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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I imagine if the cartridge form and format changes enough the Switch 2 wouldn't be able to read Switch 1 cartridges. I think that's the only scenario where physical games wouldn't work on Switch 2.
I understand the Switch's Game Cards are basically just a glorified MMC card
I'd imagine they wouldn't change the protocol unless they have something much better than MMC, and changing the form factor "just because" seems a bit counterintuitive for me unless there's some technical issue preventing the Switch's successor from running Switch games (but nowadays that's a non-issue due to the way hardware and software are designed nowadays)
 
I understand the Switch's Game Cards are basically just a glorified MMC card
I'd imagine they wouldn't change the protocol unless they have something much better than MMC, and changing the form factor "just because" seems a bit counterintuitive for me unless there's some technical issue preventing the Switch's successor from running Switch games (but nowadays that's a non-issue due to the way hardware and software are designed nowadays)
I remember reading something about how they'd change the format and card reader to try and stay 1 step ahead of people trying to mod the system and dump games. I don't know how useful that'd be in the long run but I'm sure it'd at least stop modders for a few minutes lol.
 
I imagine if the cartridge form and format changes enough the Switch 2 wouldn't be able to read Switch 1 cartridges. I think that's the only scenario where physical games wouldn't work on Switch 2.
They won't need to be that extreme though. They can hypothetically support Switch cards while being a large improvement for drake
 
I remember reading something about how they'd change the format and card reader to try and stay 1 step ahead of people trying to mod the system and dump games. I don't know how useful that'd be in the long run but I'm sure it'd at least stop modders for a few minutes lol.
They could just be implementing some sort of encryption that could be disabled if a Switch cartridge gets inserted

Kinda thinking something along the lines of MMC and SD cards, they both have basically the same pinout and are compatible with each other, but they both have different feature-sets
 
Once this thread closed, we’ll be back to speculating on when the Switch 2 Lite will release, price point, color options and what games will have a special edition Lite.

Same with Switch 2 - OLED Model

And discuss whether or not Nintendo will release another OLED model or finally a Pro one.

We’ve get weave to cut :p
 
Since Steamdeck exists (which is more or less on par with Switch Drake) where those games, when well optimized on PC, work without problems, I wouldn't pay much attention to those kinds of statements.
You're right but I find it so hard not to say something lol.
 
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I thought about that too, but it would require people to have their dock set up in a certain way that may or may not be usable for the largest group. at least with the Wii sensor bar, they made it so it can be slapped anywhere
no need for the Camera to be on the Switch itself , what if the Camera in one joycons facing the player Face Reactions , or maybe in both side of the joycons for more depth Accuracy ? in that way no need to place a dock in a proper place , just use the joycons on TV Mode , also the Pro Controller 2 could come with a camera if it is a Core Feature of Switch 2. "and if the cameras on the front side of the joycons that mean we can still use them even in VR Mode if Nintendo decided to support VR"
 
I remember reading something about how they'd change the format and card reader to try and stay 1 step ahead of people trying to mod the system and dump games. I don't know how useful that'd be in the long run but I'm sure it'd at least stop modders for a few minutes lol.
I recall the DS's piracy and ROM dumping scene being huge, yet every 3DS model could play DS games. I think they gain more from BC than trying to thwart modders who have hacked Switch 1 units anyway. No BC would have the side effect of driving a subset of people towards emulation, or waiting for specific Switch 2 exclusives before purchasing the system since it doesn't play their existing Switch games, resulting in lost sales early on.
 
How about some sort of cold storage functionality?

Let's say... You have 256GB internal + whatever microSD you can afford. But on the dock you can have an external mechanical HDD acting like a cold storage unit.

When you want to play an archived game in portable mode, the Switch 2 could display a message like "Dock the system to load the game".

Too complicated?
 
I feel the biggest optimization challenge with the Switch successor will be the game sizes. It's already becoming a massive issue for Steam Deck for me.
Well then you'll be thrilled to hear about NiER: Automata for the Nintendo Switch Family of Systems™!

