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I think my post explains the joke pretty well?

It's just a joke about the weird "oh no, the Switch is selling too well, Switch 2 will get delayed!!!!" posts from like July.
It doesn't make sense to use sales as an indicator for a release of a new Nintendo console anyways, as even the DS was still selling well before the introduction of the 3DS.
 
So Tom Henderson said that he expects the full specs of the PS5 Pro to leak this month because dev kits are now being distributed to third parties.

This is a console rumored to be announced in September 2024 and released October/November 2024 - basically a year from now.

Shouldn't third party developers absolutely have a Switch 2 dev kit by this point? If so, shouldn't we be expecting the full specs to leak out any day now?
Yes, if it’s coming out in that timeframe
It is a curious thing, my hypothesis is that maybe the devs that have switch 2 devkits want that sweet launch wave sales so they are at their best behavior. Or maybe Nintendo ninjas are less forgiving lol
I was wondering the same thing from the PS5 Pro leaks this morning. We have in some sense officially known the Switch 2 dev kits were in the hands of key partner studios from the VGC and Eurogamer reports earlier this year. And we still don't know how much RAM we're working with. :/
technically, leaks aren't something to be expected

but for this case, leaking a new console probably has heavier consequences than an enhanced revision of a current console. so devs are probably more open to talk about it
Here's a screenshot of a comment someone made on the other website:


Jsk1OWB.jpg
 
I have to wonder why they're so damn determined not to have anything leak. Burned by the leaks of the original Switch interfering with their messaging? Not wanting open floodgates limiting Switch 1 sales?
No, its only because Nintendo is very crazy with maintain secrets
 
I have to wonder why they're so damn determined not to have anything leak. Burned by the leaks of the original Switch interfering with their messaging? Not wanting open floodgates limiting Switch 1 sales?
The Gigaleak and recent Nvidia hacks have probably put them on edge. Considering all the criticisms they see people levy against the Switch being underpowered, competition is fierce and any excitement they can drum up by being in the Schrodinger's quantum field of what-could-their-next-system-probably-be puts them at an advantage.

The competition will obviously beef up the specs of their own successors and mid-gen refreshes, but Nintendo's foray into gimmicks perhaps is their biggest strength. Anything that could hint at what their doing (that is radically different) would no likely create a response to how Sony hastily integrated gyro into their Six-Axis controller.
 
The Gigaleak and recent Nvidia hacks have probably put them on edge. Considering all the criticisms they see people levy against the Switch being underpowered, competition is fierce and any excitement they can drum up by being in the Schrodinger's quantum field of what-could-their-next-system-probably-be puts them at an advantage.

The competition will obviously beef up the specs of their own successors and mid-gen refreshes, but Nintendo's foray into gimmicks perhaps is their biggest strength. Anything that could hint at what their doing (that is radically different) would no likely create a response to how Sony hastily integrated gyro into their Six-Axis controller.
Frankly, I'm glad that we live in a reality where the Nvidia hack happened. It gave us enough information to get a very good idea of the raw power of it, but still allows Nintendo to surprise us with a fun gimmick or two. It would have been hell still arguing about SM count into 2024.
 
Quoted by: SiG
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Frankly, I'm glad that we live in a reality where the Nvidia hack happened. It gave us enough information to get a very good idea of the raw power of it, but still allows Nintendo to surprise us with a fun gimmick or two.
On the other hand, people are no doubt simply compare everything with the supposed "leaked" specs, and use the same "dated hardware/Nintendo is always a generation behind" arguments to spread a lot of misinformation and use it to justify their own views on disliking anything Nintendo makes, etc.

It's truly funny how we treat toys like fucking military secrets
I mean, wasn't there something like thaa about Cell processors being powerful enough to be used in super computers, etc.
 
I see gimmick discourse is back.

I'm gonna say I still doubt there's any gimmick. Gimmicks are not inherently successful or positive, while Game Boy Advance, one of their fastest selling devices ever, explicitly excluded gimmicks. Refinements on the inputs and features of Nintendo Switch, yes, but not a central gimmicky selling point.

