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StarTopic Nintendo Direct Speculation |ST3| Speculate Chronicles 3

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I'm also not taking that silly Zelda timeline serious at all - Zelda's a legend, being told differently every time with similar narrative motifs, and that's what keeps it malleable..
I'm yeahing you just for this part, the confirmation of the zelda timeline is the worst thing that happened to the series.
Not because it's a bad idea but because it warped all the zelda discourse into a mindless "where does this game belong in the timeline?" and other stupid discussion like if the zelda timeline was the biggest selling point of the series (I've seriously heard people say that the zelda timeline is the most important part of the franchise) when it's just an afterthought that has 0 impact on the games.
 
Calm Monday to everybody


I'm looking forward to more bangers from the BotW2 soundtrack. The E3 trailer music didn't impress me but neither did the original BotW E3 trailer, so I still expect some really good things on that front.

Also looking forward to more litigation of the "BotW should have had a constant overworld track that plays at all time because it's Zelda," arguments lol
 
I hope they don't do what Capcom did, put the upper screen on the side, much smaller than it originally was. Instead of pure emulation I want a brand new HUD that shows everything that the upper screen does: Life bar, map etc.

That would be the dream, but I honestly doubt it.

Best case scenario for me is have a dedicated button that opens the second screen, because that's how it works in most games to access the map, and it wouldn't take space from the main screen. There should be an option to have it on the side too, ofc.
 
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Nintendo France's site has been unusually slow for a few hours for some reason.
Clearly they're preparing for Drake announcement!

one can dream =(
 
Nintendo France's site has been unusually slow for a few hours for some reason.
Clearly they're preparing for Drake announcement!

one can dream =(
Nah, it's just me buying all these sweet 3DS games before they pull the plug on the store.
 
I'm also not taking that silly Zelda timeline serious at all - Zelda's a legend, being told differently every time with similar narrative motifs, and that's what keeps it malleable.
I'm yeahing you just for this part, the confirmation of the zelda timeline is the worst thing that happened to the series.

You don't have to take it serious, but the timeline is there. It forms the backstories of Majora, Twilight, and Wind Waker i.e. Ocarina. Skyward Sword is the explicit prequel to all these games and BotW is a 'soft reboot' by way of a distant sequel. Yes it's pretty obvious they all share the Hero's Journey motifs, that doesn't mean they can't be connected to each other. Each story being a "retelling" doesn't ring true 100% when I know it's explicitly the Hero of Time who's journeying through Termina after he saved Hyrule but no one else knows, or that the Goddesses had to flood Hyrule because he never showed up in another universe. imo I never had a problem with Hyrule Historia trying to connect the disparate 2D games, theirs is still an interpretation by way of alternate universes, and honestly works fine as a reconciliation.

It's enriching to me to know that certain events happened long ago, that explain certain motivations or causality. It's not some extremely tight lore with flawless continuity, but I'm not expecting that from video game stories in the first place. If the developers didn't intend for any connection then they would have never included these tidbits of lore in their games' stories or brought it up in interviews, and I don't think it's because the fans 'forced' them to, or that they're minor easter eggs.

It's already a given that fans take things more serious than the creators (e.g. Star Wars) but that shouldn't really bother anyone outside of toxic behavior. Even in their soft timeline reboot i.e. BotW, they still acknowledge the events of Ocarina happened a long time ago. It can be fun to imagine this living world with a history that players have witnessed, it's not mutually exclusive with a malleable Hero's Journey reoccurring time and time again.

My apologies for the spiel but these discussions have always had an air of condescension (not saying you specifically), as if the fans are silly for inventing something out of thin air and theorizing when it's the developers who literally split the timeline in Ocarina/Majora/Wind Waker in the first place, and intended for Ocarina to be LttP's backstory (but fumbled there). The last time I went on about this was in a ResetEra thread there things felt mean-spirited for no good reason, just putting my 2¢ out here so I can personally lay it to rest and not have to talk about it anymore.
 
You don't have to take it serious, but the timeline is there. It forms the backstories of Majora, Twilight, and Wind Waker i.e. Ocarina. Skyward Sword is the explicit prequel to all these games and BotW is a 'soft reboot' by way of a distant sequel. Yes it's pretty obvious they all share the Hero's Journey motifs, that doesn't mean they can't be connected to each other. Each story being a "retelling" doesn't ring true 100% when I know it's explicitly the Hero of Time who's journeying through Termina after he saved Hyrule but no one else knows, or that the Goddesses had to flood Hyrule because he never showed up in another universe. imo I never had a problem with Hyrule Historia trying to connect the disparate 2D games, theirs is still an interpretation by way of alternate universes, and honestly works fine as a reconciliation.

