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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Developers go where the money is, which isn't bailing on millions of potential customers.

If publishers want to release a game on Xbox Series X they have to also release it on Series S, and there is basically a 50/50 split of Series S vs Series X owners. So even if the Series consoles are only selling half as well as the PS5, that is still 33% market share. On top of that, the Series S is about it get its new best friend with the next gen Switch, which will also be a lower spec device. With Microsoft acquiring Activision, there will be more emphasis placed on targeting the lower spec consoles and then scaling up from there.

Precisely, the money is on PS5. Series is currently slowing down in hardware sales and achieving barely 1/2 of PS5, Square and Larian already did and they were successful so...

The current gen market leader is the PS5, but the market has been segregated for the past three years. I wouldn't be surprised if software sales from PS4/Xone aren't still making up over 25% of software sales in 2023. So if we are to assume that the last gen consoles plus Xbox Series consoles make up over 50% of software sales for third parties, that is a lot of reason to not cast those consoles aside and only target PS5. Japan is a big market and Xbox has always done terrible there, so certain Japanese publishers probably have seen poor return on supporting Xbox, but this isnt the perception of most publishers where Xbox is still an important platform for them.

Was this rumor from this Samsung leaker ever debunked?



How would Samsung's 5LPP fare against TSMC 5nm or 4N?


He's not a legit leaker, he just repost leaks and more often false rumors. 5LPP is possible and would fit the minimum requirements for Drake. Its much more power efficient and more dense than 8nm, but its also much worse than TSMC 5nm or 4N.
 
Is there an in depth article or video about why the Series S 10gb of RAM has become such a bottleneck?

With a 1080P target I thought the RAM split was a reasonable change from the Series X.
IIRC the OS takes up 2GB of that, so developers only have 8GB available on Series S. Compared to PS5 having (from what I'm seeing people say) 14GB available. So devs trying to make crossplat games have lots of work to do to get a game built with PS5 in mind running on Series S. It's not just stuff like large texture resolution (which the 1080p target could help with), it's also stuff like how much of a level can you load in at once that'll work one way on Series X/PS5 and then have to be totally different on Series S.

Was this rumor from this Samsung leaker ever debunked?



How would Samsung's 5LPP fare against TSMC 5nm or 4N?

That's the person that was pretty much found out to be a parrot when people from this very thread contacted him and told him some totally made up stuff, and he tweeted it out like it was a leak. I wouldn't put much stock in what he says.
 
So dumb question. How was this sort of thing ever developed?

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It's basically acting like an extension cable. It doesn't know anything about the data going back and forth.
 
Yes. Or at least the leaker themselves revealed that they had no reliable sources.
Ah ok, that's good. There's a big reddit post summarizing all the info on Switch NG, and it mentions that person as a reliable leaker.

They also say that T239 is Lovelace, not Ampere? :unsure:



"Samsung insider OreXda leaks the Switch 2 will be built on Samsung’s 5LPP* process. We have a degree of reliability from this leaker again for correctly leaking Samsung phones."

"GPU: Unknown nvidia chip based on Lovelace and not Ampere as the Orin would otherwise have, with 1536 Shader cores, 8 Ray Tracing cores and 32 DLSS Cores."
 
So dumb question. How was this sort of thing ever developed?
Not a dumb question. The device itself is pretty simple - it just physically connects the pins in the cart to the pins in the Switch, and doesn’t get in the middle. It’s little more than a fancy extension cord.
 
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That's fine and all but did those people who took an issue with the Xbox one actually get an xbox series s or x? And if they did get an xbox this gen was it a series s? I think the people you are talking about is pretty small here and the "shitstorm" over it would be insignificant compared to xbox getting GTA 6 months after the PS5. I think you are willingly ignoring that part of the equation.
considering that during the pandemic, the Series S was the main way one could get an Xbox, there's a good reason to believe that Series S makes up a large chunk of the pie. hell, it's still difficult for MS to produce Series X's vs Series S's. I'm not ignoring any part of the equation. the point is that no matter which side of the equation you look at, there will be a shitstorm. how much shit is irrelevant cause MS would be buried in shit regardless, that's their problem. if they decide to allow cutting off Series S for the sake of Series X, Series S owners are more likely to move to PS5 than they are to Series X. if they enforce parity and both Xbox's don't get the game, owners still move to PS5.




