I’m not sure if this has been discussed yet, and it’s well out of my depth. But won’t Switch 2’s support for mesh shaders give it a pretty big leap in fidelity once it becomes a standard graphical feature in games?
Actually, I’m starting to get nervous about if Nintendo will handle the transition into next gen game development well, or will stumble big time like Sony and Microsoft to the PS5 and SX/S
50 minutes?? I find GVG to be pretty alright so hopefully they didn't feed their viewers "It's a portable Series S!". I'd be pretty disappointed if so.
edit: 10 minutes in. Not too bad... but they brought up the Capcom increasing the Switch's ram story lol.
They got some wild takes. 3gb OS??? Dock with expandable storage?? They don't seem to know about the MicroSD Express stuff.
Steve seems pretty convinced the OS will need to be big for social features like VC, messaging, etc. Imo, I don't see Nintendo adding those features in for awhile. It's a big safety hazard for children and, maybe this is just a personal anecdote, most people just use 3rd party apps to communicate anyway.
Ok honestly there's not much to this video at all. Watched it at 1.5x speed. I think I'm gonna make a forum post asking a question about a major part of this video tho.
The "switch next" question lol:
Q6 Regarding the successor to Nintendo Switch, is there any special intention behind calling it a "successor?" Looking back at past hardware announcements, Wii U was described as a "systemto succeed Wii," and Nintendo Switch as a "game platform with a brand-new concept." This time it is described as a "successor to Nintendo Switch." Is this an indication of your intent to continue with the gameplay and concept of Nintendo Switch? You said there will be an update during this fiscal year. At that time, will you talk about its launch timing and specifications?
A6 Furukawa:At this stage, we cannot say anything more about the successor to Nintendo Switch. For today's announcement, we determined that the most appropriate expression to use was "successor to Nintendo Switch."Information will be released in stages leading up to the launch, as we have done with previous new hardware announcements.
I was thinking on Notion + a Google Form so people could submit changes. Github's PR makes more sense for collaboration, but it's not as flexible and easy to use as Notion -- I know a lot of non-dev people who are afraid of even opening github links, lol (btw, Notion it's a low/no-code platform that uses markdown and other resources to build pages/wikis, nice productivity tool I've been using a lot recently)alternative could be a Github repo so community participants could create PRs for review process before it's merged into documentation. (not sure if community contributions is possible with Notion, not familiar with Notion myself)
Actually, I’m starting to get nervous about if Nintendo will handle the transition into next gen game development well, or will stumble big time like Sony and Microsoft to the PS5 and SX/S
I think these are all salient points, but I'll note that the current Dock IS actively cooled! It may not need it, but the rear right intake on the Nintendo Switch Dock and Dock with LAN Port is designed such that when the internal fan pulls air in, it runs over the components of the Dock, providing some cooling. This isn't all too absurd, it is the power intake for the console and can handle nearly forty watts across the console and all USB ports. While that heat will of course be dispersed, some of that is going to be in the dock and needs dissipating.I don't think fans really tell us much about what node it would be on, without knowing what clock speeds they'll use. The same cooling could be required for an 8nm chip at modest clocks, or a 4nm chip at high clocks.
The whole fan-in-the-dock thing is a little weird to me, though. I don't think there's any sense in adding a second fan in the dock to provide extra cooling while docked. There's two scenarios in which that could be intended to work. The first is just blowing air against the console's case, which would likely be very ineffective.
The second is pushing air through a channel into the console, over the heatsink. This would result in something called a push-pull configuration, where one fan pushes air onto the heatsink from one side, and the other fan pulls air out. This is common enough in PC cooling setups, and was used by Nintendo on the Gamecube, but in those cases standard PC-style fans are used, where the airflow is all in one direction. Here we're talking about blower fans, which use centrifugal force to push air out at a right angle to the direction it's come in. I've never seen a push-pull setup using blower fans, and I don't think it would provide any benefit over a single fan design, because of the way blower fans work.
