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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Other than better hardware, how do we see Nintendo improving things like online play, UI, Nintendo eshop, possible adding apps like Netflix etc to the Switch 2? If Nintendo manages to significantly improve their online capacity that is a big selling point for the Switch 2 to consumers.
Why is it a Nintendo problem if Netflix doesn’t want to port their app to switch? Youtube and Twitch are on the eShop so it is clearly an issue on Netflix‘ side
 
I didn't mean the ps5 part was suspect, I believe it's plausible Drake can run this game closer to PS5 than PS4 (which I don't believe is that different anyway).

I meant the part about porting it in no time. However that could just have been an exaggeration, they could have meant it went faster than expected.
Not that I believe the person, but a UE4 game going from a 10 year old console to a devkit for a brand new one should indeed take almost no time at all. That's one of the explicit purposes of UE4.

I don't think the person claimed the game was done and ready to launch now, just that it was ported in no time. Optimizations happen after the game is initially ported.
 
Looked around on Reddit and Purple forum but couldn't verify or find it anywhere, care to share a link where "I am a hero too" shares the information about the One Piece live action movie?

They made these claims somewhere in the One Piece thread on ERA. I remember that they claimed that for some weird reason Gol D. Roger doesn't appear in the opening, they claim that instead, the series opens with two characters (Garp and Sengoku) discussing him, which wasn't true-- the opening of the series is Gol D. Roger's execution, very confusing since they claimed to have reliable information on the series. Additionally, a month before the first official trailer was revealed, they claimed that the series was going to be spend several months being re-shot because it looked absolutely terrible, idk that seems kinda questionable considering the first trailer was revealed just over a month later accompanied with a release date


https://www.resetera.com/threads/on...veryone-else-0.670717/page-247#post-104208806

Admittedly, they said some other questionable things (related to them having insider information regarding the live-action One Piece series), though, I'm struggling to find links because their ERA account has since been deleted and a handful of their posts where they "leaked" things have been edited to be completely blank.

On another note, they made a post in the One Piece thread claiming that FF7Rebirth is coming out in January, and that they know of two new FF games (one being a FFX remake) ...and a FF movie? They even claimed to know every single change made in Rebirth, FFX, and FF9 because at one point they straight up said "Who wants to know all the changes in FF7 rebirth or FF9/X? Message me lol"

https://www.resetera.com/threads/on...veryone-else-0.670717/page-386#post-106986276 (had to link to a reply because their post is gone)

Sorry, I'm just really struggling to comprehend how someone who allegedly works in QA could possibly be privy to all of this information.
 
Not that I believe the person, but a UE4 game going from a 10 year old console to a devkit for a brand new one should indeed take almost no time at all. That's one of the explicit purposes of UE4.

I don't think the person claimed the game was done and ready to launch now, just that it was ported in no time. Optimizations happen after the game is initially ported.
If they mean "runs 10fps and has tons of issues" by ported, then yea it probably didn't take too long.
 
They made these claims somewhere in the One Piece thread on ERA. I remember that they claimed that for some weird reason Gol D. Roger doesn't appear in the opening, they claim that instead, the series opens with two characters (Garp and Sengoku) discussing him, which wasn't true-- the opening of the series is Gol D. Roger's execution, very confusing since they claimed to have reliable information on the series. Additionally, a month before the first official trailer was revealed, they claimed that the series was going to be spend several months being re-shot because it looked absolutely terrible, idk that seems kinda questionable considering the first trailer was revealed just over a month later accompanied with a release date


https://www.resetera.com/threads/on...veryone-else-0.670717/page-247#post-104208806

Admittedly, they said some other questionable things (related to them having insider information regarding the live-action One Piece series), though, I'm struggling to find links because their ERA account has since been deleted and a handful of their posts where they "leaked" things have been edited to be completely blank.

On another note, they made a post in the One Piece thread claiming that FF7Rebirth is coming out in January, and that they know of two new FF games (one being a FFX remake) ...and a FF movie? They even claimed to know every single change made in Rebirth, FFX, and FF9 because at one point they straight up said "Who wants to know all the changes in FF7 rebirth or FF9/X? Message me lol"

https://www.resetera.com/threads/on...veryone-else-0.670717/page-386#post-106986276 (had to link to a reply because their post is gone)

Sorry, I'm just really struggling to comprehend how someone who allegedly works in QA could possibly be privy to all of this information.
Not even Grubb knows this much. I'm calling this BS.
 
