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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I feel like this is the best thing Nintendo can do. Bring back past successes and integrate them to the Switch. And any future idea they have, adapt it to the Switch. I can see a Switch VR, but not in the near future.
I personally see Switch as more of a format than a gimmick, being a hybrid doesn't mean that other gimmicks or unique innovations can stack on top, I personally believe they should focus on further unifying their stuff with the next console and so software gimmicks this time, i can think of some examples but I am no genius so they are pretty lukewarm
 
I personally see Switch as more of a format than a gimmick, being a hybrid doesn't mean that other gimmicks or unique innovations can stack on top, I personally believe they should focus on further unifying their stuff with the next console and so software gimmicks this time, i can think of some examples but I am no genius so they are pretty lukewarm
Please share with the rest of the class.

I’m genuinely curious. There are no lukewarm examples here except maybe that one over there.
 
hehe, maybe the Wii U idea except to a VR headset 😹

Seems Nintendo enough

Not the asynchronous play, the “casting to a second screen” play.
 
Please share with the rest of the class.

I’m genuinely curious. There are no lukewarm examples here except maybe that one over there.
I'm not them, but in terms of software features:

Remote Play Together. Remote play isn't necessary on Switch, but Remote Play Together would be killer for games without online multiplayer. For games where only one side owns the game, the owner runs the game, and player two streams it from them, but if they both own it, they run concurrently and roll-back if they hit a conflict.

Rich Home and Rich Capture, replacing Quick Home and Capture respectively.
Rich Home would be like an Xbox Guide but for Nintendo. All the current features of h
Quick Home, but one that continues downwards, with the ability to switch outputs like audio and resolution on the fly, or pair controllers without leaving the game, as well as an app switcher to switch between the last 2 apps.

Only 2? Ah, but 2 with QUICK RESUME, rebranded "multi-suspend", the two apps displayed in Rich Home are both instantly accessible as if they were merely suspended. Double press the Home Button to Switch between them. On the Home Screen, the running application would be denoted like it is now, but with "Running" instead of "Playing", and the secondary application marked with "MULTI" and the appropriate player icon.

Below the Multi Switcher in Rich Home, the new Applet Centre! It's the bottom few icons on the Home Screen, now in Quick Home format! Quick NSO, Quick eShop, Quick Album, and any additional applications that are developed. Which means!

The App(let) drawer! Opening Applets (the NSO App or eShop for example) to all developers! The uPlay app? EA Play? Streaming Services, YouTube, background music, Discord, TeamSpeak or Mastodon? Find it in the Applet Drawer. Just select the Applet row on the home screen and a new arrow appears below it to show the drawer. Just hold A to grab and rearrange them, with the top row always visible on the home screen. Developers that choose to do so may integrate "Quick" UI to let these applets display in the Rich Home menu.

Rich Capture! Pressing the capture button takes a capture, hold it for longer for a video capture... So where's the Rich Capture Menu? Press Home and Capture together, or open Rich Home, then press Capture! Or open the Album and Captures applet from Rich Home! So many options! And Rich Capture is all about options. Choose your resolution and framerate and it'll try and squeeze it into a variable bitrate as best it can. Or start a capture in Rich Capture to capture even longer segments, or even stream to a PC or mobile device for online streaming... In supported apps and games, let's not get too ahead of ourselves. NSO subscribers get access to the new NSO app... App! Rich Captures GO, where your latest 30 captures are automatically uploaded and saved in a cache to view or share anytime!

Now how about UX, not just UI? Capacitive shoulder buttons scroll through menus with ease, like an old Blackberry clickwheel, down to a mechanical "click" provided by HD Rumble.

Game specific changes? Of course, upscaling, upscale everything! Any leftover grunt from emulating the original Switch or rendering a native game used to bring the resolution up to what you chose as the output.

Quick Control remapping in Rich Home, with game specific, even controller specific, EVEN user profile specific settings for controls.

What if you could Remote Play Together... In the same room? Say hello to U PLAY TOGETHER; also known as U Mode! U Mode complements the five existing modes of Tabletop, TV, Handheld, VR and Mosaic, rounding out playstyles to six. Connect two Nintendo Switch systems and have one act as the inventory screen for the other, or even just play local play without needing two copies nor split screen! Pick up your Switch^2 Lite in your bedroom and continue your adventure you started on your Switch^2 docked to the TV in the den! Integrated with Cloud Saves, of course, for an even smoother experience.