Remnant 2 has been a hot issue with devs talking about how the game was made with upscaling in mind. people took offense to that by claiming upscaling is a crutch for bad optimization. Remnant 2 uses nanite and virtual shadow maps, both of which are designed to scale with pixel count. both of those are also fairly heavy if they're high quality, as The Coalition (Gears of War series) pointed out in their tech demonstration.

well an Epic employee took to Beyond3D for clarifying the tools in question and, surprise surprise, nanite and vsm are just heavy if you go native

On the contrary, both Nanite and VSM target polygon sizes and shadow sampling rates (respectively) that are proportional to the pixel sampling rate. i.e. if you quadruple the primary pixel count (1080->4k), you will often do the same to both the geometric detail (assuming the mesh detail is available in the source asset) and the shadow resolution, which obviously has a much greater impact on performance than classic resolution changes. But that's really the point - classic resolution changes are not some holy grail of correctness. In many ways you can think of them as their own kind of "upsampling"; you are increasing the evaluation of part of the visibility and shading function (BRDF, textures) but not other parts (shadows, GI, etc). In reality, we really do want these rates to be directly related so that the nature of the image doesn't change fundamentally between low and high resolutions. The "side effect" of this is that resolution is a big hammer now in terms of performance and quality for games that use these technologies, and that's a good thing. People will just need to adjust their expectations on that front.

just further proof that we shouldn't expect native, or high input resolutions relative to your hardware. same for Drake and any game that uses UE5 features on it
 
Ah ok, that's good. There's a big reddit post summarizing all the info on Switch NG, and it mentions that person as a reliable leaker.

They also say that T239 is Lovelace, not Ampere? :unsure:



"Samsung insider OreXda leaks the Switch 2 will be built on Samsung’s 5LPP* process. We have a degree of reliability from this leaker again for correctly leaking Samsung phones."

"GPU: Unknown nvidia chip based on Lovelace and not Ampere as the Orin would otherwise have, with 1536 Shader cores, 8 Ray Tracing cores and 32 DLSS Cores."

Officially T239 is Ampere, but, as is tradition for console parts, Nvidia's SoCs tend to be sort of weird in-between generations in terms of the GPUs. Some Lovelace elements have probably been incorporated, as it is the last version of Ampere before Lovelace, and I believe this is broadly considered another Maxwell/Pascal scenario where the two architectures aren't super different to begin with.
 
Ah ok, that's good. There's a big reddit post summarizing all the info on Switch NG, and it mentions that person as a reliable leaker.

They also say that T239 is Lovelace, not Ampere? :unsure:



"Samsung insider OreXda leaks the Switch 2 will be built on Samsung’s 5LPP* process. We have a degree of reliability from this leaker again for correctly leaking Samsung phones."

"GPU: Unknown nvidia chip based on Lovelace and not Ampere as the Orin would otherwise have, with 1536 Shader cores, 8 Ray Tracing cores and 32 DLSS Cores."

Not reliable
 
Thanks, unfortunately the link does work for me (I'm getting a "sci-hub.se cannot be reached" error).



The specs are interesting, but there's probably not a whole lot to read into them. 3.3V/1.8V are standard for NAND chips (although 1.2V is becoming more common now). The interface, if it's a standard x8 configuration, would give 133MB/s, but (a) this was six years ago, (b) given it's a test chip to prove out the technology, the interface may not have any relationship to what they'd use on final hardware, and (c) if they used this on a game card they probably wouldn't use a standard flash interface anyway. The 48TSOP package seems to be commonly used on a variety of Macronix parts. I think they only use 16LGA on Nintendo game cards currently, but it is a reasonably common standard used by other manufacturers.



