They can acquire SEGA for startersYou all are thinking in a too small scale. Imo Nintendo should buy the whole industry, because if you do something, you should do it ambitious.
I can see Nintendo buying out Xbox, MS would let out a massive sigh of relief to finally get Spencer off their assYou all are thinking in a too small scale. Imo Nintendo should buy the whole industry, because if you do something, you should do it ambitious.
Sure the FTC/ EU etc would be totally cool with that.You all are thinking at a too small scale. Imo Nintendo should buy the whole industry, because if you do something, you should do it ambitious.
I don't think Rockstar holds any reservation about supporting Nintendo. In the past they even went to the extent of developing an exclusive GTA title for the DS.Even though Switch should be able to run GTAVI just fine, it just feels so far out there like a pipe dream "because rockstar" (similarly to "because Nintendo"). It's just been the trend for so long for them to not focus on Nintendo in that way that it's hard to imagine it will actually happen even though technically it should be not too hard to do for them, so when I see everyone excited at the prospect of GTAVI being announced for Switch 2 I just feel like there's gonna be a let down for those people, but at the same time, if you look at what Rockstar has released on Switch, it almost seems like they are increasing ties and support with Nintendo, so maybe something is really in the works there? I'll keep my expectations low, and hope to be pleasantly surprised.
They were okay with Microsoft buying Activision, so why not?/sSure the FTC/ EU etc would be totally cool with that.
Sure the FTC/ EU etc would be totally cool with that.
Again, think bigger.Sure the FTC/ EU etc would be totally cool with that.
The FTC looking at Xbox's past closures and understanding they lost their best argument to stop the acquisition:They were okay with Microsoft buying Activision, so why not?/s
Im think port will happend but after PS and Xbox premiere on what Rockstar is 100% focus and put full effortI don't think Rockstar holds any reservation about supporting Nintendo. In the past the even went to the extent of developing an exclusive GTA title for the DS.
It's just a matter of ROI or cost-opportunity efficient resource allocation imo. It simply made more sense for them to prioritize Ps/XB/PC over other platforms.
As for GTAV on Switch, although I think in theory it would have been technically possibile, it possibily wouldn't have been a cheap port to develop, considering:
That said, my take is, GTAV (on the other hand) may be an easy to port game on Switch 2. And while obviously more technically ambitious, considering modern games are built more with scalability in mind, GTA VI may be easier to adapt to a realively weaker platform.
- The scope of the game
- Their target quality standards for the series (the wouldn't release an half-baked port)
- (Assumption) not necesarrily the PS3/X360 builds of the game are easy to port, maybe a better route would have been to down-port the XBO/PS4/PC version. Even in that case a port would have probably required re-work on a ton of assets.
I'm not saying a port is likely, but I wouldn't completely exclude it either, and definetly not for some kind of Rockstar aversion to Nintendo.
I do wonder if we will see 1-1.5GB of RAM for OS functionality, plus a portion of the 256GB UFS 3.1 storage as supplemental.I think Nintendo shouldn't use more than 1GB for the OS. If anything they can just record 30 seconds at a slightly higher bitrate than the Switch, then have the choice of using Nvidia's video upscaler when exporting it. Nintendo should be prioritising as much RAM as reasonably possible for developers to use. Having 3GB more RAM for developers than the Series S would be a big time achievement for the system and would give the ports atleast some wiggle room
Bluetooth has latency issues. Not a problem for non-real-time applications, but for games, you're gambling if your paired devices want to act right. This is why you don't see wireless gaming headsets use it, but radio insteadWhat was the reason? Pardon my ignorant ass, I haven't kept up with Switch hardware news for too long after it launched
Since both of these are radio/waves, what causes bluetooth latency? As much as I think about it, the only answer that comes to my head is decoding. If you send raw data to bluetooth (does not have to be audio), the latency disappears or is minimized to single digit numbers (basically physical latency instead of digital).Bluetooth has latency issues. Not a problem for non-real-time applications, but for games, you're gambling if your paired devices want to act right. This is why you don't see wireless gaming headsets use it, but radio instead
New BT versions are made with this in mind though
Bluetooth is getting a huge upgrade for gamers — ultra-low 20ms latency
But you’ll need a Qualcomm Snapdragon device with Bluetooth 5.4www.tomsguide.com
That doesn't sound like a good idea at all as far as durability is concerned.I do wonder if we will see 1-1.5GB of RAM for OS functionality, plus a portion of the 256GB UFS 3.1 storage as supplemental.
