• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

The suggestion isn't that reports were inaccurate, it's that devkits would have had LCD screens at the time while the final screens will be OLED. If that happened, it would still be the case that the final screens are 8 inches and 1080p. Using the Switch OLED screen is rather unlikely regardless of which way the LCD vs. OLED question shakes out.

iirc statements around why LCD would be chosen cited reduced costs, but they all appeared to be speculation. there’s been room for OLED to be selected, I’ve just not been especially optimistic about it.
 
The suggestion isn't that reports were inaccurate, it's that devkits would have had LCD screens at the time while the final screens will be OLED. If that happened, it would still be the case that the final screens are 8 inches and 1080p. Using the Switch OLED screen is rather unlikely regardless of which way the LCD vs. OLED question shakes out.
Do handheld devkits normally have screens? The Switch ones atleast hadn‘t as far as I can remember.
 
I mean Switch has gotten a lot more than just old ports of games. There have been many big third party titles that launched exclusively on Switch (Like Octopath Traveler). And there have been several AA Japanese titles that launched day and date with other versions.
Yeah it just stopped around 2020 when games got too intense for the little tx1 and 4gb of ram. GTA VI on Switch 2 would sell itself day one and would make people double dip, it’s gta vi on the go come on who wouldn’t want that. People would buy the Xbox or Ps5 version and the switch 2 version.
 
I think I’m not the only one that hopes with the new world of goo game announcement it means that the switch 2 will have some kind of pointer?
The pointer is my most missed Wii feature and a lot of games play worse without it. Pity that even if it does have one it probably won’t be able to be used on older titles (Mario galaxy looking at you)

I would rebuy resident evil 4 remake on a switch 2 just for the pointer support
I strongly believe the Switch 2 will bring with it some new/"new" twists, including input mechanisms.
"Hardware to enable new playstyles" seems to be pretty core to Nintendo's M.O.

Return of functionality like "pointing" would be dope, but the main hang-up there is that it would only be relevant to the docked experience. Since everybody, including me, is anticipating another hybrid handheld, I don't see how pointer functionality would jive?

... Random aside, I miss Old Puck and hope he is doing great 🙏
 
I strongly believe the Switch 2 will bring with it some new/"new" twists, including input mechanisms.
"Hardware to enable new playstyles" seems to be pretty core to Nintendo's M.O.

Return of functionality like "pointing" would be dope, but the main hang-up there is that it would only be relevant to the docked experience. Since everybody, including me, is anticipating another hybrid handheld, I don't see how pointer functionality would jive?

... Random aside, I miss Old Puck and hope he is doing great 🙏
By that logic, Nintendo shouldn‘t have introduced a touchscreen for the Switch since you can‘t use it in TV Mode.
 
Last edited:
Same. The gyro control of the Switch is nice for aiming, but it‘s to inaccurate as a pointer. That makes touchscreen Games docked a pain.
TBF, it's fine for slow paced games like puzzle games using one Joy-Con. It's just a pain for faster paced games.
Yeah it just stopped around 2020 when games got too intense for the little tx1 and 4gb of ram. GTA VI on Switch 2 would sell itself day one and would make people double dip, it’s gta vi on the go come on who wouldn’t want that. People would buy the Xbox or Ps5 version odor home and use cross save to play it on the go on switch 2.
Even then, Switch still got some "impossible ports" throughout 2021 and 2022 with Neir Automata and Dying Light.
 
Yeah it just stopped around 2020 when games got too intense for the little tx1 and 4gb of ram. GTA VI on Switch 2 would sell itself day one and would make people double dip, it’s gta vi on the go come on who wouldn’t want that. People would buy the Xbox or Ps5 version and the switch 2 version.
yep that's me. if Rockstar wants me to double dip they need a Switch 2 version. I'm not buying the PC version at all. only if offered for free like GTAV on Epic or something.
 
0
I believe all Switch devkits have screens. Devs need to know how their games are going to look in portable mode.

have we had a case where dev kit screens differ from the launch/retail screens? it feels like something that only makes sense if they’ve yet to source final screens.
 
Quoted by: LiC
1
By that logic, Nintendo shouldn‘t have introduced a touchscreen for the Switch since you can‘t use it in TV Mode.
Its a good point! 👈

Nintendo themselves basically never used the touchscreen for any headlining gameplay, as far as I am aware? Yet they included it despite it likely being more expensive to do so and it being useless in docked mode. Its food for thought.

There has also been some talk of enhanced camera functionality, which despite the touchscreen-negligence of current switch, makes me wonder how it would apply to playstyle. So perhaps that could be leveraged into a "pointer controls +" input feature?
 
New handhelds (AMD yearly refresh as Thraktor said) are coming up with OLED, thats for sure. Perhaps even the new VR machine from Valve (Deckard) too.