Size on PS4/Steam: 47GB
Size on Switch: 11GB

It even got a physical release on a Switch cartridge and everything. You'd be surprised what can be done with compression and the removal of duplicate assets. Plus if I'm not mistaken there's evidence that Drake has a dedicated decompression system, meaning compression might be utilized to even greater effect on the next Switch without hurting performance/fidelity.

(if I'm wrong about the compression stuff then someone smart please correct me 😅)
 
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I think the ideal solution would be to have some sort of easily accessible M.2 port, tool free.

An M.2 port underneath the kickstand. Ditch the microSD port completely and replace it with an M.2 port... heck, NVMe SSDs are cheaper (and faster) than microSD cards. Just limit their speed to reduce the energy usage
 
How about some sort of cold storage functionality?

Let's say... You have 256GB internal + whatever microSD you can afford. But on the dock you can have an external mechanical HDD acting like a cold storage unit.

When you want to play an archived game in portable mode, the Switch 2 could display a message like "Dock the system to load the game".

Too complicated?
I feel like they wouldn't do that for the same reason the Switch doesn't utilize external hard drives: avoid the situation of someone potentially messing up their game data because they undocked the Switch before remembering that they were playing off an external.
 
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I think the ideal solution would be to have some sort of easily accessible M.2 port, tool free.

An M.2 port underneath the kickstand. Ditch the microSD port completely and replace it with an M.2 port... heck, NVMe SSDs are cheaper (and faster) than microSD cards. Just limit their speed to reduce the energy usage
I haven't seen much discussion about potential SSD usage on the Switch 2. I think it's definitely possible, the Steam Deck uses SSDs doesn't it? Though I'm not sure Nintendo would want people opening their system up to screw in an SSD. The New 3DS XL had you unscrewing the back of the system to put in an Micro SD and it always seemed way less consumer friendly compared to every other console they've ever made.
 
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They could just be implementing some sort of encryption that could be disabled if a Switch cartridge gets inserted
A security method that can potentially be bypassed if you trick the console into thinking it's playing Switch 1 games seems like something Nintendo wouldn't be too happy about doing considering that sort of BC based vulnerability was a big reason that the WIi security got bypassed fairly early in the console's life.
 
Quoted by: LiC
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Well then you'll be thrilled to hear about NiER: Automata for the Nintendo Switch Family of Systems™!

Size on PS4/Steam: 47GB
Size on Switch: 11GB

It even got a physical release on a Switch cartridge and everything. You'd be surprised what can be done with compression and the removal of duplicate assets. Plus if I'm not mistaken there's evidence that Drake has a dedicated decompression system, meaning compression might be utilized to even greater effect on the next Switch without hurting performance/fidelity.

(if I'm wrong about the compression stuff then someone smart please correct me 😅)

We’ve seen this in action with several other ports such as Doom 2016, Doom Eternal, Witcher 3, etc. There are definitely others out there, but the main point is those games that are 50-100GB could be compressed to a good 1/3rd, or a quarter of the size of the other versions.

Yes, that means COD could technically be compressed from its 200GB or so to a more reasonable 50GB I reckon.

And like you said, Drake has a decompression engine built into it, and likely more robust than what a CPU could muster if needed to decompress assets.

Now, this does mean 32GB carts would be more widely used, followed by 64GB, and possibly 128GB carts, but those are easily within feasibility for the masses. Personally, I don’t see this being the bottleneck some are suggesting. If anything, I think the speed of the carts themselves, plus internal, and expandable storage are more of a concern.
 
A security method that can potentially be bypassed if you trick the console into thinking it's playing Switch 1 games seems like something Nintendo wouldn't be too happy about doing considering that sort of BC based vulnerability was a big reason that the WIi security got bypassed fairly early in the console's life.
If the protocol or security changes for Switch 2 game cartridges, then that would be required to read them and de-required to read Switch 1 games. You can't trick the console into doing something else because then it would fail to read the Switch 2 game's encrypted data. Not that the game card/reader was ever a vulnerability issue in the first place, so some new kind of security is probably not needed.

