Surely I might be wrong in the end, I want to, actually.
But for me it's looking quite bleak, the GaaS strategy smells like "throw as many as possible and if at least one sticks we have won". Sony is renowned for their top quality single player games so why make GaaS? They don't even look like they are gonna be the new Warframe or Destiny.
But this might be too out of topic.
Again, off topic but you're right, it is quite bleak and there's no other way to put it. I will make this my final rant in this thread but damn I can't help but vent. No TL
R.
These companies keep chasing the dragon and throwing so many different ideas at the wall hoping so badly they will be the next Fortnite or the next Destiny. Yet they fail, so many fail and they keep trying to pursue it desperately to the point of sheer madness. All they obsess over is the revenue of a game like that.
The odds are 1%. You have a 1% chance that your game will be as big as those games. To have a live service that can be as continuously big over a decade and keep making money without losing momentum to the point where it's an unstoppable juggernaut and not much can move the needle downwards (I mean, Destiny has made a lot of questionable and awful decisions and that game is still going strong and gaining players.)
A lot of these publishers don't even understand why these games are popular. It isn't the model itself at all, it's the gameplay. The gameplay and even the story, lore, etc, how it all works together, that is what makes these games successful. Their gameplay is so strong that people want so badly to overlook the worst elements of the games, the more predatory elements, because they enjoy the act of playing the game.
The funny thing is, when obsessively trying to make a game like that they forget the most important aspect: to make the game actually good and worth playing first, then start creating a plan to be predatory and suck all soul out of the game. The first part will hook enough suckers it softens the blow of the second and will even make the second part have a higher success rate.
They make these games with zero direction, designing the cash shop and ways to monetise first then building the game, trying very, very pathetically to leap onto every trend imaginable in the multiplayer space to make something utterly unoriginal and lifeless, then they try to find a style for it, which is usually very try-hard and see-through, not to mention eye-roll inducing and/or bland as hell. Slap some name onto it and, oh look! We have our new live service games we think you will definitely bite onto and invest your time and money in.
Except, thankfully, more often than not people don't bite and the game ends up falling on its face from launch onwards and it goes downhill from there. Another issue is the fact that in the desperation, they will turn studios with zero experience in making a live service and push them into making one. This shows greatly when a developer has no experience or interest in making a game like this, the game will end up with a million problems on launch and they have a roadmap that is very unambitious and devoid of content even by live service standards. This then spirals as players try to find a reason to continue playing the game before dropping it as there's absolutely nothing else to do in it and a non-existent drive to add anything that will motivate engagement with the game. If people decide the game is not worth investing in at all and vote with their wallets, they cannot continue to support the game and the Devs will inevitably cease the service, rendering all money that any gamer foolish enough to give to said live service, completely mute and a waste. Burning the money would have more use than that.
So when Sony says they want to make 12 of these things and expect their revenue to consist a lot more of live service revenue...I think they are delusional and haven't even looked at a lot of other publisher's who have tried and are slowly realising the risks associated with it. Even EA is trying to make things right again and make more Single Player titles after going through the obsessed live service phase and stating with deluded confidence that Single Player games were dying.
PlayStation is a brand heavily associated for and routinely praised for Single-Player video games that consistently win GOTY awards and are always part of the conversation in the industry. To redirect focus on not just Multi-Player games, but Live Service titles, in such a bold, all-in kind of way, is bleak. Knowing the talent they have and how Dev cycles are getting longer and more strained, that is years of other games we could've gotten for this console flushed down the toilet to make projects that let's face it are destined for failure.
Nobody is giving a shit about something as cringe and as tone-deaf ironic as Fairgame$. Talk to people and they have no idea what Concord is meant to be from that CGI trailer and don't have interest in it. When people realise Marathon is an extraction shooter rather than an FPS with a Single Player and a Multi-Player component, they tune out, we had Rainbow Six: Extraction and that failed, we have Tarkov, COD, Bungie has a high pedigree for their gameplay but can you seriously design a live service focused so heavily on just one mode without bothering to make other modes so players who don't care about Extraction modes in their video games can engage in any other way? Oooo, discount Splatoon from Square Enix, because when I think Square, the first thing I think about is how great their live serv...oh wait, The Avengers, Babylon's Fall, FFVII: The First Soldier (granted, mobile title, different league but still), Chocobo Racing GP.
Yes, such success, much wow. I am quivering so hard for that live service success money right now. Nintendo is sitting in the corner laughing about the audacity to try and make Splatoon from Wish.
What about Factions? I smell troubled development, straining to see how we can go about making this a 10 year thing and how many skins we can make? Raise your hand if it's endless Ellie and Joel ones, it probably is!
Helldivers 2? Throw it in the pile of countless other squad based survival shooter games in the vein of Left 4 Dead trying to turn themselves into live services. I doubt anyone is begging for the sequel to Helldivers to be another one on the assembly line.
But go on, make Anthem after Anthem after Anthem, chase that dragon, believe you have a vision so grand that you can make the next Fortnite, lightning in a bottle viral games that are rare and don't happen often nor can be capitalised on to such degree's often to the point where people are simply fine with accepting it for what it really is.
A lot of these, if we're lucky all of them, are going to fail because they are so tired, derivative, soulless and boring. Blending into each other like a big ball of bullshit being marketed as the top shit to get excited about.
If Nintendo did a direct with the majority of their first party exclusives being solely live services, everyone would lose their shit online. The worst direct of all time.
If anyone thought that the above was a good future for gaming, they have probably grown up in this environment of all these games being forced down their throats that they have never seen what gaming was like in the past to know that this isn't okay and isn't the direction you would want the industry to keep pursuing.
I hope for Nintendo that as they evolve with their consoles that they don't lose sight of the goal of making games first and foremost, fun and engaging entertainment. Look at the Indie scene and wonder why Indie's are taking more of a foothold in the industry. It's not just to fill in the gaps between longer AAA development. It's the fact that a lot of them are making games for fun, they are making games that are simply GAMES. Top to bottom, start to finish, pay once and that is it, you're done, you can play everything they have to offer over and over again for life, they will not shut down and they do not demand more money from you. Hell, games like Hollow Knight make you wish you could give them more money because at the price they sell it for it is a legitimate steal for how much passion was put into it.
Games are always better when you can feel the clear love and passion the Devs had making it, when you play it and know that this was exactly what they wanted from beginning to end. When you actually care to stick around for the credits because you want to see all the human beings behind the game that you lost yourself in because it was genuinely brilliant. That is a game.
I hate games that reek of corporate, where it feels like the Devs felt obligated to make it but nowhere near happy doing it, where every decision surrounding it stinks of other hands poking in and altering things, tinkering things, to adhere to how they believe games should be. To reduce them solely to being about money, nothing else, there can be nothing else, product is product, that's it, they can't be anything more. Just shut up, take it, pay up, don't think, don't feel, don't play for fun, games are meant to be your second job, to make ME richer.
Can't wait to see how this whole Summer plays out with all the different showcases and seeing which ones are the most corporate and which ones have the most genuine games that come out of them. PS Showcase crossed off the list and set the bar very low, let's see how others fare.