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Switch Attach sounds even more like an add on peripheral than a “Wii U” does.
In terms of storage space, I hope Nintendo counterbalances it with good compression tools that utilize the SSD. If they do that, we shouldn't have to worry too much. At most I expect something around the 50GB mark for first-party titles at worse.Lots of talk about 256 GB storage and big third party AAA games. But how big a jump in size do we think Nintendo first party games will see on the Switch 2? I expect Zelda and Xenoblade on Switch 2 will take up a lot of space.
It really depends on what they can do with new cards and their size. I think that will be the limiting factor. At the least, I think we'll see more games breaking 32GB for sure.Lots of talk about 256 GB storage and big third party AAA games. But how big a jump in size do we think Nintendo first party games will see on the Switch 2? I expect Zelda and Xenoblade on Switch 2 will take up a lot of space.
Lots of talk about 256 GB storage and big third party AAA games. But how big a jump in size do we think Nintendo first party games will see on the Switch 2? I expect Zelda and Xenoblade on Switch 2 will take up a lot of space.
Lots of talk about 256 GB storage and big third party AAA games. But how big a jump in size do we think Nintendo first party games will see on the Switch 2? I expect Zelda and Xenoblade on Switch 2 will take up a lot of space.
Seems like we’re back in business with the usual doom posting of the name of the systems.Switch Attach sounds even more like an add on peripheral than a “Wii U” does.
It's less than that, it's an option on a Google survey and there's no reason to believe it's anything more.I swear to God "switch attach" better be a working title
Not DLSS frame generation, no. But an equally underpowered Lovelace wouldn't be expected to do it well either. Nor do we even know if the thing will support output of greater than 60fps in either mode. There are always things like FSR frame generation out there if a developer really wants to try stretching.Although ram and rom are more wonderful than expected
I'm a little disappointed that the gpu is ampere
ampere does not support frame generation, right?
You can't even do that between multiple Switch 1s, since they encode the downloaded games specifically for a system. Presumably it will be the same next go around.Ok, I have a 512 GB microSD on my Switch right now. Once Switch 2 is released next year, I’ll probably just use my microSD to transfer my Switch 1 games over, then get one of the SD Express cards.
Fine. ~200GB as a cap for what kind of single game you could download without expansion is more generous for 2025 than ~26GB was for 2017.How do people feel about 256GB of storage - taking into account the potential size of third party games?
It's not like supporting microSD Express would prevent lesser cheaper cards from being used. Just, those slow cards wouldn't be allowed to create a bottleneck for everyone and everything.Are they really going to go for MicroSD Express over MicroSD? 256GB is going to be filled up super fast with larger game sizes on Switch 2. My Switch 1 is nearly full with a 1TB microSD. I don’t think microSD Express is ready at this time.
more fami exposure
I'm hoping for a download from local network feature. It takes too long to redownload stuff - I honestly hope we're talking microsd-express to force a new card and some sort of local system transfer.You can't even do that between multiple Switch 1s, since they encode the downloaded games specifically for a system. Presumably it will be the same next go around.
I think it's kinda dangerous to go around saying all this stuff without confirmation on clock speeds and that node size. We're pretty sure we have the right info and can make inferences based on other leaks, but it's not all concrete. Going around and telling everyone to expect a portable PS4 Pro which is as good as a Series S when docked is asking for trouble and backlash eventually imo. (I know your example doesnt say it's as good as a Series S, but I've seen a ton of people already make that comparison)How do others feel about those bulletpoints being paraded around?
I have always thought trying to say "this is where Switch 2 will be in relative to XSS, PS5, PS4 Pro, etc" is an exercise in futility because the architectures are more than a bit different. As in Switch 2 will excel in areas, but not other areas, compared to XSS, SD, etc.
- Handheld: Right above PS4* before DLSS
- Docked: Between PS4 Pro* & Xbox Series S* before DLSS with more modern hardware than the former
- RAM: Slower than PS5 & XSX|S in
the speed department, but more capacity than XSS. Should have 10.5-11 GB
of RAM available to games going by the Switch 1's RAM allotment for its
OS.- Storage: UFS 3.1's max speeds should be a hair under XSX|S (2.1 GB/s vs. 2.4 GB/s), still plenty fast even if not maxed out.Lines up with what Digital Foundry &
NateDrake heard about decompression techniques & fast load times of
the BotW tech demo (respectively for each source).
if i read thraktors stuff right, this is just the gpus power draw estimations, so the full switch2 would be drawing more power than this when you add in screen, cpu, ram, and other components. its more to show just how much extra power is required because of this fat gpuThese 6.35W for 624 MHz clocks put switch 2 at 2 TFlops on portable mode and with a consume close to the original Switch (8.9W full machine) , so 3 hour of battery if it has SEC 5LPP with a similar battery.
But they say here that the Peak for T239 GPU would be at 3.5 Tflops, and that Switch 2 can achieve it at 1.2 GHz. So even at SEC 8NM switch 2 can run clocks at 522 MHz and consume 7W, what can still give a proper good 1.7 Tflop handled and a battery time close to the original Switch.
So, even at 8NM switch 2 can be a powerful hybrid, if these numbers are actured. Am i missing something or the entire debate between 8 and 4 is not worth in the end?
How do others feel about those bulletpoints being paraded around?