If they mean "runs 10fps and has tons of issues" by ported, then yea it probably didn't take too long.
Again when you're going from PS4 to what we're expecting for Switch 2 the port should be instantly pretty decent. UE4 is specifically made to let you run it on different platforms with barely any effort.
 
Other than better hardware, how do we see Nintendo improving things like online play, UI, Nintendo eshop, possible adding apps like Netflix etc to the Switch 2? If Nintendo manages to significantly improve their online capacity that is a big selling point for the Switch 2 to consumers.
eShop definitely needs a lot of love. Much more organized and faster.
 
It's wild how bad those initial APU designs from AMD were. I still don't understand what happened there. In the i386 days, AMD managed to design some competitive CPUs, and bought a couple CPU design companies, and went to bat with Intel. Then they saw Intel try to fuck them over with IA-64, and so they did it themselves, better, and forced Intel to play catch up.

And then they made the most back-asswards core designs imaginable. They were bad at everything. The fundamental insight of the FX line was that multithreading was coming, and that high core counts could be made affordable by sharing resources, and building a module environment, and that further such a design would make them more power efficient. They were 100% right, and somehow the design completely blew it at every level.

Their performance per dollar was lower than their previous chips, their energy efficiency was lower than Intel's, and any theoretical multi-threading win remained unachieved by how bad the Windows kernel was scheduling processes, and how little mutlithreaded code there was out there.

For the most part, Zen doubles down on the core ideas, while dumping all of the details, and crushed it. Hell of a comeback story.

The Bulldozer/Excavator/etc. cores seem like a really good lesson in the dangers of optimising around the wrong measure of performance. It actually achieved its goal, in that performance scaling from one to two threads on a Bulldozer core was much better than scaling from one to two SMT threads on Intel's contemporary cores, but the baseline performance and power consumption was so poor that nobody cared about good thread scaling. Setting good requirements and design goals at the start of a project matters, people!

Hey, I don't know if this was shared here in the last few days but:
CFexpress 4.0 got unveiled, with Type C (54mm x 74mm x 4.8mm) going up to 8GB/s theoretical throughput!

I remember that, some months ago, there was a discussion here about what possible standard Nintendo would choose as a replacement for the old eMMC, and with this new format in particular, they could go with either Type B or C and have a PS5-equivalent storage solution, in terms of speed.

Finally! I'm surprised they took so long to update it to PCIe 4.0, as the underlying technology (NVMe SSDs) have been on PCIe 4.0 for a while now, with some drives already supporting PCIe 5.0. CFexpress is pretty much just an M2 NVMe drive in a plastic case, so there's not exactly a huge amount of R&D involved to bump it to PCIe 4.

For what it's worth, the Type C card is the one which hits 8GB/s, and it's much too big to be used on a device like the Switch (not to mention overkill in terms of performance). If Nintendo were to support CFexpress cards in Switch 2, it would be Type A, which are a bit smaller than a Switch game card and can hit a theoretical 2GB/s, which in reality probably means around 1.7GB/s real world speeds. Still plenty for a device like Switch 2.
 
As described, those vulnerabilities (leaving data in an insecure location, and not being resistant to hardware tampering) don't really have anything to do with backwards compatibility.
Well, the data being left in an insecure location was only accessible in the switch to GC mode. GC games allocated less memory than Wii stuff. So it only used a small portion of RAM. The other parts of RAM that GC mode didn't have access too weren't wiped. Which is what allowed access to it. So backwards compatibility had everything to do with it :p.
 


DeepL

Leak Express: Nintendo already has a prototype in testing for "VR" glasses.

  • Switch 2 standalone hardware
  • Mixed reality
  • Home use, not for theme parks
  • MicroLED display
  • Surprisingly Google is involved in some way in development

I've stayed away from VR for so long. If nintendo makes something it's getting copped instantly lolololol
 
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I think Nash Weedle is in the position of essentially saying anything they hear. Even if they got a bunch of stuff right, I wouldn't trust their claims, simply because they're absolutely unfiltered.
 
