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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Would wait for confirmation from Centro leaks on that
Centro Leaks doesn't actually know anything


Developers trying to get Series S launch requirement dropped. The console's limited amount of RAM is already proving to be a frustrating issue for developers, and we're not even halfway through this console generation.

Hope Nintendo is taking notes. Go big with 16 GB or go home.
Drake version would just drop couch co-op. that's the problem for Series S, because it works for Series X but MS requires parity. dropping the parity requirement would be a terrible fucking move from Microsoft though
 
Centro Leaks doesn't actually know anything


Drake version would just drop couch co-op. that's the problem for Series S, because it works for Series X but MS requires parity. dropping the parity requirement would be a terrible fucking move from Microsoft though
Microsoft needs to hold the line on the Series S requirements. One exception will just lead to more and more. First you let Larian drop splitscreen on Series S, next you'll have Rockstar threatening to pull GTA 6 from Xbox unless they can drop S support outright.
 
Microsoft needs to hold the line on the Series S requirements. One exception will just lead to more and more. First you let Larian drop splitscreen on Series S, next you'll have Rockstar threatening to pull GTA 6 from Xbox unless they can drop S support outright.
If dropping the xbox series s means Microsoft gets GTA 6 on Series X same day as Ps5....they should drop it, sorry. It would be worse for Microsoft for GTA 6 to be on PS5 but not Series X because of MS' policy on Series S lmao. That is a woeful mistake.

Baldur's Gate 3 is whatever cause MS has Starfield in September but, jesus, GTA 6 is a different beast.
 
Yes yes, respect is reciprocal. You get what you give.

Now for some words of wisdom.

images
So to review, @ReddDreadtheLead pointed out that some people are getting too offended by Doctre's suggestion that Switch games are no longer visually stunning (which to be clear Doctre very clearly explains that he doesn't mean switch games can't look good, just that they are no longer "stunning"), you asked where someone was getting offended at what Doctre said, @ReddDreadtheLead provided the example but with some tone, you complained that you didn't like the tone, he explained his reason for the tone, and you chose as a response a low quality screenshot of Twilight Princess with text that could be interpreted as a threat.

Take a step back and chill a little.
 
Nintendo Switch The Edge
If they go for a bezel-free chassis to accommodate the 8-in screen, that might actually be a decent name for it 😅

Barely anyone at Nintendo would even know this and even then it wouldn’t be set in stone - it would be a rough ballpark.
But if the final price ends up in that ballpark he'll still take the victory lap and make a whole blog post cussing out Famiboards for not believing in his unquestionable knowledge.

For gaming hermits playing only on ancient switch they may be stunning.
I have a name ya know

They got controllers with buttons on them and here I am using my arms like a sucker.
Like a baby's toy
twl4u9e4fwl31.jpg
 
If dropping the xbox series s means Microsoft gets GTA 6 on Series X same day as Ps5....they should drop it, sorry. It would be worse for Microsoft for GTA 6 to be on PS5 but not Series X because of MS' policy on Series S lmao. That is a woeful mistake.

Baldur's Gate 3 is whatever cause MS has Starfield in September but, jesus, GTA 6 is a different beast.
if you have to tell the large number of Series S owners that their systems might be dead weight for some major games, you're pretty much telling them that they shouldn't trust your systems again.

it's a shitty bed of MS's own doing, but they shouldn't be making it worse
 
So I've learned that there are only two types of gamers.
1.Nintendo fans who adore cuteness, hate "edgy" (Kirby good, Kratos bad) and love low resolution gaming .
2. Gamers on PC/other consoles who own their platforms for "prestige", don't care about games but love sharp edges and pixel counting.


That's gaming covered it seems.
"The low resolution gaming" part is funny since Switch being as underpowered it was a byproduct of it being a handheld rather than any fanboy claim around. ""TOTK didn't focus on graphics!" it's a game with a gigantic budget for what are essentially PS360 visual levels and the most stunning graphics of the console in a technical level... Since the Wii U, Nintendo has actually cared a lot about graphics/scope and have tried their hardest to get that poor thing render their games no matter the cost.