One possibility is that there's no fan in the console at all. If the system was efficient enough in portable mode to run without active cooling, then you could design it with a heatsink, and a channel through the console which allows air to flow over the heatsink. When docked, a fan in the dock could be designed in such a way to push air through that channel and over the heatsink. This would provide some benefit, as removing the fan from the console would cut down on size and weight. However, it would require the console to run passively in portable mode, which I think is unlikely even for 4nm, and the fan in the dock would be less efficient than one in the console, because air would escape between the dock and console.
If there are two fans, one in the console and one in the dock, then I think the simplest explanation is that they're meant for cooling different things. The one in the console would cool the console's hardware, and the one in the dock would cool the dock's hardware. Of course, that leads to the question of what would require cooling in the dock, as nothing in the current dock requires active cooling. Maybe some of the hardware changes have pushed the dock just over the edge to require active cooling (eg perhaps the new DisplayPort to HDMI converter generates more heat than the old now that it will be pushing more pixels). Or, perhaps there's something else in the dock that we're not aware of.
this is why their partners are and will continue to be important
I think the hardcore AAA gaming community for a pretty long time have been bitter about Nintendo finding success with stuff like Wii and Switch, because they want the industry to be all about AAA specs and high performance. They were happy when Nintendo seemed to be on the way out with the Wii U and then the Switch hyper success left them a bit bitter.Bingo. Some people seemingly really want this system to fail and underperform. I'm sure it doesn't come from a place of malice, of course, but it's sad that people are determined to assume the worst rather than hope for the best. Especially when there have been so many reliable leaks at this point to confirm it's going to be a heck of a console.
I've yet to see any evidence of vitualized geometry having a significant enough performance hit. I mainly found one dude losing his shit over an additional 0.0x ms frame time increaseHypothetically yes, but the actual existing implementation of mesh shaders has often lead to performance drops unless you have just a huge amount of detail on screen. The Avatar devs said it took them forever to have mesh shaders run faster than traditional while many UE5 devs have complained on forums about how wildly expensive Nanite's upfront costs are performance wise and that it only makes up for that upfront cost when you have a ton of detail.
Nintendo's games often intentionally don't have that much detail in them to avoid visual noise (and a 3 teraflop machine may not be able to generate enough detail for it to be helpful) so it may or may not be useful for a minute. There probably will be innovations that allow mesh shaders to be used with good performance in lower detail environments, but this could take a while to do.
Honestly, I wouldn’t be surprised if it’s been finished for years now and they’re just waiting for the right time to release it. June direct I feel is the strongest chance it has to be shown.IS to Nintendo: "We got ya back friends! Leave it to us to bolster up your lineups."
Nintendo to IS: "What's with that FE 4 remake we've been asking about for 2 years now?"
IS to Nintendo: "What remake?"
About 10 hours late.A four letter word is about to shutdown Famiboards again.
Muji.
Doug Bowser has come for you all.
Make your piece, no one can save you.
About 71 hours, to be fair.About 10 hours late.
True. That comment flied under the radar mostly though at the time haha. Took someone posting a screenshot for the codename to be propagated.About 71 hours, to be fair.
Luckily for the Switch 2, microSD Express is backwards compatible with UHS-1.
not necessarily. NIntendo can specify that a certain speed class is required, otherwise they can't guarantee performance
This is Furukawa.Doug Bowser has come for you all.
Make your piece, no one can save you.
Nintendo dogs+cats+birds is coming?So, with a microphone possibly confirmed, is it safe to assume that Nintendogs will be a launch title for the 2nd Switch? I really hope they add a camera though, we need Warioware Snapped 2.
The microSD Express format is just a different version of the already existing SD Express format. These are speeds for SD Express cards which also apply to microSD Express, not for regular microSD.I haven't seen these before - are these actually the same as "microSD Express", the new card format that's coming out in Q3, or are they just "express speed classes" for regular, non-"Express" microSD cards? This could get confusing, I hope Nintendo doesn't end up doing branded expandable storage or something.
You worry too much.I'm talking more about how Nintendo will need to make it clear whether or not microSD Express cards can run Switch 2 games, and they would need to make it simple. I can absolutely see UHS-1 microSD cards usable for cold storage and playing BC Switch 1 games, while microSD Express can play everything directly. But I don't think they can realistically have a situation where most games play on microSD Express, but certain games that need faster speeds can only run on faster classes of microSD Express. It would have to be a hard line - all Switch 2 games must work on the slowest microSD Express cards, no exceptions.
