For interest, I did one with GB6 too as the results were just there through
sockpk . Of course, it has to be said that synthetic benchmarks and the tests done by GB6 may not present accurate standing w.r.t. performance in gaming. Initially, I included some other SoC's or there too, but it'll just clutter the info and you can easily compare and match on your own, I wish I could also include power consumption of each resp. SoC (even mainboard number would be ok), just to have an idea of that, but on the other hand you can't really read too much from it other than the conclusion that again, N4P is the best choice.
8 core A78 @ 2 Ghz is ideal.
I also tried to search for information of any tests done with spec 2017 or 2016, but I could refer to the
[Anandtech] Apple A15 review;
I guess it's been an interesting 2023
, I guess the year can be concluded with TGA being the last big event. Most of the interesting news for me was in the latter half of 2023, or at least that's when I started tracking this thread ^^.
Generally, I think problematic UE5 titles that perform poorly on consoles and PC hardware, won't have a different story on the next system. Unless there are updates or patches made over time to solve that, on the other hand they'll likely do a specific optimisation pass for the platform itself, but this time the hardware is there to make it more feasible to run at a stable framerate (hopefully).
From UE5's forward-looking roadmap, there are still a bunch of optimizations being done (especially Renderer Parallelization as UE5 is bound by ST looking at the titles released now). Moreover, the focus on having desktop renderer on mobile devices, aka general parity between all platforms/devices is going to be very beneficial too I imagine;
Desktop rendering on mobile devices
I think the coolest news this year was reading that UE5's matrix demo has been shown on the next system's hardware, and I hope by the time the next system is released the above improvements will be there.
Going by how BG3 runs on the M1 8GB, its main limitation is uRAM (or VRAM for the GPU), the 16GB version performs much better (e.g. less stutter due to ram limitations -> better frame times, higher textures etc.) and that's also a very efficient SoC. The M2 generally runs better as you get to the heavier Act 3, due to its slightly higher IPC and improvement on the GPU front. Sadly the latest patch is not available yet so I'm curious if the issues there are resolved. Eitherway, higher than 8GB is to be expected for the future. Haven't read or tracked on how it's doing on the Series S though.
Also, I'll try to make some time to min-max settings on my iPad Pro M2 8GB, to see how close I can get to PS4 Pro visuals, as from an eye-ball estimate it's running at 40FPS with equivalent visual fidelity. It's quite interesting how it runs on this device with passive cooling and it made me more hyped for the next switch. I've finished the game during my commute, looking forward to doing that with Death Stranding too
.
Other than that, I think Avatar Frontier's of Pandora is one of the titles this year (next to AW2), that would really require some cutbacks to get it performant on a low-power platform such as the Switch 2/next/new. I've seen some videos of it running on the 7840U or Z1 Extreme and those devices are not able to run it. On the other hand, even on low settings the game still looks quite amazing and from an arm-chair
perspective, those beautiful forest environments would need some trimming to free up rendering power for other aspects of the game. It's been interesting to see DF's test this year too and just the general discussion around it.
While I don't have much interest in the shipment tracking stuff, I'm looking forward to 2024 and seeing how close you all were with the speculation
. Hopefully, it's released in 2024
...it must be, right?