The "Prestige" part in the other hand is not about loving any of those things, but being narratively driven experiences that also happen to have good gameplay. Nintendo does go against that because of many reasons, but then you remember they released XC3... One of the best narratively driven games I've played on the latest years, just not popular enough to ruin this disingenuous discourse.
 
I'm not sure what you mean by "Nintendo would need to know it." Nintendo doesn't own any fabrication lines. They need the chips to be created for them with all the components and pre-programming done, which as I mentioned goes well beyond the scope of just flashing an image onto some NAND (and even for that, we have zero confirmation it's something Nintendo even could do with these particular "ROM type" NAND-based chips).

My personal opinion on 64 GB game cards is that Nintendo had no incentive at all to produce them. The idea that they wanted them, but Macronix failed to deliver, is just a rumor/narrative as far as I can see. Nintendo could barely get any publishers to use 32 GB game cards due to cost, and 64 GB would be more expensive and less adopted, and Nintendo themselves don't make any games that remotely need it.
Multiple sources confirm they were promised to 3rd parties post-launch, delayed and have never materialized. Not speculation, sourced. And pretty sure that happy 3rd-parties is all the incentive necessary, never mind that 64GB would mean pricing on every other size using NAND could decrease, including for Nintendo themselves. That should definitely incentivize them to make it happen.

We need to get off of this “Nintendo won’t maximize the use of it so it’s not a priority”… thing that people love to do. Improvements to the underlying technology of the product invariably benefit Nintendo directly.
 
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Wait what did this khu person say is being announced in this presents?
I don't really follow Khu. That said, as far as I'm aware, they haven't said anything about what will be in the Presents. I wrote my reply because the post I responded to had mentioned Khu's broad teases as something of a firm indicator for what would be in the Presents.
 
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if you have to tell the large number of Series S owners that their systems might be dead weight for some major games, you're pretty much telling them that they shouldn't trust your systems again.

it's a shitty bed of MS's own doing, but they shouldn't be making it worse
People have short memories and are always willing to forgive, especially for entertainment which distracts us from the bigger issues we deal with in our personal lives. I can speak for that as a Nintendo fanboy lol.

Not getting the sequel to the biggest game ever on the same day as the PS5 is a bigger mistake. Take a shit on your bed over the Series S, but don't let Sony take a bigger shit on it.

Also think about the flip side. Think about the series x owners who will see this game on the other system but not their own cause of some policy by MS.
 
It would also allow them to connect the card slot directly to the SoC without any intermediate chips. Because the current Switch card interface is proprietary, it requires a separate chip on the motherboard which translates from eMMC commands from the TX1, and also provides a variety of crypto functionality. If they can move that crypto work onto the SoC, they can eliminate an extra custom IC and save costs.
I don't think they'll do this. The entire purpose of their current solution is to have the source(s) of trust for the gamecard hardware completely separate from the main SoC to prevent the creation/usage of pirated carts even if the entire OS is compromised. Which has worked exactly as intended considering the gamecard hardware is the only pretty much the only thing on Switch that hasn't been compromised.
 
Multiple sources confirm they were promised to 3rd parties post-launch, delayed and have never materialized. Not speculation, sourced. And pretty sure that happy 3rd-parties is all the incentive necessary, never mind that 64GB would mean pricing on every other size using NAND could decrease, including for Nintendo themselves. That should definitely incentivize them to make it happen.

We need to get off of this “Nintendo won’t maximize the use of it so it’s not a priority”… thing that people love to do. Improvements to the underlying technology of the product invariably benefit Nintendo directly.
If you believe the narrative from that reporting, despite there being no evidence of plans for 64 GB cards in mountains of leaked developer documentation from inside Nintendo, okay.

I'll just reiterate that most publishers don't even want to pay for 32 GB game cards and many have opted to require a separate download so they can use a cheaper and smaller card. So I don't find the idea of publishers clamoring for Nintendo to give them an even more expensive card format to be credible.
 
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To be clear, that part of the text is an analyst/industry/reporter expectation, not part of the statement from Furukawa.

What Furukawa has done before is say the usual "build a long-term relationship and ensure a smooth transition to future hardware" sound byte while showing a slide that lists purchase history and save data as elements of the Nintendo Account that will support long-term relationships.
 
