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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

so apparently gta 6 is gonna have a file size of 750gb and over 400 hours of gameplay AND cost $150 as previously reported.

journalism nowadays is sensational for sensations sake. gotta get them clicks any way any how
yeah sounds like 0% chance this comes to switch 2
 
T234's DisplayPort 1.4a (as well as the link rates for T239 listed in Linux) don't have enough transfer speed to support 4K120. 1440p120 would be doable. I doubt Nintendo will support 120 Hz output anyway.
Unless I'm mistaken, the 8100 link rate there should correspond to HBR3, which is just enough to push 4K120 at 8-bit color depth uncompressed when utilizing all 4 lanes; something Nintendo hasn't done, but has played around with internally going by OS flags.
 
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Technically, Nintendo Switch OLED Model is a tripod, with two rubber feet and a metal ridge on the kickstand.

I wonder if the rubber feet will change at all. Maybe a long rubber ridge along the rear back of the console and a thin rubber ridge on the edge of the kickstand
 
Tech wizards of Fami: can someone ELI5 how Botw is supposedly running at 4k60fps with no/reduced load times? Knowing what we know is this technically possible? There’s gotta be sacrifices or compromises somewhere right? Maybe input lag is higher since it’s using DLSS? Or maybe the tech demo file for botw only had Hyrule field and wasn’t running the full game which would explain why it ran so well?

Excuse my ignorance😭 I’ve been keeping it for almost 2 years now and didn’t expect the Switch 2 to supposedly be THIS powerful. I want to believe and get hype but I can’t help but feel a little hesitant. I know DLSS is magic so I was expecting a resolution bump but I didn’t know increased framerate and reduced load times were on the table too

The new generation Switch will have a big leap in power, like you usually get on new console generations, and DLSS on top of it gets you results which are way above what you would get from the power leap alone (in resolution and framerate). But DLSS doesn't reduce load times. This is thanks to super fast storage and a dedicated file decompressor.

Imagine you draw comic books, digitalize your drawings, print them in the same size you draw and sell them. Then, people who buy them really want them to be 2x the width and 2x the height. You could start drawing bigger, but that takes a lot more time per page and you don't have that much time... What do you do?

You just draw like aways and, after digitalizing, you stretch your image in the PC and print it in the requested size. You don't slow down and you do what people asked you. The problem is that the bigger book now looks blurry and people weren't that pleased with the result.

Then DLSS 2 came and did a much better job at stretching. It was so good that instead of people asking you to draw bigger, they started asking the authors who were drawing bigger to shrink their drawing and DLSS 2, because then these authors would be able to draw faster.

So, with DLSS you can increase the size of your book (output resolution) or you can increase how many pages you can draw by shrinking your drawing (reducing native resolution to increase framerate while keeping the same output resolution) or you can increase both by a smaller factor.

Imagine your work involves reading and writing a lot of documents and you can't work if you don't have them in your desk. You hire someone to fetch a huge batch of documents, then you yourself unpack and organize everything in your shelf before you get the docs you will need for the next X minutes and go to your desk.

What Sony, MS and now Nintendo did this generation was hiring professional runners to fetch the documents (super fast storage) AND hire someone else to do the organization for you (dedicated file decompressor). So, you don't have to wait much for the docs to arrive the office and you don't have to wait all the docs to be unpacked.
 
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In a nushell:

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Two key takeaways:

  • The tensor cores in Drake can generate a 4k output in less than 16.6 ms
  • Drake can draw 2.25 more pixels than Switch (900p -> 1080p) at half the time at most, making it at least 4.5 times more powerful at raw rasterization
    • edit: I had to correct, other users realized before me that I was using the wrong comparison. Drake draws 1.44 more pixels than Switch in this example -> (1600*900)/(1280*720)

The latter assumes that the BotW demo was running the same exact game code with no visual enhancements otherwise, so both values are absolute lower bounds.

Mind you, in his thought experiment two years ago, Alex suggested that the Switch could generate a 4k image in about 11 ms. His calculation is consistent with this latest leak.
This post was made after I heard Rich from DF suggesting that the game was running internally at 1080p on the target hardware. However, in an article that came up after this video was available in early access, he refrained from giving an internal resolution saying instead that it could be anywhere north of 720p.