I have always thought trying to say "this is where Switch 2 will be in relative to XSS, PS5, PS4 Pro, etc" is an exercise in futility because the architectures are more than a bit different. As in Switch 2 will excel in areas, but not other areas, compared to XSS, SD, etc.
- Handheld: Right above PS4* before DLSS
- Docked: Between PS4 Pro* & Xbox Series S* before DLSS with more modern hardware than the former
- RAM: Slower than PS5 & XSX|S in
the speed department, but more capacity than XSS. Should have 10.5-11 GB
of RAM available to games going by the Switch 1's RAM allotment for its
OS.- Storage: UFS 3.1's max speeds should be a hair under XSX|S (2.1 GB/s vs. 2.4 GB/s), still plenty fast even if not maxed out.Lines up with what Digital Foundry &
NateDrake heard about decompression techniques & fast load times of
the BotW tech demo (respectively for each source).
It's a bit disappointing to see those bulletpoints being pushed/shared in various places - because I feel like those kind of assessments can be a bit subjective, I'd rather just stick to the cold hard facts (12GB, 256 UFS 3.1, etc).
That's my thoughts as well.I think it's kinda dangerous to go around saying all this stuff without confirmation on clock speeds and that node size. We're pretty sure we have the right info and can make inferences based on other leaks, but it's not all concrete. Going around and telling everyone to expect a portable PS4 Pro which is as good as a Series S when docked is asking for trouble and backlash eventually imo. (I know your example doesnt say it's as good as a Series S, but I've seen a ton of people already make that comparison)
Ugh.How do others feel about those bulletpoints being paraded around?
I have always thought trying to say "this is where Switch 2 will be in relative to XSS, PS5, PS4 Pro, etc" is an exercise in futility because the architectures are more than a bit different. As in Switch 2 will excel in areas, but not other areas, compared to XSS, SD, etc.
- Handheld: Right above PS4* before DLSS
- Docked: Between PS4 Pro* & Xbox Series S* before DLSS with more modern hardware than the former
- RAM: Slower than PS5 & XSX|S in
the speed department, but more capacity than XSS. Should have 10.5-11 GB
of RAM available to games going by the Switch 1's RAM allotment for its
OS.- Storage: UFS 3.1's max speeds should be a hair under XSX|S (2.1 GB/s vs. 2.4 GB/s), still plenty fast even if not maxed out.Lines up with what Digital Foundry &
NateDrake heard about decompression techniques & fast load times of
the BotW tech demo (respectively for each source).
It's a bit disappointing to see those bulletpoints being pushed/shared in various places (like Twitter for example) more than the shipment data findings have been - because I feel like those kind of assessments can be a bit subjective, I'd rather just stick to the cold hard facts (12GB, 256 UFS 3.1, etc).
It means they are beginning to stockpile supplies.Does this mean Switch 2 is in Mass Production or starting to go into Mass Production
Thanks NateIt means they are beginning to stockpile supplies.
sounds like it's very close as the data is still a couple of months behind.Does this mean Switch 2 is in Mass Production or starting to go into Mass Production
It means they are beginning to stockpile supplies.
And if past is of any indicator (cuz patterns don't necessarily remain a pattern),Thanks Nate
I don't believe Switch 2 will use low quality assets.Hi all, anything new?
Just kidding, I just read up on the last 20 pages. I stated months before that I personally feel that RAM bandwidth is a more important investment than absolute RAM capacity, at least in the battle between 16GB LPDDR5 and 12GB LPDDR5X. I'm glad to read we seem to be getting the latter.
I wonder how big of a deal 12GB vs. 16GB actually is for a device like this Switch 2 tbh. Games will probably use lower quality assets, which reduces the need for capacity vs. PS5/XSX. And additionally the decompression engine and high speed storage help with refreshing RAM contents pretty quickly anyway. So I feel having higher bandwidth, which feeds data from RAM to CPU and GPU and prevents those from stalling, is more important as a bottleneck than RAM capacity in my humble estimation.
It really isn't. Real world performance can realistically expected to be above this in many scenarios. Not "raw FLOPS", which are a kind of bad representation for comparison, but it has upscaling, it has mesh shaders, etc.Don't really like how the post about slightly better than PS4 performance while portable and better than PS4 Pro performance while docked info is spreading across X and Reddit. We simply do not have enough information about clock speed or process node. Its setting people up for disappointment.
Do we have a timeline for when the other Switch units started stockpiling -> mass production? Could be useful for predicting an announcement now.And if past is of any indicator (cuz patterns don't necessarily remain a pattern),
The announcement will be around when the mass production starts. This has held true for SWOLED, Lite, Orig Switch. For example, orig Switch mass production began in October 2016, around the same time announcement was made.
Which would make sense, it is to get ahead of the narrative & inevitable leaks (mass production is a huge logistical thing, it becomes nearly impossible to control leaks at that point)
Well, it might be a while until we get anything past 2TB. Isn't the current maximum 1.5? Even that is pretty pricy.Even though I have a 1TB micro sd card on the side, I am probably going to get something bigger for the next system. I kind of just want to have one card and be done with it for the entire generation. Hopefully the next system has a high capacity. IIRC, the Switch 1 can only accept up to 2TB cards.
I'd imagine that there will be a decent bump. The next big Mario and Kirby adventures won't be less than 6 GB's. I can only imagine how big the next Monolith Soft game will be.
My biggest wonder is how much will fit on the cartridges and how big the required downloads will be.