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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

They actually did. Macbook Air 2019 used Intel Ice Lake 10nm chips. But what you said is true: Apple was expecting Intel 10nm in 2016 and refreshed their designs based on this. Intel couldn't deliver and Apple had to offer power hungry and hot Mac devices. When Intel finally delivered, it was barely better than 14nm and so limited that it only clocked up to ~4.2 GHz and was only offered in 4C max configuration.
That was also the time, when Apple became aware that they could build better chips for their computers without Intel as they were already doing for all other devices in their lineup (Mac, iPhone, iPod, iPad, Apple Watch, Apple TV, headphones, now even Homepods and Airtags). A report around 2020 citing an ex-Intel-engineer claimed that Apple filed more bugs with the Skylake-Chips from 2016 than any other company because these were really buggy and they weren't having it. When Intel finally delivered 10nm for mass-scale-production and bigger chips Apple already had macOS working on their own chips in their labs.
 
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Neat! Too late for Drake, but possible for a Drake Pro? Sounds like a Drake Pro could be thinner and still clocked higher without even a die shrink if it used this, though they would probably still do a shrink for battery life.

I don't think this is too late for [redacted], as they've been pitching this technology for a while and a product was just announced with it. A handheld gaming device is one of their example use-cases, so I have no doubt they would have been pitching to Nintendo the first chance they got.

That said, I would be very surprised if they ended up using this. Cost being the primary reason, as I'm sure they're more expensive than a standard heatsink & fan assembly, but also cooling capacity and power consumption. The larger of the two units has a cooling capacity of 8.75W with a power consumption of 1.75W. That would just put it in range of cooling in docked mode if we were looking at Mariko power consumption, but would be insufficient if the new device is closer to the original Switch's power consumption. You'd need two (or three of the small ones) in that case, and although they're thin, they'd still take up a lot of space in the device.

The power consumption of 1.75W, or 20% of the cooling capacity, is also a bit concerning for a battery powered device. I don't know what the Switch fans consume, but I'd be surprised if they even hit 1W docked in the original Switch. Let's say we're talking Mariko-level power consumption and they use one of these in the new model. In portable mode, you're probably looking at around 1W power consumption for this, vs maybe 300-400mW for a traditional heatsink and fan assembly. That's several CPU cores worth of power consumption in the difference. Whatever space savings you make will probably need to go into a larger battery just to cover the additional power consumption from the fancy thin cooling unit.

Also, as someone with a launch day Switch, I've never had an issue with fan noise. It's barely noticeable the majority of the time, and if they do a similar job with [redacted] I wouldn't have any complaints.

This will be a bit verbose and long, so I'm sorry in advance.

So, I was looking at Andrei testing of the Exynos 7420, an SoC manufactured on Samsung 14LPE that uses 4x A57(!), and stumbled upon this:
a57-power-curve.png


This is a graph that shows the Freq x Power of the Exynos A57. The most interesting thing about this is that Andrei actually showed us the power consumption for when 1,2,3 and 4 cores are loaded. We can see that 4 A57@1GHz (Same frequency of Switch TX1 A57 CCX) uses 1.16W. Disregarding some small amount of power which isn't being actually used by the A57 block (As Andrei points out in the article, he wasn't able to fully separate the A57 power consumption from others IP blocks or components like screen, so a small amount of energy is representative of those), we can round up these results to +- ~1W. Thanks to Apple A9 dual sourcing manufacturing from both Samsung 14LPP and TSMC 16FF, we know that Samsung node is denser while TSMC one is slightly more efficient(!).

Now take a look at this:
Screenshot_20230530_211144_YouTube.jpg

Screenshot_20230530_210933_YouTube.jpg


That's Mariko Switch Docked, per DF testing. They found that Mariko Switch draws from 5 - 7W while docked. And while I don't have portable results here, I can guess Switch portable should draw from 3 - 5W.

So, @Thraktor (And others), considering Mariko TX1 has a budget of 1W( Per Andrei findings) for the A57 block, and the Maxwell GPU IP should draw frow 1 - 5W (Portable lowest < - > Docked Max and I'm also assuming 1 - 2W should be for the uncore), do you think Drake being manufactured on TSMC 4N would be able to hit the same power consumption figures TX1 Mariko does? And what power budget and possible clocks a 8x A78 on 4N you think it would require? I know you did a power curve of the 8nm Orin GPU a while back, but are you able to do something similar for the Orin A78?