But that won't stop me from holding on to the slimmest hope that those OLED will be for Nintendo haha.
 
Do handheld devkits normally have screens? The Switch ones atleast hadn‘t as far as I can remember.
I believe all Switch devkits have screens. Devs need to know how their games are going to look in portable mode.
Yeah, Switch devkits have always had screens since the earliest internal-only prototypes:

1688356511-img-0642.jpeg


have we had a case where dev kit screens differ from the launch/retail screens? it feels like something that only makes sense if they’ve yet to source final screens.
I don't think there's any documentation of this. Obviously there aren't any examples where there was a change from LCD to OLED, but there was never a chance for that to happen in the past. Slight variations and even changing manufacturers most likely have happened before, but I don't think there are any analogous situations to compare to.
 
New handhelds (AMD yearly refresh as Thraktor said) are coming up with OLED, thats for sure. Perhaps even the new VR machine from Valve (Deckard) too.

But that won't stop me from holding on to the slimmest hope that those OLED will be for Nintendo haha.
Having to develop and manufacture a new SoC every year seems like a tall order on AMD's part. It took 3 years for Nvidia to go from Xavier to Orin, and it'll be another 3 years from Orin to Thor.
 
MH Wilds will be on Switch 2. There's too many potential sales for Capcom to say no and the game doesn't look like a huge upgrade from MH World on PS4, probably on purpose (so it can run on the Switch 2 without fuss).

A Switch 2 version on the low end is going to sell 5.5 million copies (probably more like 7+ million). At that type of sales potential, Capcom simply can't say no.

The original Switch was different, Nintendo was coming off the Wii U bombing and 3DS seemingly having its lunch being eaten away by smartphones. Capcom had to pivot to the PS4/XB1, but this time they know Switch is a huge hit brand and Monster Hunter sells huge numbers on the system.

Even at my 5.5 million low-end estimate ... at $20 a pop profit margin per copy, that's $110 million in profit ... that's just way too much money for a 3rd party like Capcom to say "no" to.
 
i dunno about you guys but, i've never been more excited from the lack of any announcements than i am with what did (not) happen at TGAs.

i feel we are more back than ever.
 
Capcom and all other pubs: "hold my beer"

There's not that many 3rd party games that are a lock to clear 5 million on the Switch though and probably more like 7-8 million upside.

It would be like Monster Hunter, maybe Dragon Quest, Minecraft, and uh maybe GTA6 if they ported it.

It's different if the sales upside is maybe 700k-1.5 million copies at best, some devs will be down for that, others will say "nah". But when you're getting to like 5/6/7 million copies as a safe bet, that's almost impossible to ignore. Maybe Rockstar is the one company that can afford to do it because they're assuming GTA6 is going to sell like 60+ million copies, so getting an extra 2-3 million from Switch 2 owners may not be worth it in their eyes.
 
There's not that many 3rd party games that are a lock to clear 5 million on the Switch though and probably more like 7-8 million upside.

It would be like Monster Hunter, maybe Dragon Quest, Minecraft, and uh maybe GTA6 if they ported it.

It's different if the sales upside is maybe 700k-1.5 million copies at best, some devs will be down for that, others will say "nah". But when you're getting to like 5/6/7 million copies as a safe bet, that's hard for a 3rd party to ignore.
The person person you're replying to said a few days ago that Capcom was a "Who?" during a GTA VI discussion. I don't think it's worth debating them over whether or not Capcom is important and cares about the Switch 2 with them.
 
Wonder if someone will spill the codename before the system is announced. I doubt Nintendo will be using it in any official capacity. I'm surprised it hasn't happened already if it's as widespread in private circles as I'm led to believe.
 
Please don’t be condescending to others who don’t share your views. - mariodk18, Tangerine_Cookie, Phendrift
The person person you're replying to said a few days ago that Capcom was a "Who?" during a GTA VI discussion. I don't think it's worth debating them over whether or not Capcom is important and cares about the Switch 2 with them.
I'm not the one who thinks Capcom is anywhere near Rockstar's level. they are ants. They are a great "who" foil to Rockstar. I'm sorry you don't see this

it's cool you're offended on Capcom's behalf though
 
Visions of Mana releasing in 2024 on PS4, A LAST GEN HARDWARE, was the biggest confirmation, ever, of a Switch 2 release in (possibly late) 2024. A game like that would 100% release on Switch if it came any earlier, and the only thing justfying a game like Mana not coming to the platform is it's imminent successor.
 
MH Rise sold like 8 million on the Switch before coming to PC so, we're looking at what like 9 million+? probably by now for the Switch only version.

