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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

If a new Playstation handheld will be released, I don't think it will be a bad thing for Nintendo. The power gap between the Switch 2 and the possible PSP3 will not be that big. So both devices will likely have similar third-party offerings.

Just as it is sometimes said here that the existence of the Xbox Series S could be a good thing for the third-party support of the Nintendo Switch 2, I think something similar could happen with a possible PSP3.
I think I disagree. Devs already have a hard time making Series S ports of games, it's been discussed to death here. Sony has a hard time creating games for the PS5 as is, with only 1 or 2 first party releases a year. Having to create portable versions of games would require even more work and perhaps even dedicated teams if the system is weak enough. I don't think a PS Vita 2 along the power of the Switch 2 or Steam Deck is viable for Sony, I predict they're going to go with a premium portable which is capable of playing PS5 games without much compromise for prices near the Legion Go or 512gb OLED Steam Deck ($750+ price range).
 
If this is regarding Sonic X Shadow Generations I kinda had that impression at first since the footage was at 60 fps and the 360/PS3 targeted 30 fps. But then I realized it was the exact same trailer from the State of Play.
it happened to multiple games, Mario and Rabbids 2 and, hilariously, Monster Hunter Rise (because the game ended up being 720p)
 
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SMT works by taking advantage of non utilized resources to try to boost performance. But it's tricky, as if your core is well feed and work well, SMT won't provide much of a boost at all. It's something nice to have, but it isn't a must have and also has downsides that need to be balanced. But a 4C/8T processor, assuming similar performance per core, is in no way similar to a 8C/8T processor.
Thanks, I was wondering if the multithreading would have gave the other console a huge gap in performance to the Switch 2 cpu.
Ah! My apologies then. But, still, N3 wouldn't be enough to bring PS5 level performance to a 15W handheld. Would need a combination of GPU and CPU low power design breakthrough, memory bandwidth breakthrough, etc.

But 2 years away from now, N3E would be a feasible choice of node for such SoC, yes.
Oh it is cool, you still provide some great info. For that, I say thank you.
then answer would still be the same. AMD apus are more longer-lived than their separate cpus and gpus. it'll be a while before they make the jump to N3. longer than 2 years, I suspect
Hmm, I didn't know the process took so long to make.
 
I predict they're going to go with a premium portable which is capable of playing PS5 games without much compromise for prices near the Legion Go or 512gb OLED Steam Deck ($750+ price range).
I don't think PlayStation 5 performance is happening in a handheld without major compromises.

As Thraktor mentioned here and here, the up to 8.6 TFLOPS of performance claim for the AMD Ryzen Z1 Extreme's GPU is based on the RDNA 3 architecture being able to run two FP32 instructions at once (dual-issue), which is only used in specific scenarios and for a limited time. And I don't believe PlayStation 5 games are really taking advantage of dual-issue to begin with.

So the AMD Ryzen Z1 Extreme's GPU's max theoretical performance is practically 4.3 TFLOPs, which is nowhere close to the PlayStation 5's GPU's max theoretical performance of 10.28 TFLOPs.
 
I don't think PlayStation 5 performance is happening in a handheld without major compromises.

As Thraktor mentioned here and here, the up to 8.6 TFLOPS of performance claim for the AMD Ryzen Z1 Extreme's GPU is based on the RDNA 3 architecture being able to run two FP32 instructions at once (dual-issue), which is only used in specific scenarios and for a limited time. And I don't believe PlayStation 5 games are really taking advantage of dual-issue to begin with.

So the AMD Ryzen Z1 Extreme's GPU's max theoretical performance is practically 4.3 TFLOPs, which is nowhere close to the PlayStation 5's GPU's max theoretical performance of 10.28 TFLOPs.
It's not coming out for at least 2 yearssurely we'll see some sort of advancement to get a good bit closer by then? Plus, they can still compromise a bit, just not so much they need an entire team to work on ports. A portable PS5 that cuts raytracing, only outputs to 1080p and maybe even only runs performance modes in games in 3 years doesn't sound impossible to me... Then again I'm also not as well versed in this kind of thing.
 
It's not coming out for at least 2 yearssurely we'll see some sort of advancement to get a good bit closer by then? Plus, they can still compromise a bit, just not so much they need an entire team to work on ports. A portable PS5 that cuts raytracing, only outputs to 1080p and maybe even only runs performance modes in games in 3 years doesn't sound impossible to me... Then again I'm also not as well versed in this kind of thing.
You can't really cut features like RT because some games require them to function; non-RT lighting just isn't included, so to remove RT from a game during a port would mean remaking the lighting and anything that interacts with it.