People have short memories and are always willing to forgive, especially for entertainment which distracts us from the bigger issues we deal with in our personal lives. I can speak for that as a Nintendo fanboy lol.

Not getting the sequel to the biggest game ever on the same day as the PS5 is a bigger mistake. Take a shit on your bed over the Series S, but don't let Sony take a bigger shit on it.

Also think about the flip side. Think about the series x owners who will see this game on the other system but not their own cause of some policy by MS.
people still haven't forgiven MS for the Xbox One debacle. and MS hasn't given them a reason to yet. no matter what they chose, they'll still give people a reason to not trust them with a console again
 
So to review, @ReddDreadtheLead pointed out that some people are getting too offended by Doctre's suggestion that Switch games are no longer visually stunning (which to be clear Doctre very clearly explains that he doesn't mean switch games can't look good, just that they are no longer "stunning"), you asked where someone was getting offended at what Doctre said, @ReddDreadtheLead provided the example but with some tone, you complained that you didn't like the tone, he explained his reason for the tone, and you chose as a response a low quality screenshot of Twilight Princess with text that could be interpreted as a threat.

Take a step back and chill a little.
Are you actually accusing me of making threats using a... Twilight Princess screenshot? Well, you are, but not outright.

Malo is literally a joke character; I was joking. It's a funny picture from a funny character, and it's funny because it's in a Zelda game targeted to all ages including kids. I was responding to Redd's levity, genuine or not. But good on you for getting your 2cs in after I agreed to disagree and moved on.

I saw the example and did not read it as that, but interpreted it as a strong disagreement about the usual stuff that's said about Nintendo GFX. It's actually, uh, ok to not jump to the most extreme conclusions on the net like you just did before you decided to read 3 posts from one person and attempt to attack their character.

This will be my last post on the matter.
 
https://dl.dropboxusercontent.com/s/uke8194tracc1mj/macronix_sgvc_3d_nand_lue2017.pdf

The specs they listed include the "CMOS peripheral" specific to the test chip they manufactured, so not the interface of a Switch game card.

Thanks. One thing I find funny is that the paragraph about it being suitable for "game-grade memory" is bolded, and is the only bold text in the paper. Of course it's also the least technical paragraph, so presumably they just want to highlight potential uses to anyone who doesn't understand the technical details. The line after it is also relevant: "Without the need to refresh and wear leveling, it is very advantageous for system design." I'm curious if they have to perform cell refreshing at all in NAND-based Switch game cards. Even without writing to the cards, read disturbance could mean refreshing is required, which would add complexity and cost which this would remove.

The P/E (program erase) cycle count is relatively low for MLC NAND at about 1K. I believe MLC NAND is typically around 10K, with 1K P/E cycles being more typical for QLC. Given the claimed high density and low cost of SGCV NAND, though, they would probably be competing more with QLC NAND anyway. Not too relevant for Nintendo in an OTP ROM use-case, but interesting to see the trade-offs.

The CMOS peripheral area is, as I understand it, for basically everything but the NAND cells themselves, eg page buffers, the physical I/O circuits, etc. You can see it at the bottom of the photo of the chip. They state they plan to switch to CMOS under array (CuA), which would move it under the NAND circuits, which saves space and allows for higher NAND density for a give chip size. There's a short explanation of it on pages 10 and 11 of this paper. In this particular case it's a standard NAND interface (probably ONFI), but I wonder how flexible the manufacturing process is here. Could they implement a custom Nintendo interface and security hardware on there? Could they license IP for a high speed interconnect like PCIe or M-PHY and fabricate it directly on the CMOS part of the chip? If so it would presumably bring down costs quite a bit than requiring a separate I/O / security die.

I went digging and not shockingly came back to this thread. . .

Now this isn't the chip between the Game Card interface and Switch motherboard, but the customization for Drake could imply additional Nintendo specific features.

One thing that's worth noting is that all Switch data is encrypted, regardless of whether it's on a game card, internal storage or removable storage, so they need on-chip decryption capabilities regardless. I believe the game cards have a few extra security checks to make sure it's a genuine game card, but for general decryption duties they still need to be able to work with encrypted eMMC/SD data. For Switch NG ideally they pipe this directly into the file decompression engine, so data can go directly from storage to decryption to decompression to RAM without unnecessary copies.

