darthdiablo
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Next 2d donkey kong going to be wildYeah Retro Studios is not a one trick pony kind of studios. They have other projects.
Imagine if a peer manages to have a modified version of the files that can allow for exploits. There are some major security issues that have to be adressed with this worm of file sharing.I just don't get WHY THE HECK Nintendo doesn't use a peer-to-peer based game downloading service for the e-shop. If you're not interested in upgrading your servers, at least use an alternative that would improve download times.
Man, Retro Studios is still hiring artists:
Is it possible they have several projects on the way and not just Metroid Prime 4?
Steam Deck people saying that BG3 is mostly around 20-24 FPS in Act 3 (with drops to teens during major spells for all acts) after all major updates were completed.
Larian mostly focused on optimizing VRAM usage for the Series S, which I guess could be helpful for a Switch 2 port if they optimized more for slow RAM as well.
But the game looks like it could need a lot of CPU optimization for the Switch 2. Probably either turning off some stuff or moving stuff to the GPU.
But the confidence from some people that Act 3's CPU heavy nature would be cleaned up before they were done with the game on PC seems to have not come to fruition.
I imagine that this game and Elden Ring will have Nintendo and NVIDIA providing technical assistance for porting because Nintendo will desperately want both on the platform, but BG3 will probably be hard.
SD has a quad core CPU with SMT ( 4 cord, 8 threads) but that doesn’t make it equal to a Octo core CPU with 8 threads.
Switch 2 has an edge here with 8 cores but SD 4 cores will be clocked way higher
I expect Baldur's Gate to get more bespoke changes of they start porting the game to Drake. What those will be and what for they would take will be anyone's guess. But seeing as to how performance was improved for all systems when working on Series S, no doubt everything else would improve with work on Drake
It's crazy how we're probably just a few months away from an official announcement and yet it's quieter than ever.
I haven't played BG3 but I've seen ppl mention Act 3 is where things get problematic for CPU, due to sheer amount of NPC actions or movements.I’m playing it now on XSX, and split screen multiplayer aside I’m not sure why they couldn’t get a form of this game running on the next Switch. Probably about 12 hours in and visually yes it’s a step above D:OS2, and camera closeups for dialog are a new hotness, but it otherwise fundamentally feels like the same experience as D:OS2. Maybe I’m missing something.
Thus far I’m not sure why they said the game was “not possible on PS4.” CPU challenges? Studio resources? Because these visuals really should scale fine. They need to be better than D:OS2 on Switch but that was mostly an issue with resolution.
act 3 is where a lot of people say the problems start. looking at videos on the steam deck and rog ally and the like definitely confirms that. folks are putting the game in ultra performance mode and are gaining no performance because of cpu bottlenecks in both the SD's 4 core and Ally's 8 core.I’m playing it now on XSX, and split screen multiplayer aside I’m not sure why they couldn’t get a form of this game running on the next Switch. Probably about 12 hours in and visually yes it’s a step above D:OS2, and camera closeups for dialog are a new hotness, but it otherwise fundamentally feels like the same experience as D:OS2. Maybe I’m missing something.
Thus far I’m not sure why they said the game was “not possible on PS4.” CPU challenges? Studio resources? Because these visuals really should scale fine. They need to be better than D:OS2 on Switch but that was mostly an issue with resolution.
Man, Retro Studios is still hiring artists:
Is it possible they have several projects on the way and not just Metroid Prime 4?
I don't believe that rumor for shit. they're most likely on their next project while wrapping up MP4
I’m playing it now on XSX, and split screen multiplayer aside I’m not sure why they couldn’t get a form of this game running on the next Switch. Probably about 12 hours in and visually yes it’s a step above D:OS2, and camera closeups for dialog are a new hotness, but it otherwise fundamentally feels like the same experience as D:OS2. Maybe I’m missing something.
Thus far I’m not sure why they said the game was “not possible on PS4.” CPU challenges? Studio resources? Because these visuals really should scale fine. They need to be better than D:OS2 on Switch but that was mostly an issue with resolution.
I used to wonder why they didn't just bring a single player version of GTA V to Switch 1. It would probably sell a few million units even without the online, why not do it?
Then I realised, its probably because the single player is the gateway drug to the online. They want anyone who has an itch to play GTA V to play it on a system that is getting the online updates as well. They don't want you having the option of playing it on a console that can't then lure you into playing the online mode right after.