It's hard to say. They were getting 133MB/s on test chips in 2017 (with all the caveats listed above), so it's probably a reasonably safe assumption that they could hit higher speeds on production chips in 2024, but any number we could come up with would be purely a guess.

I suspect the bigger issue might be the interface between game cards and the console. They currently use an 8-bit wide SPI-style interface, clocked at either 25MHz or 50MHz, providing up to 50MB/s of bandwidth. It's an evolution of the interface they've used going back to the DS, and although it has the benefit of being simple and cheap to implement, it's not something you'd use to hit GB/s speeds. Macronix also use SPI-style interfaces for their serial NAND and NOR products, and the fastest parts they're offering run at 166MHz, with a 200MHz part under development. I haven't found SPI interfaces in use much higher than 200MHz elsewhere, either, although I'll admit I haven't done a particularly thorough search. If Nintendo updated the existing game card interface to run at 200MHz, they'd get 200MB/s, which would be a decent upgrade on the current cards, although still well short of their internal storage (if they actually do use 512GB of internal storage, the slowest 512GB parts hit 1.7GB/s, and even 128GB/256GB UFS 2 would hit a baseline of 850MB/s).

So, if they want game cards much faster than 200MB/s, then they'll need to change the game card interface. Designing a gigabit-level interface from scratch in-house doesn't seem like a sensible use of R&D spending, so they would have to look for an existing standard they can use and potentially modify, and in particularly one which doesn't have per-device license fees. The only two I'm aware of that would suit their needs would be PCIe and M-PHY (the physical interface used by UFS). Both only require a small annual membership fee to the standards organisation and have no further license fees, and both match or exceed Nintendo's required performance and are widely adopted. They'll also continue to be improved with updated specifications for a long time.

If I were to guess, I'd say PCIe is more likely. It's more widely used, and T239 has ample PCIe connectivity. Even a single PCIe 4 lane (4 wires) would give them 2GB/s to work with. It would also allow them to connect the card slot directly to the SoC without any intermediate chips. Because the current Switch card interface is proprietary, it requires a separate chip on the motherboard which translates from eMMC commands from the TX1, and also provides a variety of crypto functionality. If they can move that crypto work onto the SoC, they can eliminate an extra custom IC and save costs.
Is PCIe reasonable for hotplug? As a consumer of it (in a datacenter and at home), I've always felt that it was always a bunch of special handling to do that. Maybe they'd have to build in some special handling for power protection and such. I could see them adding a second row of pins to the cartridge for handling 4 PCIe pins, putting in a dummy game for when a redacted cart was inserted into a switch, and using the original pins to provide any power needed for the PCIe device to operate.

Would also make sense if they use PCIe/NVME for internal storage and maybe even storage expansion. Keep it all in the same family.
 
"The low resolution gaming" part is funny since Switch being as underpowered it was a byproduct of it being a handheld rather than any fanboy claim around. ""TOTK didn't focus on graphics!" it's a game with a gigantic budget for what are essentially PS360 visual levels and the most stunning graphics of the console in a technical level... Since the Wii U, Nintendo has actually cared a lot about graphics/scope and have tried their hardest to get that poor thing render their games no matter the cost.

The "Prestige" part in the other hand is not about loving any of those things, but being narratively driven experiences that also happen to have good gameplay. Nintendo does go against that because of many reasons, but then you remember they released XC3... One of the best narratively driven games I've played on the latest years, just not popular enough to ruin this disingenuous discourse.
Not quite getting your post, you did see that I was answering (and mocking SIG's post, didn't you?
This one:
"I think said people who are used to visual modern games want prestige more than anything. Pikmin is quite visually stunning, but it also has the halmark of Nintendo's rounded aesthetics for its characters, not the typical "edgy" ones like Kratos or whatnot."
 
I really want a new monolith game year 1. As well as a game that can stand with Splatoon and ARMS in creativity. Just not ARMS 2 we (I) do NOT need that. 3D mario is a lock in for me day 1.
I maybe miswrote, I wasn't suggesting Arms 2, just something new with great art style, charm and identity like Arms.
 