I can't tell the difference when playing in my living room and I've been pixel peeping for years.It’s hard to say what is going to be a downgrade too…. Will the average person be able to tell between 1440p vs. 4K? What if lighting is far better than XSS, but texture quality is less. I really wonder.
Now that you mention it, 256GB on QLC means we're likely looking at very low endurance figures, probably between 50-100 TBW. Considering the costs involved, I'm betting on somewhere between 50 and 60. I wonder if SD cards can be a viable cold storage if we're constantly rewriting the Switch's internal storage for games that cannot be run from the SD card. If physical media (carts) is already acting as cold storage (because I don't believe for a second we'll be running major games off it) it makes little sense to transfer said games to yet another tier of cold storage. Micro SD Express hasn't been released yet and I don't think Nintendo will be banking on a brand new technology like this for the Switch 2. It may end up rather expensive, and we might be looking at a PS Vita 2.0 situation.That doesn't sound like a good idea at all as far as durability is concerned.
RAM's constantly reading and writing data from the CPU. Therefore, RAM, specifically DRAM, is designed to be very durable.
If Kioxia is any indication for the other UFS 3.1 manufacturers (e.g. Micron, Samsung, etc.), UFS 3.1 is using QLC NAND, which is not known for being durable.
That doesn't sound like a good idea at all as far as durability is concerned.
RAM's constantly reading and writing data from the CPU. Therefore, RAM, specifically DRAM, is designed to be very durable.
If Kioxia is any indication for the other UFS 3.1 manufacturers (e.g. Micron, Samsung, etc.), UFS 3.1 is using QLC NAND, which is not known for being durable.
There's a lot of assumptions here, primarily on game card speeds and Nintendo not using microSD express.Now that you mention it, 256GB on QLC means we're likely looking at very low endurance figures, probably between 50-100 TBW. Considering the costs involved, I'm betting on somewhere between 50 and 60. I wonder if SD cards can be a viable cold storage if we're constantly rewriting the Switch's internal storage for games that cannot be run from the SD card. If physical media (carts) is already acting as cold storage (because I don't believe for a second we'll be running major games off it) it makes little sense to transfer said games to yet another tier of cold storage. Micro SD Express hasn't been released yet and I don't think Nintendo will be banking on a brand new technology like this for the Switch 2. It may end up rather expensive, and we might be looking at a PS Vita 2.0 situation.
I watched MS's Surface tablet video today and noticed their implementation of an easily user accessible SSD slot. They basically hid the slot under a magnetic door, which was then hidden under the kickstand. Getting the SSD out will still require a screwdriver so it isn't completely tool-less, but they're using a M.2 2230 SSD - the same as the Steam Deck and ROG Ally. And then it dawned on me: could the Switch 2 do something similar?
Considering that the Switch 2 tablet area is around 34% larger in the x and y dimensions, and that I don't see what else they could've added to the internal mainboard to make use of all that space, is it realistic to expect a M.2 2230 drive slot like the Surface? Surely all that extra space isn't being 100% dedicated to the battery, or we're hypothetically looking at a roughly doubling of Switch battery size, physically speaking. M.2 2230 SSDs can be had for dirt cheap these days; the 1-2GB/s read speed requirement is really not asking for much.
Edit: Forgot to mention that Kioxia pioneered the BG4 flash chip used in these 2230 SSDs, it's basically the flash and the controller within the same package. If you want to make decent small form-factor SSDs on the cheap, they're the ones to consult.
