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StarTopic Nintendo Direct Speculation |ST3| Speculate Chronicles 3

WHEN


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This makes a lot of sense, although I still kind of think the Direct might be the week you have Indie World and not the following week. If that's the case, they could just flip them, I suppose. Either way I'd be very happy with that.
I also agree Indie World being after the Direct is a distinct possibility. The last one came late and the games they show keep coming farther and farther out. They might need to hold off for a bit longer.
 
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Reading this thread before my coffee and the plot is as follows:

  • people have decided MercurySteam will no longer make 2D Metroid
  • Splatoon 3 either will or won't be enough for a sequel
  • this one guy hates Pikmin

Talk about your low budget derivative sequels. None of the creativity of the previous threads smh
 
One must learn to stop making iterative sequels to arguments (Splatoon 3 is just Splatoon 2.5 = Splatoon 2 is just Splatoon 1.5) before calling other things iterative sequels
 
previously I was just a wave race 64 soundtrack endorser, now I have the privilege to be an all of it endorser

it just feels so good
All these years later it's still mind blowing to me how well the water works. Glad you and others get to experience it as well.
 
based, how so
Honestly it’s the fact that Monolith is just so relentlessly hungry and ambitious. While Xenoblade 3 does repurpose some imagery and music, they are set on crafting some of the most ambitious, detailed, and imaginative worlds on a scale no other Nintendo team is realizing (considering they also are a huge part of Breath of the Wild). Their narrative ambitions keep aiming higher than ever as well whether they always realize them or not and their technique to deliver on it just keeps improving (the way they animated eyes in Xenoblade 3 in particular is incredible). The huge step ups we saw in this game are astounding, from these colossal, fantastic zones that blew me away on three separate occasions (Fornis, the sea, and chapter 6’s twist), to the significant expansions and additions to combat (seriously, it’s so fleshed out and fully realized now), the all new job system that brings forth wild build possibilities, and the quality and scale of side content (giant completely extra zones and the hero quests). While I don’t always buy all of it, there’s this level of confidence and purpose here that’s tangible and the execution often matches up to it across every element from the story, to the graphics, music etc.. It took me 100 hours to roll credits and I still have so much to see and do. And all of this? This energy, this care, they’ve been pouring all that into the series since the original, most certainly again into X, and into 2 (well the good parts), Torna, and Future Connected as well.

A few weeks out still, I think Splatoon 3 feels too content to coast this time, which is a shame because I do think the original game, Splatoon 2, and the Octo Expansion each had an obviously different, but similar drive behind them of not being content and always aiming for higher, different highs. They haven’t really shown single player yet to be fair, so hopefully they are hiding some good stuff in there and maybe some of those bigger ambitions I want and expect from them will roll out over the next two years as free updates and expansion DLC. Still really can’t wait to play Splatoon 3 this coming weekend regardless, even coasting Splatoon is still going to be incredible and most of all fun!
 
Honestly it’s the fact that Monolith is just so relentlessly hungry and ambitious. While Xenoblade 3 does repurpose some imagery and music, they are set on crafting some of the most ambitious, detailed, and imaginative worlds on a scale no other Nintendo team is realizing (considering they also are a huge part of Breath of the Wild). Their narrative ambitions keep aiming higher than ever as well whether they always realize them or not and their technique to deliver on it just keeps improving (the way they animated eyes in Xenoblade 3 in particular is incredible). The huge step ups we saw in this game are astounding, from these colossal, fantastic zones that blew me away on three separate occasions (Fornis, the sea, and chapter 6’s twist), to the significant expansions and additions to combat (seriously, it’s so fleshed out and fully realized now), the all new job system that brings forth wild build possibilities, and the quality and scale of side content (giant completely extra zones and the hero quests). While I don’t always buy all of it, there’s this level of confidence and purpose here that’s tangible and the execution often matches up to it across every element from the story, to the graphics, music etc.. It took me 100 hours to roll credits and I still have so much to see and do. And all of this? This energy, this care, they’ve been pouring all that into the series since the original, most certainly again into X, and into 2 (well the good parts), Torna, and Future Connected as well.


(I didn't understand any of this but it was very convincing)
 
Honestly it’s the fact that Monolith is just so relentlessly hungry and ambitious.
I’ll always say this, Monolith is the biggest feel good story of the Switch. I totally agree with the statement that they feel “hungry”.

They go from Xenoblade 2, a game with some often-noted issues yet still feels so bold and unique and full of heart, to Torna which was so ambitious as a DLC that Nintendo just opted to release it as its own game entirely. Then they went back to the game that started it all for them on Nintendo systems and revamped it WITH a new epilogue story. Then they just came with Xenoblade 3, a drastically different game from 2 story and tone wise with its own unique battle system that works totally different, a focus on QOL, and super ambitious in its own right.