And the main Wii hack I remember was simply a bug in Twilight Princess that would cause it to inject a payload from a maliciously crafted savegame. Others did a similar thing with Wii Message Board data. Nintendo avoids those kinds of issues nowadays with basic sandboxing and by encrypting and (excessively) locking down saves to system memory.
 
There was no BC based vulnerability for Wii afaik

One exploit for 3DS involved modifying DS mode to force the 3DS to overflow when trying to read DS profile settings.
 
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There was no BC based vulnerability for Wii afaik

One exploit for 3DS involved modifying DS mode to force the 3DS to overflow when trying to read DS profile settings. But this doesn't have anything to do with DS cartridges.
The Wii OS was actually dumped through a vulnerability in GC Mode. Part of the Wii Menu wasn't cleared in memory when switching to GC Mode, so by simply bridging two points on the motherboard, Team Twiizers (who became FailOverFlow later) successfully dumped Wii data for the first time.

(Vast oversimplification of what happened.)
 
The Wii OS was actually dumped through a vulnerability in GC Mode. Part of the Wii Menu wasn't cleared in memory when switching to GC Mode, so by simply bridging two points on the motherboard, Team Twiizers (who became FailOverFlow later) successfully dumped Wii data for the first time.

(Vast oversimplification of what happened.)
As described, those vulnerabilities (leaving data in an insecure location, and not being resistant to hardware tampering) don't really have anything to do with backwards compatibility.
 
I actually got really curious and did some searching, the best i could find is this https://www.anandtech.com/show/15221/macronix-to-start-shipments-of-3d-nand-in-2020, which could totally imply larger switch cartridges if this isn't a rumor and nintendo continues to work with this company.

Its fair to say 32 gbs is a bit too small of a max size for a console that's expected to perform at near-current gen levels (Thanks to DLSS and its very modern architecture). I'd imagine 64gb would probably be the default cartridge size for larger AAA-tier games (tho they would definitely use 32gb and smaller for games that don't need that space) and maybe 128gb as the absolute largest option for massive games like starfield

But imo any game higher than 64gb will probably have part of the game in the cartridge and the rest as a digital download :LOL:. But if 128 gb carts are reasonably affordable I say why not.

Nintendo has never really been big with textures for their first party games, as well as Pokemon. I'm sure much of it was to save storage size, so it will be interesting how far they take with Switch 2.
I'm honestly expecting 8-16GB for most 1st party games. With the more ambitious ones at 32, and a select few using 64 GB carts (Zelda botw scale). Isn't Totk Nintendo's only 32GB cartridge game, or is it Ultimate?

Most of the Mario sports and party games are on 8GB and don't even go over 3GB. Super Mario Odyssey is slightly over 5GB and Super Mario Wonder is 4.5GB. Pikmin 4 is 10.5 GB though.
 
Macronix can potentially do a read-only nand that could be cheaper than XtraROM
As has since been conclusively confirmed, XtraROM is already using a read-only NAND of sorts on Game Cards above 4GB if not all of them, as detailed here.
The challenge has seemingly been how to use this multi-cell nitride charge-trapping at higher capacities. There's enough smoke to suggest that Macronix over-promised and underdelivered in terms of cost-effective solutions to getting Game Cards at 64GB and it could very well be due to certain limits in this NROM tech they are using that they had not yet engineered their way around, as I detailed here:
On top of these posts from Thraktor that are GREAT:


... I want to add to this and maybe address some deficits.

First, Macronix has clearly been promising larger capacities at cheaper prices for their XtraROM product since at least 2018, as 64GB Game Cards were promised but delayed several times. Thraktor is correct in saying that Macronix over-promised and underdelivered, but the question is in which way. Developing new fabs for smaller process nodes is no small endeavour, with COVID assuredly throwing a wrench into the mix. But it could also be that the way they have developed their NROM tech specifically has hit a limit of their capacity to do so or, for reasons that boggle the mind, Macronix drastically underfunded R&D into the tech underpinning XtraROM that has caused it to stall out at 32nm. Either way, they’re screwing up their own relationship with Nintendo in the process and it’ll be on them to fix it.