Officially T239 is Ampere, but, as is tradition for console parts, Nvidia's SoCs tend to be sort of weird in-between generations in terms of the GPUs. Some Lovelace elements have probably been incorporated, as it is the last version of Ampere before Lovelace, and I believe this is broadly considered another Maxwell/Pascal scenario where the two architectures aren't super different to begin with.
Yeah. Although iirc the Shader, RT, and Tensor cores are still purely Ampere and not Ada? The only question mark being the OFA which is Orin's which we don't know the relationship between Orin and Ada's OFA.

Although then again, a revision up to Lovelace fully probably wouldn't take too much. MS were able to do it very fast as they were able to send final devkits out once RDNA2's spec was finalized.
 
16GB of RAM would make the device considerably more powerful/easier to develop for and harder to emulate. Also, it is not much more expensive than the other options and the added power consumption is a non issue.

However, I would not be surprised if its 12GB.

5LPP Samsung is good news. 3nm TSMC would have been the absolute best but its good that the 8nm rumour seems to be dead.
 
Already thinking far into the future, but does TSMC 4N have a path to a node shrink? Like how Erista went to Mariko?
there could be a 4N+ but it's already an enhanced 5nm, so there's probably not much room for significant improvements

5LPP Samsung is good news. 3nm TSMC would have been the absolute best but its good that the 8nm rumour seems to be dead.
Samsung 5LPP would be like using TSMC 7nm/6nm. it's doable for Drake, probably, but Nvidia doesn't have any products on it. 3nm TSMC is way way off the cards
 
Yeah. Although iirc the Shader, RT, and Tensor cores are still purely Ampere and not Ada? The only question mark being the OFA which is Orin's which we don't know the relationship between Orin and Ada's OFA.

Although then again, a revision up to Lovelace fully probably wouldn't take too much. MS were able to do it very fast as they were able to send final devkits out once RDNA2's spec was finalized.
As I understand it, the OFA is pretty much desktop ampere. Which might actually be a good thing for this device.

Lovelace OFA is significantly bigger, takes up more transistors and die space compared to Ampere's which for a handheld device that frame generation probably wouldn't be useful on anyway can be a bad thing.
 
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I uh.. might not be the brightest person, but I did make this Switch 2 concept just yet. It popped into my head, as I found to be cool if we got NSO DS games on the next system. So yeah, my concept for Nintendo Switch DS.:p
I actually think it would be cool if the Switch 2 had some kind of dual screen functionality. I wonder if it would be possible to allow for some kind of "wireless docking" that allows the tablet to cast an image to the TV screen through the dock. Something like this would be really nice for a potential DS/3DS NSO, and it could make games like Mario Maker work much better on the system, considering how inferior the controls are in MM2 compared to the original game on the Wii U where you had two screens.
 
Nah, it wouldn't be enough. 512GB won't all be available to games. I assume 400~GB for games, after you factor in OS, filesystem. So it can hold maybe 8 50GB games, which wouldn't be unreasonable
100+GB would be a big honkin' footprint. Don't 32GB Switches come with something like 26GB free to start?
There's no way nintendo went in designing the Switch 2 wanting it to have a screen so big
On the one hand, historically portable game systems have always had larger screen sizes than their predecessors. On the other hand, based on the usual increases from original model to next original model, something close to the size of Switch OLED would've been more predictable.
Well, the Energizer Bunny has... competition?
Believe it or not, the Energizer Bunny was created as a parody of Duracell's bunny. But they've basically ended up used in different markets.
 
image.png

I uh.. might not be the brightest person, but I did make this Switch 2 concept just yet. It popped into my head, as I found to be cool if we got NSO DS games on the next system. So yeah, my concept for Nintendo Switch DS.:p
Something just occurred to me:

A big 8" 1080p screen would probably be great for using in TATE mode for DS and 3DS games so long as the switch 2 joycons can be attached in a tate mode orientation.
 