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It seems like there is definitely info about Nintendo's next generation platform floating out there since Gamescom wrapped up but no one wants to be the first one to leak details because it could potentially expose the source that various insiders are getting info from which is probably why insiders are staying quiet for now. When Tokyo Game Show starts/wraps up it will probably become harder to trace the source making it easier for more leaks to come out, so we will have to wait until then.
 
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Well, the data being left in an insecure location was only accessible in the switch to GC mode. GC games allocated less memory than Wii stuff. So it only used a small portion of RAM. The other parts of RAM that GC mode didn't have access too weren't wiped. Which is what allowed access to it. So backwards compatibility had everything to do with it :p.
I think it’s safe to assume the RCM jumper hack won’t be left in for BC purposes in Drake.
 
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The spray and pray method of leaking is kind of absurb. Also the stuff about VR doesn't make a lot of sense, as 1080p screen and the new SoC would give nicer results than Switch LABO VR but still not near anywhere near what is needed for true VR. A nice add-on feature, but not something to build a console aorund.

Besides,VR is kind of stuck in its niche and isn't exactly calling out for inclusion as a main feature in games
 
It really has gone crazy a clock with all the rumors flying about.

Honestly, if the Switch NG lands with power on par to PS4 I'd be perfectly happy. No one is better than Nintendo when it comes to making the most out of low power.

To think what the next Zelda, Xenoblade or even MP4 could look like gets me really excited.

Not to mention 3rd Party titles like RDR2. Exciting times indeed!!
 
The spray and pray method of leaking is kind of absurb. Also the stuff about VR doesn't make a lot of sense, as 1080p screen and the new SoC would give nicer results than Switch LABO VR but still not near anywhere near what is needed for true VR. A nice add-on feature, but not something to build a console aorund.

Besides,VR is kind of stuck in its niche and isn't exactly calling out for inclusion as a main feature in games

The way I read it, it would be a standalone HMD (having switch 2's SoC in it, not using the tablet itself). So, it would also have its own screen.

Anyway, just a rumor. I don't believe Nintendo would make a standalone while having a tablet that can be "attached" to the body of the user, and then connecting it through a cable to the HMD (which would also have its own screens). For me, it's clearly the best solution in terms of price point, quality and user experience.
 
I really hope Nintendo go all in on VR, being able to experience Hyrule, Splatsville and the Mushroom Kingdom in the first-person would be a dream come true, much more better if they can accomplish it through less bulky smart goggles rather than a Valve Index-like headset
 
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DeepL

Leak Express: Nintendo already has a prototype in testing for "VR" glasses.

  • Switch 2 standalone hardware
  • Mixed reality
  • Home use, not for theme parks
  • MicroLED display
  • Surprisingly Google is involved in some way in development

I've stayed away from VR for so long. If nintendo makes something it's getting copped instantly lolololol
Isn't MicroLED super expensive, with Apple only using it in their Smartwatches? I could see Nintendo using something like MicroOLED or just conventional OLED before using that.
 
If they mean "runs 10fps and has tons of issues" by ported, then yea it probably didn't take too long.
Actually, that's part of the appeal of most modern game engines
They're optimized to the point where that shouldn't be too much of a problem (optimizations are still needed of course, but not to that extent)
 
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Sorry for coming back to this post (now over a month old), but I'm not quite understanding how that T239 number of 6.14TFlops is achieved. I do see you mention below the bolded about distinct ALUs for the two, but is this meant as some combination of using CUDA cores for FP32 and tensor cores for FP16? That even though a tensor core can theoretically do 8x the FP16 operations that a processing block (1 of 4 in an SM) of 64 CUDA cores can do (based on ratios in the whitepaper), it is limited by the ALUs?

I'm talking about non-tensor FP16 operations. On Ampere, the tensor cores in an SM can perform tensor operations (or matrix multiply accumulate operations, if we want to be more specific) at FP16 precision at 1024 ops per SM per clock without sparsity, or 2048 ops per clock with sparsity. If it's performing standard non-tensor FP16 operations, though, then they're operating at 256 ops per SM per clock, which is the same as the FP32 rate of Ampere SMs. As the discussion was about making use of FP16 precision for standard shader code, the 256 ops per clock is the more relevant performance measure.
 


DeepL

Leak Express: Nintendo already has a prototype in testing for "VR" glasses.

