eye0h
"it is known"
- Pronouns
- He/Him
what a time wow. shoutout smealum
if you know you know
doubt it will happen again
what a time wow. shoutout smealum
if you know you know
doubt it will happen again
Nintendo is not Playstation. And their market positioning is different. That’s what I’m trying to say, although it seems to be extremely controversial.PS5 sure wasn't in hot demand for its exclusive games these last 2.5 years.
More likely the reason is very strict ram management and just getting straight into the gamesMost probably the reason why Switch OS is barebones.
It's probably the main reason for no web browser at least.More likely the reason is very strict ram management and just getting straight into the games
Life's good when you're a ninja block.
if you know you know
doubt it will happen again
if hardware was planned for 1H 2023 (using Drake/equivalent) it's probably safe to say an enhanced version of TOTK was deep in development along with the base version. maybe what was shown were bullshots from the base version but this is example of a game where the enhanced version already exists.Also, correct me if i'm wrong, but i think Digital Foundry's video on Tears of The Kingdom found some discrepancies between the original first trailer's quality to the other trailers/game shipped? Seems like the first trailer was way sharper than the usual you could find with the Switch, even on docked. Makes me think if they're starting to make more games with more powerful hardware in mind in terms of scalability and all. I remember Gamefreak also future-proofing their 3D models, but i think that was done quite some time ago, so i don't think it counts.
This was the first game I bought on my 3DS. I quite enjoyed the game, despite some flaws.
if you know you know
doubt it will happen again
It is the reason there’s no web browser. Nintendo wanted this to be more secure than Area 51.It's probably the main reason for no web browser at least.
I also think they don't want to be on pornhubs list over most used devices.It is the reason there’s no web browser. Nintendo wanted this to be more secure than Area 51.
Assuming Drake is on Samsung 8NM, would it be possible for Nintendo to incorporate a larger battery to accommodate a more power hungry SoC?
8nm would mean bad battery life, regardless of clocks.
There is limit to how low you can clock Ampere before it get inefficient (I think around 300mhz is the absolute minimum). And at that point, why go with fewer cores at higher speed.
It's probably the main reason for no web browser at least.
That's probably excessive in handheld mode honestly. Assuming they're targeting 720p in handheld and 4k in docked that's 9 times more pixels.Currently im hope for 2teraflops in handheald, and 3teraflops in docked, 4teraflops in docked was and is too much for hardware like switch
You'll get 2 TFLOPs docked if you're lucky, and you'll be grateful.Currently im hope for 2teraflops in handheald, and 3teraflops in docked, 4teraflops in docked was and is too much for hardware like switch
You're spot on. Nintendo said the reason Switch OS was made with the concept of being fast, with minimal interruption to the player and game first. The inspiration was NES, which the the player could simply insert a game and play.I suspect the reason for Switch having a lightweight OS has less to do with security, and is more a reaction to Wii U's OS, which took up half the system's RAM, was very sluggish and bloated with features no-one used. Remember TVii? Me neither.
2 TFLOPs for portable mode, which probably will use a 720p screen, would be insanely powerful.
You're spot on. Nintendo said the reason Switch OS was made with the concept of being fast, with minimal interruption to the player and game first. The inspiration was NES, which the the player could simply insert a game and play.
https://gonintendo.com/stories/3163...ght-into-the-creation-of-the-switch-s-operati
Nintendo sells new hardware models that play the same games hoping to sell to people who already own a previous version of the system all the time. Selling one that would play games better would just be even more attractive.Nintendo is not Playstation. And their market positioning is different. That’s what I’m trying to say, although it seems to be extremely controversial.
Referring to the PS5 to evoke the future of Nintendo assumes that the target audiences are exactly the same, which I do not believe.
PS5 was in higher demand than supply, but it's still been one of the fastest selling systems in history. I don't think lack of new systems is what's different, but that software development ambitions/budgets/development times didn't grow as fast as would be necessary to make games passing on the earlier machines make sense.The other point that bothers me in this comparison is that it refers to a completely unusual and unprecedented situation, the shortage that Playstation 5 had to face, which inevitably impacted its plans.
When people literally can’t get the PS5 they want, it makes sense to have a much longer cross-generation period. That doesn’t necessarily make it a new standard. The future will tell.