MH Wilds could sell similarly to that on the Switch 2 ... there's just no way Capcom can ignore that kind of money.
 
Last edited:
MH Rise sold like 8 million on the Switch before coming to PC so, we're looking at what like 9 million+? probably by now for the Switch only version.

MH Wilds could sell similarly to that on the Switch 2 ... there's just no way Capcom can ignore that kind of money.

If it’s just about total sales, they could probably release the Switch 2 version late for double dipping. I really hope they don’t but they might end up making more that way.
 
i dunno about you guys but, i've never been more excited from the lack of any announcements than i am with what did (not) happen at TGAs.

i feel we are more back than ever.
Yeah. It's been said before, but we're truly in the calm before the storm, methinks.
 
Its a good point! 👈

Nintendo themselves basically never used the touchscreen for any headlining gameplay, as far as I am aware? Yet they included it despite it likely being more expensive to do so and it being useless in docked mode. Its food for thought.

There has also been some talk of enhanced camera functionality, which despite the touchscreen-negligence of current switch, makes me wonder how it would apply to playstyle. So perhaps that could be leveraged into a "pointer controls +" input feature?
I think you are wrong about touch screen being more expensive. Every other screen that size is touch, so I think due to economies of scale it was possibly the cheaper option.
 
13 Sentinels was about 2 years late. Persona 5 was about 5 years late.

I think the concern is not only will games like Mana and Monster Hunter come to the Switch 2, but how soon? And the longer we go without a Switch 2 announcement, the more 3rd party games are in limbo. And with so many potential games to port (including PS4/XBone games that never got Switch ports), there's no way they're all gonna come out within the first year of the system's life.
What does it matter if a game is a late port or not? I swear I only see this complaint when it comes to the Switch; Atlus could announce a port of SMTV for PS5 and XBX and nobody would bring up this "late port" nonsense.

Sure these ports never sell as well as day and date releases, but they still open the door for a wider audience. Contrary to what most gamers think not everyone has the time, money, or means to play every game when they are released.

So as many thought, Switch 2 will be the same as Switch 1 when it comes to third party support, indies and 5 year old ports. No day and date releases, no AAA games. Low budget games like Octopath Traveller 3 will be the main kind of third party support of Switch 2.
I don't see anything wrong with that, the Switch didn't reach the heights it has on the back of AAA games. Instead it was first party, A-AA titles, and indies that propelled the Switch. Just because games like Octopath Traveler are lower budget compared to games like FFXVI doesn't make them lesser and I would argue that it's great to have a system where these titles could shine compared to PS and XB where the AAA scene overshadows everything else.

Also there have been plenty of day and date releases on the Switch.
 
The hardware power, featureset and rumored demo showcases seem to indicate they're courting more third party support.

If the argument is that Switch 2 will be 'exactly the same' as Switch 1 with respect to this - a console with an effectively off the shelf chip and needing to prove itself as a viable platform - then it's all for naught.

I'm not convinced.
 
Nate, I hope when you get more concrete evidence of when this thing is revealed you’ll let us know. It feels like we’re mere months away.

What I have now is not something I'm in any rush to share or report. Too much clickbait leeching going on from outlets/YT channels lately & the general tone around all hardware discussion has been toxic.

"Well known insider leaks Stephen King's IT coming to Switch in 2024".
Can't wait for the balloon multiplayer mode.
I appreciate this joke.
 
If it’s just about total sales, they could probably release the Switch 2 version late for double dipping. I really hope they don’t but they might end up making more that way.

They'd lose a lot of their sales potential by doing that, don't think it'll happen. The game looks like a PS4 game with more characters on screen. Pretty big tell that they made it so it could accommodate a Switch 2 without having to do crazy things to port it. They've run the numbers I think, 6-8 million copies on Switch 2 is way, way, way too much money to look off of. Why wait years and years for a bespoke Switch 2 game when you can make that game anyway and still massively profit in 2025 with MH Wilds on Switch 2 as well. "That's too much money" said no corporation ever.

This would be the case for any game too IMO, if Madden NFL would sell even 4 million on the Switch, EA would've bent over backwards and found a way to port it ages ago.

GTA is the only real wild card to that rule I think because GTA6 is going to sell 50+ million or whatever, is Rockstar really hurting for another 3 million sales (on the high end probably) that a Switch 2 version might bring in. And I think they are probably estimating more like 1-2 million sales from a pessimistic POV.

But like 5/6/7/8 million more for Monster Hunter Wilds, that would represent like a 40-50% uptick in overall sales, that's just way too much. No 3rd party can ignore a platform that could represent like 30-40% of their overall sales volume. Like it's virtually impossible.