So I think that finally explains why they didn't bring GTA V single player to Switch 1. But yeah, clearly R* is a fan of supporting Switch. We got RDR1 when PC still doesn't have that game lol and GTA trilogy remastered came to Switch and even sold better on Switch than any other platform except PS4 in Europe. LA Noire also sold decently on Switch.
This is the first time I've heard of CAMM2. So it's a memory module that will replace the current modules in laptops (and mobiles) in due time. What are the advantages over the regular modules.. higher capacity RAM?I don't expect Nintendo to adopt CAMM2 due to CAMM2 probably taking a non-trivial amount of space, if CAMM is any indication. But JEDEC introduced CAMM2, which now includes LPDDR5/5X.
i really appreciate the fact that you stay true to your pessimism and being a contrarian, with regards to almost all things in this thread. even though you basically doodoo everywhere, it’s genuinely admirable lol.The job ads for cutscenes specifically said they were for Prime 4.
The issue is just the entire game is not done, not just the cutscenes.
Rumor people are trying to find a way to reconcile their "Prime 4 is basically done" prior rumors with Retro urgently hiring a bunch of people to work on Prime 4 cinematics with "well, everything is done but the cinematics!" which is just obviously false.
i really appreciate the fact that you stay true to your pessimism and being a contrarian, with regards to almost all things in this thread. even though you basically doodoo everywhere, it’s genuinely admirable lol.
i hate that the world couldn't buy another 5m DS - i don't know the exact sales diff between the two - to clear the PS2. fuck y'allDoes anyone think Switch will outsell PS2 I hope so
Switch is at 132.46 million and PS2 is 155.0 millioni hate that the world couldn't buy another 5m DS - i don't know the exact sales diff between the two - to clear the PS2. fuck y'all
No it is just annoying af.i really appreciate the fact that you stay true to your pessimism and being a contrarian, with regards to almost all things in this thread. even though you basically doodoo everywhere, it’s genuinely admirable lol.
I think that depends on their strategy with Switch 2. Given the state of the economy, I'm fairly sure that strategy will align with prolonged Switch 1 sales- the new device will almost certainly be far more expensive to produce and more expensive to buy, and this will be a barrier for lots of individuals and families. Keeping Nintendo Switch and Nintendo Switch Lite around as value offerings can really only help the brand as a whole- overwhelmingly the people most likely to pick up a Switch 2 are people who own a Switch.Does anyone think Switch will outsell PS2 I hope so
No it is just annoying af.
So what does this mean?* Hidden text: cannot be quoted. *
Where in the hack does it say that?2. 8nm can't be ruled out because all rumor and hack info lightly point there.
probably assuming the fabricator listing is worthwhile and not just a copy/paste errorWhere in the hack does it say that?
Where in the hack does it say that?
problem is every opinion that hint sightly that the new system is not perfect and wont get every next gen without any major optimization get people annoyed, all of those are valid opinions tho so at least is good to have a different side on this thread to explore possibilitiesThe takes everyone gets mad at me about
1. The Switch 2 is going to be extremely powerful so I'm guessing it will be $499 based on how the Series S seems to still cost a ton of money to manufacture
2. 8nm can't be ruled out because all rumor and hack info lightly point there.
3. GTA6 will push the PS5 up to and probably past its limits and therefore would be incredibly difficult to port to Switch 2 without significant costs and Rockstar thus probably won't bother as Rockstar doesn't bother with things that cost resources that aren't GTA Online updates or the main games themselves.
4. MH Wilds and BG3 will be hard to port to the Switch 2 though both are possible (MH Wilds because Capcom has such a strong interest in bringing MH to the Switch and BG3 because it's not GPU heavy at all so I'm guessing there's some potential to move a lot of CPU functions to the GPU)
5. It's hard to tell if big budget UE5 games will run on Switch 2 as so far, UE5 games with complex assets have not run well
6. Ray reconstruction costs more than denoisers that are good enough in non-PT situations and thus is not viable on Switch 2. It could be viable if NVIDIA made a neural network that was much smaller and thus could run much faster.
7. There will be minimal usages of ray tracing on the Switch 2 as the system likely isn't powerful enough because 3 TFs is not that many for ray-tracing (especially once we get to 1.5 teraflops in handheld mode). The frequent major cuts in downports will probably be to ray-tracing and they should absolutely cut ray tracing before much more important (for marginal benefit on a 1.5 TF platform) effects such as per object motion blur.