It feels like they’re constantly trying to improve, introduce bold new concepts and worlds with each release that push their franchise forward. And on top of it? The time between releases is staggering. I can’t believe how much Xenoblade we’ve gotten on Switch, and how much I love all of it. And with how often they’ve come, you’d think they’re iterative but they’re just… not. Each release feels like it’s crafted with such care to make it special.
 
I’ll always say this, Monolith is the biggest feel good story of the Switch. I totally agree with the statement that they feel “hungry”.

They go from Xenoblade 2, a game with some often-noted issues yet still feels so bold and unique and full of heart, to Torna which was so ambitious as a DLC that Nintendo just opted to release it as its own game entirely. Then they went back to the game that started it all for them on Nintendo systems and revamped it WITH a new epilogue story. Then they just came with Xenoblade 3, a drastically different game from 2 story and tone wise with its own unique battle system that works totally different, a focus on QOL, and super ambitious in its own right.

It feels like they’re constantly trying to improve, introduce bold new concepts and worlds with each release that push their franchise forward. And on top of it? The time between releases is staggering. I can’t believe how much Xenoblade we’ve gotten on Switch, and how much I love all of it. And with how often they’ve come, you’d think they’re iterative but they’re just… not. Each release feels like it’s crafted with such care to make it special.
Yeah all of this.

I don’t know how it’s viewed from the outside, but Monolith cares so much for all of their games and just goes above and beyond to share that with the world. There’s other more minor stuff too like their detailed post release interviews, making sure the Xenoblade 2 and Torna soundtracks were made easily available, and working with Sakurai to make the trailer and other promotional video for Pyra and Mythra in Smash Ultimate.

Maybe for people on the outside looking in, I think the closest comparison within Nintendo at the moment is perhaps Kirby and how they treat him like royalty. HAL is always making new Kirby games and lately they’ve been on such a great streak between Robobot, Star Allies (despite its too brief length), and Forgotten Land. Throw in their anniversary stuff like the concert, regular new side games, and rereleases for that level of care angle. It’s hardly a perfect comparison as the biggest difference of course is the vast difference of the scale and ambition of the games, but that personal touch and eagerness is similar.
 
Will we see Metroid Prime Remaster and a teaser for Prime 4 or MPR only?
I actually don't see them announcing MPR without showing something from Prime 4. It was in 2021 when they said they are worknig hard on it and then showed Dread. That would be like not showing BOTW2 in September but announcing WWHD instead.
 
previously I was just a wave race 64 soundtrack endorser, now I have the privilege to be an all of it endorser

it just feels so good
Against my better judgment, I tried playing wave race 64 for a little bit. Then my hand started acting up not long after that. Hand isn’t ready to play games yet.

Wave race is still fun though
 
Honestly it’s the fact that Monolith is just so relentlessly hungry and ambitious. While Xenoblade 3 does repurpose some imagery and music, they are set on crafting some of the most ambitious, detailed, and imaginative worlds on a scale no other Nintendo team is realizing (considering they also are a huge part of Breath of the Wild). Their narrative ambitions keep aiming higher than ever as well whether they always realize them or not and their technique to deliver on it just keeps improving (the way they animated eyes in Xenoblade 3 in particular is incredible). The huge step ups we saw in this game are astounding, from these colossal, fantastic zones that blew me away on three separate occasions (Fornis, the sea, and chapter 6’s twist), to the significant expansions and additions to combat (seriously, it’s so fleshed out and fully realized now), the all new job system that brings forth wild build possibilities, and the quality and scale of side content (giant completely extra zones and the hero quests). While I don’t always buy all of it, there’s this level of confidence and purpose here that’s tangible and the execution often matches up to it across every element from the story, to the graphics, music etc.. It took me 100 hours to roll credits and I still have so much to see and do. And all of this? This energy, this care, they’ve been pouring all that into the series since the original, most certainly again into X, and into 2 (well the good parts), Torna, and Future Connected as well.

A few weeks out still, I think Splatoon 3 feels too content to coast this time, which is a shame because I do think the original game, Splatoon 2, and the Octo Expansion each had an obviously different, but similar drive behind them of not being content and always aiming for higher, different highs. They haven’t really shown single player yet to be fair, so hopefully they are hiding some good stuff in there and maybe some of those bigger ambitions I want and expect from them will roll out over the next two years as free updates and expansion DLC. Still really can’t wait to play Splatoon 3 this coming weekend regardless, even coasting Splatoon is still going to be incredible and most of all fun!
Yeah, I do agree here. Not to crap on other developers too much, but it's staggering how 'left-behind' a lot of their games feel when compared to what Monolith Soft has been doing this generation. Whilst Skyward Sword gets a fairly bog-standard HD port with some helpful-but-minor QoL features, Xenoblade Chronicles gets a massive graphical overhaul, a complete redesign of the UI/UX, and a brand new epilogue chapter (that they actually got the OG voices back for). Whilst Splatoon 3 is looking to be a really good, if very iterative sequel with relatively little new content (I mean, five new maps is not much lol) and a focus on much-needed QoL improvements, Xenoblade 3 is a gigantic overhaul of every aspect of the franchise with a ridiculous amount of content and copious amounts of highly-polished, voice-acted cutscenes. Whilst every single sports title is bereft of meaningful content, Monolith is putting out DLC that dwarfs many full games in terms of what it offers.

