Ubisoft: you're not gonna believe this...I wish for more pirates and sails games on the future
Ubisoft: you're not gonna believe this...I wish for more pirates and sails games on the future
Yeah, I remember those days tooRegardless of Rockstars relationship with Nintendo, I really like all these “(blank) won’t be able to run on Switch 2” quotes. Very reminiscent of “Witcher/Doom/NoMansSky/etc can never run on Switch”
I'll wait for an offline mode that will surely never comeUbisoft: you're not gonna believe this...
do note that 4N is not N4. 4N is a customized version of 5nm for Nvidia, but it's important to remember these are almost always customized for customers. Nvidia just likes spicing it up with a new nameHow much is an improvement regarding power efficiency is 4N over regular 5nm with TSMC nodes? I understand that 4N is also a 5nm node, but I couldn't find any documentation on how much efficient 4N is over the regular 5nm nodes other than it's a custom node for Nvidia.
As the third major enhancement of TSMC’s 5nm family, N4P will deliver an 11% performance boost over the original N5 technology and a 6% boost over N4. Compared to N5, N4P will also deliver a 22% improvement in power efficiency as well as a 6% improvement in transistor density. In addition, N4P lowers process complexity and improves wafer cycle time by reducing the number of masks. N4P demonstrates TSMC’s pursuit and investment in continuous improvement of our process technologies.
It's either Assassin's Creed or Oceanhorn
Calm before the storm, but also, that was pretty much how 2016 was. Nintendo isn't exactly a "leaky" company.It's crazy how we're probably just a few months away from an official announcement and yet it's quieter than ever.
New EO game?We're running in circle. "Every possible game", Atlus decides what is possible. If they went ahead with the new Etrian Odyssey game, that would have been possible as well. But they didn't.
Captain Hook the gameOr it could be neither.
I understand about N4 and N3, I was just curious if 4N has any improvements efficiency wise over TSMC's regular 5nm nodes or if it's just another Nvidia marketing term for 5nm nodesdo note that 4N is not N4. 4N is a customized version of 5nm for Nvidia, but it's important to remember these are almost always customized for customers. Nvidia just likes spicing it up with a new name
N4 is the actual improvement over TSMC 5nm
Persona Q without the PersonaNew EO game?
well Nvidia customized it, so I assume they made it better.I understand about N4 and N3, I was just curious if 4N has any improvements efficiency wise over TSMC's regular 5nm nodes or if it's just another Nvidia marketing term for 5nm nodes
not something we can know since all products have an amount of customizationI understand about N4 and N3, I was just curious if 4N has any improvements efficiency wise over TSMC's regular 5nm nodes or if it's just another Nvidia marketing term for 5nm nodes
Officially speaking, nobody's really going to know, because TSMC's 4N process node is customised for only Nvidia, and nobody else. There's a murmur from kopite7kimi of TSMC's 4N process node being based on TSMC's N5P process node. But Dylan Patel from SemiAnalysis mentioned that TSMC's 4N process node is a customised variant of TSMC's N4 process node based on teardowns.How much is an improvement regarding power efficiency is 4N over regular 5nm with TSMC nodes? I understand that 4N is also a 5nm node, but I couldn't find any documentation on how much efficient 4N is over the regular 5nm nodes other than it's a custom node for Nvidia.
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We are looking for a Graphics Software Engineer to work on Nintendo's proprietary graphics drivers and software for Nintendo gaming platforms. Nintendo Technology Development, Inc. is a technology research and development subsidiary responsible for hardware design and driver development for Nintendo gaming systems.
This engineer will be responsible for working with internal teams and vendors on critical features, performance tuning and troubleshooting. The successful candidate will be a high-energy problem-solver with a passion for excellence and a proven track record. We are looking for people who are excellent team players, and who work well on individual assignments.
A strong background in 3D graphics is essential.
DESCRIPTION OF DUTIES
SUMMARY OF REQUIREMENTS:
- Implement new features, debug existing features, and create tests related to computer graphics
- Be capable of working at both the system and application level
- Profile and optimize graphics related CPU and GPU workloads
- Stay current on new graphics technology and developments
- Work both independently and with the team and be productive in an ever-changing environment
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- 2-5 years professional experience or demonstration of required skills via reviewable projects
- Strong understanding of modern graphics API such as Vulkan or DirectD3D 12
- Prefer experience with graphics debuggers such as RenderDoc or NVidia NSight
- Prefer experience with common game engines such as Unreal Engine or Unity
- Knowledge of common software development methodologies and software quality assurance processes.
- Proficient in C++
- BS in engineering or related field
OBVIOUSLY THIS MEANS THE SWITCH 2 IS STILL DEEP IN EARLY STAGES. 2026 RELEASE CONFIRMEDJob Openings - Careers at Nintendo of America
CONTRACT - Engineer - Graphics (NTD), Software Developmentcareers.nintendo.com
There was an old tease in 2018 and recently they confirmed a new one is in dev (who knows if its just concept) and the feedback from HD collection would help.New EO game?
Hopefully. I look forward to what we get in a few months. Next year's going to be exciting.
Cheers.Sorry, I forgot to reply to this. On Rockstar, it's important to remember that Rockstar are Take Two, it's just a publishing brand they use for big budget open world games. The creation of the Rockstar publishing brand, and the renaming of DMA Design to Rockstar North was part of a move to exert more control over the studio; they literally forced the studio heads to move to New York so that they'd be in the same building as Take Two's management. They can't tell Take Two no any more than I can tell myself no when there are tasty snacks in front of me (I try, it doesn't work).
