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The Switch still has 15 million units in it for two Fiscal Years. 10 million on FY 2024-25, and 5 million 2025-2026
I think someone mentioned that A78C has about a 20% clock-for-clock uplift over Zen 2? Of course, it's not going to be clocked as high, and it doesn't have the extra threads, but still.Just for kicks, what is the horsepower differential between 8-Cores of the Cortex A78C, and AMD's Zen 2 8-core/16-thread CPU?
AMD's has twice the threads, but in terms of each individual core, are they say about the same in terms of horsepower, and the additional threads are what give it the edge? AMD does also have a frequency advantage, running at ~3.6Ghz vs. maybe 1-2GHz for the A78. On the flip side, A78 is technically "newer" since Zen 2 is from 2019, and A78 came out in 2020, but I am unsure on if that really makes a difference or not in this case.
Another part of this is Xbox uses one of the cores for the OS, so for gaming, it's 7 cores/14 threads. Switch 1 uses one of its cores for the OS, leaving only 3 for developers. I suppose another question is does T239 have auxiliary cores that could be used for the OS itself, leaving all 8 cores for developers? Or is it more the case 7 cores will be for devs, and one for the OS?
It's facts dude! There have been numerous polls and a bit more people use the Switch mostly in handheld mode than on the tv. Plus you failed to read that I also said a big portion only use the Switch mostly in docked tv mode.This reads like working from a predetermined conclusion and working backwards from there. There isn't any measure of people being predominantly handheld. Nor is there any measure of people buying games solely for first party. First party is a big chunk, but third party games are still 50% of software sales.
From that I don't think people mind the visuals as much since they already accepted the tradeoffs. Unless you believe double dipping is that rampant, I guess
I don't want to diminish complaints about the lack of visual fidelity, but for all the complaints we see on the internet, the sales show that scaled down ports are accepted by the masses. for folks that aren't, well there are other systemsIt's facts dude! There have been numerous polls and a bit more people use the Switch mostly in handheld mode than on the tv. Plus you failed to read that I also said a big portion only use the Switch mostly in docked tv mode.
The Switch hybrid system was a genius idea. But your way off the mark that people don't mind the visuals (specifically in docked tv mode) every forum there's tons of people Nintendo fans annoyed at poor quality 3rd party games because the Switch is underpowered used as a home console.
Nintendo don't have any serious competition yet on the handheld segment. So the Switch sucessor should sell well hardware wise, though it will be tough to match Switch hardware sales. But using the Switch sucessor specifically in docked tv mode isn't going to cut it for upcoming AAA 3rd party games.
Your fine with subpar 3rd party ports in docked tv mode but myself and lots of others including several people on here aren't!
We will see...The Switch 2 will not be 2TF when docked. Docked mode will be at least 3TF, and that's getting into pessimistic territory - @Thraktor made some predictions on sweet-spot clocks that point to something more like 3.4TF, and unlikely dream scenarios with a fixed 25W TDP and dynamic clocks could even get to 4TF. And that's with a superior upscaling tech to anything in current consoles.
The Nintendo fans complaining would rather buy a Nintendo home console than a PS5. Nintendo aren't stupid have their market research will know this.I don't want to diminish complaints about the lack of visual fidelity, but for all the complaints we see on the internet, the sales show that scaled down ports are accepted by the masses. for folks that aren't, well there are other systems
But using the Switch sucessor specifically in docked tv mode isn't going to cut it for upcoming AAA 3rd party games.
Your fine with subpar 3rd party ports in docked tv mode but myself and lots of others including several people on here aren't!
I don't want to diminish complaints about the lack of visual fidelity, but for all the complaints we see on the internet, the sales show that scaled down ports are accepted by the masses. for folks that aren't, well there are other systems
Zen 2 cores have a clock advantage compared to the A78C cores and it’ll be quite a large gap. A78 has an IPC advantage compared to Zen 2, but that’s not enough to circumvent the Zen 2 cores. The Zen 2 have SMT, which depending on the application can mean between 5-40% better performance, I’ll round it to 24% since a lot of games don’t have SMT enabled and incorporating it can help create better scenarios for it, but it isn’t magic at all. In fact, some would see only 10% better performance with SMT on vs off even when having to design everything to account for the SMT.Just for kicks, what is the horsepower differential between 8-Cores of the Cortex A78C, and AMD's Zen 2 8-core/16-thread CPU?
AMD's has twice the threads, but in terms of each individual core, are they say about the same in terms of horsepower, and the additional threads are what give it the edge? AMD does also have a frequency advantage, running at ~3.6Ghz vs. maybe 1-2GHz for the A78. On the flip side, A78 is technically "newer" since Zen 2 is from 2019, and A78 came out in 2020, but I am unsure on if that really makes a difference or not in this case.
Another part of this is Xbox uses one of the cores for the OS, so for gaming, it's 7 cores/14 threads. Switch 1 uses one of its cores for the OS, leaving only 3 for developers. I suppose another question is does T239 have auxiliary cores that could be used for the OS itself, leaving all 8 cores for developers? Or is it more the case 7 cores will be for devs, and one for the OS?