There was also a review of the Exynos 5433 on Samsung's 20nm process with a quad-core A57 block, which had the following power consumption:

A57-power-curve.png


Obviously these are Samsung processes rather than TSMC, and Samsung's implementation may be different from Nvidia's, but going from 1.83W for the CPU on Logan to 1.16W on Mariko sounds about right.

Personally my expectations are a battery life somewhere in the middle of Logan and Mariko units, with power consumption a bit closer to the OG model, but improved battery density balancing that out. I'd personally be surprised if they managed to get power consumption down to Mariko levels even on 4N, given the size of the GPU, but can't really rule anything out. There's also always the possibility that the form-factor is changed in a way which means a larger (or smaller) battery, which would obviously impact the power consumption they can get away with.

For the CPU, the numbers I got from the Jetson Orin power estimator are as follows. These are for 8 cores, although they're A78AE rather than A78C, and split across multiple clusters, so obviously caveats apply.

Code:
Clock(MHz)    Power(W)
1113.6        2.2
1267.2        2.5
1497.6        3.1
1651.2        3.8
1728.0        4.1
1881.6        4.9
2035.2        5.8
2188.8        7.1

If TSMC 4N consumes half as much power as Samsung 8N (rough estimate based on Ampere to Ada comparison), then with a power consumption similar to Logan's CPU you'd be looking at around 1.6GHz and with power consumption around Mariko levels it would be about 1.2GHz. That said, with the difference between A78AE and A78C, moving to a single cluster, and very rough estimate on TSMC 4N improvements, there's a lot of wiggle room there.
 
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These are the same base core, but the former has the auto package on top. That’s basically it in terms of differences between the AE and the C variant.

These are different from the basic A78 core though.
The A78AE has the ability to run a pair of cores in lock-step for redundancy. I don't know how much of an impact on power consumption that would have (particularly as in this case it wouldn't be used), but there may be a non-trivial difference there.
 
The A78AE has the ability to run a pair of cores in lock-step for redundancy. I don't know how much of an impact on power consumption that would have (particularly as in this case it wouldn't be used), but there may be a non-trivial difference there.

It may be, but from who I asked all they said was that the cortex a78 AE is just the cortex a78C with the safety critical IP package with it. The automotive safety critical package that is.


So this is about it if you were curious about the difference between both.


I’d imagine it’s noticeably more efficient by removing it anyway.

Edit: to add, with the DCLS which runs the code twice for each core and comparing it for safety critical purposes, the power consumption would be noticeable I suppose. But with A78C being an A78 with the ISA upgrade, and A78AE being an A78C with the safety critical IP attached to it, it should consume more power.
 
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I think worried is a strong word and too much here, but they are careful. They analyzed their past failures. I think they have a list of things they want to do/avoid with Switch Two and these things are most likely on the list:

Having a gimmick, which stops people from having a classic gaming experience
The Switch does motion controls, it does HD Rumble, it does an IR-Sensor, it does even have a touchscreen, but you can play Metroid Prime without all those things if you want, the gimmicks don't get in the way of a classic console experience.