  • Switch 2 standalone hardware
  • Mixed reality
  • Home use, not for theme parks
  • MicroLED display
  • Surprisingly Google is involved in some way in development

I've stayed away from VR for so long. If nintendo makes something it's getting copped instantly lolololol
I kind of hope it isn't true because I really don't care about VR. Plus wouldn't it be expensive due to the fact that both micro LED is costly and the fact they probably won't sell it at a loss mean it could be even more expensive then the PSVR 2.
 
Not that I believe the person, but a UE4 game going from a 10 year old console to a devkit for a brand new one should indeed take almost no time at all. That's one of the explicit purposes of UE4.

I don't think the person claimed the game was done and ready to launch now, just that it was ported in no time. Optimizations happen after the game is initially ported.
Eh, I'm dubious about even that. Since it's new hardware, you usually wind up with some customized version of UE that comes from Nintendo, because the various tooling hasn't been integrated into mainline UE yet. Nintendo isn't tracking the full UE release cycle, so they've likely pinned the UE4 version. Use a later UE4 version in your product? Time to backport everything. Use an earlier UE4 version? Time to upgrade everything.

Post hardware release, Epic will have fully integrated that into their upstream version, and you'll be able to pick "Switch 2" from the target list and build your package. But before release, you're stuck to the exact version that Nintendo is working with.
 
My cousin's 9 year old son said his friend's dad told him there's going to be a new Switch called the Switch 2.0 and it's going to have better graphics and loading times. I had to refrain myself from going "nothing has been announced yet and trust me I'm more up to date on rumors than you."

He also said "my friend has super old video games, he even has a Wii", and when I showed him Wonder he said "it's like 3D World in 2D!" and I feel so old right now.
 
My cousin's 9 year old son said his friend's dad told him there's going to be a new Switch called the Switch 2.0 and it's going to have better graphics and loading times. I had to refrain myself from going "nothing has been announced yet and trust me I'm more up to date on rumors than you."

He also said "my friend has super old video games, he even has a Wii", and when I showed him Wonder he said "it's like 3D World in 2D!" and I feel so old right now.

Unless you were sat in front of an old, wooden-faced CRT with a dial to change the channel playing Atari, you are okay 😅
 
Eh, I'm dubious about even that. Since it's new hardware, you usually wind up with some customized version of UE that comes from Nintendo, because the various tooling hasn't been integrated into mainline UE yet. Nintendo isn't tracking the full UE release cycle, so they've likely pinned the UE4 version. Use a later UE4 version in your product? Time to backport everything. Use an earlier UE4 version? Time to upgrade everything.

Post hardware release, Epic will have fully integrated that into their upstream version, and you'll be able to pick "Switch 2" from the target list and build your package. But before release, you're stuck to the exact version that Nintendo is working with.
From what I know (personally due to experience with it) UE4 has been on version 4.27 for like, 2-3 years+ now. Assuming SE updated versions for the Integrade release of FF7R I'd imagine it's on that version too, which would be the obvious candidate for Nintendo to be supporting.
 
My cousin's 9 year old son said his friend's dad told him there's going to be a new Switch called the Switch 2.0 and it's going to have better graphics and loading times. I had to refrain myself from going "nothing has been announced yet and trust me I'm more up to date on rumors than you."

He also said "my friend has super old video games, he even has a Wii", and when I showed him Wonder he said "it's like 3D World in 2D!" and I feel so old right now.
Me rn:
3lU6SX4.jpg


Unless you were sat in front of an old, wooden-faced CRT with a dial to change the channel playing Atari, you are okay 😅
.....shit
 
Eh, I'm dubious about even that. Since it's new hardware, you usually wind up with some customized version of UE that comes from Nintendo, because the various tooling hasn't been integrated into mainline UE yet. Nintendo isn't tracking the full UE release cycle, so they've likely pinned the UE4 version. Use a later UE4 version in your product? Time to backport everything. Use an earlier UE4 version? Time to upgrade everything.

Post hardware release, Epic will have fully integrated that into their upstream version, and you'll be able to pick "Switch 2" from the target list and build your package. But before release, you're stuck to the exact version that Nintendo is working with.
even then, Epic has moved on from UE4. if anyone still has UE4 games to port, they're gonna have to do that themselves or through a support network
 
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