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I think we all agree with this. The diverging point is when people expect the next Switch be readily available to anyone who wants one.When people literally can’t get the PS5 they want, it makes sense to have a much longer cross-generation period. That doesn’t necessarily make it a new standard. The future will tell.
I agree, but it's not just PS 1st party though. COD, FIFA, GTA, GI, Fortnite, ER, HL, etc and many other PS best-sellers and system-sellers are also on PS4 (and on the $300 Series S, some even on their phones and/or the Switch) and didn't prevent the huge demand for the PS5.The Switch has managed to bring back a gamer audience, notably by merging its audience of home console and portable console. The fact remains that the best-sellers of the Switch are overwhelmingly Nintendo games. This is less the case at Playstation. Even for PlayStation 5. Even with great first-party games on Playstation.
Skyward Sword also came a year before the Wii U launch, usualy Zelda games denote the end of a Nintendo console, sometimes Kirby games too.This just isn't true without enough qualifiers to invalidate it. They've released Zelda games less than a month before a successor console before (Minish Cap).
E3 is dead, a relic of the past, so Nintendo will take the oportunity they will attend Gamescom this year, and show the finazed Switch sucessor devkit to third parties* Hidden text: cannot be quoted. *
Currently im hope for 2teraflops in handheald, and 3teraflops in docked, 4teraflops in docked was and is too much for hardware like switch
Drake has 6x as big a GPU as Switch, so I think a 6x jump should be the baseline. Which would be 2.3 TF docked, and 1.4TF handheld. So between the two of you.You'll get 2 TFLOPs docked if you're lucky, and you'll be grateful.
mainline games of the Legend of Zelda franchise take between 5/6 years to complete it development, Nintendo EPD 3, has just finished Tears of the Kingdom and begun the pre-production of the next game of the franchise, that is likey to release in 2028/2030I don’t know how fast the Zelda team can dish out a new Zelda game, but they can keep releasing a Zelda game yearly with WWHD and TPHD either together or separate and an Oracles remake with the Link’s Awakening engine.
There’s also HD Remaster for OOT3D. Or even the remake
Launch title for Drake, then?Nintendo EPD 3, has just finished Tears of the Kingdom and begun the pre-production of the next game of the franchise, that is likey to release in 2028/2030
Dlss would completely muddy the power/ pixel count ratio needed on Drake though. And even if we all want the best possible node, there is still room for Nintendo to disappoint us there.Drake has 6x as big a GPU as Switch, so I think a 6x jump should be the baseline. Which would be 2.3 TF docked, and 1.4TF handheld. So between the two of you.
We can nuance that a little bit, if we want to start reaching out. Nintendo tried to keep handheld and docked mode balanced to the pixel count, before beefing up handheld a bit at the last minute for Zelda. With a custom chip, it's a decent assumption that they'll try that again, and have more success getting that right.
There is more room in docked mode for pushed clocks, so if we keep handheld the same, and push docked just to match the pixel ratio, you get 3.15 TF, docked. Well under 2 TF in your hand, well over 2 TF on your TV.
Steam Deck runs 1.0-1.6 TF depending on the game. So between REDACTED's better node and more efficient CPUs, that passes the smell test for a smaller, more power efficient device. If we go the other route, and assume that they'll depress handheld clocks for better battery life, rather than jack docked clocks, then 1.02 TF in handheld, 2.3 in docked. This would keep REDACTED in roughly the same place, relative to the other current gen consoles, that the Switch was relative to the last gen.
This is all pretty straightfoward ballparking. The PS4->PS5 jump was ~6x as well, which is a pretty good measure of what you can do with 7 years of engineering improvements, at roughly matched costs. And anyone who thinks "because Nintendo" the Wii -> Wii U was a 30x jump. A certain amount of performance win is just effectively free because the industry keeps moving no matter what you do.
I love this game as much - no, more - than the next person, but let's not get too caught up in the numbers. The design of the Switch is already more modern than the PS4, Nintendo is going to be able to do incredible stuff with REDACTED no matter what "percent of a PS4" it is. And with enough of an install base, so will 3rd parties.
With DLSS, 2TF is enough to offer PS4 Pro level experiences, anything else is just gravy. If you really want Series S performance in TV mode - then you can buy a Series S. They're less than 200 bucks used. Mario is going to look great no matter what.
