Tentacle-tropes
Kremling
They can sell it like it is a gimmick that comes with RedactedThey really need to stop using a web browser for it and instead make a proper client lmao
They can sell it like it is a gimmick that comes with RedactedThey really need to stop using a web browser for it and instead make a proper client lmao
I don't have time to compile the details, but, from the shipment listings:
The console has 12 GB RAM, from two 6 GB 7500 MT/s LPDDR5 (LPDDR5X? it's unclear) modules. The internal storage is 256 GB of UFS 3.1.
Thank you to several other people who have been sharing in the research on these listings to determine this.
Edit: I put this in hide tags without thinking because it's shipment stuff, but this is going to get out no matter what, so I might as well remove them.
You didn't think 8533 speed was possible?* Hidden text: cannot be quoted. *
Don't they have more Series S consoles sold vs Series X?watch MS kill the Series S to spite nintendo
With the current gen vs Switch 2 RAM comparison, it's proportionally much better than PS4/Xbone 5.5 vs 3GB of RAM on switch.* Hidden text: cannot be quoted. *
I'd be shocked if it ends up being that much on switch 2, tbqh. CPU clockspeeds, UFS 3.1 storage speeds (or gamecard), and hopefully that decompression hardware should really help balloon games from being an absurd amount. PS4/Xbone had a lot of duplicated files to make up for its slow speeds on CD and HDD. Nothing was compressed. If you compare PS5/X series ports to last gen ports, the former is usually lower due to free things I mentioned, despite having much higher quality textures, and other stuff.I would've preferred 512GB, but 256 is probably fine for most people and I get that they have to reach a price point. 150GB COD install is going to be rough though.
It has 8 not 8.5, 8 is with features disabled otherwise its 7.5Procheno mentioned that already - he acknowledges Switch 2 would have more RAM.
He's wondering why people are saying Switch 2 have more than Series S when Switch 2 have a lower speed.
But I'm not sure what that would mean performance wise. Keep in mind Series S has only 8.5 GB ram available for games (the rest goes to OS), whereas Switch (and likely Switch 2 too) uses much lesser RAM - like 700mb or lesser. So more like Switch 2's 11 GB RAM vs Series S's 8.5 GB RAM
True but a larger chip is easier to cool, 8N lives!The device not being clunky makes 4nm node more likely.
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I love those mockups. One more, also by mjayerIt's perfecto because right between Switch OLED and Rog Ally
That was exploring potential avenues they could consider & wasn't based on any info. Similar to how MS/Sony offer digital-only options to increase revenues via digital purchases.I personally feel like the 2 SKU is probably an all digital one and the other is the normal physical one.
Personally having two different SKU seems extremely unlikely in my personal opinion.
Edit: Didn’t @NateDrake mention an digital only SKU for the Switch 2
Thanks for the answering and I’m guessing your quite intrigued with the recent information.That was exploring potential avenues they could consider & wasn't based on any info. Similar to how MS/Sony offer digital-only options to increase revenues via digital purchases.
I think that, based on the timing of everything, 8533 would require delaying the console a year and I don’t think that’s worth it.You didn't think 8533 speed was possible?
It's perfecto because right between Switch OLED and Rog Ally
No worries. It's a common question, with a complex answer!Pardon my ignorance,
RAM speed is separate from RAM amount, for lots of reasons. Series S uses GDDR6, which is a class of RAM that is heavily optimized for speed, over everything else.I see a lot of people saying the new system will have "more ram than Series S", but Series S's ram runs at 224gb/s vs Switch 2's which would be 120gb/s. So how does that work? I know that it will have a higher number gigabytes of ram at 12 vs 10 (or likely rate after OS 11 vs 8).
Could someone explain?
* Hidden text: cannot be quoted. *
Just wanna note that if you're using DLSS, you should be using higher quality assets anyway as Nvidia's DLSS documentation states that you should be scaling things like assets, LODs, and such for the output resolution, not the input resolution.Safe to expect things like slightly less pop–in, maybe they’re already using higher quality textures to further take advantage of DLSS
I feel this is unlikely given the likely generational cross compatibility and the current physical digital split.I personally feel like the 2 SKU is probably an all digital one and the other is the normal physical one.
Personally having two different SKU seems extremely unlikely in my personal opinion.
Edit: Didn’t @NateDrake mention an digital only SKU for the Switch 2
Proportionally? It's ABOVE one of the main bits of competition. But yes, 10-11GB of game available RAM is REALLY close to PS5, compared to the Switch - PS4 comparison of 3.2 to 5.5, it could be 11.1 to 12.5.With the current gen vs Switch 2 RAM comparison, it's proportionally much better than PS4/Xbone 5.5 vs 3GB of RAM on switch.
update:
Thanks for the extra context. I assumed that wasn’t common practice at firstJust wanna note that if you're using DLSS, you should be using higher quality assets anyway as Nvidia's DLSS documentation states that you should be scaling things like assets, LODs, and such for the output resolution, not the input resolution.