No good launch lineup for the first year
They learned the hard way in the WiiU/3DS-generation what no games do to a platform. When they pushed the WiiU the 3DS got slower and vice versa, but the Wii U lacked behind anyway. Not only on launchday, you need a strong lineup for the first year to get a console up and running. A new 3D-Mario is a must in the first year when Zelda is already out of the picture.
I’d argue a stronger launch lineup wouldn’t have helped either device. WiiU was WiiU while the 3DS suffered from bad pricing & 3rd parties dipping. They don’t need a strong lineup per say but a consistent one that has a good cadence of both 1st & 3rd party titles. Having more appealing titles does help in this regard.
Casual games are good, but in the first year you should sell to the core audience
On Switch more casual games got launched some years after the launch when most coregamers already had their console. The hard-core-gamer and Nintendofans are always buying first and they are multipliers, because they recommend the purchase of the console to other people, show them the device and the available games. I don't think Nintendo would start with Wii Sports in the package of a new console after they learned this lesson with the Wii.
What lesson did they learn? The bigger issue is they didn’t have a Wii Sports like title till BOTW. If 1-2 Switch started selling like that then I’m not sure Nintendo will complain. While the first year may be more enthusiast focused, Nintendo will cover their bases with a variety of software.
Transition period shouldn't be too long, but don't forget your existing customers
The transition periods from Gamecube to Wii, from Wii to Wii U and from Wii U to Switch were too long. WiiU to Switch was disaster-mode and doesn't count that much for me, but Gamecube and Wii were established consoles and in the last year before the new device became available not many big games were released. I think this should be a smaller problem this time as they don't have a second platform in the market which also needs games, but they should use CrossGen for some games. Another solution would be buying some exclusive small and medium-sized games from outside studios. Make these games CrossGen and develop to suit old and new hardware, market these games in your Nintendo Directs. Don't give owners of a original Switch the feeling you forgot about them in 2024 when you sell them the hardware in 2023 for a really high price compared to the production price. Should also be a no-brainer when you don't have another platform in the market to pay the bills through the transition period until the new platform is established.
By the time we got to the transition of those consoles they were already cooked so the problems in the last year were meaningless. Even if they did have software it needs to be the rights kinds to invigorate audience spending. Considering how we also saw them transition between 3DS & Switch, I don’t really think it that big an issue.
 


Interesting news to note I suppose.


Well let's count Dragon Quest 3 HD2D Remake as one.
Then Team Asano will definitely have another game from one of it's "regular" series (either something Bravely or Triangle Strategy?)
Bamco has the Baten Kaitos Remasters ... though do they really count as 3rd party, iirc Nintendo has some hold on that?
Obligatory Sonic / Sega game.
I could see the Persona 3 Remake being on Switch, if it actually ends up being announced at the MS event in June (thus being multiplatform).
Maybe some of those rumored Konami "come back" games? Castlevania maybe?

E: Just noticed this is the Hardware thread. Wouldn't the quoted post be better suited in the Direct Speculation or the General thread?
 
Well let's count Dragon Quest 3 HD2D Remake as one.
Then Team Asano will definitely have another game from one of it's "regular" series (either something Bravely or Triangle Strategy?)
Bamco has the Baten Kaitos Remasters ... though do they really count as 3rd party, iirc Nintendo has some hold on that?
Obligatory Sonic / Sega game.
I could see the Persona 3 Remake being on Switch, if it actually ends up being announced at the MS event in June (thus being multiplatform).
Maybe some of those rumored Konami "come back" games? Castlevania maybe?

E: Just noticed this is the Hardware thread. Wouldn't the quoted post be better suited in the Direct Speculation or the General thread?
I assume Mortal Kombat 1 and Wizard Game are counted as well
 


Interesting news to note I suppose.

3DS SMT HD Remaster games and I wonder what else

Then Team Asano will definitely have another game from one of it's "regular" series (either something Bravely or Triangle Strategy?)
Probably Bravely Default I & II HD Remasters

———— It’d be bittersweet if the next Direct just gives us great games for 2H, but no Redacted 😭

Maybe some of those rumored Konami "come back" games?
Probably the MGS Remasters
 


Interesting news to note I suppose.

But no news about first party games coming to switch. Which suggests their summer direct is just going to be another partners showcase and then some minor first party announcements in July (MK8D Wave 5 and another first party DLC, 1 or 2 NSO updates, and maybe a small download only first party game).

Seems the journalists who said not to expect any Nintendo heavy hitters announced this summer were correct and I don't think nintendo is worried about what their next console will be but I think they might be worried about whether or not they can have software ready for it to release the console before TotK momentum wears off.
 
But no news about first party games coming to switch. Which suggests their summer direct is just going to be another partners showcase and then some minor first party announcements in July (MK8D Wave 5 and another first party DLC, 1 or 2 NSO updates, and maybe a small download only first party game).