I haven't seen these before - are these actually the same as "microSD Express", the new card format that's coming out in Q3, or are they just "express speed classes" for regular, non-"Express" microSD cards? This could get confusing, I hope Nintendo doesn't end up doing branded expandable storage or something.
Doug bowser is probably upset and vending over arguing with someone over airplane etiquette on Twitter.Doug Bowser has come for you all.
Make your piece, no one can save you.
I've yet to see any evidence of vitualized geometry having a significant enough performance hit. I mainly found one dude losing his shit over an additional 0.0x ms frame time increase
There isn't hype anymore currently, we have since moved on.I don't get it, what's up with the hype around the codename?
Doug Bowser has come for you all.
Make your piece, no one can save you.
So the codename is really Nintendo TBA (Muji) ? Think in a lazy codename.I knew this codename along with some people since last year, my source isn't Famiboards at all
I'm pointing the Fami as first-hand to share because we aren't allowed to publicy comment on this
The microSD Express format is just a different version of the already existing SD Express format. These are speeds for SD Express cards which also apply to microSD Express, not for regular microSD.
You worry too much.
Actually, I’m starting to get nervous about if Nintendo will handle the transition into next gen game development well, or will stumble big time like Sony and Microsoft to the PS5 and SX/S
I don't get it, what's up with the hype around the codename?
I think this is the same underlying standard, just different sizes for it. All the SD card standards have been the same for different sizes. Much like how you see SDXC and microSDXC in those labels there.Interesting. I was under the impression that the name referred very specifically to these:
Actually, I’m starting to get nervous about if Nintendo will handle the transition into next gen game development well, or will stumble big time like Sony and Microsoft to the PS5 and SX/S
How's this for easily understandable?Interesting. I was under the impression that the name referred very specifically to these:
Probably. I would just like to have a situation where the Switch has an easily-understandable third-party storage expansion option, with a decent storage speed for games to be designed around.
Just checked, 320€. (Incl tax)How much is the OLED model now? From where I live, the OLED model cost around $250 when converted..
Yeah that would be great, but from title screen or death to instant reload would be even better.realtime walking into a shrine with no loading zone at all with portals would be so sick
Hypothetically yes, but the actual existing implementation of mesh shaders has often lead to performance drops unless you have just a huge amount of detail on screen. The Avatar devs said it took them forever to have mesh shaders run faster than traditional while many UE5 devs have complained on forums about how wildly expensive Nanite's upfront costs are performance wise and that it only makes up for that upfront cost when you have a ton of detail.
Nintendo's games often intentionally don't have that much detail in them to avoid visual noise (and a 3 teraflop machine may not be able to generate enough detail for it to be helpful) so it may or may not be useful for a minute. There probably will be innovations that allow mesh shaders to be used with good performance in lower detail environments, but this could take a while to do.
Actually, I’m starting to get nervous about if Nintendo will handle the transition into next gen game development well, or will stumble big time like Sony and Microsoft to the PS5 and SX/S
There's also Carpa and Iwoh.Actually that adds sugar to my coffee - if I'm not mistaken a lot of Nintendo Switch circuits have REALLY plain names. The most expressive it gets is ODIN.
But what are the codes/codenames we have at the moment? CMB, GML, possibly Fifty, Muji, Drake, CKUI, HGU. I wonder if there's some theme that brings them all together. Focusing on CMB, HGU and CKUI, perhaps locations?
Coloumb power, Hegelian Universality, Cooke User Interface? Scientists and philosophers?
wdym I thought buying 20 studios and shutting them down after they release a game is how one ideally growsI dont think so. This answer is not something they are chasing, but rather a reality that happens with every generation. Which is why they also answer how they are growing organically by hiring new talent and fostering them in order to try and mitigate the long dev cycles.
Even Furukawa mention that Nintendo has been hiring more new graduates and mid career to be Nintendo employees, which is a huge positive, instead of buying studios.This is addressed in the article, but it basically says (or at least that's how I understand it) is that Nintendo is well aware of this and has been organically growing their teams, resources etc to prepare for situations like this and to be able to constantly provide new experiences for players.