But yeah, you're spot on.
It should be fine. What helps is that Switch 2 mainly needs to hit a lower level of graphics natively than Series S for it to be able to upscale the graphics with DLSS."The console has 12 GB RAM, from two 6 GB 7500 MT/s LPDDR5 (LPDDR5X? it's unclear) modules"
And if true, how would it affect if the speed is half that of Series S? Could this be a problem?
Yes. A max I/O rate of ≥7500 MT/s is only supported by LPDDR5X.
136.528 GB/s of bandwidth (with a 128-bit bus width) requires the I/O rate to be 8533 MT/s. 7500 MT/s as the I/O rate results in 120 GB/s of bandwidth (with a 128-bit bus width).
This was made by @mjayer based on last time we found dimensions. Curious if anything has changed (should be 206mm wide for tablet part alone, IDK if anything would change here)
No worries. It's a common question, with a complex answer!
RAM speed is separate from RAM amount, for lots of reasons. Series S uses GDDR6, which is a class of RAM that is heavily optimized for speed, over everything else.
Drake - the chip in the new system - uses LPDDR5X, which is a class of RAM optimized for power consumption.
This makes it look like Drake is lacking in the bandwidth department, but that's not entirely true. How much bandwidth a system uses is heavily influenced by the hardware. It's a complex interaction between 1) how the GPU draws to the screen and 2) how much cache the GPU has.
This amount of bandwidth is totally in line for Nvidia GPUs. There are Nvidia GPUs with unusually high bandwidth, but they don't actually perform better than the GPUs with lower bandwidth. So this is a good number.
the source is shipping manifests from companies that build the console. it's a first hand sourcewhile it is Exciting to know that there will be an Upgrade to the Speed of the Ram as i see everyone talks about 120GB/s LPDDR5X for Switch 2
but i would like to know were we got this number from and how reliable is the source ?
i mean what is the percentage the Switch 2 will use LPDD5X over LPDDR5 Now ?
I'm not sure, just because there isn't a lot of data on the situation.I think I might have asked you this before but how much do you expect the better latency of LPDDR5X to help the Switch 2, vs if the chip was using GDDR6?
That's a big boy
I'm thinking there will be no Lite this time
out and outwhile it is Exciting to know that there will be an Upgrade to the Speed of the Ram as i see everyone talks about 120GB/s LPDDR5X for Switch 2
but i would like to know were we got this number from and how reliable is the source ?
i mean what is the percentage the Switch 2 will use LPDD5X over LPDDR5 Now ?
Actually Switch 2 will have better CPU, is really powerful A78C eight cores, it have apparently same IPC like Zen2Current $399 model for the Deck already comes with 256GB interal storage, will have more RAM and a better CPU, and while it doesn't come with stuff for doing TV Display mode, as a handheld the controls are already more robust than the joycons. And that's assuming that Valve doesn't decide to do another price drop by 2025.
Pardon my ignorance,
I see a lot of people saying the new system will have "more ram than Series S", but Series S's ram runs at 224gb/s vs Switch 2's which would be 120gb/s. So how does that work? I know that it will have a higher number gigabytes of ram at 12 vs 10 (or likely rate after OS 11 vs 8).
Could someone explain?
Never understood why people care that much about internal storage size to be honest, If you need more space you can always buy external memory if you need it.
I need to navigate topics with extreme delicacy due to his position as a developer. Makes many things untouchable.Thanks for the answering and I’m guessing your quite intrigued with the recent information.
Might it be part of your next podcast with MVG?
no folders/themes on Switch sucessor? that disapointingThe data posted earlier indicates there will be built in microphones and headphone jacks in the console or controller. It might mean there may be more social features and other things supported like voice chat. I doubt that we will get an OS that is a big upgrade (much to my personal dismay) but I doubt it will be quite as simple as the current Switch's OS.
Need to see a brand risk RGT 85 guest episode where you just scroll famiboards and get his takesI need to navigate topics with extreme delicacy due to his position as a developer. Makes many things untouchable.
still won't fit in my pocket like the OLED does* Hidden text: cannot be quoted. *
Very impressive. I work with this data every day but for the life of me could never have reached even the first of your conclusions. Live and learn as they say.* Hidden text: cannot be quoted. *
Switch 2 will have AAA Games mostly as same time as Gen9 reports are saying of reliable peopleProblem in what sense? Because Nintendo won't get any AAA games? That has already been the case since the Switch era begun, except a few miracle ports. So even if that future happens, it just means that in a few years time Nintendo won't get AAA games, just like they didn't get for the past 8 years anyway.