So, the figures given here are moot.
 
so apparently gta 6 is gonna have a file size of 750gb and over 400 hours of gameplay AND cost $150 as previously reported.

journalism nowadays is sensational for sensations sake. gotta get them clicks any way any how

Imagined this, but multiplied by ten.


s-l1600.jpg
 
Unless I'm mistaken, the 8100 link rate there should correspond to HBR3, which is just enough to push 4K120 at 8-bit color depth uncompressed when utilizing all 4 lanes; something Nintendo hasn't done, but has played around with internally going by OS flags.
I had forgotten that the "2-lane" support actually means two pairs of lanes, so the link rate would be 8.1 x 4 = 32.4 Gbps, rather than the 16.2 Gbps I had in my head. Apparently the maximum data rate in that case is 25.92 Gpbs, which as you said is enough for standard 4K120 (and not enough for HDR).
 
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official reveal of the Switch 2
I just can't see Nintendo showing it to indie developers 6 months before the general public, when Nintendo Switch was demoed to executives 4 months before reveal. It just doesn't make sense to me. If March is something, it's either release day or the deadline to go gold in time for launch.
 
I just can't see Nintendo showing it to indie developers 6 months before the general public, when Nintendo Switch was demoed to executives 4 months before reveal. It just doesn't make sense to me. If March is something, it's either release day or the deadline to go gold in time for launch.

Sooner the better :) My credit card reward points are burning a hole in my pocket.
 
I had forgotten that the "2-lane" support actually means two pairs of lanes, so the link rate would be 8.1 x 4 = 32.4 Gbps, rather than the 16.2 Gbps I had it my head. Supposedly to the maximum data rate in that case is 25.92 Gpbs, which as you said is enough for standard 4K120 (and not enough for HDR).
Nintendo could theoretically use Display Stream Compression (DSC) if Nintendo really wanted 4K 120 Hz with HDR support.
Edit: That's assuming Nintendo wants to use HDMI 2.1 since HDMI 2.0b doesn't support DSC.
 
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Regarding Apple Event today, Apple now uses pre-recorded videos for their presentation instead of the live presentations.And there are many other companies doing the same transitions. I’m curious of Nintendo’s choice for Switch successor conference.
a predict/expect a special Direct to show Nintendo next hardware followed by a Treehouse Live segment showcasing the console and it games, it would be kinda like the Switch presentation on 2017 january but in Direct form, join us in day X to witness the future of Nintendo
 
Assuming you're referring to Silksong A) that game certainly won't be technically demanding enough to skip Switch and its gigantic userbase and B)

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Something is happening in March. It could be the official reveal of the Switch 2. It could be the launch of the Switch 2. It could easily just be where Josh loses money betting on college basketball all month long.
Considering you had to change your avatar.....
 
A17 Pro/iPhone 15 Pro at the Apple Event
  • Hardware accelerated ray tracing
  • MetalFX Upscaling with the Neural Engine
  • Assassin’s Creed: Mirage, Resident Evil Village, and Resident Evil 4 on ARM 👀
EDIT: Death Stranding too.
 
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Regarding Apple Event today, Apple now uses pre-recorded videos for their presentation instead of the live presentations.And there are many other companies doing the same transitions. I’m curious of Nintendo’s choice for Switch successor conference.

I don’t think we’ll get a live conference.

I think we’ll get a reveal video showing the new hardware followed by a Switch 2 games Direct blowout.

I just can't see Nintendo showing it to indie developers 6 months before the general public, when Nintendo Switch was demoed to executives 4 months before reveal. It just doesn't make sense to me. If March is something, it's either release day or the deadline to go gold in time for launch.

Hard to compare to Switch 1 since Wii U was dead and they were trying to get a system out as fast as possible. The timelines won’t be the same.
 
Nintendo could theoretically use Display Stream Compression (DSC) if Nintendo really wanted 4K 120 Hz with HDR support.
Yeah. Since all DP 1.4 compliant devices support DSC, 4K/120Hz/HDR is certainly doable.