Seems the journalists who said not to expect any Nintendo heavy hitters announced this summer were correct and I don't think nintendo is worried about what their next console will be but I think they might be worried about whether or not they can have software ready for it to release the console before TotK momentum wears off.
I doubt Nintendo is gonna have their 2H lineup just be Pikmin 4 and Prime 4 plus DLC.

Have we gone a year or semester period with just a couple of games from Nintendo and the rest from 3rd parties? I doubt Nintendo could move 12-15 million Switches JUST from third party and Evergreens
 
But no news about first party games coming to switch. Which suggests their summer direct is just going to be another partners showcase and then some minor first party announcements in July (MK8D Wave 5 and another first party DLC, 1 or 2 NSO updates, and maybe a small download only first party game).

Seems the journalists who said not to expect any Nintendo heavy hitters announced this summer were correct and I don't think nintendo is worried about what their next console will be but I think they might be worried about whether or not they can have software ready for it to release the console before TotK momentum wears off.

I'm impressed that one short, vague sentence can suggest so much.
 
I'm impressed that one short, vague sentence can suggest so much.

By itself no but lets consider the context:

  • Multiple journalists have suggested that H2 2023 is going to be fairly empty when it comes to "heavy hitter" (basically meaning system seller) first party titles and the rest have been fairly silent
  • right around the time when info about the summer direct starts to leak out, we get news about there being an upcoming nintendo direct and how there's going to be a bunch of third party games for switch but still nothing when it comes first party games
  • Nintendo admits that TotK was delayed an entire year, they claim it was to fix bugs but that doesn't take an entire year
  • Nintendo's own investor presentation had so little listed when it comes to expected first party games that they included DLC of already released games
 
modern game development
A few months i could understand but an entire year just to fix bugs for a game they also say was otherwise pretty much ready by 2022? Seems much more likely that the main reason they delayed it was to fill in an anticipated gap in 2023 and they decided to also do additional bug-testing/fixing in the meantime.
 
A few months i could understand but an entire year just to fix bugs for a game they also say was otherwise pretty much ready by 2022? Seems much more likely that the main reason they delayed it was to fill in an anticipated gap in 2023 and they decided to also do additional bug-testing/fixing in the meantime.
Have you seen the physics engine? lol
Additionally, without the day zero patch, the games performance was far worse, reviewers even noted how they were close to finishing the game when it came out.

That would not happen if the game was almost ready for release 2022.
 
By itself no but lets consider the context:

  • Multiple journalists have suggested that H2 2023 is going to be fairly empty when it comes to "heavy hitter" (basically meaning system seller) first party titles and the rest have been fairly silent
  • right around the time when info about the summer direct starts to leak out, we get news about there being an upcoming nintendo direct and how there's going to be a bunch of third party games for switch but still nothing when it comes first party games
  • Nintendo admits that TotK was delayed an entire year, they claim it was to fix bugs but that doesn't take an entire year
  • Nintendo's own investor presentation had so little listed when it comes to expected first party games that they included DLC of already released games
Nintendo doesn't announce new games at investor briefings, that slide was entirely expected, given the circumstances. The TotK delay is also not especially weird, considering the sort of game that it is and how complicated the mechanics are.

Regarding rumors, you really seem to be jumping to conclusions a lot. The vast majority of the time, absence of rumors is not evidence of absence, and the main purveyor of the "Nintendo has nothing after Zelda" narrative has questionable reasoning and motives.
 
An extra year for all around polish, not just "bug fixes", seems very easy to believe for TotK given the scope of the game and how well it runs/works on the Switch.
 
Nintendo admits that TotK was delayed an entire year, they claim it was to fix bugs but that doesn't take an entire year
This is a bit like saying "making dinner doesn't take an hour" without saying if dinner is leftovers or a Christmas feast.

Launch cartridges of Tears have huge performance issues, so it's pretty clear that Nintendo still had not completed their final optimization passes before the deadline for manufacturing hit. Meanwhile you have game engineers screaming about the level of complexity and polish of the release version, and data miners confirming that it's a completely new engine.

There is nothing suspicious about a year of development work after being content complete.
 