While NAND has stalled in terms of shrinking, that’s because of Moore’s Law more than anything and stalled at much smaller process nodes. NAND is manufactured right now on anything between 28-18nm nodes, because going into smaller FinFET processes is actually cost-inefficient for the tech compared to 3D NAND technology. 32nm is still within Moore’s Law, which (not to dumb it down too much) basically means that it does not use FinFET and still mostly adhered to the method of 2D chip design dating back to 1994 or earlier. There is at least the possibility of moving to the smallest confirmed pre-FinFET process node (which appears to be 28nm?) for Macronix’s technology and cutting costs in the process, but they do not seem able to do so, nor to develop a 3D NROM or add more bits per memory cell.

Additionally, physical games are diminishing, but not at the rate you’d expect, especially not among Nintendo’s consumer base. A solution will be necessary.

I don't think that Nintendo's at a dead end here, there's still a few options:
  1. The issue with smaller process nodes for XtraROM have been resolved but saw a severely delayed rollout due to COVID.
  2. Macronix has either underfunded R&D, moved R&D in the wrong direction (like trying to store more bits per memory cell instead of working to get it on a smaller node) or simply cannot solve issues with moving XtraROM to a smaller process node and Nintendo finds a new partner willing to soak up that business (likely an existing NAND manufacturer as suggested) by:
    1. using a similar but different nitride-based multi-level cell charge trap method to develop a competing NROM product that can be made at 28nm or less
    2. using a different but superior method to achieve a multi-level cell charge trap method to develop a better ROM-like solution with equal or greater data longevity by sacrificing erase/rewrite performance that can be made at 28nm or less
  3. Nintendo does the unthinkable and opts to forego a ROM-like altogether, instead just using straight-up standard NAND, with physical games having a warranty program to compensate for the shorter data retention lifespan, and enjoys all the potential associated cost benefits that may afford them
The only option off the table is reverting back to mask ROM, because while it would allow them die shrink opportunities (as it's effectively no different than any other IC that way), the associated time crunch that such a production method presents (which is what largely would have motivated Nintendo to abandon mask ROM in the first place) should absolutely take it off the table.
Since that post, single-gate vertical channel NAND was confirmed to exist through Macronix, which either supplants or already works in tandem with the nitride charge-trapping technique to deliver 3D NAND with 2 or 3 bits per cell that are stable for a minimum of 40 years at room temp, with capacities up to 128GB on 48-layer 3D NAND for a reasonable price. Reading through it, I agree with @Thraktor that this sounds like a potential solution to their problem (higher capacities at low costs while retaining data stability) and a means for Macronix to keep their business with Nintendo.

It may also contexualize why Macronix has reportedly been sending Nintendo 3D NAND samples with progressively larger numbers of layers; without this knowledge, it looked merely like they were competing for the internal storage contract, but now seems more likely to be for Nintendo to test just how far capacities can be pushed for this specific tech at specific costs. Macronix just have to deliver it in time for launch.
Well then you'll be thrilled to hear about NiER: Automata for the Nintendo Switch Family of Systems™!

Size on PS4/Steam: 47GB
Size on Switch: 11GB

It even got a physical release on a Switch cartridge and everything. You'd be surprised what can be done with compression and the removal of duplicate assets. Plus if I'm not mistaken there's evidence that Drake has a dedicated decompression system, meaning compression might be utilized to even greater effect on the next Switch without hurting performance/fidelity.

(if I'm wrong about the compression stuff then someone smart please correct me 😅)
It is important to remember that PS5 does not suffer from data duplication, as the data is just copied to an SSD and needs not worry about seek times, so PS5 sizes need to be factored in here.
That being said, there is still some possibility that data in a PS5 game package is poorly optimized. And even if not, were we to see the tech described above used for Game Cards in the next cycle, it may be a moot point entirely, as 128GB could more than satisfy a great many current-gen games.
 
implying Switch sucessor is a portable PS5 and this suposed port for Final Fantasy 7 remake, took no time to be ported/adapted to Nintendo next hardware, everyone is expecting a hybrid console with similar if not superior PS4 like specs, sort of a portable PS4.
1. No, he just said this port looked closer to the ps5 version. The ps5 version as I understand it is the ps4 version with some enchantments. Drake can probably pull off ps4 versions but better. He didn't make a general statement, he made a specific statement about this specific game.

