epicmartin7
Octorok
In regards to RAM, how well has SSD's done in being used as Pseudo-RAM? Doesn't the PS5 use it's SSD in that way?
Regardless of the vericity of the leak, I think it makes sense, with them considering it as far back as 2021-2022, along with Ampere and Lovelace being quite similar. Talking about changing specs mid-development, I just thought about something, could/would Nintendo get a more perfomant CPU like an Cortex-X2 or an A710 and downclock them to match the A76c performance to add to the battery life?They also say that T239 is Lovelace, not Ampere?
I also thought about that recently. My phone can use up-to 5GB (of 256GB) of storage as what Linux users call swap memory and that got me thinking about the benefits it has/could have while gaming, and, with current-gen's focus on fast speeds and real-time compression/decompression (with both PS5 and NGSwitch), if the NGSwitch could make use of this feature with it's possible fast storage medium (UFS 3.1?).In regards to RAM, how well has SSD's done in being used as Pseudo-RAM? Doesn't the PS5 use it's SSD in that way?
The Switch Pro Must Die
[…]
Anything that Nintendo did in previous generations is on the table as at least worth considering.
- A library that leaves the last gen games untouched
Follow Up Video:
I was gonna say, bolded sounds like "no boost mode".what’s the bolded mean?
Here we go.
SUitchSwitch U
might be my lack of knowledge on game development in general, but couldn’t they just patch the game with the missing stuff? surely they know exactly what the compromises were to get it to run on switch, and i know as a developer (the none video game kind, and relatively new to the field, so again forgive my ignorance) it’s not as simple as turning a switch on and off. but you have the code etc. isn’t this what writing good commits are for? the history is there, you just need to take the time and put the effort in to go through it. here’s your doom 2016, here’s your switch build of doom 2016. here’s the code and architecture for original doom 2016, and the same for the switch build. compare and contrast and then compile.* Hidden text: cannot be quoted. *
When you look at third party titles like Doom, Doom Eternal, and the Witcher 3, are these publishers going to want to offer free upgrades for these games that while impressive relative to the Switch hardware, were significantly compromised in order to make the transition? Or are they more likely to offer release these games as NSG games with PS4/Pro levels visuals? My guess is that this is indeed what most of them will do. You will be able to continue to redownload the Switch build of these games, but only the newer build will be available for sale going forward. This happens even on Steam where a publisher will delist the original version of a game and then put out the newer remastered version of the game for a higher price. If the original game is in your Steam library, you can still redownload it, but can no longer purchase the older and more often than not cheaper build of the game.
Really just needs to be called Switch 2. Change the name when it becomes something significantly different than what Switch is now. Maybe when they have to move away from ARM or NVIDIA for some reason.Succ, redacted, NG, Swich deluxe, electric bugaloo, redraketed, switch 2, super switch, switch next, swaitch (play on AI), switch mega drive.
I was gonna say, bolded sounds like "no boost mode".
Follow Up Video:
Pretty much confirms it's Next Level Games.
I rounded down100+GB would be a big honkin' footprint. Don't 32GB Switches come with something like 26GB free to start?
Switch U
SUitch
Dunno how old you are, but yeah, those first commercials were the Duracell Bunny marching along slowly and then the rad Energizer Bunny comes in with its cool sunglasses and runs circles around it.what the hell
You and I have done 20 rounds on this before, so I don't expect to change your mind, and I don't particularly want to because I am not convinced that Nintendo will break hardware compatibility.Yeah, nah, yeah... Nah.
It's a Switch. It's an NVN Platform Device. Compatibility should be expected, perhaps even assumed, not brushed off. There is so, so much to suggest that this is a continuation of Nintendo Switch, and nothing, zero, nada, zilch, to suggest that it, in some way, isn't. Breaking compatibility with controllers is not a common practice for Nintendo,
This is factually untrue in almost every way imaginable. Guaranteeing that the existing docks both fit and are thermally sufficient to the new device represents a huge engineering constraint. It dictates the placement of the heatsink, the position of the fan, and its airflow, as well as the thickness of the device. All of this just to reuse a single plastic mold is not, in anyway, a cost savings.it doesn't make business sense, and it doesn't make logistical sense. It wouldn't simplify development or production compared to reusing existing techniques and parts.
