edumolon11
Piranha Plant
Not that I doubted it, but after reading the specs of Nintendo's next console, Dragon Ball Sparking Zero is going to be glorious on the console.
Actually, I’m starting to get nervous about if Nintendo will handle the transition into next gen game development well, or will stumble big time like Sony and Microsoft to the PS5 and SX/S
A few problematic ones here:Sorry, might have read it too fast and misunderstood your message, lol.
Just for fun and also because I was bored, I compiled a sumarized list of the past Nintendo consoles/portables codenames I could find, these are all according to their product names or devkits/SDKs, not necessarily hardware parts as I mentioned before. Also, some of those are arguably (logical) speculation since there's no major evidence for them.
- Famicom/NES:
- "Family Computer" / "Nintendo Entertainment System"
- HVC product number = Home Video Computer
- Game Boy:
- DMG = Dot Matrix Game (regular/classic GB)
- MGB = Mini Game Boy (Game Boy Pocket)
- MGL = Mini Game Boy Light (Game Boy Light)
- CGB = Color Game Boy (Game Boy Color)
- AGB = Advanced Game Boy (Game Boy Advance)
- AGS = Advanced Game Boy Special (GBA SP)
- OXY = Oxygen (Game Boy Micro)
- Super Famicom/SNES:
- SHVC = Super Home Video Computer
- SNS = Super Nintendo System
- Virtual Boy:
- VUE = Virtual Ultra-Eye or Virtual Utopia Experience
- Nintendo 64:
- aka Ultra 64 or project Reality
- NUS = Nintendo Ultra Sixty-Four
- GameCube:
- DOL - Dolphin
- There's also some mention to GCT (GameCube Tool? Devkit?) and GCP (?)
- DS:
- aka project Iris or Iris ensata (SDK) -- named after the japanese Iris flower
- NTR = Nitro/Nitrogen (DS)
- USG = Usugata (DS Lite) -- means 'thin' or 'slim' in Japanese
- TWL = Twilight (DSi)
- UTL = Ultra Twilight (DSi XL)
- Wii:
- RVL = Revolution
- RVT = Revolution Tool (SDK)
- 3DS:
- CTR = Citrus (according to data minings) or Centrair (apparently there's a leaked email where they mention the Centrair busy airport perhaps as influence to the StreetPass function)
- SPR = Super? (3DS XL)
- FTR = Further (2DS)
- KTR = Kontrolle (New 3DS)
- RED = Infrared (New 3DS XL)
- JAN = ? (New 2DS XL)
- Wii U:
- Cafe (SDK)
- CAT/WUT = Cafe Tool / Wii U Tool (devkit)
- WUP (Wii U Project)
- DRH = Display Remote Host (GamePad communication chip on Wii U)
- DRC = Display Remote Controller (Wii U GamePad
- There's also mention to WIS (kisok unit)
- Switch
- aka project NX, previously named INDY (cancelled project)
- HAC = Handheld and Console?
- HAD = ? (Switch v2)
- HDH = Handheld? (Lite)
- HEG = ? (OLED)
This might have been better built on a Notion public page with sources and all ... perhaps on a later date.
Not that I doubted it, but after reading the specs of Nintendo's next console, Dragon Ball Sparking Zero is going to be glorious on the console.
I think it might release on the switch too haha.
Dragonball Z Kakarot, looked quite good on the Switch.
I consider that to be similair in scale too w.r.t scope.
Nintendo European Research and Development do already exist - not necessarily games but middleware and such like most of the NSO emulators and some technologies used in some first party games. But for game development specifically, yeah I would really like to see a European studio of some kind.I would like to see Nintendo have another subsidiary in Europe again. They haven't had one since Rare was sold to Microsoft.
Actually, I’m starting to get nervous about if Nintendo will handle the transition into next gen game development well, or will stumble big time like Sony and Microsoft to the PS5 and SX/S
techically they have NERD who do their emulation workI would like to see Nintendo have another subsidiary in Europe again. They haven't had one since Rare was sold to Microsoft.
Yeah, seems that instead of just pushing it back but staying with the original plan they pushed everything up a notch, so 4n doesn't seem to far of, and if that's the case... And the screen has 120hz HDR it's 100% what I hoped for. Add a solid case (plastic on OG is mid) and a good stand (both done with oiled) and we're golden.Finally caught up from the beginning of this ride to my post from yesterday. (Btw. the spelling mistakes in those are a reason why i usually only participate here when i'm im front of a keyboard, and not via mobile phone...)