Play it Square Together.
Play it Square Apart.
Play's Squared Away with Nintendo Switch^2
 
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The pitch they've given in the past is that they expect their hardware to drive new gameplay mechanics and fun. The functionality of the Switch hardware did not enable their development of Tears of the Kingdom. It being able to be a handheld was a factor in it's commercial success, but had nothing to do with the experiences it enables - the games are identical.

Yes I know that handheld mode is an important part of their commercial success, but I said nothing of whether or not it would have been successful had it been on a home console, or that it would have been afforded by the teams there without the system's prior success; Just that the hardware functionality did not enable the software to exist. It’s a very vanilla console, with optional, unobtrusive features that barely get used like IR and HD Rumble. It’s flexible in how you can grab its controller (split joy-con), and where you can play it (handheld/couch) but none of these are used for gameplay innovation on the vast majority of their content.

At this point I'm just repeating myself. Switch's success comes from it's flexibility, but not from any gameplay innovations it offers, and I think they can run with mostly that for a while longer.



Now I'm not sure what point you're making here other than being argumentative? Ring Fit had solid tracking for run/walk speed, squats, etc., as well as measuring pressure on the pilates ring and it required two small joy-cons to do this, something packed into every system. They could have made some other fitness game, but not specifically Ring Fit. It's one of very few examples that I'd say it's appropriate to give them for hardware enabling software, yet you are trying to take that away?
development of Legend of Zelda Tears of the Kingdom first started when Nintendo EPD 3 trough of doing a third DLC pack for Breath of the Wild, but the Zelda team has so many ideas they trough it would be better to use this so many ideas in a direct sequel to Breath of the Wild, kinda similar how the development of Super Mario Galaxy 2 came
 
Remote Play Together. Remote play isn't necessary on Switch, but Remote Play Together would be killer for games without online multiplayer. For games where only one side owns the game, the owner runs the game, and player two streams it from them, but if they both own it, they run concurrently and roll-back if they hit a conflict.
Isn't that like DS Download-play, but it's streamed instead?
 
But no news about first party games coming to switch. Which suggests their summer direct is just going to be another partners showcase and then some minor first party announcements in July (MK8D Wave 5 and another first party DLC, 1 or 2 NSO updates, and maybe a small download only first party game).

Seems the journalists who said not to expect any Nintendo heavy hitters announced this summer were correct and I don't think nintendo is worried about what their next console will be but I think they might be worried about whether or not they can have software ready for it to release the console before TotK momentum wears off.
The ilk of Chris Dring/Andy Robinson claiming that Nintendo's done with heavy hitters for the rest of the year were always guesses/speculation based on limited information.

To be able to conclude that there are no major titles left for the year requires complete knowledge of the year's remaining schedule.
Who would be in position to know this?
The higher ups in Kyoto? In their case, would the likes of Chris Dring/Andy Robinson/any fucking random journalist outside of Japan have access to them? And even if they were to have access, would these sort of sources be talking?
Outside of Japan: maybe, possibly Doug Bowser, but I could also believe that Bowser could be kept out of the loop. But if Bowser were to know such things, again, would such journalists have access to him? Would Bowser even say anything on this subject?

(I suppose that alternatively, you could theoretically piece together things by having sources in every single division working on something and compile your own comprehensive list of what's being worked on, but yea, I'm not believing that any individual journalist outside of Japan has that many sources in Nintendo Ltd)

Was Chris Dring the one with E3 connections? Whoever it was, would probably hear of Nintendo pulling out of E3 from E3's side, then speculate from that an absence of titles to promote for the second half of the year.
 
Aaaaaand we get Everybody 1 2 Switch coming June 30th. Another rumored title that turned out to be releasing (sorta) H1 2023. H2 still looking suspiciously empty. 👀
 
Everybody 1-2 Switch! announced. I would like to bring your attention to the fact 1-2 Switch, the original game, used the Nintendo Switch logo. This game uses "Switch" in the style of the Super Nintendo logo.