8. Metroid Prime 4 entered the home stretch of development in Spring 2023 after they finished a huge hiring spree and games tend to take like two years to finish after this from what I can tell so I'm guessing Prime 4 is Spring 2025. If the game left pre-production September 2021, this timeline fits fairly normally.
9. The Switch 2 will have a promotional cycle like a normal console and will get a press release announcement 7-12 months before release. The system will launch in late 2024 or early 2025.
10. Due to the extremely weak yen, the Switch 2 will have a region lock to avoid exports limiting their Japanese audience. If it's literally possible to region lock only in one region, I would expect the region lock to only apply to systems sold in Japan.
IDK, these are not contrarian for the sake of it, these all seem fine.
There are Microsoft and Sega takes people are much more mad at me about, of course,
Samsung was the value for a foundry_init variable in a header file somewhere but it is possible for it to be a leftover value from Orin since T239's file is identical to T234's.
If the Switch 2 can run this, even if it's at 1080P I will be quite happy
If the Switch 2 can run this, even if it's at 1080P I will be quite happy
So what does this mean?
Man, Retro Studios is still hiring artists:
Is it possible they have several projects on the way and not just Metroid Prime 4?
CAMM2 is smaller than SODIMM, and CAMM2 allows for modular LPDDR5/5X modules and higher I/O rates (e.g. 8533 MT/s for LPDDR5X vs 6400 MT/s for DDR5 SODIMM), due to CAMM2 having shorter connections between the RAM modules and the RAM controllers.This is the first time I've heard of CAMM2. So it's a memory module that will replace the current modules in laptops (and mobiles) in due time. What are the advantages over the regular modules.. higher capacity RAM?
it's gonna be a lot more expensive than regular modules though. Will take a few years..
Damn well near everythingWhat things am I pessimistic or contrarian about in this thread for no reason.
Yeah it’s a pretty odd denial on his part. I mean he works so hard at that I would have thought pessimism and contrarianism is something he would be openly proud of.Damn well near everything
The takes everyone gets mad at me about
1. The Switch 2 is going to be extremely powerful so I'm guessing it will be $499 based on how the Series S seems to still cost a ton of money to manufacture
IDK, these are not contrarian for the sake of it, these all seem fine.
If the Switch 2 can run this, even if it's at 1080P I will be quite happy
Would be funny all this Prime 4 talk in here was for a Switch 1 game lol
It's also not consistent with the realities of manufacturing. T239 may be powerful, yes, but on 4N it would be truly, utterly miniscule. The cost per SOC would be extremely small relative to the performance- because it's LITERALLY physically small relative to its performance! Smaller devices also take fewer materials, and lower power requirements mean smaller, often simpler cooling systems.Thinking Nintendo are going to release a Switch 2 at $499 is a pretty bad start considering thats about as likely as the big Switch 2 launch title being "Killer Mario Haunted House Massacre - Bloodthirsty Edition"
Thinking Nintendo are going to release a Switch 2 at $499 is a pretty bad start considering thats about as likely as the big Switch 2 launch title being "Killer Mario Haunted House Massacre - Bloodthirsty Edition"
I don't think the costs of the display and the internal flash storage can be completely discounted, especially when Video Games Chronicle and NateDrake have heard of a ~8" LCD display being used to reduce costs, especially if Nintendo does plan to equip a significant amount of capacity for the internal flash storage.It's also not consistent with the realities of manufacturing. T239 may be powerful, yes, but on 4N it would be truly, utterly miniscule. The cost per SOC would be extremely small relative to the performance- because it's LITERALLY physically small relative to its performance! Smaller devices also take fewer materials, and lower power requirements mean smaller, often simpler cooling systems.
Since the most expensive part of a system that contributes to performance is indeed the SOC, we have to ask, would a "powerful" T239 cost extra? Well, it would be on a small node to achieve that kind of performance. But it gets cheaper, not more expensive, on that node. So the answer is a very clear no.
Performance and price are not directly correlated.
Pessimism isn't and never is in and of itself realistic. It's just pessimism. And it's not pleasant to read, in my view.
If the Switch 2 can run this, even if it's at 1080P I will be quite happy
* Hidden text: cannot be quoted. *
2025?for now I'm going to solidify my guess that the new system is coming in calendar Q1 2025 (February or March) and will be followed in holiday 2027 ...