Again for the 8nm vs 4nm situation, see it this way ... we learned from the findings of the threads detectives that the situation looks better in some parts than even the regulars here were speculating / hoping for, or at least matching the speculations the folks would think are "good".
Wouldn't it be strange to have Nintendo really "go all out" in so many things, but then totally skimping on the node?
The rumored/speculated dimensions of the device, the things from above ... i'd say theres a lot more hints / points for 4nm than there are for 8nm.
I know i wrote that earlier this week already, but now there's even more hints / points imo.
Be more bold, hope for it to be a launch game! ^^
Others replied already, but: oh switch games should be same or faster (probably all of them slightly faster or more stable), new games... Probably won't even boot. It's just a to big discrepancy in regards to speed.Regarding MicroSDs... if I'll use my 512GB SanDisk microSD (not the Extreme model) on Switch 2 will the games load slower or impact performance?
As a switch? No. As the components?I like GVG a lot, their content is awesome in general, but in their Switch 2 confirmation video, one of the two speakers explained that the Nintendo Switch was already dated hardware when it came out, which made me sigh very very loudly, unless of course a console comparable to the Switch already existed before 2017....
Nah, it struggling with so many games to hit native resolution on a 720p screen was a big topic for many.Switch being outdated in early 2017 is some of the most revisionist shit ever. People were gushing over it back then
It reminds me of Sega comparing the Genesis to the NES
This is one of the reasons I was skeptical at the Switch 2 spec discussion the other day using games like Kena bridge of spirits as examples as what games like Zelda would look like.I don't think Nintendo faces the same concerns in transitioning to new generations because it hasn't made power/performance so inextricably linked with its Identity in the way that Sony/Microsoft have. Sony/Microsoft have spent decades attempting to claim the title as the most powerful, which means game development for them generally must be the most expensive and take longer. Right now, both companies are dealing with twin challenges of the PR battles with their fans when most games don't look better than Ghost of Tsuhima on the PS4 and their accounting departments who've finally showed the execs how much this pissing contest will cost.
By virtue of focusing on new gameplay experiences as opposed chasing the dragon of UE5 tech demos, Nintendo hasn't hitched their wagon to spiraling development costs. At the same time, Nintendo fans are lighting their hair on fire over 30fps games. All they need to do is keep making games on the Switch development platform that they've been working with for almost a decade now. We'll probably get the same number of high quality first party games as we got with the Switch.
Back up a minute, did someone find out which screen they're using? Things are moving so fast, hard to stay in the loop.Yeah, seems that instead of just pushing it back but staying with the original plan they pushed everything up a notch, so 4n doesn't seem to far of, and if that's the case... And the screen has 120hz HDR it's 100% what I hoped for. Add a solid case (plastic on OG is mid) and a good stand (both done with oiled) and we're golden.
Others replied already, but: oh switch games should be same or faster (probably all of them slightly faster or more stable), new games... Probably won't even boot. It's just a to big discrepancy in regards to speed.
As a switch? No. As the components?
Yes. Tegra X1 was released in the shield AND the Google tablet in 2015.
None of them put active cooling and a ton of money in software to actively push it to its limits, but the hardware WAS not hot when switch released. When people talk about new, they usually mean the way CPUs of a brand new family before the rest of the same generation reaches other consumer products (laptops, phones, tablets).
Or in the case of apple, new chip is announced with new flagship hardware.
18 month is not new in products that usually get refreshes every 12-18 months, when you have (in hindsight) to provide power for 7 years.
Nah, it struggling with so many games to hit native resolution on a 720p screen was a big topic for many.
We were thrilled about the featureset that it was able to down port the games, we where not thrilled how much Nintendo had to cut down on the X1 to reach power consumption and heat metrics. Just look what slightly over locked maricos can do.
Switches magic is NOT the hardware, it's the seemingly awesome tech stack that Nvidia was co developing to make it easier to port and extract a ton of optimization.
This doesn't mean the hardware was outdated or not good. It was one of the best mobile GPUs available at the time. The problem is that it was never specifically customized for Nintendo to use as a hybrid console for the PS4/XBO generation so there were inherent issues like lack of memory bandwidth and needing to downclock to avoid thermal throttling. It could crush PS3/360 games but was underpowered to have parity with the contemporary generation.Nah, it struggling with so many games to hit native resolution on a 720p screen was a big topic for many.
We were thrilled about the featureset that it was able to down port the games, we where not thrilled how much Nintendo had to cut down on the X1 to reach power consumption and heat metrics. Just look what slightly over locked maricos can do.