What's frustrating about this conversation isn't disagreeing on what is most likely. It's that you shut down the possibility there is any advantage, and thus shut down speculation. It would be one thing if you were weighing costs and benefits and then had faith in your consideration that the costs outweight the benefits of changing the form factor.There is no advantage for them, and there is plenty of disadvantage, not to mention loss of consumer goodwill, to be found in breaking compatibility
I half agree with this. I do think some expectations are being held over from a time of speculation about, not even really a Pro or mid-gen refresh, but at least the idea of an earlier launch for the hardware upgrade which would lead to it coexisting with the current Switch models for an extended period of time. That is very unlikely to be happening to this point, and certain things like cross-gen game releases and support will likely not materialize as imagined in that period of speculation.The Switch Pro Must Die
I think relatively soon we're going to get some sort of big reveal, whether official or unofficial. But while we are in this final period of fully black-box speculation, we should kill whatever remnants of Switch Pro thinking are still in our heads.
The NG is gonna be a more powerful hybrid. That doesn't make it a more powerful Switch. We're past the point of Nintendo treating this as anything other than a proper next-gen follow up, and all the things you might get from a next gen device are on the table. That includes -
Anything that Nintendo did in previous generations is on the table as at least worth considering.
- New control schemes that might make Joy-Cons less than usable.
- Breaking physical compatibility with accessories, like the Joy-Cons and the dock
- Changing ergonomics
- A library that leaves the last gen games untouched
Agreed. I want to buy a system that looks new too. I don't want it looking like an upgrade.Count me in the “docks and joy-cons won’t be compatible at all” camp. It’s the right move. Software compatibility is important, but they should absolutely leave the plastic behind. It needlessly limits their design to have to support these things.
Joy-con’s themselves all have one foot in the grave as soon as you buy them. Why would you bend over backwards to support them?
Every new system is going to have a dock and (2) controllers and that’s perfectly friendly for consumers.
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I'm not saying that achieving good Wi-Fi reception for a device with more metal is impossible. I'm saying that achieving good Wi-Fi reception for a device with more metal is going to be quite difficult, but not impossible.I don't think it's that impossible a question. At present, on OLED Model, since the screen has metal backing, the midplate is metal, the sides are metal, and the bottom half of the rear panel is covered with a metal kockstand, the antennae are placed basically right up at the corners, the only place they realistically could be. Much like we saw later iPods adopt a "wireless window", and how every metal phone has antenna lines, I'd expect to see similar solitions on the next Switch. Since a metal Game Card tray seems unlikely, and the top of the case needs slots for buttons and ventilation to begin with, I would expect either the top of the case to be plastic in its entirety, for them to populate the space between the vent and the volume buttons (assuming they don't move either) with a wireless window a-la iPod touch, or introduce an antenna line. Say the new kickstand is the prophesized "wraparound" design, an antenna line could look really good if it was at the top of the rear panel, stretching from hinge to hinge, and this has the additional benefit of, if they want to do so, making the top panel (housing the Game Card Slot, etc.) and rear panel seperate parts without sacrificing fit, finish or looks, hiding the seam under a plastic strip.
Nintendo and Nvidia also have to re-design Drake with TSMC's N3E process node IP since TSMC's N3E process node is not IP compatible with TSMC's 4N process node. And I imagine the performance gains won't be drastically massive due to the SRAM on TSMC's N3E process node being the same size as the SRAM on TSMC's N5 process node family.4N doesn't have the issue that 8nm has with node shrinks. TSMC's 3nm node should be an easy node shrink - though it will be a while before it would be an affordable one.
Not getting into the whole discussion, but can I just say, the air vents should stay where they are now, because that's the place where human hands aren't going to be.Dunno how old you are, but yeah, those first commercials were the Duracell Bunny marching along slowly and then the rad Energizer Bunny comes in with its cool sunglasses and runs circles around it.
You and I have done 20 rounds on this before, so I don't expect to change your mind, and I don't particularly want to because I am not convinced that Nintendo will break hardware compatibility.