I had asked about this a while back, and it was brought to my attention that NVMe SSDs use considerably more power than the flash storage used normally.Now that you mention it, 256GB on QLC means we're likely looking at very low endurance figures, probably between 50-100 TBW. Considering the costs involved, I'm betting on somewhere between 50 and 60. I wonder if SD cards can be a viable cold storage if we're constantly rewriting the Switch's internal storage for games that cannot be run from the SD card. If physical media (carts) is already acting as cold storage (because I don't believe for a second we'll be running major games off it) it makes little sense to transfer said games to yet another tier of cold storage. Micro SD Express hasn't been released yet and I don't think Nintendo will be banking on a brand new technology like this for the Switch 2. It may end up rather expensive, and we might be looking at a PS Vita 2.0 situation.
I watched MS's Surface tablet video today and noticed their implementation of an easily user accessible SSD slot. They basically hid the slot under a magnetic door, which was then hidden under the kickstand. Getting the SSD out will still require a screwdriver so it isn't completely tool-less, but they're using a M.2 2230 SSD - the same as the Steam Deck and ROG Ally. And then it dawned on me: could the Switch 2 do something similar?
Considering that the Switch 2 tablet area is around 34% larger in the x and y dimensions, and that I don't see what else they could've added to the internal mainboard to make use of all that space, is it realistic to expect a M.2 2230 drive slot like the Surface? Surely all that extra space isn't being 100% dedicated to the battery, or we're hypothetically looking at a roughly doubling of Switch battery size, physically speaking. M.2 2230 SSDs can be had for dirt cheap these days; the 1-2GB/s read speed requirement is really not asking for much.
Edit: Forgot to mention that Kioxia pioneered the BG4 flash chip used in these 2230 SSDs, it's basically the flash and the controller within the same package. If you want to make decent small form-factor SSDs on the cheap, they're the ones to consult.
Considering that more than one company (Western Digital, Samsung, etc.) are releasing microSD Express 7.0 cards at least relatively soon, whereas Sony's the only provider for the PlayStation Vita memory cards (a hacked PlayStation Vita is required to use a microSD card adapter for the PlayStation Vita), I'm confident adopting microSD Express 7.0 won't lead to another situation similar to with the PlayStation Vita.Micro SD Express hasn't been released yet and I don't think Nintendo will be banking on a brand new technology like this for the Switch 2. It may end up rather expensive, and we might be looking at a PS Vita 2.0 situation.
from my memory of my dusty ass computer science degreeHello, con someone explain to me what Is caché (and also l3 caché lol), also, why Is 8mb enough for the switch 2? Isn't that to little?
I based my assumption on this: my 2TB SSD which I only use for games50-100 lifetime total rewrites sounds... Perfectly reasonable.
How many times have I done it on my OLED Model, maybe once? Twice? Total across the whole generation, maybe three or four times?
As for expansion and installation, I'd expect Nintendo to continue how it works now as best they can. Games can run straight from Game Card or SDe, and SDe will be available by launch even if it is expensive. I think an inexpensive MicroSD card for cold storage will be an option, like cold storage with harddrives on other consoles. Even in that scenario, can you see yourself copying back and fourth 12TB worth of games over the generation?
Bad wording on my part, my bad. I meant the newly announced ones that can apparently get upto 800MB/s sequential speeds.There's a lot of assumptions here, primarily on game card speeds and Nintendo not using microSD express.
Game card speeds are based more on the controller reading them. Don't know why we are to assume that's going to be slow if there's already a ufs controller. And SDExpress isn't new. It's several years old now. The upcoming cards aren't even the latest standard if I remember correctly
Fair, which is why I specifically mentioned BG4. They use significantly less power and can deliver the intended performance on the cheap. Though looking at the big picture, the total power consumption of these smaller, slower SSDs probably won't be eating into the power budget as much as we think - it's not like they will be active 100% of the time.I had asked about this a while back, and it was brought to my attention that NVMe SSDs use considerably more power than the flash storage used normally.
I see. I still can't help feeling uncomfortable about Nintendo relying heavily on such newly announced tech that will most certainly become a necessity because 256GB isn't going to cut it for most people from day 1.Considering that more than one company (Western Digital, Samsung, etc.) are releasing microSD Express 7.0 cards at least relatively soon, whereas Sony's the only provider for the PlayStation Vita memory cards (a hacked PlayStation Vita is required to use a microSD card adapter for the PlayStation Vita), I'm confident adopting microSD Express 7.0 won't lead to another situation similar to with the PlayStation Vita.
