Giancarlo
Nintendo connoiseur
i would rater prefer if Ubisoft make a new 3D Rayman game, the Rayman 4 we never playedProbably ray man 2, as usual
i would rater prefer if Ubisoft make a new 3D Rayman game, the Rayman 4 we never playedProbably ray man 2, as usual
Why is it a Nintendo problem if Netflix doesn’t want to port their app to switch? Youtube and Twitch are on the eShop so it is clearly an issue on Netflix‘ sideOther than better hardware, how do we see Nintendo improving things like online play, UI, Nintendo eshop, possible adding apps like Netflix etc to the Switch 2? If Nintendo manages to significantly improve their online capacity that is a big selling point for the Switch 2 to consumers.
Not that I believe the person, but a UE4 game going from a 10 year old console to a devkit for a brand new one should indeed take almost no time at all. That's one of the explicit purposes of UE4.I didn't mean the ps5 part was suspect, I believe it's plausible Drake can run this game closer to PS5 than PS4 (which I don't believe is that different anyway).
I meant the part about porting it in no time. However that could just have been an exaggeration, they could have meant it went faster than expected.
Looked around on Reddit and Purple forum but couldn't verify or find it anywhere, care to share a link where "I am a hero too" shares the information about the One Piece live action movie?
If they mean "runs 10fps and has tons of issues" by ported, then yea it probably didn't take too long.Not that I believe the person, but a UE4 game going from a 10 year old console to a devkit for a brand new one should indeed take almost no time at all. That's one of the explicit purposes of UE4.
I don't think the person claimed the game was done and ready to launch now, just that it was ported in no time. Optimizations happen after the game is initially ported.
Not even Grubb knows this much. I'm calling this BS.They made these claims somewhere in the One Piece thread on ERA. I remember that they claimed that for some weird reason Gol D. Roger doesn't appear in the opening, they claim that instead, the series opens with two characters (Garp and Sengoku) discussing him, which wasn't true-- the opening of the series is Gol D. Roger's execution, very confusing since they claimed to have reliable information on the series. Additionally, a month before the first official trailer was revealed, they claimed that the series was going to be spend several months being re-shot because it looked absolutely terrible, idk that seems kinda questionable considering the first trailer was revealed just over a month later accompanied with a release date
https://www.resetera.com/threads/on...veryone-else-0.670717/page-247#post-104208806
Admittedly, they said some other questionable things (related to them having insider information regarding the live-action One Piece series), though, I'm struggling to find links because their ERA account has since been deleted and a handful of their posts where they "leaked" things have been edited to be completely blank.
On another note, they made a post in the One Piece thread claiming that FF7Rebirth is coming out in January, and that they know of two new FF games (one being a FFX remake) ...and a FF movie? They even claimed to know every single change made in Rebirth, FFX, and FF9 because at one point they straight up said "Who wants to know all the changes in FF7 rebirth or FF9/X? Message me lol"
https://www.resetera.com/threads/on...veryone-else-0.670717/page-386#post-106986276 (had to link to a reply because their post is gone)
Sorry, I'm just really struggling to comprehend how someone who allegedly works in QA could possibly be privy to all of this information.
Again when you're going from PS4 to what we're expecting for Switch 2 the port should be instantly pretty decent. UE4 is specifically made to let you run it on different platforms with barely any effort.If they mean "runs 10fps and has tons of issues" by ported, then yea it probably didn't take too long.
eShop definitely needs a lot of love. Much more organized and faster.Other than better hardware, how do we see Nintendo improving things like online play, UI, Nintendo eshop, possible adding apps like Netflix etc to the Switch 2? If Nintendo manages to significantly improve their online capacity that is a big selling point for the Switch 2 to consumers.
It's wild how bad those initial APU designs from AMD were. I still don't understand what happened there. In the i386 days, AMD managed to design some competitive CPUs, and bought a couple CPU design companies, and went to bat with Intel. Then they saw Intel try to fuck them over with IA-64, and so they did it themselves, better, and forced Intel to play catch up.
And then they made the most back-asswards core designs imaginable. They were bad at everything. The fundamental insight of the FX line was that multithreading was coming, and that high core counts could be made affordable by sharing resources, and building a module environment, and that further such a design would make them more power efficient. They were 100% right, and somehow the design completely blew it at every level.