But there is evidence to suggest that Nintendo won't make a device that can fit in the existing dock or that is immediately compatible with the existing Joy-Con rails - namely the larger screen. Is it definitive evidence? No. It is evidence. Yes.
Of the 7 consoles Nintendo has made with controllers, only 2 of them were able to use the previous machine's controllers, and only one of them had them work as first class devices. If Nintendo adds significant new functionality to the controllers, why would making the rail support Joy-Cons be a priority? And if it's not a priority, can you literally imagine zero engineering cases where it might be functionally advantageous to alter the rail?
This is factually untrue in almost every way imaginable. Guaranteeing that the existing docks both fit and are thermally sufficient to the new device represents a huge engineering constraint. It dictates the placement of the heatsink, the position of the fan, and its airflow, as well as the thickness of the device. All of this just to reuse a single plastic mold is not, in anyway, a cost savings.
Similar for the rail. It limits the amount of data that can come over the connection, the amount of charge the NG controllers can draw. It limits the shape of the controllers, as the rail's design can only take a limited amount of leverage. I am sure Nintendo would love to reuse the rail if it can, but it's not a given that it will not impose additional costs on the new system.
What's frustrating about this conversation isn't disagreeing on what is most likely. It's that you shut down the possibility there is any advantage, and thus shut down speculation. It would be one thing if you were weighing costs and benefits and then had faith in your consideration that the costs outweight the benefits of changing the form factor.
But there are plenty of advantages. The dock blocks the back of the Switch. The Steam Deck, the Rog Ally, the Aya Neo - they all vent air back there because it's the most efficient place to do so. Is it truly inconceivable that there might be a cost associated with taking a flat chip and a flat fan in a flat tablet and somehow making it vent out the top?
"I could make it weigh less if I could cut out the three inches of copper if I could just vent it out the back."
"So make it vent out the back?"
"We'd have to redesign the dock."
"It's a chunk of plastic. The visual identity team will want to look different anyway, so just make it vent out the back."
The connecting pins for the Joy-Cons currently only have to carry a tiny amount of data, and a tiny amount of electricity. Slapping on a camera or a microphone to those things would likely require a change. Altering the ergonomics would put additional stress on the rail due to leverage. All of these changes would be constrained by guaranteeing backward compatibility.
Again I'm not saying this is definitely the case. Nor am I saying that the Joy-Cons won't be usable via BT or similar, even if they do break the physical shape of the device. But when trying to predict Nintendo's moves, saying "these constraints are less important than hardware compatibility" is very different from "there are no constraints."
Trying to game out the SOC performance based on the thermal and battery profile of the OG Switch because "there is no reason to change the formfactor" is a self fulfilling idiocy. There is a reason, you're staring it in the face - the SOC performance and the thermal and battery profile of the hardware. Game it out. How much would you get by breaking compatibility? What would it cost you? Is it worth it? Do you think your analysis is Nintendo's analysis? Have you considered the processing demands of Unannounced Gimmick and how that might affect Nintendo's plans?
I think that's a worthwhile discussion.
Follow Up Video:
Pretty much confirms it's Next Level Games.
aight. you still want to avoid this as much as possible. PS5 games would try to cache as much data before its needed before needing to go back to the SSDIn regards to RAM, how well has SSD's done in being used as Pseudo-RAM? Doesn't the PS5 use it's SSD in that way?
That's not really what they intended to do with it, but the unification of all the I/O systems in order to offload the CPU from everything related and this way, greatly increasing the available power for games. On top of that, they wanted the decompression engine to handle storage-RAM transfers near seamlessly to effectively reduce file sizes, while also avoiding to waste the CPU with that stuff.In regards to RAM, how well has SSD's done in being used as Pseudo-RAM? Doesn't the PS5 use it's SSD in that way?
it wouldn't even be the first time. back on the 3DS some games used so much ram that you couldn't go to the home screen without a lengthy load time. some switch games disabled OS features for more ram. they didn't use storage for that, but there are ways to stretch the ram amountCould Nintendo use, like, 6GB swap memory to off-load OS stuff from RAM and make it more available to games (instead of 10/12, use 11.5/12, or 14/16 and get 15.5/16)
You and I have done 20 rounds on this before, so I don't expect to change your mind, and I don't particularly want to because I am not convinced that Nintendo will break hardware compatibility.