I'm with you on this to some extent, though these cards are launching this year and Switch 2 is in 2025. In the tech industry, that's a decent amount of time for prices to come down. We also don't know how much they'll even cost at launch so who knows. I'm open to it but we'll see.I see. I still can't help feel uncomfortable about Nintendo relying heavily on such newly announced tech that will most certainly become a necessity because 256GB isn't going to cut it for most people from day 1.
Considering the ubiquity of the SD card ecosystem, I'd say it's less likely to become an issue than Sony's MemorySticks did with Vita.I see. I still can't help feel uncomfortable about Nintendo relying heavily on such newly announced tech that will most certainly become a necessity because 256GB isn't going to cut it for most people from day 1.
As Raccoon already mentioned, larger capacity cache is much more expensive due to requiring more die space, especially with scaling down SRAM (which cache is) being practically at a standstill with newer process nodes (e.g. TSMC's N3E process node).Hello, con someone explain to me what Is caché (and also l3 caché lol), also, why Is 8mb enough for the switch 2? Isn't that to little?
The Nintendo ecosystem is not PC. It also has dedicated decompression hardware. Unless you're literally buying every AAA release and reinstalling them regularly, you're not going to double up the capacity every few months.I based my assumption on this: my 2TB SSD which I only use for games
The SSD itself is less than 6 months old, and I should mention I disabled virtual memory provisioning for this drive, but it has already had 5.78TB written to it. Games are not a simple one-time install affair anymore these days; there's updates involved, including large, multi-GB patches and some may even re-download the whole thing.
Then you need to consider that the Switch didn't really get a lot of large games, which is probably not going to be the case with the Switch 2. I don't expect to see 100-150GB games, but 50-80GB is pretty common at this point. Ghost of Tsushima is a perfect example of a PS4 game that is still almost 70GB. In a different universe I could see GoT running on the Switch 2 with the highest texture quality because it has more than enough memory to do it, so I doubt they would be doing any sort of content reduction. Applying that same logic to major multi-platform releases on the Switch 2 in this universe, that 50 TBW endurance will wear out a lot faster than you think.
Imagine an office worker who has to read and write hundreds of documents.Hello, con someone explain to me what Is caché (and also l3 caché lol), also, why Is 8mb enough for the switch 2? Isn't that to little?
Yeah, with all of the power efficiency improvements JEDEC is touting with LPDDR6, Nintendo has absolutely no reason to support LPDDR5X-10700 for a hypothetical T239 die shrink, especially since JEDEC doesn't officially support LPDDR5X-10700.
Yeah, the cost savings won't be as significant as in the past.Im honestly kind of doubting T239 will get a die shrink, assuming its starting out on 4nm.
1: the effeciency boost woudnt be anywhere near what they got with Mariko.
2: Due to Sram shrink stagnation, it woudnt be much cheaper either. Right?
There won't be one.If a die shrink is less impactful how might a potential Switch 2 Pro be designed?
If Nintendo didn't think Switch needed one, the likely answer is "there won't be one for NG either".If a die shrink is less impactful how might a potential Switch 2 Pro be designed?
Current Switch:
811 MB (0.79 GB) OS
+ 96 MB optional video capture buffer donated by the game
= 907 MB (0.89 GB) max
Switch 2's OS memory usage will not be higher than about 1 GB. If they tack on an enormous video capture buffer, the maximum memory usage could be about 1.5 GB. That's the upper limit.
I imagined something like this:On paper, it seems like a pretty easy way to fill up quieter months and make more sales on games that late adopters of the Switch 1 might've missed without being too much work. I think the big question is if it will be a free or cheap upgrade or a new $60/$70 release.
Strix Point will have upto 16 CUs only, afaik. Switch 2 will still be a lot more power efficient, for obvious reasons, but we'll most likely see the portable performance crown of the Switch 2 not lasting for very long. Not that it matters, Nintendo will continue to truck along in their own terms, and better performance is a good thing for everyone.I just realised, Strix Point (16-20CU) and the Switch 2 will realistically be neck and neck with each other performance wise. But it's likely that the Switch 2 will be cheaper and have better Ray Tracing performance