Switches magic is NOT the hardware, it's the seemingly awesome tech stack that Nvidia was co developing to make it easier to port and extract a ton of optimization.
As long as Nintendo sticks to stylized rendering combined with semi-realism on environment rendering, I can't see the concern of extra long development times due to the huge increase in polygon counts as well as texture detail being a big concern, and they have all sorts of ways (relying mostly on the art and Nvidia's new graphic technology) to get around the problem of excessive development time spent on visuals.This is one of the reasons I was skeptical at the Switch 2 spec discussion the other day using games like Kena bridge of spirits as examples as what games like Zelda would look like.
I think Nintendo has baked gameplay into their identity so much over visuals that when they make this visual jump the first thing they will sacrifice to for the release schedule will be visuals. No dense forests of this magnitude regardless of if they have the tech available or not.
Not saying it won't look good, I'm trying to say they will prioritize what gets "detailed."
I'm sorry if someone else has already noted this, but @LiC, you've been directly credited in Kotaku's write-up.
So when the time comes and I need more space what should we buy? I read some modern and faster microSDs were entering production this year (but I don't know anything about it)Others replied already, but: oh switch games should be same or faster (probably all of them slightly faster or more stable), new games... Probably won't even boot. It's just a to big discrepancy in regards to speed.
To add to this: Switch 2 handheld should be capable of visuals on par with or better than (with DLSS/FSR/TSR/TAAU) PS4, and just think about how impressive those games look: TLOU Part 2, Ghost of Tsushima, God of War, Horizon, Ratchet & Clank Re-imagined. All of those games are simply beautiful games, and we have seen how well GOW Ragnarok and Horizon Forbidden West scale from PS5 to PS4. If games have to be gutted to the point of looking like PS4 games, then well, that seems kind of not a problem haha. Not to mention that Switch 2 has some tricks and modern features that might make scaling like this easier than scaling to actual PS4 level hardware.Comparisons like these are why I have zero worry over the specs of this device, especially with what we know about it.
Games are really scalable nowadays, I have been able to run games released on PS4 and PS5 on the Steam Deck - a PC with compatibility layers - with more than acceptable performance. There are many Switch multiplats that people are eager to point to and say are the 'worst version' (as if it were possible for an 11 W tablet to produce the 'best version'), but are still good looking and playing ports.
And of course there are many games with artstyles like these where you can remove detail and still get a cohesive image, and make smart compromises and optimizations to where the 'cuts' become invisible, like with Ori.
I think the hardware has been upgraded enough to receive ports that will end up in a much better state than DOOM or Witcher 3 on Switch, and I have owned and completed those ports on my device.
There's a lot of dialogue about the precise specs and horsepower comparisons, which is all well and good. I'm really glad we are getting a powerful hybrid device and I enjoy reading the conversation. But with regards to which games will come and the state they'll arrive in, I am not too concerned.
1080p 30 FPS medium settings with DLSS being used may be how many current gen games end up on the Switch 2 - and that's fantastic. This may be a lowball estimate as well, it would naturally depend on the game.
Thanks for those inputs! Yeah I assumed some are kind of "made up" to a best fit scenario, not many sources lying around for them anyways other than a few quotes and wikis mentioning them.A few problematic ones here:
- Those 3DS revision codenames as well as that Virtual Boy one are as far as I know completely made up, the same ones that have been passed around on forums for years. Do you have any sources for these?
- Same with HAC meaning "Handheld and Console", WUP meaning "Wii U Project". Wii U was when the retail product codes stopped matching with codenames
- "Nitrogen" was never a codename for DS as far as I know, always "Nitro"
- Iris was technically a different product from Nitro (even if the hardware itself became Nitro) and would have had a different product code if released.
- Same with Indy
- "HAD" probably doesn't stand for anything (assuming "HAC" does), and is just an incrementation of "HAC".
- Citrus is not the 3DS codename. It was found in an icon for an SDK app, with the letters "CTR" capitalised. It could be a codename for something else, maybe the app itself.
Right? Feels like it should be the other way around.. LiC vets/verifies things that CentroLeaks classify as "true"Wow, i'm unsure if that Centro Leaks part is somewhat insulting...
I'm just saying, I expect a lot of snobs to turn their noses up at Nintendo's jump because those games will not look like what folks expect from "AAA" games.As long as Nintendo sticks to stylized rendering combined with semi-realism on environment rendering, I can't see the concern of extra long development times due to the huge increase in polygon counts as well as texture detail being a big concern, and they have all sorts of ways (relying mostly on the art and Nvidia's new graphic technology) to get around the problem of excessive development time spent on visuals.