It's enriching to me to know that certain events happened long ago, that explain certain motivations or causality. It's not some extremely tight lore with flawless continuity, but I'm not expecting that from video game stories in the first place. If the developers didn't intend for any connection then they would have never included these tidbits of lore in their games' stories or brought it up in interviews, and I don't think it's because the fans 'forced' them to, or that they're minor easter eggs.

It's already a given that fans take things more serious than the creators (e.g. Star Wars) but that shouldn't really bother anyone outside of toxic behavior. Even in their soft timeline reboot i.e. BotW, they still acknowledge the events of Ocarina happened a long time ago. It can be fun to imagine this living world with a history that players have witnessed, it's not mutually exclusive with a malleable Hero's Journey reoccurring time and time again.

My apologies for the spiel but these discussions have always had an air of condescension (not saying you specifically), as if the fans are silly for inventing something out of thin air and theorizing when it's the developers who literally split the timeline in Ocarina/Majora/Wind Waker in the first place, and intended for Ocarina to be LttP's backstory (but fumbled there). The last time I went on about this was in a ResetEra thread there things felt mean-spirited for no good reason, just putting my 2¢ out here so I can personally lay it to rest and not have to talk about it anymore.
Totally agreed... For over a decade, I've had some friends who get kinda weird and standoffish when I talk about how much I enjoy Zelda lore and thinking about how it all fits together into one big story. It's not like I mind if anyone doesn't want to think about it.

I don't really see the downside. If you think the timeline is poorly constructed and would rather just take each game as an individual story, they're already built for people to enjoy it that way. And if you want to enjoy lore and theorizing and such, there's really a good deal there to enjoy, especially in games like Botw.

Anyway, it's all just whatever you find fun at the end of the day!
 
I'm yeahing you just for this part, the confirmation of the zelda timeline is the worst thing that happened to the series.
Not because it's a bad idea but because it warped all the zelda discourse into a mindless "where does this game belong in the timeline?"
Yeah, I'm sick and tired of all these endless discussions about where BOTW2 is taking place in the timeline. It is clearly going to be between A Link Between Worlds and Triforce Heroes.
 
Not sure who I aughta quote regarding the Xenoblade 3 and Monolith discussion (so I'm quoting noone 😛) but having just finished it last night and with the last chapter still fresh in my mind, I wanted to say that the back half of the final chapter was so absolutely bonkers in terms of scope, visual style, and overall execution, that I had this sort of combined feeling of not just "I can't believe they're pulling this off on the Switch" but also "I can't believe they're pulling this off as a whole concept."

Like, Xenoblade 3 transcended the typical conversation of "wow, this is running on Switch?" and sits more in the realm of "wow, this is a video game?" for me. Like yes, games can push near photoreal graphics now and they can look like movies now but this is something else, a different kind of impressive. The creativity on display here, the ambition, yes, the hunger, it's palpable.

I've said it before and I'll say it again: MonolithSoft is the new Square. They're carrying the JRPG torch now and holding it high. I'm so, so incredibly glad that Iwata took a chance on them all those years ago. Both groups are better off for it.

But I tend to look at Monolith as a separate creative team from Nintendo since they're outside of EPD and the Xeno series predates the acquisition so in that sense I'd actually agree with @Raccoon about Splatoon.
 
if someone thinks they know something more interesting and creative than Splatoon that Nintendo makes, feel free to share

Depends on what you mean by interesting and creative I guess? 2015 I would 100% agree. It was absolutely one of the coolest, interesting and most creative games not only by Nintendo but also in the entire industry. Do I feel the same aboutSplatoon 2 and now 3? Probably not, I think there's still plenty of stuff they could do with the game though and I hope that Splatoon 3 delivers on that part but it's lost a bit of the spark and luster - at least to me.

I think games like Kirby and the Forgotten Land, Bowsers Fury, Super Mario Odyssey, BotW all trump Splatoon 2 and possibly 3 in terms of creativity.
Games like Paper mario and Pikmin are also up there but Splatoon probably is more weird and creative than both.

And I think the Xeno franchise is probably the most creative and bonkers franchise Nintendo has, but it might be too much of an unpopular opinion so I'll just stick to "classic" Nintendo stuff for the comparison.
 
Not sure who I aughta quote regarding the Xenoblade 3 and Monolith discussion (so I'm quoting noone 😛) but having just finished it last night and with the last chapter still fresh in my mind, I wanted to say that the back half of the final chapter was so absolutely bonkers in terms of scope, visual style, and overall execution, that I had this sort of combined feeling of not just "I can't believe they're pulling this off on the Switch" but also "I can't believe they're pulling this off as a whole concept."