On the NVMe drives, they can run hot, but it depends on a few different things. Firstly whether it's reading or writing data. If a drive is only reading data, it consumes a lot less power, as shown in the graphs in the post I linked to. This is because there's not a lot for the flash controller to do when reading data, it's literally just passing data from the NAND to the PCIe link. The flash controller is a lot more busy when writing data, because it has to manage the health of the NAND while doing so. If you just rewrite data over and over to a single NAND cell, it loses its ability to hold charge, and can no longer store any data. So when you write files to an SSD, the flash controller has to keep track of what condition every block of NAND cells is in, and write to the least damaged cells, to maintain the health of the drive (this is called wear levelling). This requires a lot more processing power than just passing data across, so it consumes a lot more power than when reading, and the faster you write data, the more power is consumed.
The reason this isn't an issue on consoles is that you're never really going to be writing data that fast. The MP600 Mini I linked to consumes up to 3.6W while writing, but that's at a rate of around 3.7GB/s. There's no need for a console to write data that fast, as generally you're only writing to the drive when you're downloading a game, or a patch, or saving a game. In the first two scenarios, you're limited by your broadband speed, which even for the fastest connections would be around 0.1GB/s (assuming Nintendo even had servers which could keep up with that, which they don't). Saving games only involves very small amounts of data, and similarly doesn't need much bandwidth. In theory if you're doing an Xbox style quick-resume where you're dumping the entire contents of RAM to storage, you could hit higher write speeds, but it would only be very briefly.
The other factor is what kind of drive it is. Higher-end drives usually have on-board DRAM to improve performance, and these will usually consume more power (around 2-3W for reads for PCIe 4.0 drives these days, it seems). Lower-end drives, like the ones I showed you, don't have DRAM, and consume less power. Both Xbox Series and PS5 use SSDs without DRAM, and the smaller M.2 2230 drives I was looking at (which are as large as you could fit in a Switch style device) are all made without DRAM, so if Nintendo were to use an NVMe drive, it's safe to say it would be one of the cheaper, more efficient drives without DRAM.
Can't believe it's been this long and now I'm really looking forward to next year, for sure this time!And this was said back back in 2021.
Hope you were patient, Rogue Agent.
Would play!
10/10 do want
This game got zero SD specific optimisation and its running on a translation layer (which I assume is mostly cpu), so that's an automatic win for NG.Steam Deck people saying that BG3 is mostly around 20-24 FPS in Act 3 (with drops to teens during major spells for all acts) after all major updates were completed.
Larian mostly focused on optimizing VRAM usage for the Series S, which I guess could be helpful for a Switch 2 port if they optimized more for slow RAM as well.
But the game looks like it could need a lot of CPU optimization for the Switch 2. Probably either turning off some stuff or moving stuff to the GPU.
But the confidence from some people that Act 3's CPU heavy nature would be cleaned up before they were done with the game on PC seems to have not come to fruition.
I imagine that this game and Elden Ring will have Nintendo and NVIDIA providing technical assistance for porting because Nintendo will desperately want both on the platform, but BG3 will probably be hard.
I don't see a pro happening, because tech in general isn't progressing and dropping in price at the rate it used to. If Kopite is somehow right about 8nm, they can quite easily make a pro, but imo it's more likely Drake is 4nm. If this is the case the tech might not be there at the price it needs to for pro to be viable.Since we don‘t have any new leaks, rumours, or shipment data to talk about, will we discuss Switch 2 Pro in this thread or make an own one for it?
Same. I also don't think it will get a pro. But that won't stop people from speculating about one.I don't see a pro happening, because tech in general isn't progressing and dropping in price at the rate it used to. If Kopite is somehow right about 8nm, they can quite easily make a pro, but imo it's more likely Drake is 4nm. If this is the case the tech might not be there at the price it needs to for pro to be viable.
A pro never happened for the OG Switch, which imo is probably one of the most in need of a pro consoles ever.
The joke is that it's from Captain EO, a 3D movie made by Disney for their parks.I've never seen a GIF so perfectly encapsulate the gameplay of a franchise. This is pretty much EO.
Same, tbh. In general, I hope Nintendo and third-parties make more frequent and better use of the touchscreen and IR sensor for their games. The Switch was shown off as this sort of swiss army knife of a game system, but a lot of its features went underutilized; usually only being used out of convenience.I know not a lot of games would rely on it, but I do hope they add a stylus for the next switch, or work with third parties as accessories.
Hello everyone is Switch 2 in mass production yet
maybe because we're not a few months away from an official announcement (by few I mean 3 or less).It's crazy how we're probably just a few months away from an official announcement and yet it's quieter than ever.
Yes. I’ve started making them at my house.Hello everyone is Switch 2 in mass production yet
Man, Retro Studios is still hiring artists:
I don't believe that rumor for shit. they're most likely on their next project while wrapping up MP4Dont they still need to work on the cutscenes if rumors are to be believed so im guessing those are for that.
Man, Retro Studios is still hiring artists:
Is it possible they have several projects on the way and not just Metroid Prime 4?
Man, Retro Studios is still hiring artists:
Is it possible they have several projects on the way and not just Metroid Prime 4?
Hence why I believe they have projects other than Metroid Prime 4 in the works as well.Concept artists sounds like something you need at the pre production stage of a project to me. Not while wrapping one up.
Makes sense, if prime 4 is content complete and is just getting the last few rounds of optimization/ polish it's not like the entire studio would be doing that.Hence why I believe they have projects other than Metroid Prime 4 in the works as well.
I just don't get WHY THE HECK Nintendo doesn't use a peer-to-peer based game downloading service for the e-shop. If you're not interested in upgrading your servers, at least use an alternative that would improve download times.assuming Nintendo even had servers which could keep up with that, which they don't
Man, Retro Studios is still hiring artists:
Is it possible they have several projects on the way and not just Metroid Prime 4?