Their performance per dollar was lower than their previous chips, their energy efficiency was lower than Intel's, and any theoretical multi-threading win remained unachieved by how bad the Windows kernel was scheduling processes, and how little mutlithreaded code there was out there.
For the most part, Zen doubles down on the core ideas, while dumping all of the details, and crushed it. Hell of a comeback story.
Hey, I don't know if this was shared here in the last few days but:
CFexpress 4.0 got unveiled, with Type C (54mm x 74mm x 4.8mm) going up to 8GB/s theoretical throughput!
I remember that, some months ago, there was a discussion here about what possible standard Nintendo would choose as a replacement for the old eMMC, and with this new format in particular, they could go with either Type B or C and have a PS5-equivalent storage solution, in terms of speed.
Well, the data being left in an insecure location was only accessible in the switch to GC mode. GC games allocated less memory than Wii stuff. So it only used a small portion of RAM. The other parts of RAM that GC mode didn't have access too weren't wiped. Which is what allowed access to it. So backwards compatibility had everything to do with it .As described, those vulnerabilities (leaving data in an insecure location, and not being resistant to hardware tampering) don't really have anything to do with backwards compatibility.
I do it any chance I get! ......./sI try not to derail this thread with my gooberishness too much but let's fuckin gooooooooooooooo
3D Mario game on Switch 2 with this VR
DeepL
Leak Express: Nintendo already has a prototype in testing for "VR" glasses.
- Switch 2 standalone hardware
- Mixed reality
- Home use, not for theme parks
- MicroLED display
- Surprisingly Google is involved in some way in development
I've stayed away from VR for so long. If nintendo makes something it's getting copped instantly lolololol
honestly not sure anymoreIsn't the consensus that Nash Weedle's claims are almost always BS?
I think it’s safe to assume the RCM jumper hack won’t be left in for BC purposes in Drake.Well, the data being left in an insecure location was only accessible in the switch to GC mode. GC games allocated less memory than Wii stuff. So it only used a small portion of RAM. The other parts of RAM that GC mode didn't have access too weren't wiped. Which is what allowed access to it. So backwards compatibility had everything to do with it .
I just want Themes guys.
Well, yeah. Actual insiders have actual things to lose if they get caught.I’ve noticed the real insiders don’t say anything. They have info, but stay hum. The fake insiders say a lot.
I agree. If I knew my life was on the line I’d be scared too.Well, yeah. Actual insiders have actual things to lose if they get caught.
online play
Better to remain silent and be thought a fool than to speak and remove all doubt.I’ve noticed the real insiders don’t say anything. They have info, but stay hum. The fake insiders say a lot.
"Note to self: shut the hell up"Better to remain silent and be thought a fool than to speak and remove all doubt.
The spray and pray method of leaking is kind of absurb. Also the stuff about VR doesn't make a lot of sense, as 1080p screen and the new SoC would give nicer results than Switch LABO VR but still not near anywhere near what is needed for true VR. A nice add-on feature, but not something to build a console aorund.
Besides,VR is kind of stuck in its niche and isn't exactly calling out for inclusion as a main feature in games
Im Spanish and I have heard it a few times on a podcast. He doesn't know more than anyone here. So yeah, totally BS.Isn't the consensus that Nash Weedle's claims are almost always BS?
fake insiders want/need the attention. Real ones already have it(whether they like it or not).I’ve noticed the real insiders don’t say anything. They have info, but stay hum. The fake insiders say a lot.
Isn't MicroLED super expensive, with Apple only using it in their Smartwatches? I could see Nintendo using something like MicroOLED or just conventional OLED before using that.
DeepL
Leak Express: Nintendo already has a prototype in testing for "VR" glasses.
- Switch 2 standalone hardware
- Mixed reality
- Home use, not for theme parks
- MicroLED display
- Surprisingly Google is involved in some way in development
I've stayed away from VR for so long. If nintendo makes something it's getting copped instantly lolololol
there's no microOLED since it's redundant. you mean miniLED?Isn't MicroLED super expensive, with Apple only using it in their Smartwatches? I could see Nintendo using something like MicroOLED or just conventional OLED before using that.
I believe it’s used to refer to the extremely pixel-dense OLED screens used in some current VR headsets, including Apple Vision.there's no microOLED since it's redundant. you mean miniLED?