Plenty of room for Nintendo if they do in the future bring back a home console. It's going to eventually happen.
There's always going to be the occasional port that fares poorly, maybe resulting in Ultra Performance DLSS upscaled to 720p. Still a much better situation than the sub-720p resolutions we've seen in some docked mode Switch games.
DF did a Q&A with supports about GTA 6. From PC advancements to the possibility of a switch 2 version.
Given the Wii U demonstrated pretty concretely the limits of the size of the hardcore Nintendo home console market, evidently not.The Nintendo fans complaining would rather buy a Nintendo home console than a PS5. Nintendo aren't stupid have their market research will know this.
DF did a Q&A with supports about GTA 6. From PC advancements to the possibility of a switch 2 version.
Yup. I guess they wanted to do GTA 6 content with the limited knowledge. But some of their "observations" are really vaporware.I think they're jumping the gun here with their response. we know nothing about how Drake's cpu runs in practice, and we know nothing about how GTA6 runs in a real environment. using scripted cinematics to judge gameplay density is a bad fucking idea all six ways from sunday. "in-engine/real-time/whatever" doesn't mean anything when you can make cutscenes do whatever you want
This reason is what has been use, lets say for example Bandai. Sure their output has not been great on switch, but we cannot say definitely that its gonna be the same for the next console. We already saw the improvement from wii u to switch (granted there are other factors in play)Interesting, I guess they're lowballing the expectations as their stance could be paraphrased as; "GTA 6 is too big for the Switch 2"
Primarily basing their reasoning on Rockstar's output on the Switch and despite the good ports the switch 2 is still a mobile chipset, thus with GTA 6 being as large as it is + relying on presumingly only an RTGI solution + other RT effects. It'll be too heavy.
It'll be too heavy.
Nintendo has left the AAA gaming market (rest of text skipped/ignored)
At best you’re looking at Lite sales numbers which is ~10mil. For the device you’re speaking of the ceiling will be extremely low (PS5 like price + niche consumer base). If we take Lite number sales then people prefer the hybrid because it does everything not specifically due to preferring handheld gaming.Yes it would be and it would be the best of both worlds as the big portion of Nintendo fans who prefer handheld gaming would buy the more powerful hybrid handheld/console or Switch Lite handheld equivalent.
And the also big portion of Nintendo fans who want a home console as powerful as the PS5 would buy the Nintendo home console. Would give them good AAA 3rd party ports, not subpar AAA 3rd party ports like currently on the Switch. Which is underpowered for the tv portion.
Plus I said the game cartridges would be compatible in both systems. So if you bought both systems you wouldn't have to buy a different version of the game for it.
It's Nintendo's excellent first party games that have made the Switch a success. Made it the 3rd highest hardware sales of any gaming system! A hybrid system makes it impossible to do good AAA 3rd party ports. Hence very poor AAA 3rd party ports of Hogwarts Legacy, Batman Arkham Trilogy etc on the Switch.
Yes the Switch sucessor will probably be similar power as a Steam Deck, likely better performance as better optimised than a portable PC. So will be great for handheld gaming on a 1080P OLED screen.
But docked to the tv AAA 3rd party games are going to have the same problem as the Switch. Maybe even more so as lot's of upcoming AAA 3rd party games like GTA 6 will be pushing the boundaries graphically. There is a growing number of Nintendo fans who want similar power to a PS5 connected to the tv. Who don't want average at best AAA 3rd party ports!
Nintendo have denied that they won't make a home console ever again. So no reason to think Nintendo won't make a home console again in the future. Game cartridges that work in both a portable system and home system is a clever solution.
nvmJust noticed that Doctre81 hasn't uploaded a video in three weeks. Very unlike him.
until we see gameplay, it's too early to think the game is too heavy. I mean, Avatar is running on hardware weaker than Drake (assuming bandwidth isn't a problem) and that has an RTGI solutionInteresting, I guess they're lowballing the expectations as their stance could be paraphrased as; "GTA 6 is too big for the Switch 2"
Primarily basing their reasoning on Rockstar's output on the Switch and despite the good ports on that console, the switch 2 will still be a mobile chipset. Thus with GTA 6 being as large as it is + relying on presumingly only an RTGI solution + other RT effects. It'll be too heavy.
I think they're jumping the gun here with their response. we know nothing about how Drake's cpu runs in practice, and we know nothing about how GTA6 runs in a real environment. using scripted cinematics to judge gameplay density is a bad fucking idea all six ways from sunday. "in-engine/real-time/whatever" doesn't mean anything when you can make cutscenes do whatever you want
This reason is what has been use, lets say for example Bandai. Sure their output has not been great on switch, but we cannot say definitely that its gonna be the same for the next console. We already saw the improvement from wii u to switch (granted there are other factors in play)
Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)
It’s hard for me to reconcile 1. The Switch 2 will be extremely powerful, like 40-50% as powerful as the Series S (which probably still costs over $400 to make) 40% of series S is not even that ground breaking for an ARM SoC these days, this is just dooming for the sake of dooming 2. The...famiboards.com
Nah, just regular burglars it seems. Got his house broken into a couple weeks ago....or Doctre81 got vistited by ninjas.
