Imagine when Xenoblade gameplay is shown at the full reveal eventβ¦
You're right, I'm stupidSteam Deck does not reserve ram. It's a PC so it will do multipurpose things.
No, it's a good question. Especially with all the inevitable comparisons we'll see.You're right, I'm stupid
That would be the dream but will Monolith Soft be that far into development for their Switch 2 game already? Xenoblade 3 DLC was not that long ago after all.Imagine when Xenoblade gameplay is shown at the full reveal eventβ¦
We'll get the same thing we get at every quarterly Q&A. A Japanese news outlet will report on something said in the Q&A which vaguely relates to new hardware, and western gaming websites will misinterpret and/or mistranslate it with the most sensationalist possible interpretation. When the transcript is published a few days later it will become clear that it was just one of Nintendo's usual non-answers, but by that point everyone will have taken the misinterpreted version as fact, and none of the websites which reported on it will edit their stories.
Im firmly on team Prime 4 this year. Sales will benefit far more by relative lack of competition, than by new hardware. Might still get enhanced though.The Xenoblade games are a thing of beauty that have been achieved with low RAM. Imagine 3x more RAM available for the next Xenobloade game!
The new 3D Mario too, using full (most) of Switch 2 graphical capabilities.
And possibly Metroid Prime 4, but enhanced for Switch 2.
I hope all those happen during the reveal. Cannot wait!
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you'd think if the dock has been made larger to accommodate another fan & act as supplementary cooling there would have to be a good reason for it.I mean, what is the second fan there for if it has a limited impact on cooling?
Yeah, but assuming there is a Switch 2 version of MP4..Im firmly on team Prime 4 this year. Sales will benefit far more by relative lack of competition, than by new hardware. Might still get enhanced though.
The HGUxxxx and NL-AMxx codes. Those don't get assigned to devkits but to retail stuff, which holds true for current Switch hardware. Also the number of units I think would make it pretty clear those aren't for devkits.What is the explanation for why the shipping data is retail and not for devkits, I know LiC said this is for retail stuff, just want to explain to others.
I think the logic there is the "that target seems too high if a successor releases in this fiscal year" rather than "no forecast likely means no release".What he said was that the 13.5 million Switch hardware sales forecast for this FY don't include Switch 2. Which is not at all surprising, because they didn't forecast unit sales for Switch in May 2016 either, but still released it that financial year.
Itβll have been 3 years since Xenoblade 3 however, and XC3 was 2019 -> 2022. I think itβs fair to expect Xenoblade to show up year one, and do keep in mind that DLCs are often developed with a smaller team than the base game.That would be the dream but will Monolith Soft be that far into development for their Switch 2 game already? Xenoblade 3 DLC was not that long ago after all.
Maybe a remake of Xenoblade X could be close to completion though, if they have been working on that.
Wasn't it rumored a while ago that their next game was most likely a new fantasy IP? Now the Xenoblade Chronicles X remake could happen before this new IP, that is a realistic possibility. I expect something like that for late 2025 while the new fantasy IP is 2027.Imagine when Xenoblade gameplay is shown at the full reveal eventβ¦
Thank you! Now I can squash those last shreds of doubtThe HGUxxxx and NL-AMxx codes. Those don't get assigned to devkits but to retail stuff, which holds true for current Switch hardware. Also the number of units I think would make it pretty clear those aren't for devkits.
Might be worth it to say we also can see devkits in the shipment data, those can easily be differentiated from the regular (retail) stuff.
LiC might have a more compelling explanation, but this one I'm offering.
I think the logic there is the "that target seems too high if a successor releases in this fiscal year" rather than "no forecast likely means no release".
Dont think they really were anyway in the last couple years. HSR has a better shot still coming to Switch because its a much more optimized games, that runs on everything and the roundbased gameplay should work well even at 30 on the Switch.Considering that HoYoverse mentioned that Android smartphones equipped with the Snapdragon 865, Dimensity 1200 (renamed as Dimensity 8050), Kirin 9000SL, Samsung Exynos 1080, or less powerful SoCs, will see reduced visual performance after the release of version 5.0, I think HoYoverse is no longer considering releasing Genshin Impact on the Nintendo Switch.
The HGUxxxx and NL-AMxx codes. Those don't get assigned to devkits but to retail stuff, which holds true for current Switch hardware. Also the number of units I think would make it pretty clear those aren't for devkits.
Might be worth it to say we also can see devkits in the shipment data, those can easily be differentiated from the regular (retail) stuff.
LiC might have a more compelling explanation, but this one I'm offering.
Oh, I only read the tweet but missed the article title, my bad.Yeah, reading the article it seems like they're deducing it from what Furukawa said, but they've presented it as if he said it explicitly. The title is "Nintendo: No Switch 2 before April 2025", which is very misleading.