But there is evidence to suggest that Nintendo won't make a device that can fit in the existing dock or that is immediately compatible with the existing Joy-Con rails - namely the larger screen. Is it definitive evidence? No. It is evidence. Yes.
Of the 7 consoles Nintendo has made with controllers, only 2 of them were able to use the previous machine's controllers, and only one of them had them work as first class devices. If Nintendo adds significant new functionality to the controllers, why would making the rail support Joy-Cons be a priority? And if it's not a priority, can you literally imagine zero engineering cases where it might be functionally advantageous to alter the rail?
This is factually untrue in almost every way imaginable. Guaranteeing that the existing docks both fit and are thermally sufficient to the new device represents a huge engineering constraint. It dictates the placement of the heatsink, the position of the fan, and its airflow, as well as the thickness of the device. All of this just to reuse a single plastic mold is not, in anyway, a cost savings.
Similar for the rail. It limits the amount of data that can come over the connection, the amount of charge the NG controllers can draw. It limits the shape of the controllers, as the rail's design can only take a limited amount of leverage. I am sure Nintendo would love to reuse the rail if it can, but it's not a given that it will not impose additional costs on the new system.
What's frustrating about this conversation isn't disagreeing on what is most likely. It's that you shut down the possibility there is any advantage, and thus shut down speculation. It would be one thing if you were weighing costs and benefits and then had faith in your consideration that the costs outweight the benefits of changing the form factor.
But there are plenty of advantages. The dock blocks the back of the Switch. The Steam Deck, the Rog Ally, the Aya Neo - they all vent air back there because it's the most efficient place to do so. Is it truly inconceivable that there might be a cost associated with taking a flat chip and a flat fan in a flat tablet and somehow making it vent out the top?
"I could make it weigh less if I could cut out the three inches of copper if I could just vent it out the back."
"So make it vent out the back?"
"We'd have to redesign the dock."
"It's a chunk of plastic. The visual identity team will want to look different anyway, so just make it vent out the back."
The connecting pins for the Joy-Cons currently only have to carry a tiny amount of data, and a tiny amount of electricity. Slapping on a camera or a microphone to those things would likely require a change. Altering the ergonomics would put additional stress on the rail due to leverage. All of these changes would be constrained by guaranteeing backward compatibility.
Again I'm not saying this is definitely the case. Nor am I saying that the Joy-Cons won't be usable via BT or similar, even if they do break the physical shape of the device. But when trying to predict Nintendo's moves, saying "these constraints are less important than hardware compatibility" is very different from "there are no constraints."
Trying to game out the SOC performance based on the thermal and battery profile of the OG Switch because "there is no reason to change the formfactor" is a self fulfilling idiocy. There is a reason, you're staring it in the face - the SOC performance and the thermal and battery profile of the hardware. Game it out. How much would you get by breaking compatibility? What would it cost you? Is it worth it? Do you think your analysis is Nintendo's analysis? Have you considered the processing demands of Unannounced Gimmick and how that might affect Nintendo's plans?
I think that's a worthwhile discussion.
That's great to hear! I think that fact could imply it's possible they do that, specially with storage solutions like UFS 3.1, features for fast load times, and the OS's lightness.it wouldn't even be the first time. back on the 3DS some games used so much ram that you couldn't go to the home screen without a lengthy load time. some switch games disabled OS features for more ram. they didn't use storage for that, but there are ways to stretch the ram amount
Pretty sure that's what they did for BotW on WiiU.Could Nintendo use, like, 6GB swap memory to off-load OS stuff from RAM and make it more available to games (instead of 10/12, use 11.5/12, or 14/16 and get 15.5/16)
Both Wii U and 3DS played some tricks with the OS to get ambitious games running. Breath of the Wild is of course the big one with its loading screens to leave the Home Menu, but I think the 3DS solutions were more interesting. Sun and Moon on the original 3DS (so, not New 3DS) would basically force the system to reboot every time it launched or closed. These were ambitious games for 3DS, despite what we think of their work on Switch, their 3DS games were nothing to scoff at. What they did when you pressed the HOME button was to display a non-functional simulacrum of the Home Screen, but with it all actually running as part of the game, much like the Home Menu on Wii.Pretty sure that's what they did for BotW on WiiU.