And they're doing all that whilst simultaneously assisting Nintendo with a whole bunch of other games.

I think it just feels like Monolith Soft is one of the few developers under Nintendo's wing that has actually grown in line with the Switch's massive success, if that makes any sense. So many other games and developers feel as if they're kind of 'coasting' on the Switch's success; not really evolving and growing beyond what they were capable of doing on the Wii U because, hey, the game's gonna sell bajillions regardless. In some cases - notably Switch Sports - they're even devolving, removing significant amounts of content from prior titles and adding some of it back piece-meal afterwards. Hell, even Mario Odyssey and BotW owe much of their success to the Wii U era, especially the latter.

Of course the actual content of their games is another matter, but I personally think it's safe to say that Monolith is the MVP of the Switch era.
 
It just occurred to me that we might see a Castlevania DS Collection this next Direct. The Advance Collection was announced in the September Direct last year in time for Halloween.
 
I think we genuinely need to wait and see what the scope of the Splatoon 3 campaign is before we can start judging the game proper. From the little bit we've seen, it looks quite promising, but obviously we don't know yet.
 
I think we genuinely need to wait and see what the scope of the Splatoon 3 campaign is before we can start judging the game proper. From the little bit we've seen, it looks quite promising, but obviously we don't know yet.
it really does seem to be similar to the Octo Expansion and I can't complain. (they most likely won't make it as hard unless they add a way to skip a level)
Doing 1000% on the original Sp2 story mode was repetitive as hell, hopefully it won't be the same.
 
It just occurred to me that we might see a Castlevania DS Collection this next Direct. The Advance Collection was announced in the September Direct last year in time for Halloween.
I will put a better prediction.

We will see the announcement of a new Castlevania title at either september or next winter direct.
 
It just occurred to me that we might see a Castlevania DS Collection this next Direct. The Advance Collection was announced in the September Direct last year in time for Halloween.
I hope they don't do what Capcom did, put the upper screen on the side, much smaller than it originally was. Instead of pure emulation I want a brand new HUD that shows everything that the upper screen does: Life bar, map etc.
 
And when they decide to do DLC for BOTW2 they'll start accumulating all the cut content along with new ideas that spring up, decide they have way too much to realistically add, and then boom, we get BOTW3. 🤘😎
I know you're joking, but still wanted to write an essay xD . Changing up art style and setting is a large part of Zelda's longevity to me. It's a little bit like Final Fantasy in that regard, and I find that to be a very cool approach to doing a series. I'm also not taking that silly Zelda timeline serious at all - Zelda's a legend, being told differently every time with similar narrative motifs, and that's what keeps it malleable.

That being said, BotW2 is fine by me. BotW's setting has so much gas left in the tank, mainly to the focus on the overworld first and foremost. Adding in meaningful interior spaces and fleshing out the worldbuilding they hinted at in the first game are two obvious avenues, but I can also see them changing up core gameplay mechanics to increase game flow and expressiveness.

BotW3 would be a bummer to me though =P . Looking at Link's model in the BotW2 footage I already feel a bit of fatigue with how similar he looks to BotW. I hope they'll keep reinventing the wheel for the next one.

that being said maybe link goes all gnarly in botw2 - or we get to play as zelda shamone - which i wouldn't mind at all.
This will be a big issue in the future and the reason why I dont expect Metroid VI anytime soon even in a 4-5 year range. Mercury Steam already took a big deal with 505 to make a big WRPG so almost all the resources will go there at least during almost a whole console generation
I remember reading that the WRPG deal was a different team within Mercury Steam, and they have a separate team for contract work like Metroid.
In some cases - notably Switch Sports - they're even devolving, removing significant amounts of content from prior titles and adding some of it back piece-meal afterwards. Hell, even Mario Odyssey and BotW owe much of their success to the Wii U era, especially the latter.
Ya know, I'm starting to feel this way as well. It's a little early to tell if EPD is dropping the ball just yet, but I'm definitely feeling a little underwhelmed with their output during Switch. In many ways I thought that BotW was the start of a new era of technological and gameplay innovation for EPD, but so far BotW remains the pinnacle which is kind of a shame.
 
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