Already thinking far into the future, but does TSMC 4N have a path to a node shrink? Like how Erista went to Mariko?
4N doesn't have the issue that 8nm has with node shrinks. TSMC's 3nm node should be an easy node shrink - though it will be a while before it would be an affordable one.
 
4N doesn't have the issue that 8nm has with node shrinks. TSMC's 3nm node should be an easy node shrink - though it will be a while before it would be an affordable one.
And unlike the TX1, this will launch on a very good node (assuming 5 nm), so perhaps a die shrink wont be as pressing as it was with the Switch.
 


Well we will likely have our first cross gen games announced in 4 days lol. Wonder if we'll be able to tell based on how the game looks lol. "Too big for switch" DF video incoming?

Well the first cross gen game with a next gen patch that we know of would be Scarlet and Violet 😉

This presentation certainly bodes well for a next gen reveal, methinks
 
This is one game built for a system that's already going to be a generation ahead of the Switch 2. It won't matter anyways.
What system out there is a generation ahead of Switch 2?

I wasn't aware PS5 magically became RDNA 4 overnight. I should keep up with the news.

On a serious note, no, PS5 or Series S are not an entire generation ahead of an as of yet unrevealed console that uses about as much power as Nvidia can fit in a handheld. They are at worst the same generation, but if you want to be charitable to the NG Switch, it will certainly have a more modern architecture than PS5/Pro and Xbox Series X|S. And I like being charitable!
 
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The Switch Pro Must Die

I think relatively soon we're going to get some sort of big reveal, whether official or unofficial. But while we are in this final period of fully black-box speculation, we should kill whatever remnants of Switch Pro thinking are still in our heads.

The NG is gonna be a more powerful hybrid. That doesn't make it a more powerful Switch. We're past the point of Nintendo treating this as anything other than a proper next-gen follow up, and all the things you might get from a next gen device are on the table. That includes -
  • New control schemes that might make Joy-Cons less than usable.
  • Breaking physical compatibility with accessories, like the Joy-Cons and the dock
  • Changing ergonomics
  • A library that leaves the last gen games untouched
Anything that Nintendo did in previous generations is on the table as at least worth considering.
 
Is there an in depth article or video about why the Series S 10gb of RAM has become such a bottleneck?

With a 1080P target I thought the RAM split was a reasonable change from the Series X.
It is reasonable.

Developers, more specifically, development companies, are unwilling to put in the time and money, and thus additional hires and wages, to optimise for it in time. 10GB isn't some chokehold on development. Corporate mismanagement is, though, and always has been.
 
Yeh, MK8 was properly "stunning" for me on Wii U, the lightning makes such a difference and it still looks great, I'm drooling at how good the next game could look.
Yeah I totally see that. For us who know the game for almost a decade, we are desperate for something new. But for someone not familiar with it or even seeing it for the first time thanks to its Artstyle MK8 still looks like a game that could have released yesterday (At least at first glance). Especially compared to other kart racers and other games with cartoonish art even on way more powerful consoles.
 
The Switch Pro Must Die

I think relatively soon we're going to get some sort of big reveal, whether official or unofficial. But while we are in this final period of fully black-box speculation, we should kill whatever remnants of Switch Pro thinking are still in our heads.

The NG is gonna be a more powerful hybrid. That doesn't make it a more powerful Switch. We're past the point of Nintendo treating this as anything other than a proper next-gen follow up, and all the things you might get from a next gen device are on the table. That includes -
  • New control schemes that might make Joy-Cons less than usable.
  • Breaking physical compatibility with accessories, like the Joy-Cons and the dock
  • Changing ergonomics
  • A library that leaves the last gen games untouched
Anything that Nintendo did in previous generations is on the table as at least worth considering.

YES.

I've been saying this for a while, that the further we get away from that point the more likely it is that it simply isn't 'just' another Switch.

I think we may be in for another shock.
 