I fully believe this, and I'm an absolute supporter of Nintendo-style stylized rendering, which finds a very good balance of realistic and non-realistic without thinking too much about the many items in the graphics race, but at the same time presenting the player with an immersive experience.I'm just saying, I expect a lot of snobs to turn their noses up at Nintendo's jump because those games will not look like what folks expect from "AAA" games.
Because Nintendo knows their priorities, and if any blade of grass is getting in the way of a performance goal and potentially pushing the game back, the lawn is getting cut.
What is this? I think we should take a look back at another comparison.This is exaggerating what the device is, I feel like the plot is being lost (again) and being taken and stretching architectural changes beyond what it should be viewed as. There’s “it’ll have an easier time performing X, Y, Z by 20% or so” and “there’s it’s basically a lot more powerful and does it all in 12W (not including the CPU or RAM)”
I know GCN is old, but A) T239 is literally a console chip and B) people should stop using the PS4 Pro and series S as points of comparison like this when it’s going to be severely power limited here.
Severely! A smaller GPU that runs within a smaller budget is not going to outdo a larger GPU that runs with a larger budget, sorry, that’s not how this is going to work. If it was, the Steam deck would be Steam rolling the switch 2 GPU 9 times out of 10.
If it was bigger I could see it. But it’s not bigger than the GPUs in the other two consoles.
Density and details in stuff like foliage is "cheap". You use midleware for that that generated and populates, and if you have 10 models for trees rendering 100 or 1000 isn't really more work on the dev side, sure the artist has to keep it coherent, but on the flip side he needs less micromanaging to not get over the resource budget.This is one of the reasons I was skeptical at the Switch 2 spec discussion the other day using games like Kena bridge of spirits as examples as what games like Zelda would look like.
I think Nintendo has baked gameplay into their identity so much over visuals that when they make this visual jump the first thing they will sacrifice to for the release schedule will be visuals. No dense forests of this magnitude regardless of if they have the tech available or not.
Not saying it won't look good, I'm trying to say they will prioritize what gets "detailed."
Na sorry, just my wishlistBack up a minute, did someone find out which screen they're using? Things are moving so fast, hard to stay in the loop.
Did they say dated or outdated? Former I thing is fine going by usual tech timelines, outdated is relative (as mentioned, consoled usually launched with hardware that's yet to be released by the AMD/ibm to other venues), but there I can see where it's miss representingThis doesn't mean the hardware was outdated or not good. It was one of the best mobile GPUs available at the time. The problem is that it was never specifically customized for Nintendo to use as a hybrid console for the PS4/XBO generation so there were inherent issues like lack of memory bandwidth and needing to downclock to avoid thermal throttling. It could crush PS3/360 games but was underpowered to have parity with the contemporary generation.
Higher resolution, effects, details in shadows, framerate: those don't necessary cost more if you can compensate it with better hardware instead of optimisation.Nintendo games taking longer to develop is not worth the increased visual fidelity to me. I'd rather get more frequent games that look worse but run at 60fps.
I think a problem we'll have with third party games is that it probably doesn't really matter what the Switch 2 can do. Because developers will probably be scaling back from PS5 and XSX, they will probably cut corners in "lazy" ways sometimes.To add to this: Switch 2 handheld should be capable of visuals on par with or better than (with DLSS/FSR/TSR/TAAU) PS4, and just think about how impressive those games look: TLOU Part 2, Ghost of Tsushima, God of War, Horizon, Ratchet & Clank Re-imagined. All of those games are simply beautiful games, and we have seen how well GOW Ragnarok and Horizon Forbidden West scale from PS5 to PS4. If games have to be gutted to the point of looking like PS4 games, then well, that seems kind of not a problem haha. Not to mention that Switch 2 has some tricks and modern features that might make scaling like this easier than scaling to actual PS4 level hardware.
I feel quite confident in how modern games can look on Switch 2, personally.
Reduced size -> reduced resistance -> reduced power loss as heat energy.What is this? I think we should take a look back at another comparison.
PS3 was consuming 170-200W back in 2006. Switch was outperforming it in 2017 in portable mode on an underclocked off-the-shelf 2015 SoC with consuming only around 11-12W, and that's with powering the screen and other parts the PS3 didn't have to deal with. Docked mode was consuming around 16W overall, less than 1/10th of what PS3 was consuming while being "a lot more powerful".
Does this not count anymore?