Is that possible with Nintendo Switch Dock with LAN Port (HEG-07)?
Unfortunately no. Its DP-to-HDMI converter chip RTD2172 only goes up to 4K/60Hz.

Assuming you're referring to Silksong A) that game certainly won't be technically demanding enough to skip Switch and its gigantic userbase and B)

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Yeah. Since all DP 1.4 compliant devices support DSC, 4K/120Hz/HDR is certainly doable.


Unfortunately no. Its DP-to-HDMI converter chip RTD2172 only goes up to 4K/60Hz.


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I just can't see Nintendo showing it to indie developers 6 months before the general public, when Nintendo Switch was demoed to executives 4 months before reveal. It just doesn't make sense to me. If March is something, it's either release day or the deadline to go gold in time for launch.
with Switch, WiiU was already dead so not comparable.
 
Unless I'm mistaken, the 8100 link rate there should correspond to HBR3, which is just enough to push 4K120 at 8-bit color depth uncompressed when utilizing all 4 lanes; something Nintendo hasn't done, but has played around with internally going by OS flags.
If we're talking strictly bandwidth needed for 4k/120 fps, the PS5 has demonstrated that it can output 4k/120fps with just 32Gbps of bandwidth over HDMI 2.1 and bandwidth of DP 1.4a is 32.4 Gbps. I hope we can get 4k/120 fps because that can enable 40 fps output for some traditionally 30 fps games.
 
with Switch, WiiU was already dead so not comparable.
It is comparable from a business relations standpoint as that's probably a very standard timeframe for communication between project management and affiliate developers, the difference is really in the consumer marketing, with the Switch/NX having been confirmed much earlier and gradually being hyped up over an extended period, whereas the Switch NG can be promoted over a much shorter period on account of the Switch's success, Nintendo's current increasing popularity, and their very effective management of social media and online platforming
 
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I don’t think we’ll get a live conference.

I think we’ll get a reveal video showing the new hardware followed by a Switch 2 games Direct blowout.



Hard to compare to Switch 1 since Wii U was dead and they were trying to get a system out as fast as possible. The timelines won’t be the same.
Nintendo can take the longer they want to reveal it next hardware, is not like Wii U to Switch, where they are desperate to launch a new console, due to Wii U be a sale failure, now with Switch to it sucessor is vastly different, the console is still selling well, no worry to be such hush hush,
 
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Dakhil said:
MVG mentioned the base temporal upsampling is a significant enhancement to what developers currently have on the Nintendo Switch, with the best thing being FSR, which is very simple in terms of upscaling
Well, there's No Man's Sky with FSR2 now, and others like Xenoblade 3 that use methods more complicated than FSR1 as well.
They intentionally decided to launch Wonder on the same day as Spider-Man 2 a la Barbenheimer. Wonder obviously being the "Barbie" in that sales comparison.

They clearly don't care much about sharing the spotlight.
They don't care about overshadowing a competitor's Spider-Man game. Overshadowing themselves would be something else.
I have a question that hopefully someone with more technical knowledge may be able to answer.

If Nintendo were to turn something like that BotW demo into a patch, how could the loading times be eliminated with physical copies? I would think that the old read speeds of the current cartridge format would limit how fast the game could load, but I'm not entirely sure. Would the game have to be installed onto internal memory for this to work?
It might not make the initial load from boot much faster, but having ~triple the RAM to work with versus Switch would allow much more data to be sitting around before Switch would even specifically request it. Very simplistic way to go about it, but imagine something like the overworld geometry sitting permanently in RAM, and automatically starting to load the inside of any shrine or other building you get within a certain radius of.
Then he goes on to say the PS3 was half as powerful as the target Sony showed off?? Am I remembering his words correctly? That's not good if also true for Switch 2! I have no clue the event he's referencing about the PS3, was that for devs or consumers? Could he be right, and something similar could happen for NG?
Maybe referring to like the preview videos Sony was showing off publicly mid-2005? Killzone 2 E3 2005 trailer. Over a year before launch with just pre-rendered videos claiming to approximate final versions, which the real games couldn't match up to.
 
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