Skyward Sword also came a year before the Wii U launch, usualy Zelda games denote the end of a Nintendo console, sometimes Kirby games too.
everyone marveling at the little details in Zelda. kinda reminds me of Half Life Alyx's bottles in a way. I kinda doubt this is taking up so much processing power, but it does make me excited to see what the team can do with better hardware
2 TFLOPs for portable mode, which probably will use a 720p screen, would be insanely powerful.
You're spot on. Nintendo said the reason Switch OS was made with the concept of being fast, with minimal interruption to the player and game first. The inspiration was NES, which the the player could simply insert a game and play.
https://gonintendo.com/stories/3163...ght-into-the-creation-of-the-switch-s-operati
None of the 3D Zeldas have been 60fps in their original release. Only the 2D ones are.It has me wondering if Zelda will be 30fps or 60fps on Drake. This team really showed off their technical chops with ToTK.
Wasn't the last 60fps Zelda game Windwaker or was that game definitely 30fps and I'm taking crazy pills?
That’s weirdly unbalanced.Currently im hope for 2teraflops in handheald, and 3teraflops in docked, 4teraflops in docked was and is too much for hardware like switch
It averages more to 1.3TF based on a post Thraktor did a while back about it doing 1.3GHz or so, most of the time(?). I can’t find it but I know he said it.Steam Deck runs 1.0-1.6 TF depending on the game.
This is just my two cents, but I’m of the opinion that when referring to DLSS and how it increases the relative performance, one shouldn’t view it from the lens of multiplier, ie “DLSS Super Res makes Drake take that 2.1TFLOP and 2x it to give you the same performance of a 4.2TFLOP machine” because it’s grossly overselling it.With DLSS, 2TF is enough to offer PS4 Pro level experiences, anything else is just gravy.
Wind Waker was always 30fps.Wasn't the last 60fps Zelda game Windwaker or was that game definitely 30fps and I'm taking crazy pills?
If Breath of the Wild's any indication, my assumption is that Nintendo's probably going to have Tears of the Kingdom still run at 30 fps when running on hardware equipped with Drake, since the frame rates in Tear of the Kingdom are probably dictated by the physics in Tear of the Kingdom's engine.It has me wondering if Zelda will be 30fps or 60fps on Drake. This team really showed off their technical chops with ToTK.
Wasn't the last 60fps Zelda game Windwaker or was that game definitely 30fps and I'm taking crazy pills?
It’s on the engine Splatoon 3 uses.If Breath of the Wild's any indication, my assumption is that Nintendo's probably going to have Tears of the Kingdom still run at 30 fps when running on hardware equipped with Drake, since the frame rates in Tear of the Kingdom are probably dictated by the physics in Tear of the Kingdom's engine.
And Wind Waker HD's running at 30 fps.
Wind Waker was always 30fps.
As some have speculated, it seems like Zelda will always be their technical showcase game where they have no issue targeting 30fps to teach their overall technical goals for the game.If Breath of the Wild's any indication, my assumption is that Nintendo's probably going to have Tears of the Kingdom still run at 30 fps when running on hardware equipped with Drake, since the frame rates in Tear of the Kingdom are probably dictated by the physics in Tear of the Kingdom's engine.
And Wind Waker HD's running at 30 fps.
Is it salt or sodium chloride?Are these crossgen or ports though?
Nintendo probably created a fork of Splatoon 3's engine specifically for Tears of the Kingdom since Tears of the Kingdom still uses Havok for the physics, but the 2022 version.It’s on the engine Splatoon 3 uses.
Which is a 60FPS game.
Most curious.
[Insertevilgirllookingbackjpeghere]
In seriousness this means nothing probably since it could just be for streamlining the development process, but the one percent of me thinks this is intended for a future patch to unlock it and let it run at 60.
It clouds it a bit, but I don't think it's completely muddy . If you're doing DLSS Performance mode, you still need to render a 1080p image underneath. Yeah, you'll need to throw a little performance at DLSS itself, but you'll probably be targeting some use of tensor cores in handheld mode, like DLAA.Dlss would completely muddy the power/ pixel count ratio needed on Drake though.
There is some interesting info here on what a 5nm class process node could do to a Steam Deck like system, in terms of size and battery life. You can also see the advantages of a truly custom chip - AMD has talked about tuning the power curve for some of these chips, and Valve really dialed in the portable experience.
Yeah, I know it was taped out last year, according to LinkedIn profiles of some nvidia engineers. But there's no confirmation of the node and foundry so far. I don't know if release date matters or not, when we've had that report from Nate about a model/dev kit being canceled a few months back.Drake finished last year, release date doesn't matter at this point.