2. Did he really say that it took no time? It wasn't in the summary in the other thread.
 
There was no BC based vulnerability for Wii afaik

One exploit for 3DS involved modifying DS mode to force the 3DS to overflow when trying to read DS profile settings.
I wouldn't even call this a BC-based vulnerability, since from what I can find, the vulnerability is entirely in the 3DS's system settings application failing to validate the max length of a string it copies -- the source of which happens to be the DS mode's user profile. A BC-based vulnerability would be an exploit carried out inside a BC game/application/mode which allows compromising the system. Or at least a case where some protection has to be disabled in order to enable BC, and the lack of that protection leads to compromise.

Otherwise, yes, in some sense having to implement BC means you are writing additional code which could be a surface area for a vulnerability, but that applies to literally any feature you add to a console.
 
2. Did he really say that it took no time? It wasn't in the summary in the other thread.
The Era thread copy-pasted what he said on reddit before getting banned/removed/whatevered. Regarding FFVIIR it said:
"FF7R looks and runs like a PS5 game on Switch 2 devkit. Port took no time I'm told. Could be a launch game, not sure."
 
Well then you'll be thrilled to hear about NiER: Automata for the Nintendo Switch Family of Systems™!

Size on PS4/Steam: 47GB
Size on Switch: 11GB

It even got a physical release on a Switch cartridge and everything. You'd be surprised what can be done with compression and the removal of duplicate assets. Plus if I'm not mistaken there's evidence that Drake has a dedicated decompression system, meaning compression might be utilized to even greater effect on the next Switch without hurting performance/fidelity.

(if I'm wrong about the compression stuff then someone smart please correct me 😅)
Just wanted to use your post as a springboard for me being in a goober mood for some random blabbering, yeaaaa.

Alright, the related part is, PS4 needs such duplicating of assets is because of the mechanical Hard Disk Drive.
How slow is accessing random data on a modern HDD? I'm seeing a range of 10-15 milliseconds for typical (ie not the really high RPM ones) HDDs, so let's go with that .

For comparison:
NAND flash based storage is usually in the two to three digit microsecond range. It's kind of funny; in one context, I can say that the shift from HDDs to NAND flash internal storage was extremely beneficial for the user experience. In another context, I can also say that NAND flash is still dreadfully unresponsive. And they're both true.
As for (regular/LPDDR) RAM these days, I've seen a range of ~90's to ~150's nanoseconds. (the ~150's Van Gogh/Steam Deck, what the hell? On Intel's side, Ice Lake's ~130 and Tiger Lake's just under 100...)
GDDR (or more specifically, the PS5 chip)'s ~240 nanoseconds
Typical L3 cache clocks in maybe 10-15 nanoseconds?
L2 cache you probably want in the 3-5 nanoseconds range?
And L1 cache's ~1 nanosecond?

Time for fun with timescales!
Imagine if you will, a CPU chugging along, doing work, retrieving data, all that jazz, as a person (you) jogging.
Now notice how I italicize the prefixes (nano/micro) above? Let's... replace them. Normalize such that 1 ns = 1 s.
Doot doot doot
You're number crunching/jogging along just fine, but then, you need to retrieve some data.

You find what you need in L1 cache (~1 -second)? Your stride ain't broken! You keep on cruising along.

Miss in L1, but find what you need in L2 (~3-5 -seconds)? You stumbled, but manage to recover. It takes several steps to get back to regular speed, so you lost a tiny bit of time.

Miss in L1 & L2, but find it in L3 (~10-15 -seconds)? You tripped! But the fall wasn't bad; maybe you got lucky in breaking it. A few breaths later, you gather yourself and get back into it.