A compromised PS5 experience that quarters the resolution but not features is possible but every compatible game would need bespoke work done.
 
A portable PS5 that cuts raytracing, only outputs to 1080p and maybe even only runs performance modes in games in 3 years doesn't sound impossible to me...
Third party developers won't be happy with ray tracing being omitted, considering there are third party developers (e.g. 4A Games, etc.) who are fully on-board with ray tracing.
 
You can't really cut features like RT because some games require them to function; non-RT lighting just isn't included, so to remove RT from a game during a port would mean remaking the lighting and anything that interacts with it.

A compromised PS5 experience that quarters the resolution but not features is possible but every compatible game would need bespoke work done.
Are there games on there that require raytracing right now? I didn't know they existed. Every major game thus far this generation seems to let you disable RT to some extent via perf mode or just disabling it all together if you're on PC.
 
I don't think PlayStation 5 performance is happening in a handheld without major compromises.

As Thraktor mentioned here and here, the up to 8.6 TFLOPS of performance claim for the AMD Ryzen Z1 Extreme's GPU is based on the RDNA 3 architecture being able to run two FP32 instructions at once (dual-issue), which is only used in specific scenarios and for a limited time. And I don't believe PlayStation 5 games are really taking advantage of dual-issue to begin with.

So the AMD Ryzen Z1 Extreme's GPU's max theoretical performance is practically 4.3 TFLOPs, which is nowhere close to the PlayStation 5's GPU's max theoretical performance of 10.28 TFLOPs.
The only way I could see it happen, is the dedicated hardware/ features route. The tensor cores/ dlss will help NG punch above its weight. If dedicated hardware can do more of the heavy lifting, and say more ML based workflows can be developed I can see a mobile chip matching the ps5 in game performance, if not raw power.
 
I don't think PlayStation 5 performance is happening in a handheld without major compromises.

As Thraktor mentioned here and here, the up to 8.6 TFLOPS of performance claim for the AMD Ryzen Z1 Extreme's GPU is based on the RDNA 3 architecture being able to run two FP32 instructions at once (dual-issue), which is only used in specific scenarios and for a limited time. And I don't believe PlayStation 5 games are really taking advantage of dual-issue to begin with.

So the AMD Ryzen Z1 Extreme's GPU's max theoretical performance is practically 4.3 TFLOPs, which is nowhere close to the PlayStation 5's GPU's max theoretical performance of 10.28 TFLOPs.
Within the next two years? No. In five years or so? Very likely.
 
Are there games on there that require raytracing right now? I didn't know they existed. Every major game thus far this generation seems to let you disable RT to some extent via perf mode or just disabling it all together if you're on PC.
Metro Exodus Enhanced Edition
Avatar
Star Wars Outlaws

future UE5 games may or may not allow turning down in the future. as we see in Immortals and Talos Principle 2, these games are definitely made with RT on
 
Metro Exodus Enhanced Edition
Avatar
Star Wars Outlaws

future UE5 games may or may not allow turning down in the future. as we see in Immortals and Talos Principle 2, these games are definitely made with RT on
Well it looks like the Metro one is true, Avatar has min requirements on Epic Games as a 1070, and min requirements for Star Wars hasnt been released (though i kept seeing 1060 as minimum on some PC benchmark websites for some reason). Min requirements for Talos Principal 2 and Immortals aren't RTX cards either. I'll take your word on UE5 requiring the feature in the future, but until we see that, we got 4/5 games right here that work without RTX, and Metro is an updated port itself. If Sony wanted to, I'm sure they could get it done without RTX.
 
When next week's meeting produces nothing and no direct is announced....
Shareholders will freak out. Fans will be pissed...
and me...

J52j46V.png


At this point I might be turning heel though...
 
Imagine what Xenoblade 4 will look like on switch 2.
ya'll talking about XB4, but here I am wondering how X will look on it. XD

I honestly wonder how xb2 would have looked if it used the scaling tech from XB3..
No
Because it's the Switch Advanced
Can we make a bet poll? I'm gonna guess Super Nintendo Switch. That or Switch 2. But Nintendo has never numbered their systems before..

Ah! My apologies then. But, still, N3 wouldn't be enough to bring PS5 level performance to a 15W handheld. Would need a combination of GPU and CPU low power design breakthrough, memory bandwidth breakthrough, etc.

But 2 years away from now, N3E would be a feasible choice of node for such SoC, yes.
How many people really think PS5 performance is actually possible anytime soon in a handheld?