A gimmick is a gamble. GameCube didn't do well not because it lacked a gimmick, but because it wasn't unique among the other home consoles while having baffling limitations and a smaller library because of it. A more powerful version of a proven concept like Nintendo Switch is more than enough to sell itself, much like a more powerful version of Game Boy always proved successful, and the relatively gimmick-less 2DS, being but a more powerful, palatably priced DS, sold very well indeed.
 
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It's truly funny how we treat toys like fucking military secrets
In our system, for better or worse (it's for worse), money is itself powerful. Nintendo Switch has brought in billions of dollars worth of revenue- it has an ecosystem value on-par with some pieces of military equipment. As such, it's not that surprising that any threat to it, any plan to move forward, the next multi-billion dollar idea, is kept under very tight wraps.
 
I see gimmick discourse is back.

I'm gonna say I still doubt there's any gimmick. Gimmicks are not inherently successful or positive, while Game Boy Advance, one of their fastest selling devices ever, explicitly excluded gimmivks. Refinements on the inputs and features of Nintendo Switch, yes, but not a central gimmicky selling point.

A gimmick is a gamble. GameCube didn't do well not because it lacked a gimmick, but because it wasn't unique among the other home consoles while having baffling limitations and a smaller library because of it. A more powerful version of a proven concept like Nintendo Switch is more than enough to sell itself, much like a more powerful version of Game Boy always proved successful, and the relatively gimmick-less 2DS, being but a more powerful, palatably priced DS, sold very well indeed.
agreed. not to mention, the hybrid-ness of it all is the only gimmick the switch 1/2/3/4/infinity needs. if that no longer appeals to the consumer base, then i could see nintendo trying something new gimmick-wise.
 
I have to wonder why they're so damn determined not to have anything leak. Burned by the leaks of the original Switch interfering with their messaging? Not wanting open floodgates limiting Switch 1 sales?
Maybe the T239/the NGS project is better and/or more customized than we think. It could be a 8-core X1C, with a customized SM and a completely different software solution (A DLSS made specifically for a low-power architecture, RT software for a 8-inch device, etc).
 
I see gimmick discourse is back.

I'm gonna say I still doubt there's any gimmick. Gimmicks are not inherently successful or positive, while Game Boy Advance, one of their fastest selling devices ever, explicitly excluded gimmivks. Refinements on the inputs and features of Nintendo Switch, yes, but not a central gimmicky selling point.

A gimmick is a gamble. GameCube didn't do well not because it lacked a gimmick, but because it wasn't unique among the other home consoles while having baffling limitations and a smaller library because of it. A more powerful version of a proven concept like Nintendo Switch is more than enough to sell itself, much like a more powerful version of Game Boy always proved successful, and the relatively gimmick-less 2DS, being but a more powerful, palatably priced DS, sold very well indeed.
I disagree with your points. Gimmicks can be major differenciators when it comes to selling the console experience. The Wii and DS couldn't have been more indicative of this, showing that consoles were not all just about power, but also accessibility. The DS came around the time before the introduction of the iPhone as the mianstay standard of smartphones, and its touch screen definitely brought it stellar titles that had unique experiences like The World Ends with You and Etrian Odyssey, and seeing how ports of both games do not necessarily translate to the same intuitive experiences that the games demonstrated on their native platform to ones on a more "traditional-style" console like the Switch. Even the split-setup of the Wii Remote and Nunchuck is only partially captured with the Joy-Cons, as the IR sensor is still leagues more accurate for pointer controls. Even the GameCube and its eccentric controller have some very forward thinking features, such as the analog-digital click shoulder buttons which would later be implemented on the Steam Controller (though oddly enough, not on the Steam Deck).
 
I have to wonder why they're so damn determined not to have anything leak. Burned by the leaks of the original Switch interfering with their messaging? Not wanting open floodgates limiting Switch 1 sales?
It’s most likely both, especially given the great lengths Furukawa went through to deny the Gamescom showcase without actually denying it.
 