Nintendo has left the AAA gaming market, they could not compete with Sony and Microsoft on those terms and have wisely chosen another strategy to remain competitive. Back in the days when they tried to release home consoles on the same terms as Sony and Microsoft they always had worse third party support and could not compete in getting the best AAA games to their system, so their consoles lost out to the competition. But Nintendo handheld systems on the other hand always remained competitive and saw off Sony's attempt to win the handheld market, that is why Nintendo switched to the hybrid model and will remain there. If Nintendo released a console to rival the PS5 it would sell low numbers as before and would be utterly trounced by the PS5, it would have much worse third party support than either PS5 or Xbox series X/S.
While I do think the banned games rule is stupid, and getting a 2 month threadban for it is especially stupid, he had been shitting up the thread with doomposting for months, so it was some much-needed discipline.They always had worse support because they treated third party devs like trash, they got what was coming to them.
Also lol at the annoying guy being banned by the stupid banned games rule. Not sure how to feel about it.
Too late at that point. Heck, that's practically 2025.12/31/24 with an announcement in November please just to keep this thread insane.
Best thing I’ve read here in months.The hybrid console is such a fun and unique concept. Nintendo are the only console maker doing it. There's no other piece of hardware that is as seamless and good at 'being a hybrid' than the Switch.
I do think a Nintendo home console could do well, albeit be boring, since the last few ones had some bone-headed decisions. The Switch feels like it's addressed a lot of those - but it's not stuck tethered to a TV. There's a concrete reason to buy a potential Switch 2 over a PS5 - there's an overlap of games, but they're portable on the Switch. I don't consider that 'exiting' the market, just competing in a different way. You miss out on some games and raw power, in exchange for hybrid flexibility and Nintendo exclusives. That's the value proposition.
There probably is a world out there where Nintendo fully exited the TV space, where the Switch was just the Lite. And that world suuucks.
Yeah, I've noticed that too (being surprised at miracle Switch ports and other non-Switch related stuff), I think DF like to be conservative in their estimates/speculation. Because of the size of their viewership, they probably find it generally better to be conservative and be surprised later, than tend to be overly optimistic and have to do followups later that makes them walk back on their previous optimistic estimates/speculation.I personally find Digital Foundry to be really great at providing tech facts
But I don't pay any attention to their opinions and speculation. Through the years I've seen them surprised by so many things. When someone is so frequently surprised by stuff, that surely indicates they're not necessarily the best at speculation and estimation.
This isn't me burying my head out of desire for GTA VI on Switch 2, this has been my position on DF for years, and has nothing to do with GTA VI. I have no idea if GTA VI is too CPU intense for Switch 2, nor do I know if it'll be able to scale to it. Obviously, none of us know that.
Nintendo PLEAAAASSSSSEEEE go back to floppingWhy did Nintendo leave AAA gaming? comeback to us
I miss the good old days of the GameCube getting blown out by the PS2.Nintendo PLEAAAASSSSSEEEE go back to flopping
If H2 at all, SeptemberQuestion for all, H2, but what month?
A) September
B) October
C) November
fake news Nintendrone, that’s an indieNintendo left AAA gaming. Ignore the very big AAA game that won action/adventure this year at the TGA with the beautiful orchestral rendition of the main theme and Daddy Aonuma's speech begin cut off.
H1. June 4th. Make my wife struggle to get one for me for my birthday.Question for all, H2, but what month?
A) September
B) October
C) November
An ongoing indie family gamefake news Nintendrone, that’s an indie
There's a concrete reason to buy a potential Switch 2 over a PS5 - there's an overlap of games, but they're portable on the Switch. I don't consider that 'exiting' the market, just competing in a different way.
There should be a Switch that gets rid of the other gimmick and only hooks up to the a TV.
Since 1889 as a indie hanafuda card maker!An ongoing indie family game
September but in no universe does it make sense for me to see the customs data that some of us can see in plain view and think it's going to be released that far in the future.Question for all, H2, but what month?
A) September
B) October
C) November
Perhaps, though we're talking about two $400+ devices with $60-70 games and potentially a large overlap in library. While ideally it'd be nice to own both, I think a lot of decision making will end up with one over the other, especially for people who don't yet own a current gen console.There is reason to buy a Switch 2 in addition to the PS5, which is even more important rather than trying to be a product that you purchase instead of a PS5.
I don't think it would be a higher performance thing. It would just always be docked mode and be the same price as the Switch Lite.The problem is most people tend to think that a TV only model would have higher performance, and it wouldn't. Nintendo is not creating another SKU with a different performance profile. Switch Lite gets rid of one of the gimmicks, but it simply uses the portable performance profile.
I'm a firm believer in March reveal to September release.Question for all, H2, but what month?
A) September
B) October
C) November
September but in no universe does it make sense for me to see the customs data that some of us can see in plain view and think it's going to be released that far in the future.
Perhaps, though we're talking about two $400+ devices with $60-70 games and potentially a large overlap in library. While ideally it'd be nice to own both, I think a lot of decision making will end up with one over the other, especially for people who don't yet own a current gen console.