Even Steam Deck with a lower TFlop was trading blows with PS4 on a 15W APU package (25W full system pull) that had 8 CUs vs PS4's 100-150W that had 18 CUs. So already it shows what a smaller package can do when the technology evolves. But how can Switch 2 compete in power consumption? First is that unlike practically any other platform these days, Switch 2 is using the more efficient ARM architecture for the CPU. x86 still contains decades of backwards compatibility, even if the platform isn't using it all, and that causes higher power consumption. Second has to do with clock frequency. Clock frequency vs power consumption is not 1:1. It's exponential, with power consumption curving upward. Steam Deck has 8 RDNA2 CUs, which equates to 512 shaders. Switch 2 has 12 Ampere CUs, equating to 1536 shaders. More shaders means more power consumption, right? Yes when at the same clock frequency of something with fewer, but that also mean more performance to what has more shaders. For Switch 2 to pull off 1.6 TFlops like Steam Deck, it would have to clock the GPU at roughly 533Mhz, 1/3 what SD pushes. That's already a good amount of savings. Third is the process node. Having so many Ampere SMs is already pushing Samsung 8N (10nm) out of the way, and with TSMC 4N (Nvidia-optimized 5nm), that's already smaller than SD's TSMC 7nm. More savings!
This is plenty enough for Switch 2 to "steamroll" over SD with the same power budget, but what about PS4 Pro? Obviously the Switch 2 will have to be clocked higher, but it's not like it's going to be drawing nearly as much power as PS4 Pro. The CPU in Switch 2 is miles ahead of what was in PS4 Pro, and will be doing that at a much lower power consumption. As far as GPU is concerned, it's 4.2TFlops vs an assumed 4TFlops based on educated napkin math from the recent findings of the RAM pushing 7500MT/s. That's already close enough to where architecture can push Switch 2 ahead in raw power (because a flop is just a floating-point operation, which can vary depending on the operation). Then there's everything else that comes in the Ampere package.
I guess it varies depending on where you live. Games are also cheap here, around $10 cheaper on the usual $60 games. We also get asian releases so yeah, more physical copies. I just wish it runs around $399 max. Based on the prices here, I guess the OLED switch can still run as low as $250 with Nintendo still making a profit. I don't think they lose money selling it for that price here.Just checked, 320€. (Incl tax)
So 344$
This is one of the reasons I was skeptical at the Switch 2 spec discussion the other day using games like Kena bridge of spirits as examples as what games like Zelda would look like.
I think Nintendo has baked gameplay into their identity so much over visuals that when they make this visual jump the first thing they will sacrifice to for the release schedule will be visuals. No dense forests of this magnitude regardless of if they have the tech available or not.
Not saying it won't look good, I'm trying to say they will prioritize what gets "detailed."
Depends on the max I/O rate the LPDDR5X controller supports.Now that I'm all caught up, can someone expound on what the lpddr5x controller means? For instance, can it be used to more easily put in faster (>7500mt/s) memory down the road for a potential mid generation refresh?
"Leaky pros at Centro Leaks"I'm sorry if someone else has already noted this, but @LiC, you've been directly credited in Kotaku's write-up.
Oh holy shit, NintendoLife, actually! That's definitely a step up from who I expected to skim the conversation, at least.Yall before we get all hung up on the codename, Muji means plain or unfigured in Japanese. Hopefully a native speaker can chime in but that kinda sounds like the equivalent of putting an "N/A" or something in the space. A placeholder.
Granted, I expect reddit and youtube to be insisting that's the codename by this weekend but oh well
We literary don't know. There's a chance that the switch uses those, but those are ..So when the time comes and I need more space what should we buy? I read some modern and faster microSDs were entering production this year (but I don't know anything about it)
In the EU it's mostly sticking to the Nintendo proposed price (hardware), physical games are a free for all and go from 35€ paper mario to oder 50€ Pokémon to 70€ Zelda.I guess it varies depending on where you live. Games are also cheap here, around $10 cheaper on the usual $60 games. We also get asian releases so yeah, more physical copies. I just wish it runs around $399 max. Based on the prices here, I guess the OLED switch can still run as low as $250 with Nintendo still making a profit. I don't think they lose money selling it for that price here.