By itself no but lets consider the context:


  • Nintendo admits that TotK was delayed an entire year, they claim it was to fix bugs but that doesn't take an entire year
Just need to stop you here. TOTK is not just any game, it is an open world sandbox with remarkably complex physics and abilities, that would be impressive on their own. But you can combine them in an infinite amount of ways, and it never breaks down. Doesn't shock me that it took a year to debug that.

/derail.
 


Mobile-phone chip giant Qualcomm and carmaker Tesla have explored having Intel produce chips for them, then backed off, according to executives involved in the discussions. Elon Musk's Tesla passed because Intel couldn't provide extensive chip-design services that other major foundries offer, one of those people said. Qualcomm dialed back after technical missteps by Intel, according to some of those involved in the interaction. Gelsinger declined to comment on Intel's relationships with Qualcomm and Tesla.

Qualcomm, which designs chips and outsources manufacturing, wanted to work with Intel, and assigned a team of engineers to work toward making mobile-phone chips at Intel's factories. It was particularly interested in a cutting-edge chip-making technology that Intel hopes will be the most advanced in the world by late next year.

In early 2022, Intel's foundry arm sent a delegation to Qualcomm's San Diego headquarters, where they met with CEO Cristiano Amon. Then Intel missed a June performance milestone toward producing those chips commercially. It missed another in December.

Qualcomm executives concluded Intel would struggle making the kind of cellphone chips they wanted, even if it succeeded in making high-performance processors. Qualcomm told Intel it was pausing work while it waits for Intel to show progress, according to people involved in the discussions.

He said Intel has been more focused on chip-making technology that works in high-performance processors like those used in PCs. Making chips for mobile phones with limited battery lives requires new skills and new circuit designs. Intel said recently it is collaborating with Arm, a chip-design company that specializes in cellphone circuits.

Tesla in late 2021 began considering Intel for making chips to process data and images that help cars drive autonomously. Tesla has long been a customer of Samsung's foundry business, and also has begun using TSMC. Tesla designs the chips, but needs foundries to help get them ready for production—something Intel wasn't able to offer.

Gelsinger declined to discuss talks with Tesla. He said handling such work is a new area for Intel, which isn't "naive about the challenges."
😬
Considering Intel's focusing on designing chips with high performance cells in mind rather than chips with high density cells with Intel 18A, which is perhaps why Nvidia said Intel's test chip fabricated using Intel 18A looked good to Nvidia so far, whilst Qualcomm thinking that Intel will struggle fabricating future Snapdragon SoCs based on Intel missing performance milestones for fabrication future Snapdragon SoCs commercially in June and December 2022, I don't think Intel 18A is currently the most suitable choice for a Tegra SoC specific to Nintendo in the future since I imagine a Tegra SoC specific to Nintendo requires high density cells rather than high performance cells, like with SoCs for devices that require both performance and power efficiency (e.g. smartphones, tablets, handheld video game devices, etc.).

Hopefully Intel can prove me wrong.

 
Multiple journalists have suggested that H2 2023 is going to be fairly empty when it comes to "heavy hitter" (basically meaning system seller) first party titles and the rest have been fairly silent
Doesn’t make sense for Nintendo to estimate 15 million Switches to be sold for the Fiscal Year. OG and Lite model don’t have growth. The only model that’s in upwards motion is the OLED. I doubt the OLED can carry 15 million units up its back. Even if Nintendo revises the target to 12-14 million, I doubt Evergreens, Pikmin 4, Prime 4 and Evergreens can solely ride the Swich to move more hardware units. Nintendo themselves said they’re focused on creating value content for their current userbase. Releasing just two first party games for the second half of the year isn’t that much of an effort.

right around the time when info about the summer direct starts to leak out, we get news about there being an upcoming nintendo direct and how there's going to be a bunch of third party games for switch but still nothing when it comes first party games
We’ve been getting a bunch of “leaks” for Directe right before they come out and they either end up being 0% to 100% factual.

Nintendo admits that TotK was delayed an entire year, they claim it was to fix bugs but that doesn't take an entire year
Could have taken them that amount of time because of how complex the physics engine is.

Nintendo's own investor presentation had so little listed when it comes to expected first party games that they included DLC of already released games
I doubt they would tell much besides the usual “please look forward”



—————

Confirmation bias: if 2H is absent of big 1st party games, maybe that lineup is reserved for Spring 2024 and Holiday 2024: Redacted could launch this Spring.
 