I am. Dead serious. I genuinely think this is in reference to the next system. Super Nintendo Switch, on shelves next to Everybody 1-2 Switch.
 
Please share with the rest of the class.

I’m genuinely curious. There are no lukewarm examples here except maybe that one over there.
Well a couple ideas I have are about making it “more social”, maybe introduce achievements but instead of linking that to something like gamer score or XP you can link it to the platinum coins system they got and vastly expand that to let you use it in more meaningful ways, maybe you could get some basic themes with that, or idk, “Mii Drip”, maybe they have some sort of social app baked in like PS home, maybe they could bring back some elements from miiverse but not bring back all of it wholesale for obvious reasons, say. A sort of social API that lets developers and Nintendo themselves integrate things like the tingle bottles in wind waker HD on a system level scale, maybe the console has proper notifications for such things, just little things that make the user more attached to the console like that. Give it a unique air about it.

Maybe another idea is to make the console more “customizable”, maybe by adding themes or enabling people to add custom sounds or images or whatever really you could have it be kinda “fashionable” and for people that don’t want those sorts of things it’s easily side stepped.

I don’t see them changing the design of the switch radically enough for people to tell at a glance so maybe changing up the front end is the way to differentiate it, but I probably have dumpster-grade ideas lmao, I typed most of this on the fly haha
 
Well a couple ideas I have are about making it “more social”, maybe introduce achievements but…
I forgot to add this, but maybe make them more contextual, say the game could be able to give you a number of minutes, hours, etc you spent in a given AREA and the area could have its own achievement list on the system level instead of it being up to the game itself to include and maybe include some sort of photo diary to share your screen shots and clips in, give it a little pizzaz, more details like the old activity log would be cool too
 
The ilk of Chris Dring/Andy Robinson claiming that Nintendo's done with heavy hitters for the rest of the year were always guesses/speculation based on limited information.

The answer is that there have been leaks with previous directs due to marketing. They have to let NOA know in the weeks leading up to the direct because they need NOA for marketting and that's when info about the direct starts to leak.
 
Everybody 1-2 Switch! announced. I would like to bring your attention to the fact 1-2 Switch, the original game, used the Nintendo Switch logo. This game uses "Switch" in the style of the Super Nintendo logo.

I am. Dead serious. I genuinely think this is in reference to the next system. Super Nintendo Switch, on shelves next to Everybody 1-2 Switch.
If they're using this game to market the new console they're in trouble. Not really but I couldn't think of a shittier game to market a new system with. Personally I don't see the correlation
 
If they're using this game to market the new console they're in trouble. Not really but I couldn't think of a shittier game to market a new system with. Personally I don't see the correlation
The new console will be made of only the foullest smelling horse. Only true 1-2 Switch accolytes will appreciate its pungeuntness.
 
We NEED this as a friends tab
edit: also achievements pls
maxresdefault.jpg
 
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Completely disagree. One of the core issues we have with current VR is locomotion. And that's only a problem because:
1 - developers can't seem to get their heads around the concept of creating VR experiences with limited movement or, trying to implement movement in short, segmented and properly transitioned methods (think half-life alyx).
2 - "proper" VR movement solutions like the virtuix omni are extremely overpriced for what they are and disincentive others to pursue ways of making it more viable instead of trying to improve movement through software (while failing miserably)

Like I said, Nintendo already experimented with VR. They also have enough hardware with drake to run stable 60+FPS experiences and in case aliasing's a problem, they also have the software to deal with that - DLSS/FSR. Switch 2 will also likely be a tablet and feature controllers with gyro and movement tracking.
All they need is a cheap plastic enclosure with lenses accessory.

Nintendo has the cake and knife in hands for VR this gen, they only have to slice it and serve.
Everything Nintendo has done after the Virtual Boy makes me think that headset-based VR is not really something they are interested in aggressively pursuing. For example, touchscreens, Amiibo and theme parks are about bringing a bit of Nintendo's fictional world into reality. This is the exact opposite of strapping on a headset to dive into a virtual world.
 
Everybody 1-2 Switch! announced. I would like to bring your attention to the fact 1-2 Switch, the original game, used the Nintendo Switch logo. This game uses "Switch" in the style of the Super Nintendo logo.

