Hello guys, it's my first post here, and my English is bad (Sorry about that), I am a software developer in real world but not game developer / hardware specialist, I would like to share some thoughts with you and would love to know your opinion about this hypothetical scenary for the REDACTED:
6 A78C Cores
1 Reserved for the OS
5 available to developers with lots of profiles / combinations
1 - using 5 cores at 1.8GHZ
2 - using 4 cores at 2.0 GHZ
3 - using 3 cores at 2.2 GHZ
GPU - 1024 Cuda cores
600ghz portable/ 1200ghz docked
128 Tensor flow Cores
64 Ray trace cores
So here we sacrifice Cuda cores in benefit of having more tensor flow / ray tracing and having more GHZ even handheld mode
The ideia of this version of REDACTED would be 1080p display and 4k up to 60fps docked
Another main point would be give developers flexibility choosing Better use of CPU Usage, choosing even how much cores to use in benefit of having more clock power
Thinking about a game like tears of the kingdom in which even overlocked OLD switches are able to run the game in 60fps, I thing that a patch for this version of the REDACTED would be very possible to hit 1080p 60fps with improved textures and upscaled to 4K docked using DLSS
Another cool feature would be allowing developers to choose the base resolution of the game and choosing how the game would scale, for example:
- run base game at 1080p 60fps and using DLSS to push only resolution to 4K
- run base game at 1080p at 30fps and using DLSS to push both resolution to 4K and generate frames
- run base game at 720p 60fps and using DLSS to push resolution to 1080p in portable mode and push 2k / 4k in docked
What do you guys think about that?