Yeah I totally see that. For us who know the game for almost a decade, we are desperate for something new. But for someone not familiar with it or even seeing it for the first time thanks to its Artstyle MK8 still looks like a game that could have released yesterday (At least at first glance). Especially compared to other kart racers and other games with cartoonish art even on way more powerful consoles.
Agree. If they patch it for Drake, I can see it having a long life ahead of it.
 


Well we will likely have our first cross gen games announced in 4 days lol. Wonder if we'll be able to tell based on how the game looks lol. "Too big for switch" DF video incoming?

I'm rather curious to see what they will announce in this one. I sort of feel deep down they won't announce a new mainline Pokémon game but just go with a "spin-off" (like a new Legends game or something) plus more info on DLC and the Detective Pikachu and perhaps announce some new Pokémon Mystery Dungeon or something similar. Either way, yeah, i do hope we see something fantastic. Though i always get a bit taken back with GameFreak seeing their last games looks and stuff </3
 
The Switch Pro Must Die

I think relatively soon we're going to get some sort of big reveal, whether official or unofficial. But while we are in this final period of fully black-box speculation, we should kill whatever remnants of Switch Pro thinking are still in our heads.

The NG is gonna be a more powerful hybrid. That doesn't make it a more powerful Switch. We're past the point of Nintendo treating this as anything other than a proper next-gen follow up, and all the things you might get from a next gen device are on the table. That includes -
  • New control schemes that might make Joy-Cons less than usable.
  • Breaking physical compatibility with accessories, like the Joy-Cons and the dock
  • Changing ergonomics
  • A library that leaves the last gen games untouched
Anything that Nintendo did in previous generations is on the table as at least worth considering.
Yeah, nah, yeah... Nah.

It's a Switch. It's an NVN Platform Device. Compatibility should be expected, perhaps even assumed, not brushed off. There is so, so much to suggest that this is a continuation of Nintendo Switch, and nothing, zero, nada, zilch, to suggest that it, in some way, isn't. Breaking compatibility with controllers is not a common practice for Nintendo, I doubt they'd start now. Will Joy-Con Rail's second generation be improved? Probably. Will it be so incompatible that the last gen controllers can't even charge off it? Yeah, no.

This is Nintendo. The Nintendo that launched the Wii with GameCube ports. The 3DS which got the DSi Shop rolled into its eShop. The Nintendo that made a sleek, dual screen, touch screen device... And still made sure it played GBA games.

Dropping compatibility is not something they have done historically, it doesn't make business sense, and it doesn't make logistical sense. It wouldn't simplify development or production compared to reusing existing techniques and parts. There is no advantage for them, and there is plenty of disadvantage, not to mention loss of consumer goodwill, to be found in breaking compatibility
 
I'm rather curious to see what they will announce in this one. I sort of feel deep down they won't announce a new mainline Pokémon game but just go with a "spin-off" (like a new Legends game or something) plus more info on DLC and the Detective Pikachu and perhaps announce some new Pokémon Mystery Dungeon or something similar. Either way, yeah, i do hope we see something fantastic. Though i always get a bit taken back with GameFreak seeing their last games looks and stuff </3
Mainline definitely won't be showing up until the next gen, which means next year as the earliest. Mystery Dungeon is my hope since the actual series has been dormant for 8 years now (excluding DX) and that's a lot of time to release something cool.
 
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I uh.. might not be the brightest person, but I did make this Switch 2 concept just yet. It popped into my head, as I found to be cool if we got NSO DS games on the next system. So yeah, my concept for Nintendo Switch DS.:p
I honestly don't think they'll put any effort into system design to make things DS compatible - as much as I'd like to have that catalog reasonably available in the future. Too many great games locked behind hardware that is fairly unique with it's dual screen and uncomfortable grips.

I have about the same note for the Wii games, but that's more easily handled. It would take compatibility with the Wii Remote and the availability of USB sensor bars - even though those are difficult with today's flat panel screens.
 
