thinks there's a lot of smoke, there's only a matter of time people will hear more from Nintendo, and he bets March 2024 is when people will hear more about the Nintendo Switch's successor
  • NateDrake mentioned that March 2024 is a point of curiosity that he will be looking at with great focus (pun intended), with MVG being surprised, and NateDrake saying the Nintendo Switch's successor's not called the "Nintendo Focus"
Back-Compat Gamescom Clarity?
  • NateDrake has heard a little bit of discussion about backwards compatibility for the Nintendo Switch's successor
  • NateDrake hasn't received any clarity with respect to backwards compatibility
  • MVG thinks that the Breath of the Wild tech demo reported by Eurogamer confused people to the point people think backwards compatibility is implied
    • MVG think the Breath of the Wild tech demo doesn't really answer any questions about backwards compatibility since the Breath of the Wild tech demo was most likely curated and running native code, not running an emulation layer or wrapper, since the Breath of the Wild tech demo was there to showcase specific technical features to third party developers, so third party developers can understand what the hardware looks like and some things third party developers can leverage when developing next gen games
    • Therefore, MVG thinks nobody's closer to answering the question about backwards compatibility based on the Breath of the Wild tech demo, and he hopes that people will learn more about backwards compatibility at a later date
  • NateDrake re-iterated that the Breath of the Wild tech demo is all about showcasing the loading times being erased, going from the main menu to the game, with no splash screen, outside of the high resolution and high frame rate (via DLSS)
  • NateDrake mentioned the tech demos at Gamescom were meant to be about showcasing what can be done with the Nintendo Switch's successor and not necessarily about showcasing all the features of the Nintendo Switch's successor
  • NateDrake speculates backwards compatibility could be a talking point at the Tokyo Game Show that can reported by the media or that NateDrake hears from his sources
  • NateDrake re-iterates that he mentioned in a previous episode (on 2 August 2023) that he and MVG believe the Nintendo Switch's successor needs backwards compatibility and he and MVG would be very concerned if the Nintendo Switch's successor doesn't have backwards compatibility

Just to clarify, did they see a version of the console itself, or a nondescript devkit? If they had seen a prototype, they would have talked a little more about the controllers and design, right?
 
Nintendo already confirmed that Nintendo Live Japan in January won’t have new hardware. So it’s probably march the announcement. It’s near GDC isn’t it? And their annual investors call is late march.

So launch would be September. And some big juggernaut game coming in late October/November.

I think Nintendo can release a new system
with a 3d Mario and Metroid Prime 4 in November.

They can bring games such as Re4 Remake in October, Assassins Creed Red in December and maybe Baldurs Gate in December/January of 2025.

They would have a killing release window with many other 3rd party games, like Call of Duty, Monster Hunter World 2 and even a Red Dead 2?

Nintendo is surely to have a bang of a release. I just wanna know what the gimmicks will be and how bad/good the online will be.
NIntendo confirmed that there won't be "new product announcements" at Nintendo Live. They didn't say anything about hardware, and that statement obviously doesn't mean there won't be new product announcements before Nintendo Live. There will be new product announcements this week!
 
What if Switch 2 teaser was provided during the pope's event in december, the conference/showcase in march 2024 and release date in summer 2024? That would kinda make sense. Probably between the next direct and TGS we will have a much clearer picture.
 
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if people whom are not form Nintendo are saying March 2024, my assumption is that it has to do with release. higher ups would know harder reveal dates and they would disseminate that to the teams via a deadline, I think
Yeah I'm thinking the same thing. The only caveat being if they need to make travel plans they're likely to be told this that far in advance.
 
I see people starting to throw around 4k 60 and even some 120fps comments. I've just seen this song and dance plenty of times before a Nintendo system is revealed and eventually things come crashing down when it's all revealed.
Yeah, best to keep those expectations in check and be pleasantly surprised if they are surpassed.
 
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Just to clarify, did they see a version of the console itself, or a nondescript devkit? If they had seen a prototype, they would have talked a little more about the controllers and design, right?

There was no actual Switch 2 hardware at gamescom according to Nate.
 
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