Every other Nvidia gpu that finished last year was on 4N though (always forget if it's 4N or N4).
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It's here - and as manufacturer Asus promised - sooner than expected. The Asus ROG Ally arrives just over a year since …www.eurogamer.net
Yeah, I know it was taped out last year, according to LinkedIn profiles of some nvidia engineers. But there's no confirmation of the node and foundry so far. I don't know if release date matters or not, when we've had that report from Nate about a model/dev kit being canceled a few months back.
That’s a cool prospect. I really hope something like this comes to pass. I’d be over the moon with a Switch 2 fitting this description.1 TFLOPS, with a 720p VRR screen and Nintendo's software stack would be a PS4 in your hand, with power left over. And on the TV, a simple 2.25 jump would give you plenty of power to take those 1080p PS4 images up to 4k. I would be very happy with that.
Assuming Drake's taped out during 1H 2022 (here and here), I don't expect LPDDR5X-8533 (max bandwidth of 136.528 GB/s for a bus width of 128-bit) to be supported, considering LPDDR5X-8533 wasn't announced to be validated until October 2022 and mass produced until November 2022. (I think there's a possibility Grace was taped out during 2H 2022, considering Nvidia delayed the release of Grace from 1H 2023 to 2H 2023, which does explain how Grace was able to support LPDDR5X-8533.)Really hoping we do get that 4nm tsmc, as well as lpddr5x RAM (maxing out the 133GB/s bandwidth), although whatever they decided is already taped out at this point.
Primarily more bandwidth since there's no difference between LPDDR5 and LPDDR5X in terms of the voltage and Vddq.Btw why people want So much LPDDR5x? because of bandwidth and power consumption?
Nintendo probably created a fork of Splatoon 3's engine specifically for Tears of the Kingdom since Tears of the Kingdom still uses Havok for the physics, but the 2022 version.
Nah. Switch being such a sucess (140+ million projected by the end of FY24) taps into a lot of demographics at the same time. I expect a Switch 2 to have PS5 level zeitgeist, where the vast majority rushed to try to upgrade from Day 1. The "I want a Switch with better GFX and performance" isn't something shouted only by the hardcore.Adding to the subject of Switch 2 buyers:
The Sucessor’s initial sales will be from hardcore gamers if it’s in Spring; from a lot of demographics if it releases in Holidays
Sorry I don't think I got my point cross. I don't think they would go anything beyond t239. I was putting emphasis on the hypothetical specs and node of Drake I wrote and comparing vs Asus Ally.The likelihood of Nintendo going with anything but T239 for a console that will be released before 2026, is near zero.
It's a chip that's tailor made for a gaming console. Many of the design decisions don't make sense any other way (8 core a78, FDE). And it's not likely Nvidia can offer anything that's worth upgrading for anytime soon.
I don't expect it either. I'm putting my expectations low at lpddr5 for now. I know we've had this discussion before, and more than once too timing of the memory controller during the tape out)Assuming Drake's taped out during 1H 2022 (here and here), I don't expect LPDDR5X-8533 (max bandwidth of 136.528 GB/s for a bus width of 128-bit) to be supported, considering LPDDR5X-8533 wasn't announced to be validated until October 2022 and mass produced until November 2022. (I think there's a possibility Grace was taped out during 2H 2022, considering Nvidia delayed the release of Grace from 1H 2023 to 2H 2023, which does explain how Grace was able to support LPDDR5X-8533.)
So assuming Drake's taped out during 1H 2022, I think the absolute best case scenario is LPDDR5X-7500 (max bandwidth of 120 GB/s for a bus width of 128-bit) since Micron and Samsung announced validation of LPDDR5X-7500 on November 2021 and March 2022 respectively. Of course, that's contingent on Nintendo and Nvidia using a RAM controller that supports LPDDR5X-7500 before taping out Drake.
Oh, I’m aware of that, but I was focusing on initial sales, like when it get literally released, the launch periodNah. Switch being such a sucess (140+ million projected by the end of FY24) taps into a lot of demographics at the same time. I expect a Switch 2 to have PS5 level zeitgeist, where the vast majority rushed to try to upgrade from Day 1. The "I want a Switch with better GFX and performance" isn't something shouted only by the hardcore.