Last I saw, Nintendo has a M-PHY license already, even though there's nothing to indicate they've yet used it in shipped hardware. That may just relate to eUFS (or even UFS Card for external storage), but if it serves the purpose and they're already working with it... why not, right?

They've been an adopter member of the MIPI alliance since 2013, it seems, which gives them licenses to all of their specifications. I think they're using DSI for the screen in the Switch, which is a MIPI spec, which is presumably why they joined, but it does mean they have an M-PHY license. They're also a member of the PCI SIG, though, which means they have a license for PCIe too. Membership of these groups is only a few thousand dollars a year, so pretty much pittance for a company like Nintendo.
 
So with this leak/rumor of an 8" screen, what else could this mean for redacted? We've covered my panic attack about 8nm soc, but what else? More ergonomic joy cons (please)? Different internal layout for a thinner device (node/fan willing)? Bigger battery? Just enough space for a dedicated switch slot for BC, separate from a new slot for a potential new format card?

Or do you think 8" was purely an aesthetic choice to more easily differentiate from OG Switch (and I'm once again over thinking it)? 😜
 
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Developers trying to get Series S launch requirement dropped. The console's limited amount of RAM is already proving to be a frustrating issue for developers, and we're not even halfway through this console generation.

Hope Nintendo is taking notes. Go big with 16 GB or go home.
I'll be damned. Team 12GB it's time to do our thing.

goku-spiritbomb.gif


#Team12GBRAM
 
If you believe the narrative from that reporting, despite there being no evidence of plans for 64 GB cards in mountains of leaked developer documentation from inside Nintendo, okay.

I'll just reiterate that most publishers don't even want to pay for 32 GB game cards and many have opted to require a separate download so they can use a cheaper and smaller card. So I don't find the idea of publishers clamoring for Nintendo to give them an even more expensive card format to be credible.
As I said (and you ignored), any advance that allows a 64GB Game Card makes every other Game Card size cheaper when using that same tech and benefits everyone involved. So capacity increases are going to clamoured for, even if the highest newly available capacity isn’t.
 
So to review, @ReddDreadtheLead pointed out that some people are getting too offended by Doctre's suggestion that Switch games are no longer visually stunning (which to be clear Doctre very clearly explains that he doesn't mean switch games can't look good, just that they are no longer "stunning"), you asked where someone was getting offended at what Doctre said, @ReddDreadtheLead provided the example but with some tone, you complained that you didn't like the tone, he explained his reason for the tone, and you chose as a response a low quality screenshot of Twilight Princess with text that could be interpreted as a threat.

Take a step back and chill a little.
Oh we are good, there’s no hard feelings involved. From either side.

I appreciate the gif with the funny baby from TP though.

But to get back to tech discussions, I wonder if they’ll have really high compression of assets with streaming from game cards, and if the FDE is really potent to decompress it into these large amounts of data. 100-200MB/s is pretty slow/small unless it’s designed beautifully to make it unnoticeable.

Hard to say, we have no data to go off of.
 
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Drake version would just drop couch co-op. that's the problem for Series S, because it works for Series X but MS requires parity. dropping the parity requirement would be a terrible fucking move from Microsoft though
There's no fucking way they will drop the requirement. I don't understand why developers think there's a chance in hell they will. The Series S exists, its low on memory, deal with it.
 
people still haven't forgiven MS for the Xbox One debacle. and MS hasn't given them a reason to yet. no matter what they chose, they'll still give people a reason to not trust them with a console again
That's fine and all but did those people who took an issue with the Xbox one actually get an xbox series s or x? And if they did get an xbox this gen was it a series s? I think the people you are talking about is pretty small here and the "shitstorm" over it would be insignificant compared to xbox getting GTA 6 months after the PS5. I think you are willingly ignoring that part of the equation.
 