I recall reading the same for 2024 in 2023. Weβre really in a loop.Yeah, reading the article it seems like they're deducing it from what Furukawa said, but they've presented it as if he said it explicitly. The title is "Nintendo: No Switch 2 before April 2025", which is very misleading.
It's easy extrapolation off the number of SMs (CUDA, RT, Tensor Cores).Where'd you get these numbers? I thought the only things we knew about the GPU were the shader cores, tensor cores and RT cores?
Feel free to chime in. I don't have tiered sub so don't see # of units, but I know others do and they said the numbers have been pretty consistent since what we have seen starting in September 2023.Darth did you look at the number of units for those parts ? We haven't heard about those yet
Should I chime in orrrrr
This is a great post! Do you think if Nvidia were to increase the L2 cache for Drake, in theory it will improve its raster performance for Switch 2. I know Nvidia significantly increase the L2 cache for its Ada Lovelace GPUsIt's easy extrapolation off the number of SMs (CUDA, RT, Tensor Cores).
(RDNA2 has 2 Schedulers per CU and 32 Warps per CU. Meanwhile NVIDIA is literally double per SM. So, 4 Schedulers per SM and 64 Warps per SM)
Warps/Schedulers is actually a very interesting thing to dig into as it explains a lot about why some devices run into limits that seemingly can't be overcome versus some other hardware configs that look similar.
AKA "why the RX 6400 runs so much better than the 680/780M in AMD Handhelds even when they have very similar raw memory bandwidth and the latter have a latency advantage".
All 3 are 12CUs. But the RX 6400 has Infinity Cache, which is AMD's big way to allow the GPU to stall less. Which stalling is a big thing as it draws a lot of performance away.
This becomes more apparent because the number of warps (A metric for how much a GPU can send out to compute/calculate in a cycle) is fixed and extremely small with RDNA cards versus their NVIDIA counterparts. Schedulers help plan ahead for the Warps and well, Schedule things.
So the 12CU AMD Parts only have 384 Warps and 24 Schedulers. But when running the GPU "To the Redline" (As in everything getting hit in the GPU, every warp and scheduler allotted to a workload), the 680M/780M slow down to a crawl whenever a warp stalls (Be it from a misregister or the cache space to feed it being busy elsewhere.etc). Meanwhile Infinity Cache counteracts this as the raw cache size keeps every CU/Warp fed more often when running the GPU to the redline.
We can see this on the high end to a degree with RDNA2 vs Ampere at 1080p vs 4K. At 1080p the higher-end RDNA2 cards far ahead of the Ampere ones as per 128 Shaders, Infinity Cache makes the RDNA2 ones stall far less than Ampere. However once you hit 4K, the Infinity Cache gets overwhelmed, limiting what it can do to aid against stalling. Falling back on raw bandwidth which RDNA2 can't take as much advantage of (not to mention there just being less) versus Ampere. (Resulting in Ampere overtaking RDNA2 when running at higher resolutions._)
RDNA2 mitigates stalling/it's low warp count by effective bruteforce/maximizing the efficiency of the warps it can ship out. (Infinity Cache + High Clocks like I said. Things that Series S lacks entirely).
This is sort of why the RX 6400 and RX 6500 cards get surprisingly close to Series S's result in games like Alan Wake 2. Infinity Cache is making their success-rate per warp infinitely higher than Series S, and both are in the >2GHz clock range like the rest of Desktop RDNA2 . So it can do a lot more per CU and ship out a lot more warps in the same timespan of Series S. Allowing a 12 and 16CU GPU to run up to and match (or in some cases outright surpass) the 20CU Series S
I think Xenoblade is off the table unless it's Xenoblade X getting a definitive edition or something. While the series isn't over, it's fairly safe to say that the series will be in brief hibernation until after they complete a few other projects in the meantime. I think the new IP is a bit more likely. If I had to guess, Xenoblade 4 might appear around 2028/29 or something.Itβll have been 3 years since Xenoblade 3 however, and XC3 was 2019 -> 2022. I think itβs fair to expect Xenoblade to show up year one, and do keep in mind that DLCs are often developed with a smaller team than the base game.
We have two option of L2 for GPU, 1MB or 4MB, both was mention, hopefully it will be 4MB, and also 8MB of L3 for CPUThis is a great post! Do you think if Nvidia were to increase the L2 cache for Drake, in theory it will improve its raster performance for Switch 2. I know Nvidia significantly increase the L2 cache for its Ada Lovelace GPUs
Man Iβm actually amazed at what Nintendo developers were able to achieve on the Switch.The Xenoblade games are a thing of beauty that have been achieved with low RAM. Imagine 3x more RAM available for the next Xenobloade game!
The new 3D Mario too, using full (most) of Switch 2 graphical capabilities.
And possibly Metroid Prime 4, but enhanced for Switch 2.
I hope all those happen during the reveal. Cannot wait!