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Refinements on the inputs and features of Nintendo Switch, yes, but not a central gimmicky selling point.
Yeah if there's additions I'm hoping for, it's capacitive touch inputs, additional IR, enhanced motion and haptics, etc. The kinds of new features both docked and handheld modes could benefit from, and can be elegantly implemented (or ignored) in any game.

That patent from a few pages ago of using face buttons for touch was cool.
 
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Maybe the T239/the NGS project is better and/or more customized than we think. It could be a 8-core X1C, with a customized SM and a completely different software solution (A DLSS made specifically for a low-power architecture, RT software for a 8-inch device, etc).
X1C is way too big and power-hungry for a Switch, even on 4N, and we already know that it's using the standard Ampere SM ratio from the leaks listing the amount of Tensor and RT cores.
 
I disagree with your points. Gimmicks can be major differenciators when it comes to selling the console experience. The Wii and DS couldn't have been more indicative of this, showing that consoles were not all just about power, but also accessibility. The DS came around the time before the introduction of the iPhone as the mianstay standard of smartphones, and its touch screen definitely brought it stellar titles that had unique experiences like The World Ends with You and Etrian Odyssey, and seeing how ports of both games do not necessarily translate to the same intuitive experiences that the games demonstrated on their native platform to ones on a more "traditional-style" console like the Switch. Even the split-setup of the Wii Remote and Nunchuck is only partially captured with the Joy-Cons, as the IR sensor is still leagues more accurate for pointer controls. Even the GameCube and its eccentric controller have some very forward thinking features, such as the analog-digital click shoulder buttons which would later be implemented on the Steam Controller (though oddly enough, not on the Steam Deck).
Two words:

Wii U
 
What is your dream Switch 2 trailer? :


- Panning shot of a street during sunset

- Close up shot of vet

- We see the man from the original Switch trailer holding his dog as it dies in his arms, a striking allegory for the original V1 Switch

- Distraught, the man walks home, entering to find the new Nintendo system on his bed, with a letter from his girlfriend, wishing him a happy birthday

- After staring at the box for a few seconds, we see the man walking downstairs and setting up the new console

- Laying on the couch, he starts up the system with The Legend of Zelda: Tears of The Kingdom. As he plays, the same familiar jingle from many years prior begins to play. Suddenly, he flicks the new scroll wheels with the video cutting to red

- Nintendo Switch 2 logo appears

- We then see the man playing the new Super Mario 4D World, an open world Mario game with Time control (made possible through using the scroll wheels) as the new mechanic. We see a smile on his face, flashing back to the dog who once sat on his dog couch.

- Dynamite by BTS starts in the background as the Teenage Mutant Ninja Turtles break into the man's house through his glass door, beating him to a pulp, gagging and dragging the man off screen with muffled audible screaming in the background

- "Nintendo Switch 2!" 🎶LIGHT IT UP LIKE DYNAMITE, WOOOOOAAAAAOOOOHHH!!!!🎶
 
I see gimmick discourse is back.

I'm gonna say I still doubt there's any gimmick. Gimmicks are not inherently successful or positive, while Game Boy Advance, one of their fastest selling devices ever, explicitly excluded gimmivks. Refinements on the inputs and features of Nintendo Switch, yes, but not a central gimmicky selling point.

A gimmick is a gamble. GameCube didn't do well not because it lacked a gimmick, but because it wasn't unique among the other home consoles while having baffling limitations and a smaller library because of it. A more powerful version of a proven concept like Nintendo Switch is more than enough to sell itself, much like a more powerful version of Game Boy always proved successful, and the relatively gimmick-less 2DS, being but a more powerful, palatably priced DS, sold very well indeed.

I largely agree, though some caveats.

With regards towards the GCN, Nintendo's insistence on preventing piracy was ironically what kept them from continued success (it wasn't “t3h kiddie” image contrary to what would've been said at the time). The use of the smaller-sized discs may have been great in terms of hindering piracy, and in other cases, decrease loading times for various multi platform titles, it ultimately limited its size compared to the other twins as you eluded to. And due to the nature of 3rd party developers, probably did not want to spend the additional time and effort. Two ports in particular that while “looked” better than say PS2, were still hindered. Prince of Persia Sands of Time I distinctly remember having a very echoey sound due to the compressed nature. Another example is LOTR The Twin Towers where the Live Action cutscenes from the movies had terrible compression artifacts.