Source on prime remastered? Thought that just got its release shelved to be closer to p4, like what happened with fe engage.
The game was finished for a while, as per LinkedIn.

I think it was between the June to September months 2022.


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Had to crop out a name.
 
“Those are companies [PlayStation and Nintendo] that are interested in having handheld gaming capabilities. So obviously they would reach out and talk to us,” Alex Katouzian (Qualcomm’s Senior Vice President and General Manager of the Mobile, Compute and XR) said. “I think they, in general, will reach out to someone like Qualcomm because they know how big we are in Android gaming.”

It seems overbearing that Qualcomm thinks Sony and Nintendo will use their soc.
It’s important to note that Qualcomm did not confirm that it is working with either company on a new handheld, and could have simply offered advice.

At least confirms the obvious, Nintendo is not working with Qualcomm.
 


It seems overbearing that Qualcomm thinks Sony and Nintendo will use their soc.


At least confirms the obvious, Nintendo is not working with Qualcomm.
Would be the twist of the century, if Nintendo ditched T239 for a quualcomm soc.
 
Sony using Qualcomm isn't out of the question
I personally doubt Sony would launch a handheld. They don't have the capacity to support two platforms at once, and there's no way they will ask their fist party devs to scale their games down to a handheld.

Imo MS is more likely (still not likely). They are already asking devs to target 2 performance profiles and PC, so a third one wouldn't be that much of a stretch.
 
I personally doubt Sony would launch a handheld. They don't have the capacity to support two platforms at once, and there's no way they will ask their fist party devs to scale their games down to a handheld.

Imo MS is more likely (still not likely). They are already asking devs to target 2 performance profiles and PC, so a third one wouldn't be that much of a stretch.
I was thinking the Q Lite rather than a bespoke handheld
 
A few months i could understand but an entire year just to fix bugs for a game they also say was otherwise pretty much ready by 2022? Seems much more likely that the main reason they delayed it was to fill in an anticipated gap in 2023 and they decided to also do additional bug-testing/fixing in the meantime.

Are you playing the same game?

We’ve seen just how many developers on Twitter are impressed with what’s been accomplished here, and despite all that the game still has some performance issues. A year goes by incredibly fast when you’re actually working on a cool project, not sitting on the outside, eager for its release and largely unaware. They probably needed the full year and I’m sure some would have asked for even more time. Them saying it was ‘done’ in 2022 was likely a statement about it being content complete.

Maybe moving it out to 2023 allowed them better fill out this year, or alternatively move other games out that needed more time as well. It’s really hard to say. But I find it kind of arrogant to say that a game this large and complex only needs a few months for polish. Halo Infinite used a full year and still had people asking for more. Jedi Survivor probably could have used another year in the oven by some people’s experiences.
 


It seems overbearing that Qualcomm thinks Sony and Nintendo will use their soc.


At least confirms the obvious, Nintendo is not working with Qualcomm.
Qualcomm probably thinks that having exclusive access to Nuvia's custom Arm based CPU designs (since Qualcomm owns Nuvia) gives Qualcomm leverage.

But as I've mentioned before, can Qualcomm provide the complete hardware and software package comparable to what's currently offered by Nvidia?
 
Qualcomm probably thinks that having exclusive access to Nuvia's custom Arm based CPU designs (since Qualcomm owns Nuvia) gives Qualcomm leverage.

But as I've mentioned before, can Qualcomm provide the complete hardware and software package comparable to what's currently offered by Nvidia?
Probably not, but as the owners of Nuvia and Adreno, they certainly can provide a complete hardware package, and Nintendo has historically provided the software stack themselves. I can't imagine Qualcomm being in the serious running, but also being one of the few companies that I'd go to if I were the Nintendo engineer who was required to do "due diligence" on alternatives.

I've been on due diligence teams before, where the vendor was set in stone, but you were required (in our case, for regulatory reasons) to put together strawman alternatives. They're never seriously considered, and at best are used as leverage in negotiating the finer points of a contract.
 