Difference between GB and GiB. Storage is sold in GB (base-10), but actual storage, including file system size, is in GiB (base-2). 1 Gigabyte is equal to (10^9) / (2^30) gibibytes (or 1 GB = 0.93132257461548 GiB).I rounded down
My 512 GB microSD has around 476GB available once formatted, so I just assumed Nintendo would reserve ~50 GB for the OS, and whatever system functions they may want (like themes, NSO icons, profiles, save DATA) so that leaves around 426GB and to be conservative, assumed 400GB would be readily available for games storage after you factor in space used for user generated content (screenshots, videos etc.)
a Nintendo subsidiary is working on Switch sucessor, pretend to be shocked, suprised Pikachu face here.Breaking news a studio owned by Nintendo is working on Nintendos next system (and probably for a while).
At best, Samsung's 5LPP process node, which is practically very similar to Samsung's 5LPE process node, is on par with TSMC's N7P process node, albeit only at frequencies ≤1.8 GHz.How would Samsung's 5LPP fare against TSMC 5nm or 4N?
* Hidden text: cannot be quoted. *
No, it’s ORIN, which is very different from desktop.As I understand it, the OFA is pretty much desktop ampere. Which might actually be a good thing for this device.
It’s not that it’s bigger, it’s faster.Lovelace OFA is significantly bigger, takes up more transistors and die space compared to Ampere's which for a handheld device that frame generation probably wouldn't be useful on anyway can be a bad thing.
SYSTEM gets 2.5GiB (typically 1.5GiB of that is used, HOS itself is ~350MiB, rest is system savedata), the other ~500MiB is unallocated/unused for whatever reason.Switch's internal storage is 32GB (really ~29GiB), and with only the OS on internal storage, it's 26GiB, so the OS is really only about 3GiB in size.
So I find this an interesting comment because do we know if much has changed in the OFA or does it receive the much faster benefit from being on 4N and having faster GPU core clocks over Ampere.No, it’s ORIN, which is very different from desktop.
It’s not that it’s bigger, it’s faster.
A lot faster.
When your machine isn't popular enough to be the primary target, anything that adds extra development inconvenience can become a barrier. If a GameCube release was only ever going to sell a fraction of its PS2 counterpart anyway, having to worry about fitting everything on discs a fraction of the capacity was the kind of hurdle that might help you decide to not bother. Same with... well, all kinds of multiplatform games that never hit Switch.It is reasonable.
Developers, more specifically, development companies, are unwilling to put in the time and money, and thus additional hires and wages, to optimise for it in time. 10GB isn't some chokehold on development. Corporate mismanagement is, though, and always has been.
As I understand it, the OFA is pretty much desktop ampere. Which might actually be a good thing for this device.
Unfortunately no.So I find this an interesting comment because do we know if much has changed in the OFA or does it receive the much faster benefit from being on 4N and having faster GPU core clocks over Ampere.
Do you think Monolith Soft is developing for Nintendo’s next hardware already?!?I'd be more surprised if a Nintendo-owned studio, developing exclusive first-party games, wasn't working on new projects for future Nintendo hardware.
Of course.Do you think Monolith Soft is developing for Nintendo’s next hardware already?!?
if there was any studio under nintendo who's best positioned to take advantage of Drake, Monolith would be among them. even a Switch derived game could be a good showcase with some minor upgrades brought on by the hardware. Xenoblade 3 with ray traced GI would be so bitchinDo you think Monolith Soft is developing for Nintendo’s next hardware already?!?
NANI?!?!?!?!?!?!Rumors say that various Nintendo EPD teams are making games for the next Nintendo hardware.
I already made 7 articles for different languages and multiple videos with captions for different languages.Of course.
Edit: If I see or hear this reply in a video or article...
Source?Rumors say that various Nintendo EPD teams are making games for the next Nintendo hardware.
I thought Nintendo was a movie company nowRumors say that various Nintendo EPD teams are making games for the next Nintendo hardware.
Source?