In hindsight though, if developers had the kinds of compression tools like we have today, the situation may have been different.

While we will never know for sure, I think an argument could be made if Nintendo at least went with either larger media, or simply had more storage, it may have sold more than Xbox (never would’ve caught up to PS2). I hear quite a lot where the Wii exists because Nintendo knew they could not compete on power alone, so they had to innovate. I disagree partially because both the N64, and GCN were very powerful for the time, but in BOTH situations were limited in storage. And in the case of Wii, its success was ultimately short lived ironically because it’s hardware was vastly inferior to the HD Twins. Nintendo should’ve at minimum had the system output 720p, while adding more additional horsepower, as well as actually included the gyro in the Wii Motion controller from the beginning. Those two decisions I think had a profound effect that ended up trickling it’s way down to the design of the Wii U, and it’s ultimate failure, plus Nintendo's own struggles into HD development.

What does this mean regarding the Switch 2? I think for Nintendo, they need to follow the KISS method of creating a successor to the Switch: “Keep it simple, stupid.”

(Please understand everyone, I am NOT implying anyone here is stupid. I’m using the phrase as a figure of speech to express a point.)

Nintendo does not have to do anything fancy for the Switch successor. The hybrid nature of the platform is why it’s so successful. It just fucking works, and unlike the Wii U, is easy to communicate with audiences, and by now, most consumers out there know what the Switch is, plus it’s catchy, and most importantly, it plays Nintendo games.

To me, the only real major “gimmick” and/or next innovation for Nintendo will be in the form of VR unlike what we currently have available. And that I believe won’t be feasible until the Switch 3 era.
 
What is your dream Switch 2 trailer? :


- Panning shot of a street during sunset

- Close up shot of vet

- We see the man from the original Switch trailer holding his dog as it dies in his arms, a striking allegory for the original V1 Switch

- Distraught, the man walks home, entering to find the new Nintendo system on his bed, with a letter from his girlfriend, wishing him a happy birthday

- After staring at the box for a few seconds, we see the man walking downstairs and setting up the new console

- Laying on the couch, he starts up the system with The Legend of Zelda: Tears of The Kingdom. As he plays, the same familiar jingle from many years prior begins to play. Suddenly, he flicks the new scroll wheels with the video cutting to red

- Nintendo Switch 2 logo appears

- We then see the man playing the new Super Mario 4D World, an open world Mario game with Time control (made possible through using the scroll wheels) as the new mechanic. We see a smile on his face, flashing back to the dog who once sat on his dog couch.

- Dynamite by BTS starts in the background as the Teenage Mutant Ninja Turtles break into the man's house through his glass door, beating him to a pulp, gagging and dragging the man off screen with muffled audible screaming in the background

- "Nintendo Switch 2!" 🎶LIGHT IT UP LIKE DYNAMITE, WOOOOOAAAAAOOOOHHH!!!!🎶
I just want to see the thing already. That's all I care about now.

Well maybe specs too.
 
Wouldn't it be better, in the long run, for Nintendo to use the process node that's going to be used by the RTX 50 series in 2025, in a product which is releasing near 2025 and going to have it's lifespan partially synced with the new GPUs, rather than the one which, by late 2024, is going to be near it's last breath?
 
Wouldn't it be better, in the long run, for Nintendo to use the process node that's going to be used by the RTX 50 series in 2025, in a product which is releasing near 2025 and going to have it's lifespan partially synced with the new GPUs, rather than the one which, by late 2024, is going to be near it's last breath?
NG Nintendo Switch is a mass market device, where a cutting edge node could drastically decrease its price competitiveness, while T239 was taped out years ago alongside 4N devices. 4N ticks a lot of boxes. Cost effective, power efficient, huge volume, all the things you need for a Nintendo console.