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image.png

I uh.. might not be the brightest person, but I did make this Switch 2 concept just yet. It popped into my head, as I found to be cool if we got NSO DS games on the next system. So yeah, my concept for Nintendo Switch DS.:p


I think a detachable screen would be very complex to achieve (and costly, because of the components needed also on the second screen)

But now you got me thinking about a dual screen Switch where you could do something like this:

51u8rZ7oZgL._AC_UF350,350_QL80_.jpg


Where both sides would have a screen. It would give almost* the same experience, but with less complexity.

*I said almost because a detachable screen would open up possibilities for game mechanics like the ones we saw on super mario party with 2 Nintendo Switch, for example
 
Is there an in depth article or video about why the Series S 10gb of RAM has become such a bottleneck?

With a 1080P target I thought the RAM split was a reasonable change from the Series X.

Developers have increasingly depend on RAM to increase performances. The optimizations have been how to make data smaller to fit more and not planning ahead what data will be needed. That means every single objects might be stored in RAM. Since the amount of objects don't change depending on resolution, the requirement stay the same. And since the game is optimized around having everything in RAM, you can't change it without running into another bottleneck somewhere. That's I am totally rooting for 16gb on Switch. #Team16gbSecretSauce
 
The question I have is how is Nintendo going to deal with Wi-Fi reception if Nintendo's going to use more metal for Nintendo's new console. The reason why I ask is because metal can block Wi-Fi signals due to the conductive nature of metals in general. And the Nintendo Switch and the OLED model are infamous for having poor Wi-Fi reception and/or Wi-Fi issues. I don't think a newer Wi-Fi chip alone is going to fix Wi-Fi reception issues. I think Nintendo also has to pay attention to the Wi-Fi antennae placement.
I don't think it's that impossible a question. At present, on OLED Model, since the screen has metal backing, the midplate is metal, the sides are metal, and the bottom half of the rear panel is covered with a metal kockstand, the antennae are placed basically right up at the corners, the only place they realistically could be. Much like we saw later iPods adopt a "wireless window", and how every metal phone has antenna lines, I'd expect to see similar solitions on the next Switch. Since a metal Game Card tray seems unlikely, and the top of the case needs slots for buttons and ventilation to begin with, I would expect either the top of the case to be plastic in its entirety, for them to populate the space between the vent and the volume buttons (assuming they don't move either) with a wireless window a-la iPod touch, or introduce an antenna line. Say the new kickstand is the prophesized "wraparound" design, an antenna line could look really good if it was at the top of the rear panel, stretching from hinge to hinge, and this has the additional benefit of, if they want to do so, making the top panel (housing the Game Card Slot, etc.) and rear panel seperate parts without sacrificing fit, finish or looks, hiding the seam under a plastic strip.
 
The Switch Pro Must Die

I think relatively soon we're going to get some sort of big reveal, whether official or unofficial. But while we are in this final period of fully black-box speculation, we should kill whatever remnants of Switch Pro thinking are still in our heads.

The NG is gonna be a more powerful hybrid. That doesn't make it a more powerful Switch. We're past the point of Nintendo treating this as anything other than a proper next-gen follow up, and all the things you might get from a next gen device are on the table. That includes -
  • New control schemes that might make Joy-Cons less than usable.
  • Breaking physical compatibility with accessories, like the Joy-Cons and the dock
  • Changing ergonomics
  • A library that leaves the last gen games untouched
Anything that Nintendo did in previous generations is on the table as at least worth considering.
I mean, we know for sure the last gen games aren't going to be untouched. At minimum, the BC is going to be nowhere near cycle accurate, but it also it just isn't really done that way anymore. The system is going to do for later Switch games, what a Switch Pro would have done, just to a more extreme degree.
 
Something just occurred to me:

A big 8" 1080p screen would probably be great for using in TATE mode for DS and 3DS games so long as the switch 2 joycons can be attached in a tate mode orientation.
In tate mode, even the Switch Lite screen would have the DS screens bigger than in XL models. Same for screens side by side on landscape mode.

What 8" would bring to the table is putting the DS screens on top of each other on landscape mode while being as big or bigger than OG DS screens. The 7" OLED fell short of that by ~5mm.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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