Going back to that article that was posted here a few days ago.

This rumored handheld only has half the amount of Cus as the PS5 (36), and the GPU is downclocked from 2.23 to 1.8 GHz. So realistically, we're looking at a 3.8 to 4 TFLOPs GPU at best.
The CPU would be more interesting.. They would need the same amount of cores.. But what about clock speeds? They wouldn't need to reach 3.5Ghz.

If this handheld is actually really in production, the most likely it's going to be using a newer Ryzen GPU and a newer Zen Core CPU, which will punch above it's own weight per GHz vs PS5. Supposedly Zen Core 5 has a 30% IPC efficiency (not sure if vs vs 4 or an older model).


So who knows... If Sony wanted to make a handheld, perhaps a 3.5 to 3.8 GPU TFLOPs handheld with an 8 core 2.5-3.5 Ghz CPU and 16-32GB LPDDR6 (probably not) or LPDDR5T on a 3nm node. Question is if it would be 100% handheld or would it be like the switch 🤔. And of course, power draw.

Now how does that compare to Asus Rally, legion handhelds and other high end PC handhelds?
 
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It's not coming out for at least 2 yearssurely we'll see some sort of advancement to get a good bit closer by then? Plus, they can still compromise a bit, just not so much they need an entire team to work on ports. A portable PS5 that cuts raytracing, only outputs to 1080p and maybe even only runs performance modes in games in 3 years doesn't sound impossible to me... Then again I'm also not as well versed in this kind of thing.

It's too late now to get a portable PS5 since there's no way developer will go back and port their game to this new handheld in masse. Even if handheld support is required going forward, it will be a handheld starting with a small amount of games against a Switch 2 with possibly 2 years in the market. That's assuming the technology exists. The Z1 Extreme mentioned is tested at 30W, doubling what the Steam Deck normally used, so it need to double its performance and efficiency in 2 years unless you want a 1 hour batter life handheld.
 
I honestly wonder how xb2 would have looked if it used the scaling tech from XB3..
XB2 was a significantly lower-budget game than XB3 anyway, right? The studio was quite a bit smaller back then and the dev time was a lot shorter (2.5 years from XBX to XB2 vs. 4.5 years from XB2 to XB3). It's not surprising to me that XB3 is technologically a lot more advanced.
 
I don't think PlayStation 5 performance is happening in a handheld without major compromises.

As Thraktor mentioned here and here, the up to 8.6 TFLOPS of performance claim for the AMD Ryzen Z1 Extreme's GPU is based on the RDNA 3 architecture being able to run two FP32 instructions at once (dual-issue), which is only used in specific scenarios and for a limited time. And I don't believe PlayStation 5 games are really taking advantage of dual-issue to begin with.

So the AMD Ryzen Z1 Extreme's GPU's max theoretical performance is practically 4.3 TFLOPs, which is nowhere close to the PlayStation 5's GPU's max theoretical performance of 10.28 TFLOPs.
The issue isn't the GPU. GPU performance requirements can mainly be alleviated by lowering the output resolution, polygon count, and texture resolutions (assuming that a Sony/MS handheld would come equipped with hardware than can do RT).

The big issues are RAM bandwidth and CPU performance. Good luck getting Gen 9 performance there in a handheld form factor.
 
People need to come to terms with the fact that the Switch 2 screen, while obviously better than the Switch's LCD screen, is still going to be a cheap one not a high quality one. Nate specifically mentioned that the choice of LCD is to save on costs so that Nintendo can take bigger costs in other areas (particularly internal storage).

Best hopes for a Switch 2 with a really good screen would be if both the LCD Switch 2 sells well enough AND nintendo finds enough demand specifically for a "premium" Switch 2 that costs $500+ but has a much better screen.
 
Imagine a future where Nintendo continues to never even acknowledge the Switch 2 for the rest of their existence, and we're still arguing in this thread in 10 years saying "it's definitely being revealed next month!". It's really starting to feel that way already.
 
BTW, I was a Switch 2 hardliner in terms pf naming, but I'm really warming up to the Super Nintendo Switch as a name. Consider the following marketing slogan: "Super Nintendo Switch - Switch to super power." It succinctly highlights that you are moving to significantly better hardware while I think it avoids the suggestion that it is an upgraded Switch rather than a new device, that is, it suggests that you are moving away from the original Switch to something new.