They'll announce X2 and do a remake of X in 2026.I think Xenoblade is off the table unless it's Xenoblade X getting a definitive edition or something. While the series isn't over, it's fairly safe to say that the series will be in brief hibernation until after they complete a few other projects in the meantime. I think the new IP is a bit more likely. If I had to guess, Xenoblade 4 might appear around 2028/29 or something.
Correct. Weak yen means exports are more desirable/profitable.When thinking about the MSRP of the Switch 2, you have to consider the historically weak yen. I don't think Nintendo is going to want to set a price that results in a massive number of Japanese Switch 2s being scalped for western markets, but they're also not going to want the yen price to be prohibitive for domestic buyers. For that reason I can't imagine them going higher than $399 USD.
I'm happy with 4 mb l3 for cpu, I think there's a real chance we get nothing. Consoles will typically cut down their cpus.We have two option of L2 for GPU, 1MB or 4MB, both was mention, hopefully it will be 4MB, and also 8MB of L3 for CPU
I want to note that while Google Pixels are marketed as high end phones they are not high end phones when it comes to the Soc and other technical specs (and the dog shit modem), they are closer to upper midrange phones than a flagship.It is a very forward thinking device. For comparison Google didn't upgrade to LPDDR5X on their Pixel line until late last year, the Switch 2 has the same RAM type and amount as the expensive Pixel 8 Pro. The Switch 2 will have better RAM than my current phone, the Pixel 7, which already feels quick and snappy. I really want Nintendo to just go beast mode with this device, there's literally nothing else like it on the hardware and software front.
Looking at the specs we have at hand right now, i was trying to draw some possible price range of the Switch 2 and seeing what might fit. Of course i'm only comparing here, and phones and handhelds are different things of a similar family, but a lot of phones with similar RAM and ROM specs in the market right now seem to be priced around $500 to $650ish. Both the Asus Zenfone 10 and the realme GT2 Master Explorer (wild name for a phone) are inside that range with both sporting 12~16GB LPDDR5X modules with storage of 256~512GB of UFS3.1 (Zenfone 10 using the more advanced 4.0), all within that price range.
That is considering that these phones have full on OLED, 120Hz+ screens (the Zenfone, which is the most expensive of the bunch, has an entire 144Hz HDR10+ screen), multiple camera setups, 5G and absolute bleeding edge SoC tech that increases the pricing significantly. It's a safe guess in my opinion to say that the Switch 2 will have none of that, using more modest components, and therefore being able to be priced more competitively within it. From a strategic standpoint as well, Nintendo is fully aware of the challenges employed in order to sucessfully transfer (or at least, interest) the playerbase from the Switch 1 to the 2 and keep good selling numbers throughout. In my conclusion, taking in sight the price of things such as RAM, storage, screen (which likely isn't going to be anything fantastic, like an OLED) and chipset (which although good, is not bleeding edge, like a Snapdragon Gen 2/3 on the phones, for example), i'd guess they will not be pricing this higher than $550. Unless they either employ some expensive gimmick, or something like the build/SoC ends up being pricier than expected, i really don't see it going that much higher.
I wonder if Nintendo at all will eat loss on this device to ensure releasing a new Switch that a larger percentage of consumers would be willing to upgrade to. I mean i don't think Nintendo would ever sell it for $500-550 even if that is what it cost them to manufacture it. Meaning they would sell it at a loss instead.
Well with the shipping info indicating that T239/Drake is on "X30" revision but has only taped out once we can't know if they've adjusted it since the big NVIDIA hack data years ago.This is a great post! Do you think if Nvidia were to increase the L2 cache for Drake, in theory it will improve its raster performance for Switch 2. I know Nvidia significantly increase the L2 cache for its Ada Lovelace GPUs
I think that semiconductor supply issues started happening during Covid, and then it took some time after Covid restrictions were ended for semiconductor supply issues to start being resolved.
Yeah less of a statement about the Pixel line and more of how new LPDDR5X is, I think even Apple's M3 chip did not use LPDDR5X, the M4 will and that's releasing in a few days.I want to note that while Google Pixels are marketed as high end phones they are not high end phones when it comes to the Soc and other technical specs (and the dog shit modem), they are closers to upper midrange phones than a flagship.
oh...* Hidden text: cannot be quoted. *
It's exciting to see Switch 2 will not have similar bottlenecks that the Switch has had. The Tegra X1 has been extremely bottleneck by the memory bandwidth limitation, so seeing an outlook where that isn't the case is exciting. This pretty much trashes the likelihood of 8nm, no need for LPDDR5x if you could only clock the SOC at sub 1Ghz.
Then they are bigger fools than previously thought.They probably know the headline is bs, they're just baiting Nintendo to respond
I don't understand a damn thing from this post, but judging by everyone else's reaction to this post, I am very excited.* Hidden text: cannot be quoted. *