I am. Dead serious. I genuinely think this is in reference to the next system. Super Nintendo Switch, on shelves next to Everybody 1-2 Switch.
Can you show the logo?
 
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The answer is that there have been leaks with previous directs due to marketing. They have to let NOA know in the weeks leading up to the direct because they need NOA for marketting and that's when info about the direct starts to leak.
Sounds plausible enough; having sources within NoA tell you stuff weeks prior to direct.

Now how does that lead to being able to make the claim that there are no major titles left for the year 2023 in... February? At that point in time, would such hypothetical NoA side sources have been briefed on for a June/September/whenever-in-the-2H Direct?

Edit: Actually, that probably explains Andy Robinson's version. He probably heard about the February direct stuff and interpreted that as the full year's slate. Hence the backpedaling he did after the Direct.
Chris Dring should then be the one who's connected to E3 management and based his claim off of Nintendo pulling out. I don't think that he's retreated from his claim yet?
 
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god just thinking about the next Switch gets me so hyped till the crushing reality hits me again that trying getting one at launch is going to make trying to get a PS5 at launch look like getting a Wiiu after it's 2nd month
 
No, that's not what I mean. I mean like, any other reveal leak/rumor that got bundled with the 1-2 Switch one.
Oh, no.

god just thinking about the next Switch gets me so hyped till the crushing reality hits me again that trying getting one at launch is going to make trying to get a PS5 at launch look like getting a Wiiu after it's 2nd month
I think you’ll be fine.
 
Sounds plausible enough; having sources within NoA tell you stuff weeks prior to direct.

Now how does that lead to being able to make the claim that there are no major titles left for the year 2023 in... February? At that point in time, would such hypothetical NoA side sources have been briefed on for a June/September/whenever-in-the-2H Direct?

Edit: Actually, that probably explains Andy Robinson's version. He probably heard about the February direct stuff and interpreted that as the full year's slate. Hence the backpedaling he did after the Direct.
Chris Dring should then be the one who's connected to E3 management and based his claim off of Nintendo pulling out. I don't think that he's retreated from his claim yet?
Dring is the E3 associated one, and IIRC has been saying this since all the way back in late 2022.
 
Everybody 1-2 Switch! announced. I would like to bring your attention to the fact 1-2 Switch, the original game, used the Nintendo Switch logo. This game uses "Switch" in the style of the Super Nintendo logo.

I am. Dead serious. I genuinely think this is in reference to the next system. Super Nintendo Switch, on shelves next to Everybody 1-2 Switch.
Pics?
 
Nintendo is cleaning up their backlog for Switch and this game from all we have heard really should not be a part of their Nextgen-Launch.
 
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Yes I know that handheld mode is an important part of their commercial success, but I said nothing of whether or not it would have been successful had it been on a home console, or that it would have been afforded by the teams there without the system's prior success; Just that the hardware functionality did not enable the software to exist. It’s a very vanilla console, with optional, unobtrusive features that barely get used like IR and HD Rumble. It’s flexible in how you can grab its controller (split joy-con), and where you can play it (handheld/couch) but none of these are used for gameplay innovation on the vast majority of their content.

At this point I'm just repeating myself. Switch's success comes from it's flexibility, but not from any gameplay innovations it offers, and I think they can run with mostly that for a while longer.
I think that the gameplay innovations are precisely the heart of this flexibility brought by the Switch, and it even started with the Nintendo Wii Q which outlined what the transition to hybrid hardware would be.

Koizumi, for example, explained that the Switch changed their way of designing games because it was necessary to deliver experiences that fit both long gaming sessions in your living room and shorter sessions on the go. The moons of Odyssey, much criticized by some, illustrate exactly the impact of hardware on gameplay: they are made so that you can "nibble" the game during short sessions while keeping a feeling of progress and immediate reward.

What strikes me in TOTK in the same way is that the essence of the game is to walk around, to stroll, and that there is always something to do, either a place to explore, a main or secondary quest, treasures to discover or nuts to collect...

You can spend the whole day playing, but it’s also perfect for short sessions that will always give you the feeling of completing something and the satisfaction of "getting some fresh air".

These two games have a gameplay that is thought for what the Switch is.
 
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