I think when they began development on Rise, Capcom had modest expectations for it and the Switch, once they realized the Switch can sell as many MH games as the Playstation does and Nintendo wasn't DOA after 3DS, there's just no way that doesn't change the dynamic for Switch 2.
 
Last edited:
0
What I have now is not something I'm in any rush to share or report. Too much clickbait leeching going on from outlets/YT channels lately & the general tone around all hardware discussion has been toxic.
Take your time nate, I feel like this thing won't be revealed until around March anyways, so we still have quite a while till then
 
Having to develop and manufacture a new SoC every year seems like a tall order on AMD's part. It took 3 years for Nvidia to go from Xavier to Orin, and it'll be another 3 years from Orin to Thor.
it helps that these handhelds are using laptop chips rather than anything more bespoke
 
0
Can’t say I’m not a little salty about Nintendo not revealing any new hardware at TGA but if I’m honest, it would have been an absolutely terrible time for it.

What’s interesting is that we also didn’t get any new software announcements for anything Nintendo EPD related. Not that they usually do it at TGA because of, y’know, Directs. But the focus was on games primarily for other current-gen consoles and PC, save for a very few amount of third-party titles that either run well enough to be ported to Switch or are releasing for Switch and PC (and the Switch footage really brings out how old this thing is now).

I’m fully team 2024 now. They are not gonna eat into their holiday Switch sales especially since this has been a great year for Nintendo EPD 3 and 10. And there’s also the existing library from 2017-2022 that Nintendo is still actively capitalizing on right now - titles like Mario Kart 8 Deluxe which was still being supported with new content and Super Smash Bros. Ultimate along with other first-party franchises and especially Mario and Zelda with their feature film announcements and releases (and success) and whatnot. I think 2024 announcement and 2024/2025 release makes sense. Especially given that after Princess Peach Showtime and Paper Mario TTYD there’s not a lot of big first-party stuff slated for release. We might have some DLC and stuff but nothing super huge yet.
 
were you team 2023 or 2025 before? 🤣
Well there was a part of me that was holding out a sliver of hope for 2023 especially with all of the excitement around the rumored demo at Gamescom and the fact that Ampere as an architecture is almost as old as Maxwell was when they announced Switch. But if it’s getting some select Lovelace features like Digital Foundry has pointed out I’m sure their implementation will take some time and so 2024 makes sense.
 
I strongly believe the Switch 2 will bring with it some new/"new" twists, including input mechanisms.
"Hardware to enable new playstyles" seems to be pretty core to Nintendo's M.O.

Return of functionality like "pointing" would be dope, but the main hang-up there is that it would only be relevant to the docked experience. Since everybody, including me, is anticipating another hybrid handheld, I don't see how pointer functionality would jive?

... Random aside, I miss Old Puck and hope he is doing great 🙏
While I don't expect it, I certainly hope for improved motion controls. Obviously it won't be a Wii-style IR pointer with a sensor bar, but good enough to act as a pointer, absolutely!

I don't think it would actually cause a parity problem in handheld mode. The pointing technology has to be in the controllers, no? So they'd still exist in handheld mode, just like how gyro still exists in handheld mode now.

What improving motion controls (such as with computer vision or just plain better gyrometers paired with a magnetometer so it's always calibrated) would do is IMPROVE parity: handheld mode has multitouch input, so having two controllers, each pointer enabled, gives you two "touch points" per player even in TV mode.

I reaaaallly don't expect this; maybe magnetometers, they've used those before. But really gyro is probably seen as "good enough" for Nintendo, and adding wacky features to controllers doesn't always go well. I would have a particular concern about the Pro Controller not getting the new pointer/motion system at all, and even if it did, it's inherently only one cursor vs. a hypothetical pair of Joy-Con 2 having, well, two.

Also to note a "camera" being used for motion controls would have to be well, on the controllers, and Nintendo already has that on Switch, and had it on Wii and Wii U, so iterating on that for better motion controls would make a lot of sense.
 
Last edited:
Well there was a part of me that was holding out a sliver of hope for 2023 especially with all of the excitement around the rumored demo at Gamescom and the fact that Ampere as an architecture is almost as old as Maxwell was when they announced Switch. But if it’s getting some select Lovelace features like Digital Foundry has pointed out I’m sure their implementation will take some time and so 2024 makes sense.
For a portable which woudnt be good at frame gen anyway, the only Lovelace feature that matters is node.

Not completely true, there are improvements to RT etc, but Lovelace isn't much better than 4nm Ampere for a device like this.
 
Yeah I wouldn’t imagine implementing Ray Reconstruction would be too difficult at this point in time. It works fine in Alan Wake II even without path tracing and just ray tracing.
Ray Reconstruction is available since AGES (joke but yes, already implemented and running – per dev choice, course)
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited by a moderator:


Back
Top Bottom