0
Thoughts?


Nintendo is not simply gonna a more powerful console for it next hardware, they always aim for unique ways of plays for the consoles, Nintendo is not Sony/Microsoft that increase the graphical/techinal performance of they consoles in each generation, expect a completely new concept/idea no trough for Switch sucessor, not simply a more powerful Switch for it next hardware
 
Nintendo is not simply gonna a more powerful console for it next hardware, they always aim for unique ways of plays for the consoles, Nintendo is not Sony/Microsoft that increase the graphical/techinal performance of they consoles in each generation, expect a completely new concept/idea no trough for Switch sucessor, not simply a more powerful Switch for it next hardware

The argument for a better Switch with minor changes is that there’s still a lot of life in the concept with virtually no competition. Products like the ROG Ally and Steam Deck overlap only slightly with what Nintendo is doing with only a fraction of the mass market appeal and accessibility.

Perhaps they improve the joy-cons in some ways - haptics, scroll wheels etc. but they can get away without reinventing themselves this time around. In fact I’d call them stubborn fools to insist on pivoting from anything consumers would easily perceive to be ‘the next Switch.’
 
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yup if Nintendo moved away from the Switch concept (they won't the T239 is clearly for a handheld-TV hybrid) that would be risking everything & a potential Wii U level failure just because of arbitary 'it needs to be different'. Management would also need to go at that point. tbh i think management is way behind the curve by hanging the Switch out the dry in it's final year (or two if 2025) but that's another story.

If Ninendo decide to go the innovative hardware route again it should be alongside the Switch line. they haven't even tested the waters with a more powerful Switch style device yet.
 
The reason Nintendo did concepts was mainly to differentiate themselves from the vanilla home consoles that they were losing against back then, who exactly are they competing against now for a concept

Who is the other portable console on the market that has major market share again
 
The reason Nintendo did concepts was mainly to differentiate themselves from the vanilla home consoles that they were losing against back then, who exactly are they competing against now for a concept

Who is the other portable console on the market that has major market share again

Exactly. They say they want to use hardware to create new gameplay opportunities, but it’s impossible for them to ignore just how much success has come from what amounts to them having an extremely vanilla console that’s just usable as both handheld and home console. There’s no whacky novel functional gimmick with the Switch - we’re playing the exact types of experiences you can get everywhere else. The Switch’s hardware didn’t make Tears possible, or basically any other game they’ve made other than Ring Fit and 1-2 Switch

For them to see the Switch’s success and the current competitive landscape, and insist that they need to get weird af again would surprise me. It could happen I guess tho?
 
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Exactly. They say they want to use hardware to create new gameplay opportunities, but it’s impossible for them to ignore just how much success has come from what amounts to them having an extremely vanilla console that’s just usable as both handheld and home console. There’s no whacky novel functional gimmick with the Switch - we’re playing the exact types of experiences you can get everywhere else. The Switch’s hardware didn’t make Tears possible, or basically any other game they’ve made other than Ring Fit and 1-2 Switch

For them to see the Switch’s success and the current competitive landscape, and insist that they need to get weird af again would surprise me. It could happen I guess tho?
From Nintendo's perspective, Nintendo Switch is what made Tears possible (compared to Wii U), but moreover, made a game of that scale and complexity HANDHELD, thus fitting into their most successful line of devices. The Switch concept made Tears more commercially viable for them, which is just as important as "is it possible".

Ring Fit absolutely could have been done on Wii U, as could most of 1-2 Switch, Switch made it EASY and COMMERCIALISABLE.
 
@Thraktor @oldpuck
I used the following article and both this and this websites and it seems that if what you guys discussed ITT on drake power consumption a couple hundred pages ago is in fact accurate, Switch 2 would have a worse battery runtime than the original 2017 v1 Switch if the same battery capacity was used (even on a more efficient node).

Now, I'm trying to wrap my head around the power consumption numbers posted here a couple pages ago for drake's CPU, GPU, display, speakers, joycon rails, etc.. And what I basically came up with is that there's no way adding up those values could exceed ~5-7W tops.

As (if my logic is correct) the only way the current switch OLED/V2 models could get ~5+ hours of runtime with a 16Watt-hour battery rated at 3.7V is if it consumed ~5W or less in portable mode.