Like, Xenoblade 3 transcended the typical conversation of "wow, this is running on Switch?" and sits more in the realm of "wow, this is a video game?" for me. Like yes, games can push near photoreal graphics now and they can look like movies now but this is something else, a different kind of impressive. The creativity on display here, the ambition, yes, the hunger, it's palpable.

I've said it before and I'll say it again: MonolithSoft is the new Square. They're carrying the JRPG torch now and holding it high. I'm so, so incredibly glad that Iwata took a chance on them all those years ago. Both groups are better off for it.

But I tend to look at Monolith as a separate creative team from Nintendo since they're outside of EPD and the Xeno series predates the acquisition so in that sense I'd actually agree with @Raccoon about Splatoon.
Maybe I can enjoy it in 2-4 weeks once my hand thing clears up
 
Oh yeah I don't think DLC like Champion's Ballad will work now.
The bar set by Torna and Octo Expansion being basically new games is too high and I think they'll go that route for the Zelda DLC too.

definitely! as much as I loved the Champion's Ballad I think many people would agree the DLC content for BotW was pretty underwhelming, still fun but a little basic considering it was (afaik) pretty much Nintendo's first ever go at doing proper 'expansion' content

since the original ideas for DLC were instead made into the sequel, and I definitely don't see us getting a third game in the series, I'd imagine that DLC for BotW2 would act as a send-off for the wild era - it makes sense that they'd want to deliver a quality experience for that
 
if someone thinks they know something more interesting and creative than Splatoon that Nintendo makes, feel free to share
in terms of sheer creativity, the only thing that I think comes even remotely close to Splatoon is the original Animal Forest and that was over 20 years ago
 
So the most popular poll option (as of right now) is September 6th - 8th.

Apple is holding their iPhone 14 event on September 7th. And apparently a Playstation Showcase is planned for September 8th.

Throw in a Nintendo Direct and those 3 days could be absolutely crazy.
 
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So are we expecting an Indie World this week and a general the next one?
That is an expectation, but idt Nintendo has ever had an Indie showcase so close to a general direct. There is a slight possibility that an Indie showcase is not happening in August and might come later in the year (but probably earlier than the usual December timeframe they typically hold). This year is full of unknowns and surprises from Nintendo.
 
So the most popular poll options (as of right now) is September 6th - 8th.

Apple is holding their iPhone 14 event on September 7th. And apparently a Playstation Showcase is planned for September 8th.

Throw in a Nintendo Direct and those 3 days could be absolutely crazy.
Throw a Direct day or two before Splatoon 3 would never happen so.
 
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You don't have to take it serious, but the timeline is there. It forms the backstories of Majora, Twilight, and Wind Waker i.e. Ocarina. Skyward Sword is the explicit prequel to all these games and BotW is a 'soft reboot' by way of a distant sequel. Yes it's pretty obvious they all share the Hero's Journey motifs, that doesn't mean they can't be connected to each other. Each story being a "retelling" doesn't ring true 100% when I know it's explicitly the Hero of Time who's journeying through Termina after he saved Hyrule but no one else knows, or that the Goddesses had to flood Hyrule because he never showed up in another universe. imo I never had a problem with Hyrule Historia trying to connect the disparate 2D games, theirs is still an interpretation by way of alternate universes, and honestly works fine as a reconciliation.

It's enriching to me to know that certain events happened long ago, that explain certain motivations or causality. It's not some extremely tight lore with flawless continuity, but I'm not expecting that from video game stories in the first place. If the developers didn't intend for any connection then they would have never included these tidbits of lore in their games' stories or brought it up in interviews, and I don't think it's because the fans 'forced' them to, or that they're minor easter eggs.

It's already a given that fans take things more serious than the creators (e.g. Star Wars) but that shouldn't really bother anyone outside of toxic behavior. Even in their soft timeline reboot i.e. BotW, they still acknowledge the events of Ocarina happened a long time ago. It can be fun to imagine this living world with a history that players have witnessed, it's not mutually exclusive with a malleable Hero's Journey reoccurring time and time again.

My apologies for the spiel but these discussions have always had an air of condescension (not saying you specifically), as if the fans are silly for inventing something out of thin air and theorizing when it's the developers who literally split the timeline in Ocarina/Majora/Wind Waker in the first place, and intended for Ocarina to be LttP's backstory (but fumbled there). The last time I went on about this was in a ResetEra thread there things felt mean-spirited for no good reason, just putting my 2¢ out here so I can personally lay it to rest and not have to talk about it anymore.
Hey, erm... I didn't mean to offend anyone. We're not nearly at ResetERA levels of toxic here - which is the reason why I'm posting here at all. As with anything fictional you can take seriously (or not) whatever you like!