Thanks. One thing I find funny is that the paragraph about it being suitable for "game-grade memory" is bolded, and is the only bold text in the paper. Of course it's also the least technical paragraph, so presumably they just want to highlight potential uses to anyone who doesn't understand the technical details. The line after it is also relevant: "Without the need to refresh and wear leveling, it is very advantageous for system design." I'm curious if they have to perform cell refreshing at all in NAND-based Switch game cards. Even without writing to the cards, read disturbance could mean refreshing is required, which would add complexity and cost which this would remove.

The P/E (program erase) cycle count is relatively low for MLC NAND at about 1K. I believe MLC NAND is typically around 10K, with 1K P/E cycles being more typical for QLC. Given the claimed high density and low cost of SGCV NAND, though, they would probably be competing more with QLC NAND anyway. Not too relevant for Nintendo in an OTP ROM use-case, but interesting to see the trade-offs.

The CMOS peripheral area is, as I understand it, for basically everything but the NAND cells themselves, eg page buffers, the physical I/O circuits, etc. You can see it at the bottom of the photo of the chip. They state they plan to switch to CMOS under array (CuA), which would move it under the NAND circuits, which saves space and allows for higher NAND density for a give chip size. There's a short explanation of it on pages 10 and 11 of this paper. In this particular case it's a standard NAND interface (probably ONFI), but I wonder how flexible the manufacturing process is here. Could they implement a custom Nintendo interface and security hardware on there? Could they license IP for a high speed interconnect like PCIe or M-PHY and fabricate it directly on the CMOS part of the chip? If so it would presumably bring down costs quite a bit than requiring a separate I/O / security die.
Yeah, I also chuckled at the bolded. Fun to imagine it like it's directed specifically at Nintendo. As for self-refresh, the Switch's NAND-based chips do support it based on the datasheets (and that's one place where they differ from the XtraROM chips, which don't have such commands).

The CuA thing sounds pretty similar to what the current NAND-based chips do (connectors for the game card slot are just placed directly on the back of the Macronix package, see the second row of the 4 images in the top left).

post-47079-0-07805400-1507294607.png
 
Precisely, the money is on PS5. Series is currently slowing down in hardware sales and achieving barely 1/2 of PS5, Square and Larian already did and they were successful so...
There's more money on PS5 than Xbox, but that doesn't mean Xbox + Playstation isn't a much bigger market than just the latter.
 
We won’t see a game from them on Switch 2 that looks as good as TotK.
comparing a masterpiece that is Tears of the Kingdom to Pokemon Scarlet/Violet is such a diservice, Nintendo could launch a console that is have PS4/PS5 tech wise in comparision, but Pokemon still will be bad, is not the hardware that made Pokemon Scarlet/Violet badly, it was Game Freak own imcompencent in working in any hardware they are giving to work.
 
There's more money on PS5 than Xbox, but that doesn't mean Xbox + Playstation is a much bigger market than just the latter.
That's the issue indeed, the split of sales in multiplatform releases has been highly favorable to the PS5 and some developers would rather skip the platform altogether and lose a pair of millions over potentially compromising their games. Microsoft demands feature parity with the Series X, which means not achieving something like local co-op is already a deal breaker to the clause (and therefore the Xbox release altogether).
 
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Series S is kind of dead weight at this point, and ultimately something has to give. It's not selling well, and it causes dev problems. Either they'll lift the requirements for 3rd parties, or 3rd parties will just bail all together. Their dev time will be better spent working on Switch 2 ports, improving their PC ports, etc. Xbox now being seen as a Gamepass machine, which was seemingly particularly prevalent for Series S purchasers, isn't going to help 3rd parties on the platform either.
 

Developers trying to get Series S launch requirement dropped. The console's limited amount of RAM is already proving to be a frustrating issue for developers, and we're not even halfway through this console generation.

Hope Nintendo is taking notes. Go big with 16 GB or go home.
Is there an in depth article or video about why the Series S 10gb of RAM has become such a bottleneck?

With a 1080P target I thought the RAM split was a reasonable change from the Series X.
 
If those games are also on PC they will be on series S. Most games are highly scaleable
PC won't always be infinitely scalable, it's only a thing now because people are stuck with outdated GPUs from a console generation ago but if Remnant 2 is everything to go by, not even a RTX 3060 can get you 60 FPS in 1080p without DLSS in low settings... The next gen is here and has no mercy for us.
 