Okay but do yall have any way of knowing it's the actual, final codename and not just a placeholder? Considering what that word means in Japanese it really seems like a placeholder. A native Japanese speaker even said so.I knew this codename along with some people since last year, my source isn't Famiboards at all
I'm pointing the Fami as first-hand to share because we aren't allowed to publicy comment on this
If Nintendo are desperate enough and have a drought for the Switch 2, they will release Windwaker and twilight princess, the icing on the cake would either be Galaxy 2 or xenoblade XDev times and costs will raise, there's no doubt about that and there's no Nintendo magic that can avoid it, however, Nintendo as a whole is smart enough to not fall on the AAA trap.
We'll probably see less games per year, but not a drastic reduction, nothing like the Wii U drought.
Fully agree!What is this? I think we should take a look back at another comparison.
PS3 was consuming 170-200W back in 2006. Switch was outperforming it in 2017 in portable mode on an underclocked off-the-shelf 2015 SoC with consuming only around 11-12W, and that's with powering the screen and other parts the PS3 didn't have to deal with. Docked mode was consuming around 16W overall, less than 1/10th of what PS3 was consuming while being "a lot more powerful".
Does this not count anymore?
Even Steam Deck with a lower TFlop was trading blows with PS4 on a 15W APU package (25W full system pull) that had 8 CUs vs PS4's 100-150W that had 18 CUs. So already it shows what a smaller package can do when the technology evolves. But how can Switch 2 compete in power consumption? First is that unlike practically any other platform these days, Switch 2 is using the more efficient ARM architecture for the CPU. x86 still contains decades of backwards compatibility, even if the platform isn't using it all, and that causes higher power consumption. Second has to do with clock frequency. Clock frequency vs power consumption is not 1:1. It's exponential, with power consumption curving upward. Steam Deck has 8 RDNA2 CUs, which equates to 512 shaders. Switch 2 has 12 Ampere CUs, equating to 1536 shaders. More shaders means more power consumption, right? Yes when at the same clock frequency of something with fewer, but that also mean more performance to what has more shaders. For Switch 2 to pull off 1.6 TFlops like Steam Deck, it would have to clock the GPU at roughly 533Mhz, 1/3 what SD pushes. That's already a good amount of savings. Third is the process node. Having so many Ampere SMs is already pushing Samsung 8N (10nm) out of the way, and with TSMC 4N (Nvidia-optimized 5nm), that's already smaller than SD's TSMC 7nm. More savings!
This is plenty enough for Switch 2 to "steamroll" over SD with the same power budget, but what about PS4 Pro? Obviously the Switch 2 will have to be clocked higher, but it's not like it's going to be drawing nearly as much power as PS4 Pro. The CPU in Switch 2 is miles ahead of what was in PS4 Pro, and will be doing that at a much lower power consumption. As far as GPU is concerned, it's 4.2TFlops vs an assumed 4TFlops based on educated napkin math from the recent findings of the RAM pushing 7500MT/s. That's already close enough to where architecture can push Switch 2 ahead in raw power (because a flop is just a floating-point operation, which can vary depending on the operation). Then there's everything else that comes in the Ampere package.
edit:
To add, we have a general idea of the bandwidth used by Ampere based on desktop GPUs, which comes to an average of 25GB/s per TFlop. 120GB/s is less than PS4 Pro's 218GB/s. But it's also less than PS4's 176GB/s. But, their method of rendering is drawing straight to the buffer in main RAM. With Switch 2 (and Switch), it was handled by tile rendering with those tiles being held in cache, not main RAM. That reduces the bandwidth requirement by a lot. But even if one doesn't think it's enough, here's a question. The PS4 Pro only has an additional 42GB/s of RAM bandwidth over PS4, a 24% increase while having over 2x the GPU processing power. Even taking out some for the CPU, that's still something that doesn't add up. So, did PS4 have too much bandwidth, or does PS4 Pro have too little?
On Switch 2, you mean?They'll have visual targets decided well before. I don't really think this will be an issue. Look at how good games like Xenoblade 3, Tears of rhe Kingdom, Luigi's Mansion 3 look. They spent time on the visuals even though the games would never visually compete with Xbox One/PS4 games. If the hardware is there they)) use it. But games get budgets and having way stronger hardware doesn't make the budget significantly bigger to push visuals to their breaking point. If Zelda was a visually showpiece on Switch I have no doubt it will be on Switch. Same with Luigi's Mansion 4 and Astral Chain, Xenoblade 4 etc.
But don't expect Horizon Forbidden West or anything because that isn't Nintendo's style.
No.Out of curiosity, how is @LiC pronounced? Is it like "el eye see", or more like (switch 2) "leak"? Is it an acronym maybe?
Also, am I the only one that recognizes Fami users by their avatar pictures, and then get super confused for a while when they change it to something else?