I'm a big proponent of "head canon" myself: I don't consider the Star Trek: TNG movies canon, A Song of Ice And Fire ends after book 3, Harry Potter never made it past book 3 and The Legend of Korra never happened xD . Some folks pretend like The Matrix never got sequels and I respect that (although I personally enjoy the 2 sequels and interesting 20-minute short movie that followed it). Personally I hope they'll make a movie out of The Hobbit one day, and think it's a real shame they never continued Peter Jackson's Lord of the Rings movies after the excellent Fellowship!

As for Zelda, there is a distinction in my eyes between games that are clearly related (aLttP + LA + ALBW) (OoT + MM + WW/PO/ST + TP) and trying to directly relate games that weren't really meant to relate during development. Them going for some timeline shenanigans after OoT makes perfect sense because of it's time travel plot, but that kinda concluded after TP for me and I'm glad they didn't really go for a timeline-centric story anymore after SS.

This is one of the many points where BotW and SS take opposite approaches: BotW nods to previous games in a really cool way. The Great Plateau is laid out like OoT Castle Town and that's cool. Zelda's speech during Link's inauguration points to previous games, but those just as well could've been in-universe fairy tales. They leave it up to the imagination and that's where Zelda shines.

Skyward Sword really tries to go all the way with the timeline and - to my tastes - falls flat on it's face. Just like Korra, the feeling that something present-day goes all the way back into the mist of history is tremendously inspiring, and trying to lift that mist and turn it into a clearly defined story is a bit of a bummer. SS is an amazing game, but the narrative falls completely flat to me (aside for anything in Lanayru, that shit's amazing). So I activate my head-canon-o-matic and pretend that SS is just another variation of the legend and not trying to set up a backstory.

TLDR: head canon is an amazing way to enjoy fiction while lowering the chance of getting frustrated.
 
If I end up getting splatoon 3 after all, it won’t affect my current enjoyment for fall guys, already invested in it. Sunk over twenty hours in that according to my profile.
 
I'm about 15 hours into Xenoblade Chronicles 3. It's really, really good. The stellar, deep combat mechanics and meaningful QOL improvements are creating a really addicting symbiosis for me. If I wasn't slammed at work rn, I already know this would be my life for the next month.

Question: Does the game look better handheld or docked? I ask because I'm visiting family in PA so I've only experienced the game in handheld mode so far.
 
I'm about 15 hours into Xenoblade Chronicles 3. It's really, really good. The stellar, deep combat mechanics and meaningful QOL improvements are creating a really addicting symbiosis for me. If I wasn't slammed at work rn, I already know this would be my life for the next month.

Question: Does the game look better handheld or docked? I ask because I'm visiting family in PA so I've only experienced the game in handheld mode so far.
I really hope, once the hand clears up, I will be able to tackle Xenoblade within 2-4 weeks. I won’t feel comfortable tackling a big game like that for a while yet. Still though, glad you’re enjoying it.

It’s still annoying this all started right before Xenoblade came out
 
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Hey, erm... I didn't mean to offend anyone. We're not nearly at ResetERA levels of toxic here - which is the reason why I'm posting here at all. As with anything fictional you can take seriously (or not) whatever you like!
No worries you're good, man. I get what you're saying and agree. That post wasn't really a response to you as much as it was to lay out my thoughts for the benefit of whoever reads it, as an answer to the sentiment (verbatim) of 'the Zelda timeline has never existed, developers never intended for continuity between games, and the fans who obsess over it are stupid". Yeah, that thread on the other forum really bothered me with how unnecessarily negative it got, that I would rather voice my thoughts on a different platform. Maybe I feel some type of way because I've been talking about this stuff since I was like, 9 on Zelda Universe forums lol

Sorry about that !
 
Bold choice to release Not Devil's Third 2 on Valentine's Day


Strong "will be so widely ignored by the general public that by the time it gets randomly late-ported to the Switch/Switch Pro/Switch Whatever a lot of people will believe it's a new game" vibes here. Hope to be wrong, though.
 
Tired: Star Fox 64 DX

Wired: Star Fox Adventure 2

Perspired: Star Fox Tetris 99

Conspired: Star Fox Grand Prix

Fired: Star Fox O2

Inspired: Star Fox Guard 2

Hired: Star Fox Uprising
Color me crazy for it by I think Star Fox 64 Remastered(like, the 3DS remaster remastered) is a good testing waters for it.

Tho an Assault or Adventure remaster definitely would do better.
 
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