There isn't much benefit to delaying, re-taping-out, re-prototyping a device to use the same node as devices in an entirely different segment. But there's HUGE drawbacks!

Furthermore, 4N, N4 or 5nm, or whatever you want to call it, would absolutely categorically not be on its "last breath" in late 2024.
 
Wouldn't it be better, in the long run, for Nintendo to use the process node that's going to be used by the RTX 50 series in 2025, in a product which is releasing near 2025 and going to have it's lifespan partially synced with the new GPUs, rather than the one which, by late 2024, is going to be near it's last breath?
Sure if you want the switch 2 to come out in 2027 when the generation is practically over
 
I could see Switch 2 having a gimmick because they'll want to sell new controllers. And there are teams at Nintendo who's roles are to play around with hardware and do weird stuff - it's how we got Labo, Ringfit.
Get ready for something groundbreaking like 4k-rumble controllers
 
If SD2 is a 2025 product it will likely be based on Zen 5 with TSMC N3/N4 and RDNA4 GPU. It will have a much faster CPU, the A78 is pretty weak by 2024.
CPU is important for frames and population density.

GPU might be faster in RT if RDNA4 has RT cores. A wait and see.
Zen 2 was released in 2019 and RDNA3 in 2020. Steam Deck is 2022. Both Zen 5 and RDNA4 are expected for 2024. It’s unlikely AMD is going to have a Zen 5 and RDNA4 chip ready by 2025. Even if it happened, that's a nice improvement but not a 5-6 times jump like the Steam Deck over the original Switch. Not even accounting for the possibility that Switch 2 could be clocked higher, it’s unlikely Zen 5 is more than double the IPC of the A78C like Zen 2 to the A57.

Ampere is a pretty good architecture and a potentially node shrunk version would be amazing. I prefer AMD GPU but just having RT cores wouldn't be enough to catch up. Especially with the fact that RT cores takes up spaces that used to contain compute cores. If they can knock it out of the park with a design that minimize the tradeoff with high performance RT core on their first try, I'll be over the moon. There's still DLSS to account for as well and that require years of AI training and massive dataset.
 
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Puts more pressure on nintendo and its possible switch 2 might release faster, if switch 1 is doing good they might hold out longer
unless it's doing worse than Nintendo expected, no it won't. I imagine at this point Nintendo already has the release date generally pinned down and it would be difficult to speed it up.

also this is just the U.K. atm
 
Wouldn't Switch 2 also be able to port if it's in Series S? Games like GTA6 and Monster Hunter Wild.

Depends on:

-How CPU intensive a game is (the Series S CPU should be 1.7x to 3.4x more powerful than the Switch 2) and if any CPU functions can be turned off without heavily compromising the game’s vision.

-How good the Series S port is in general. The Series S’s GPU should be more than 2.6x as powerful as the Switch 2 in handheld mode… Lords of the Fallen hits 432p on Series S… There’s not a lot of room left to go in terms of easy graphical downgrades.
 
Depends on:

-How CPU intensive a game is (the Series S CPU should be 1.7x to 3.4x more powerful than the Switch 2) and if any CPU functions can be turned off without heavily compromising the game’s vision.

-How good the Series S port is in general. The Series S’s GPU should be more than 2.6x as powerful as the Switch 2 in handheld mode… Lords of the Fallen hits 432p on Series S… There’s not a lot of room left to go in terms of easy graphical downgrades.
True, but on Lords of the Fallen, that 432p resolution is only for the performance mode. Let's say the Switch 2 runs this game at Series S performance settings at 30fps in handheld mode. Nothing is stopping them from using DLSS Ultra Performance mode (360p) which looks way better than FSR at 432p. And in docked mode, they can upscale 540p -> 1080p, before using a Spatial Upscaler like NIS to get to "4K". Will it look like 4K? No, absolutely not. But it's low enough to where the image still looks good and you're not overextending the resource intensiveness of DLSS (as showcased by the Digital Foundry video).
 
Please read this new, consolidated staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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