Miss in all your cache and have to go to RAM (regular/LPDDR; so ~90-150 seconds)? You tripped and fell flat on your face! Or you crashed into something and hit the ground! You roll around in pain for a bit and take a breather before resuming the jog.
Alternatively...
Miss in all your cache and have to go to RAM (PS5; so ~240 seconds?) You tripped or crashed into something and hit the ground like above! But while you're still on the ground, someone else comes running along and trips over you! And possibly lands on you! That kick to your side and potentially another body landing on you extends the recovery time.

Miss in everything up to RAM and need to go hit up your (NAND flash-based) internal storage (let's go with... 100,000 seconds?) That's...close to 28 hours. You step off to the side and set up camp, resuming the jog the next day.
Alternatively...
Miss in everything up to RAM and need to go hit up your (HDD) internal storage (let's go with... 10,000,000 seconds?) Close to 116 days? So near 4 months? So uh, you suddenly stop and decide to hibernate through a little more than a season?

Alright, so that metaphor got extended a bit too far there. But sticking with this...
What if I were to suggest to try visualizing the NG and the PS5's CPUs as in a sort of a, but not quite Tortoise and the Hare situation?
Surely you people know what scenario(s) I'm alluding to/what direction I'm going with here; I'm so very scrutable.
 
Ok, I agree that's suspect.
Gonna quickly repeat what I said from yesterday and play Devil's advocate. He could just mean in terms of graphics and not be referring to resolution. The Sw2 and the PS5 could run roughly the same graphics quality even if the former is a much weaker console, simply by running at a lower resolution. This is something that happens all the time, especially with PCs and their benchmarks at different resolutions despite having wildly different specs.

If you're willing to believe the other stuff that Hero said but think that specifically is suspect... well there you go, I've given you a reason to cope. That being said, I'm having trouble believing Hero myself.
 
Gonna quickly repeat what I said from yesterday and play Devil's advocate. He could just mean in terms of graphics and not be referring to resolution. The Sw2 and the PS5 could run roughly the same graphics quality even if the former is a much weaker console, simply by running at a lower resolution. This is something that happens all the time, especially with PCs and their benchmarks at different resolutions despite having wildly different specs.

If you're willing to believe the other stuff that Hero said but think that specifically is suspect... well there you go, I've given you a reason to cope. That being said, I'm having trouble believing Hero myself.
I didn't mean the ps5 part was suspect, I believe it's plausible Drake can run this game closer to PS5 than PS4 (which I don't believe is that different anyway).

I meant the part about porting it in no time. However that could just have been an exaggeration, they could have meant it went faster than expected.
 
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Previously I wrote about the camera’s potential application as a webcam. Knowing how obsessive Nintendo is about controller R&D, it’s just as plausible that the camera would be used for hand and facial gesture control. Miyamoto had this to say in 2019:
I also believe that we should quickly graduate from the current controller, and we are attempting all kinds of things. Our objective is to achieve an interface that surpasses the current controller, where what the player does is directly reflected on the screen, and the user can clearly feel the result. […] As the company that knows the most about controllers, we have been striving to create a controller that can be used with ease

Back in 2015 and 2016, Nintendo filed a series of patents (1, 2, 3, and 4) related to gesture control. Since then, however, only 1-2-Switch and Brain Training feature the facial and gesture controls substantially:

2017022520513900-2B1F1288BC05B2D89D8431910DBA2878.jpg
577012-Dr-Kawashima-Brain-Training-Nintendo-Switch.jpg


The anemic showing, IMHO, is due to the current IR camera’s limitations: low resolution (320*240), limited range and coverage, facing the wrong way (downward), and easily obscured by hand. With a front-facing camera of decent quality, the Switch NG may finally be able to support gesture control properly, enabling new ways to play as demonstrated in Nintendo’s patent filings:

bEBewFh.png


Here’s an example of a robot dog reacting to owner’s gestures, powered by the Nvidia Jetson Nano (which is basically a Switch being karate-chop’d in half). Imagine this with a Nintendog, but less menacing:

 
I don't get why Nintendo keeps putting cameras in their stuff, even the Wii U gamepad had a camera in it, even though nothing interesting really used it.
 