Problem is heat and power consumption, afaik. Makes SD Express more desirable (in addition to its mass market appeal and easier manipulation by children and untrained people).random aside, I was at microcenter to pick up a new cpu for my desktop and I was able to see first-hand a 2230 nvme drive. until you see one up close, you have no idea how tiny they are. totes could work as expandable storage for something as big as a Switch
PS6 is Late 2028 based on reports, he just mean enter second half of life cycleLooking ahead, PS5 will enter the latter stage of its life cycle,” Matsuoka is quoted as saying. “As such, we will put more emphasis on the balance between profitability and sales.”
It’s right there, Sony had to cut their PS5 target by 4 million units and their PS5 profitability was down last year because of promotions which didn’t help them reach their target. By comparison, Nintendo just cut Switch sales target by 2.2 million, about half the Sony cut. And Switch is 7 year old system while PS5 is less than 4 years old. Sony was openly dire about PS5 performance at its last earnings briefing, which is rare.
TL;DR: Unlike Switch 2, the Xbox Series S doesn't have to worry about its power consumption and can use a type of RAM that clocks much faster on the same width memory bus, at the cost of higher power usage and more heat. It's not nothing, but it's also not something that's going to be make-or-break for 99.5% of ports that have a Series S version.Pardon my ignorance,
I see a lot of people saying the new system will have "more ram than Series S", but Series S's ram runs at 224gb/s vs Switch 2's which would be 120gb/s. So how does that work? I know that it will have a higher number gigabytes of ram at 12 vs 10 (or likely rate after OS 11 vs 8).
Could someone explain?
Considering we're just barely starting to get many games that aren't on PS4, the not-PS5 games will start showing up in big numbers... 2032 maybe? If PS6 numbers are big enough and developers have the manpower to take advantage?I am getting flashbacks to "VRAM in 2020-2024: Why 10GB is enough" which is from 2020 and it's aged like milk. It's got GDDR6X it's fast as fuck boiii. I lived that life. my 3080 from 2020 was feeling dire by 2022. Deadweight in 2024. Turns out the speed that people thought would compensate ended up not. Yeah, it's not a directly related situation. But I got the same feeling of dread lol. I'm not even worried about Series X/PS5 ports. I'm sure it'll be fine there. it's the gen after that I think about. wonder if devs are gonna have to go out their way to miracle port their stuff for next gen which is probably like what 4 years away?
I built Switch-sized pockets into my jacket. But now the bottoms are coming apart and the jacket is faded, so time to start again.still won't fit in my pocket like the OLED does
ironically the larger size will be a bigger issue for men since we have big luxurious pockets for our big dumb switch 1s that will be outmoded by the even bigger dumber switch 2
Thanks for confirming kind sir. It's what most predicted then.I don't have time to compile the details, but, from the shipment listings:
The console has 12 GB RAM, from two 6 GB 7500 MT/s LPDDR5 (LPDDR5X? it's unclear) modules. The internal storage is 256 GB of UFS 3.1.
Thank you to several other people who have been sharing in the research on these listings to determine this.
Edit: I put this in hide tags without thinking because it's shipment stuff, but this is going to get out no matter what, so I might as well remove them.
Thank you too mister.To add some context, the RAM part is this one from Micron, which is a 6GB 7500MT/s 64-bit part. They list it as LPDDR5, but 7500MT/s is a LPDDR5X speed, so that may be just how they list things. With a 128-bit bus, two of these parts would give us 12GB of RAM operating at a peak of 120GB/s.
The UFS is a Kioxia part labelled THGJFGT1E45BAILHW0. They don't have a specific page for it, but both Mouser and Jak Electronics list it as a 256GB UFS 3.1 part. Kioxia's website lists a THGJFGT1E45BAIP as a 256GB UFS 3.1, so it may be a revised version of that part.
In both cases, there's a good chance that Nintendo will be sourcing from multiple suppliers, but they'd all match these specs.
Edit: Peak read speeds for UFS 3.1 should be close to 2GB/s, although with both game cards and external storage almost certainly lower than that, I don't know if games could quite use it. Still, it definitely shouldn't be a bottleneck.
10GB for games a minimum, I say. 2GB might be crazy given the Switch, but we don't know what nintendo is planning for the OS and just having more than the Series S is already an amazing starting ground. most other features people want can easily fit within 2GB with room to spareSo with 12 GB of RAM, would it be reasonable to assume that 10.5 GB would be available to developers for games? I'm assuming Nintendo will reserve more than 500 MBs for the OS this time around to allow for more features.