Actually, that's part of the appeal of most modern game enginesIf they mean "runs 10fps and has tons of issues" by ported, then yea it probably didn't take too long.
So that's why they're called insiders.I’ve noticed the real insiders don’t say anything. They have info, but stay hum. The fake insiders say a lot.
Sorry for coming back to this post (now over a month old), but I'm not quite understanding how that T239 number of 6.14TFlops is achieved. I do see you mention below the bolded about distinct ALUs for the two, but is this meant as some combination of using CUDA cores for FP32 and tensor cores for FP16? That even though a tensor core can theoretically do 8x the FP16 operations that a processing block (1 of 4 in an SM) of 64 CUDA cores can do (based on ratios in the whitepaper), it is limited by the ALUs?
I kind of hope it isn't true because I really don't care about VR. Plus wouldn't it be expensive due to the fact that both micro LED is costly and the fact they probably won't sell it at a loss mean it could be even more expensive then the PSVR 2.
DeepL
Leak Express: Nintendo already has a prototype in testing for "VR" glasses.
- Switch 2 standalone hardware
- Mixed reality
- Home use, not for theme parks
- MicroLED display
- Surprisingly Google is involved in some way in development
I've stayed away from VR for so long. If nintendo makes something it's getting copped instantly lolololol
Eh, I'm dubious about even that. Since it's new hardware, you usually wind up with some customized version of UE that comes from Nintendo, because the various tooling hasn't been integrated into mainline UE yet. Nintendo isn't tracking the full UE release cycle, so they've likely pinned the UE4 version. Use a later UE4 version in your product? Time to backport everything. Use an earlier UE4 version? Time to upgrade everything.Not that I believe the person, but a UE4 game going from a 10 year old console to a devkit for a brand new one should indeed take almost no time at all. That's one of the explicit purposes of UE4.
I don't think the person claimed the game was done and ready to launch now, just that it was ported in no time. Optimizations happen after the game is initially ported.
My cousin's 9 year old son said his friend's dad told him there's going to be a new Switch called the Switch 2.0 and it's going to have better graphics and loading times. I had to refrain myself from going "nothing has been announced yet and trust me I'm more up to date on rumors than you."
He also said "my friend has super old video games, he even has a Wii", and when I showed him Wonder he said "it's like 3D World in 2D!" and I feel so old right now.
From what I know (personally due to experience with it) UE4 has been on version 4.27 for like, 2-3 years+ now. Assuming SE updated versions for the Integrade release of FF7R I'd imagine it's on that version too, which would be the obvious candidate for Nintendo to be supporting.Eh, I'm dubious about even that. Since it's new hardware, you usually wind up with some customized version of UE that comes from Nintendo, because the various tooling hasn't been integrated into mainline UE yet. Nintendo isn't tracking the full UE release cycle, so they've likely pinned the UE4 version. Use a later UE4 version in your product? Time to backport everything. Use an earlier UE4 version? Time to upgrade everything.
Post hardware release, Epic will have fully integrated that into their upstream version, and you'll be able to pick "Switch 2" from the target list and build your package. But before release, you're stuck to the exact version that Nintendo is working with.
Me rn:My cousin's 9 year old son said his friend's dad told him there's going to be a new Switch called the Switch 2.0 and it's going to have better graphics and loading times. I had to refrain myself from going "nothing has been announced yet and trust me I'm more up to date on rumors than you."
He also said "my friend has super old video games, he even has a Wii", and when I showed him Wonder he said "it's like 3D World in 2D!" and I feel so old right now.
.....shitUnless you were sat in front of an old, wooden-faced CRT with a dial to change the channel playing Atari, you are okay
even then, Epic has moved on from UE4. if anyone still has UE4 games to port, they're gonna have to do that themselves or through a support networkEh, I'm dubious about even that. Since it's new hardware, you usually wind up with some customized version of UE that comes from Nintendo, because the various tooling hasn't been integrated into mainline UE yet. Nintendo isn't tracking the full UE release cycle, so they've likely pinned the UE4 version. Use a later UE4 version in your product? Time to backport everything. Use an earlier UE4 version? Time to upgrade everything.
Post hardware release, Epic will have fully integrated that into their upstream version, and you'll be able to pick "Switch 2" from the target list and build your package. But before release, you're stuck to the exact version that Nintendo is working with.