Now, if they decided to bump up the switch battery from 4300Mah to 5000Mah, at the same voltage that would be a increase from 16Watt-hours to 18.6 which a higher power draw of 6W (instead of 5), could still get the device to 3 hours (or almost 4 hours at 5W).

Ok, this will be a completely blind guess but what I think might fit under a 6W target would be:
CPU - 1.5
GPU - 1.8
Display - 1
Speakers - 0.5
Joycon Rails - 0.2
Misc (Wireless module, etc...) - 1W
 
From Nintendo's perspective, Nintendo Switch is what made Tears possible (compared to Wii U), but moreover, made a game of that scale and complexity HANDHELD, thus fitting into their most successful line of devices. The Switch concept made Tears more commercially viable for them, which is just as important as "is it possible".

The pitch they've given in the past is that they expect their hardware to drive new gameplay mechanics and fun. The functionality of the Switch hardware did not enable their development of Tears of the Kingdom. It being able to be a handheld was a factor in it's commercial success, but had nothing to do with the experiences it enables - the games are identical.

Yes I know that handheld mode is an important part of their commercial success, but I said nothing of whether or not it would have been successful had it been on a home console, or that it would have been afforded by the teams there without the system's prior success; Just that the hardware functionality did not enable the software to exist. It’s a very vanilla console, with optional, unobtrusive features that barely get used like IR and HD Rumble. It’s flexible in how you can grab its controller (split joy-con), and where you can play it (handheld/couch) but none of these are used for gameplay innovation on the vast majority of their content.

At this point I'm just repeating myself. Switch's success comes from it's flexibility, but not from any gameplay innovations it offers, and I think they can run with mostly that for a while longer.

Ring Fit absolutely could have been done on Wii U, as could most of 1-2 Switch, Switch made it EASY and COMMERCIALISABLE.

Now I'm not sure what point you're making here other than being argumentative? Ring Fit had solid tracking for run/walk speed, squats, etc., as well as measuring pressure on the pilates ring and it required two small joy-cons to do this, something packed into every system. They could have made some other fitness game, but not specifically Ring Fit. It's one of very few examples that I'd say it's appropriate to give them for hardware enabling software, yet you are trying to take that away?
 
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@Thraktor @oldpuck
I used the following article and both this and this websites and it seems that if what you guys discussed ITT on drake power consumption a couple hundred pages ago is in fact accurate, Switch 2 would have a worse battery runtime than the original 2017 v1 Switch if the same battery capacity was used (even on a more efficient node).

Now, I'm trying to wrap my head around the power consumption numbers posted here a couple pages ago for drake's CPU, GPU, display, speakers, joycon rails, etc.. And what I basically came up with is that there's no way adding up those values could exceed ~5-7W tops.

As (if my logic is correct) the only way the current switch OLED/V2 models could get ~5+ hours of runtime with a 16Watt-hour battery rated at 3.7V is if it consumed ~5W or less in portable mode.

Now, if they decided to bump up the switch battery from 4300Mah to 5000Mah, at the same voltage that would be a increase from 16Watt-hours to 18.6 which a higher power draw of 6W (instead of 5), could still get the device to 3 hours (or almost 4 hours at 5W).

Ok, this will be a completely blind guess but what I think might fit under a 6W target would be:
CPU - 1.5
GPU - 1.8
Display - 1
Speakers - 0.5
Joycon Rails - 0.2
Misc (Wireless module, etc...) - 1W
(This is ofc, assuming they keep the battery voltage at 3.7V and maybe even re-utilize the current switch's charger for drake).
I personally think they might go for 5V instead and a proper USB-PD compliant device this time.
Then, at ~5000Mah we'd have around 25Watt-hours and reach over 3 hours at even higher than 6W power.


Edit: I just did some quick research, and it seems most small portable devices (phones, no matter how big heck, even the iPad mini) top out at 3.88V.
I was using steam deck's battery (rated at 7.7V) as a basis but it seems that's completely off charts.

So basically, at 3.85V we would get around 19.25Watt-hours which in turn, would result edgingly close to that magical 3 hour mark at 6.5W power usage.
 
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