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Series S is kind of dead weight at this point, and ultimately something has to give. It's not selling well, and it causes dev problems. Either they'll lift the requirements for 3rd parties, or 3rd parties will just bail all together. Their dev time will be better spent working on Switch 2 ports, improving their PC ports, etc. Xbox now being seen as a Gamepass machine, which was seemingly particularly prevalent for Series S purchasers, isn't going to help 3rd parties on the platform either.
I wouldn’t really say it’s not selling well, since it accounts for about half of the total XBox Series Systems sold out there.

Series S has 7.5-7.xGB of memory available for games, all Drake needs is to have 8GB for games or more (even as a bespoke version) to eliminate one bottleneck.

The other is bandwidth but there’s not much Nintendo or nvidia can do to make it really high without raising the costs to a noticeable degree, though a system cache can help but doesn’t solve it, just puts a bandaid to it.
 
comparing a masterpiece that is Tears of the Kingdom to Pokemon Scarlet/Violet is such a diservice, Nintendo could launch a console that is have PS4/PS5 tech wise in comparision, but Pokemon still will be bad, is not the hardware that made Pokemon Scarlet/Violet badly, it was Game Freak own imcompencent in working in any hardware they are giving to work.
I saw a couple of videos with a dude going through a Japanese employee feedback website where workers rate and review their workplaces, the stuff coming out about Game Freak was illuminating to say the least

Basically, a lot of internal conflict with management, a refusal to let go of/graduate older employees from past console eras or to bring in new people with appropriate skill sets, too much outsourcing to other developers on temp contracts with little to no communication between all involved, software used in development said to be lagging a generation or two behind, a refusal to delay release dates despite being aware of major issues with development, and worst of all are staff apparently being told to take it easy and not put too much effort in because whatever they end up releasing will be a success anyway

At this point ya have to ask is it really incompetence or just what emerges from a pattern of reducing effort every time? I already get the feeling that the transition to the new Switch won't be smooth sailing for them either
 
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I wouldn’t really say it’s not selling well, since it accounts for about half of the total XBox Series Systems sold out there.

Maybe someone else has better insight, but my understanding as far as the current sales picture goes, is that over the last 12-18 months, Series S sales have dropped off considerably. Seemingly it sold well initially when nothing else was available, but as PS5s have become more abundant demand has flatlined. Notably it was the only hardware getting discounts during the holidays last year, with a few stories going around about it being way overstocked.

Meanwhile demand for the Series X is good, but they had shortage issues all throughout last year and into this year seemingly in part due to the overproduction of Series S models.
 
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Series S is more important to MS than the Series X is. Half of Series S players haven’t owned an Xbox before, it represents the one place their ecosystem is growing. Series S is priced in such a way that that Playstation players can afford it as a secondary console for GamePass and a few big exclusives.

MS wants Baldur’s Gate because without big multiplats they will continue to lose customers, but they won’t sacrifice their only area of console growth for it.
 
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Was this rumor from this Samsung leaker ever debunked?



How would Samsung's 5LPP fare against TSMC 5nm or 4N?

the number crunching guys will have a better response as this was discussed.

but if Nintendo got a favourable deal it seems well within the realms of possibility.

if i remember it's closer to TSMC 7nm and not a huge leap from Samsung 8nm, but it could work given we know the system is likely going to be a bit larger.

on the flip side there's the excess capacity on 4N and all the other Nvidia products on that process, it would be in everyone interests to have it on the best node.
 
I don't think they'll do this. The entire purpose of their current solution is to have the source(s) of trust for the gamecard hardware completely separate from the main SoC to prevent the creation/usage of pirated carts even if the entire OS is compromised. Which has worked exactly as intended considering the gamecard hardware is the only pretty much the only thing on Switch that hasn't been compromised.
So dumb question. How was this sort of thing ever developed?

image.png
 
Was this rumor from this Samsung leaker ever debunked?



How would Samsung's 5LPP fare against TSMC 5nm or 4N?

We are reasonably certain that that account is just posting whatever they get in DMs with little to no filter. They just have no credibility to begin with.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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