I dunno, what do you think? For me, I feel the same way Shulk always does:

de8.jpg
 
Imagine a future where Nintendo continues to never even acknowledge the Switch 2 for the rest of their existence, and we're still arguing in this thread in 10 years saying "it's definitely being revealed next month!". It's really starting to feel that way already.
Nintendo Schrödinger
 
XB2 was a significantly lower-budget game than XB3 anyway, right? The studio was quite a bit smaller back then and the dev time was a lot shorter (2.5 years from XBX to XB2 vs. 4.5 years from XB2 to XB3). It's not surprising to me that XB3 is technologically a lot more advanced.
Right. Just wondering what xb2 would look like if they went back and did it what they did on XB3 to x 3.

It's too late now to get a portable PS5 since there's no way developer will go back and port their game to this new handheld in masse. Even if handheld support is required going forward, it will be a handheld starting with a small amount of games against a Switch 2 with possibly 2 years in the market. That's assuming the technology exists. The Z1 Extreme mentioned is tested at 30W, doubling what the Steam Deck normally used, so it need to double its performance and efficiency in 2 years unless you want a 1 hour batter life handheld.
Is it though? From a handheld gaming perspective, it's not too late. We have all these PC handhelds, and the upcoming Switch 2. Mostly the Switch 2 it will compete with from a handheld perspective. Also, PS5 would likely be supported for years to come after PS6.

It could also be future proofing/forwards compatible for PS6.


The issue isn't the GPU. GPU performance requirements can mainly be alleviated by lowering the output resolution, polygon count, and texture resolutions (assuming that a Sony/MS handheld would come equipped with hardware than can do RT).

The big issues are RAM bandwidth and CPU performance. Good luck getting Gen 9 performance there in a handheld form factor.
It might not be that bad.. See my previous post on the rumor.

I'm not expecting 256 bit bus for it. Maybe it doesn't need +200GB/s bandwidth anyway. They could use LPDDR5T, which maybe could get them 150 GB/s bandwidth. LPDDR6 is expected in 2026, but I'm not expecting that at all. I think 150 GB/s should be enough for a GPU that would be aiming for 3.8-4 TFLOPs. But it's probably using a newer Ryzen GPU too, so something like 3-3.5 TFLOPs could be equivalent to a 4 TFLOPs Ryzen (whatever model PS5 is using). Hell, lpddr5x at 136GB/a should be enough theoretically, but the more the merrier.

As for CPU, if they have a newer CPU like Zen Core 5, they could clock it lower than PS5's 3.5GHz. 3.0 GHz is a good guess, or up to 3.5GHz.

Now obviously the question is... At what power draw is this feasible on a 3nm chip? it will require a decent size battery. Battery life would be likely around Steam Deck OLED and OG switch.

BTW, wasn't there some new tech in production for RAM? like some kind of hybrid of DDR and lpddr? Has low latency and low power draw, and closer to more bandwidth speed as DDR? Shoot someone know what I'm talking about? It was mentioned here briefly.
 
BTW, I was a Switch 2 hardliner in terms pf naming, but I'm really warming up to the Super Nintendo Switch as a name. Consider the following marketing slogan: "Super Nintendo Switch - Switch to super power." It succinctly highlights that you are moving to significantly better hardware while I think it avoids the suggestion that it is an upgraded Switch rather than a new device, that is, it suggests that you are moving away from the original Switch to something new.
"SUPER nintendo colored buttons" - Has been theorized based on multiple games revealed to be using this color palette for their buttons in the UI

"SUPER nintendo world" - Recently announced to be getting massive expansion

"nvidia dlss SUPER resolution" - A MAJOR feature that will help the new console soar far above its weight

Its all coming together wonderfully ;)

I have this gut feeling that they might want to "tie in" the name of the console with the 2 later things, the first for advertisement, and second to represent nvidia's massive contributions to the platform and switch brand in general.
 
Imagine a future where Nintendo continues to never even acknowledge the Switch 2 for the rest of their existence, and we're still arguing in this thread in 10 years saying "it's definitely being revealed next month!". It's really starting to feel that way already.
And 10 years of plastic housing pieces in the customs data too.

That would be my personal hell as a Nintendo fan lol
 
Sony is releasing first party PC games after 1-2 years.
Microsoft (allegedly) will start releasing first party multiplatform games after 1-2 years and PC versions day 1.
Nintendo?