Other than better hardware, how do we see Nintendo improving things like online play, UI, Nintendo eshop, possible adding apps like Netflix etc to the Switch 2? If Nintendo manages to significantly improve their online capacity that is a big selling point for the Switch 2 to consumers.
 
The Era thread copy-pasted what he said on reddit before getting banned/removed/whatevered. Regarding FFVIIR it said:
"FF7R looks and runs like a PS5 game on Switch 2 devkit. Port took no time I'm told. Could be a launch game, not sure."
It's hard for me to see this person as remotely credible considering I remember them randomly claiming to have insider information on the live-action One Piece series.

With the release of the show, almost none of the information I remember them giving was true lol
 
I don't get why Nintendo keeps putting cameras in their stuff, even the Wii U gamepad had a camera in it, even though nothing interesting really used it.

Now that you mention, it, I realize even the Game Boy had the Pocket Camera!
I always thought it might be one of these things Nintendo thinks would appeal to kids and families. Maybe enthusiasts have no use for it and it might make no sense when they just want a more powerful Switch, but Nintendo's audience is so broad I assume they have to find little things they could use to appeal to as many people as possible.

I'd love to see cameras being used to help people with disabilities play video games though. I remember videos of people using Labo to build tools to help disabled people, and it'd be amazing if the inclusion of cameras and sensors could allow more of that!
 
It's hard for me to see this person as remotely credible considering I remember them randomly claiming to have insider information on the live-action One Piece series.

With the release of the show, almost none of the information I remember them giving was true lol

Looked around on Reddit and Purple forum but couldn't verify or find it anywhere, care to share a link where "I am a hero too" shares the information about the One Piece live action movie?
 
Quoted by: lol
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I understand the Switch's Game Cards are basically just a glorified MMC card
I'd imagine they wouldn't change the protocol unless they have something much better than MMC, and changing the form factor "just because" seems a bit counterintuitive for me unless there's some technical issue preventing the Switch's successor from running Switch games (but nowadays that's a non-issue due to the way hardware and software are designed nowadays)
Im kinda confused about this different cartridge discussion...
What of all things states that it cant just be similar to a DS/3DS situation.

Have a small physical protrusion that keeps switch2 games from fitting in switch 1.
Switch 2. controller can simply support both standards.
If there are security problems with the first, just build software safeguards.
Its just memory, it cant act on its own Accord, so if a flaw is known,
have checks while reading that those cases are caught.

I hope the next format will be faster, if the size of the games get bigger
and more needs to be expanded into memory. But i just assume that will happen,
cause... there was progress in memory technology in the last 7 years.

(This reminds me of the backwards compatibility discussion cause of the Schaders.
You have exactly 1 set of source instruction and one set of target instructions,
its not a complex optimizing pipeline you need, that has to work for countless configurations.
Will it be optimal in performance compared to native? no, you have one layer in between.
But heck, look what they have done with WINE, and thats tons of more complexity.
This will eat a few % of performance, but lets say switch 2 is straight 5 times better:
20% for the original game to even run, lose even 20% on translating for the new GPU instruction set,
and you still have more then double the power to push resolution and framerate when the game supports dynamic scaling, without ever touching the game as a developer.)
 
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1. No, he just said this port looked closer to the ps5 version. The ps5 version as I understand it is the ps4 version with some enchantments. Drake can probably pull off ps4 versions but better. He didn't make a general statement, he made a specific statement about this specific game.

2. Did he really say that it took no time? It wasn't in the summary in the other thread.
this person stated Final Fantasy 7 remake plays like a PS5 game on Switch sucessor devkit and took no time to port it
 
Invizimalz-like spin off for Pokémon with the AR camera. Like pokemon go for lazy people.. no? No? Ok...
 
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How about some sort of cold storage functionality?

Let's say... You have 256GB internal + whatever microSD you can afford. But on the dock you can have an external mechanical HDD acting like a cold storage unit.

When you want to play an archived game in portable mode, the Switch 2 could display a message like "Dock the system to load the game".

Too complicated?
Too much engineering effort for a feature barely anyone would use - it's easier just to tell people to buy a bigger SD card. They're coming down in price all the time.
 
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Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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