I wouldn't rule out a Nintendo being pressured to do "something" by shareholders/fans if the above two situations make them big money and do not devalue their hardware business. Maybe around the time Switch 3 talk picks up. My guess is Nintendo releasing some "choice" games on PC. Like Fire emblem, Clubhouse games, Advance Wars, and Pikmin. Way less of a chance but Animal Crossing, Splatoon, and pokemon would also be great candidates. Mario, Zelda, Metroid, Kirby are all staying exclusive forever.
Releasing games on PC (or on non-owned PC storefronts, in Microsoft's case, since they own the de facto main PC OS for gaming right now) is a sign of significant weakness for a console platform holder. Xbox has already devalued itself by failing to build appealing hardware, mismanaging their first party studios for ages, and utterly failing to build an appealing PC storefront. PlayStation's consoles are in a much better place, but it's become clear Sony is overspending on their first party development, forcing them to look elsewhere for additional revenue. In both cases, the appearance of their games on Steam is downstream from significant strategic blunders, and neither would be doing it if everything was otherwise going well.
 
Imagine a future where Nintendo continues to never even acknowledge the Switch 2 for the rest of their existence, and we're still arguing in this thread in 10 years saying "it's definitely being revealed next month!". It's really starting to feel that way already.
We have to wait 27725 days max. Nintendo promised it.
 
"SUPER nintendo colored buttons" - Has been theorized based on multiple games revealed to be using this color palette for their buttons in the UI

"SUPER nintendo world" - Recently announced to be getting massive expansion

"nvidia dlss SUPER resolution" - A MAJOR feature that will help the new console soar far above its weight

Its all coming together wonderfully ;)

I have this gut feeling that they might want to "tie in" the name of the console with the 2 later things, the first for advertisement, and second to represent nvidia's massive contributions to the platform and switch brand in general.
Funny thing is I am watching Commonwealth trying to guess the name of the next gen switch and they say Super Switch as well.

I don't see that. I can see maybe changing the OS or eshop into the sattelview(sp?) If we ever get themes. But not a super switch. I think that Super is stuck in the 90s. I think, oddly enough, it will take cues from the 64, DS, and 3DS. Even the Switch. If you're confuses about what they have in common is they're name based off the technology.
I think it will be called switch 4K, if it isn't Switch 2.
 
Out of everything, Switch 2 just works the best. The name isn't cool, but it's direct. It's a tablet. I don't think they can go far changing the design around. They'll have to find something else to make it compelling.
 
Out of everything, Switch 2 just works the best. The name isn't cool, but it's direct. It's a tablet. I don't think they can go far changing the design around. They'll have to find something else to make it compelling.
It's such an obvious name, there's a non zero chance Nintendo will overthink it and call it something dumb.
 
Switch 2 is most obvious and least confusing, it's a direct follow-up
Switch 4k includes one of the major hooks - 4k output & increased visual fidelity
I personally like Switch Advance over Super Switch for things that imply a continuation, nice callback back to the GBA which was backwardly compatible and also a new generation
 
Switch 2 is most obvious and least confusing, it's a direct follow-up
Switch 4k includes one of the major hooks - 4k output & increased visual fidelity
I personally like Switch Advance over Super Switch for things that imply a continuation, nice callback back to the GBA which was backwardly compatible and also a new generation
The biggest problem with Switch 4K, is that it sounds to much like a pro model imo. Switch games in 4K.
 
Switch 2 is most obvious and least confusing, it's a direct follow-up
Switch 4k includes one of the major hooks - 4k output & increased visual fidelity
I personally like Switch Advance over Super Switch for things that imply a continuation, nice callback back to the GBA which was backwardly compatible and also a new generation

I’m gonna call it here - Switch 4K isn’t happening. That’s like begging for a “it’s a new controller for the Wii” situation with the naming.

It made sense for a Pro model. It doesn’t make sense if theyre trying to sell exclusives and migrate their whole audience over.
 
The biggest problem with Switch 4K, is that it sounds to much like a pro model imo. Switch games in 4K.
yup i think Switch 4k allows space for confusion (ie it's the same thing in 4k) and Nintendo will want to avoid any room for ambiguity after Wii U

Switch 2 just works and it's become the de-facto name for everyone talking about the device already. All Nintendo needs to do is tease a '2' when the marketing begins and people will go wild. Plus you've got a naming convention that is already proven (Apple) when the next generation inevitably comes along.
 
Is it though? From a handheld gaming perspective, it's not too late. We have all these PC handhelds, and the upcoming Switch 2. Mostly the Switch 2 it will compete with from a handheld perspective. Also, PS5 would likely be supported for years to come after PS6.

It could also be future proofing/forwards compatible for PS6.

Then it wouldn't be PS5 portable anymore but a separate handheld like a Vita. Will it be able to pull enough support from Switch 2 who will be many years on the market already and halfway to a new generation with a more powerful device.
 
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