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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

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lol now that i'm older and need glasses to read some things (and also not a stupid kid anymore), the glasses = nerds is funny/interesting to me (in a different way I mean).
Lol I've seen you in here with this line of reasoning before and it's definitely one of the weirder/funnier VR/AR/wearable tech detractions.
Well, I got it from Leo Laporte (TWiT.tv) and I agree with what he said in that (paraphrasing) “Tech bros don’t realize most people don’t wear glasses. THEY’RE NEEEERRRDS. They are used to glasses. Extension of our (their) daily routine, like say putting a shirt on but that’s not the case for everyone.” “VR will have a use case about as practical as a snorkeling gear. It exists and people do it but is everybody doing it?”

He was talking mainly about wearable headsets/glasses, but he got me extrapolating from that into contact lenses and LASIK. You know, why do these exist… if most people can just wear glasses? It clearly means that a lot of people don’t actually want to wear glasses, to the point that alternative treatments arise from it. The fact that VR itself hinges on glasses/wearable headsets does not paint a bright future for this particular technology, even when it shrinks to the size of regular glasses. Contact Lenses exist you all.
 
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Well, I got it from Leo Laporte and I agree with what he said in that (paraphrasing) “Tech bros don’t realize most people don’t wear glasses. THEY’RE NEEEERRRDS. They are used to glasses. Extension of our daily routine, like say putting a shirt on but that’s not the case.”

He was talking mainly about wearable headsets/glasses, but he got me extrapolating from that into contact lenses and LASIK. You know, why do these exist if most people can just wear glasses? It clearly means that a lot of people don’t actually want to wear glasses, to the point that alternative treatments arise from it. The fact that VR itself hinges on glasses/wearable headsets does not paint a bright future for this particular technology.
To give a counter:
The glasses industry is way bigger then LASIK, especially the fashion part of it.
Tons of people wear glasses without the need.

Why does LASIK exist?
A)Not all of us are the same, some like glasses some don't
B) different conditions, not all eye problems are the same
C) depending what occupation people have.
In the office glasses are chique, while being a sports person or other occupations where it's a problem there would prefere LASIK
D) face shape. Some never find the right glasses for them (lack in fashion sense often) and feel like they look bad with them, while others look way better with theirs.

It has nothing to do with being nerd or not, this argument to me screams "insecure", or it's a culture difference between Europe and the us?
With how many people buy sunglasses en mass just for a little glare reduction (or to look fancy), something like an AR headset in that format with the ting could work just as well.

Price battery life and bulkiness are the problems.

People accepted selfie sticks, pop it phone holders, tiny bags that can't hold anything, SHUTTER SHADES, tons of like t shirts... Yeah, it's not the fashion/nerd aspect of glasses that holds headsets back....

Edit: and I'm aware that you sad some, but I know a handful of people that still don't have and want a smartphone, extrapolated that means hundred of millions of people... Yet the smartphone market is thriving.
I know 2 that had LASIK, and it was for practical reasons. They still use sunglasses.
There will always be some that don't want something, the question is if the ones that want are a big enough market, not if everybody wants in on it.

I give you this: one of the problems we currently do have is that those devices are not pushed by innovation, but by cooperations as devices to sell you services even better. So many aspects and design decisions of them feel like the phone consumption hell but strapped to your face.
 
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I haven't looked at this since october, regretfully, but I'm not reading 600 pages of comments :ROFLMAO: , any rundown on new info in these last few months?
Just read the OP. @Dakhil edits it with the latest info. There’s a handful of people in this thread who are great at explaining things and/or have real sources (and others, like yours truly, who post memes because 🤷‍♀️). Reading through 600 pages perhaps would be excessive, but there’s some great info if you want to skim, or search by certain users.
 
Just read the OP. @Dakhil edits it with the latest info. There’s a handful of people in this thread who are great at explaining things and/or have real sources (and others, like yours truly, who post memes because 🤷‍♀️). Reading through 600 pages perhaps would be excessive, but there’s some great info if you want to skim, or search by certain users.
The OP mainly covers LinkedIn and news articles though, which there wasn't a lot of since they were gone.
 
Can you believe it, after today, it's clear road ahead. No more "obligations" or anything else that could Nintendo stop from finally moving over.

I hope Eurogamer or any other big outlet will make this week great with another ReDraketed leak.
 
Nate, Necro, Brazil, and Guanaba(?) forgot their name


Also, i wouldn't directly call it "source", but Okabe is active here again with lots of gif posting, and usually they're only that active around timeframes where something happens.

Ok, to be fair, they could also be like that because of the MS podcast. ;D
 
Thank you! Hahahaa

By the way:



Guess Switch 2 won’t be $449


Think the opposite: Switch 2 will be 400+ (in the west) so that it can be less than that in Japan. ;D

(This is a joke, i hope this won't happen. Even though i made my peace with up to 500€.)
 
Seeing how much full priced software they sell, they should price it as low as they can, even if in the past they’ve preferred to make money from each unit.
 
Seeing how much full priced software they sell, they should price it as low as they can, even if in the past they’ve preferred to make money from each unit.

If i have to guess, they will try their utmost possible to make it a "cheap" as possible, but they won't price it in a range that will make them lose money per unit.
 
Why do we think prices are going up if there is a recession- doesn’t recessions usually have a downward pressure on prices of goods? (Lower demand)
It depends on what nintendo think the value is, they'll estimate the price elasticity (maybe based on switch sales?) and go from there. I doubt they'd gamble anything more than 400 though. Don't think this changes plans at all tbh
 
The Netherlands just left its recession of 9 months by posting +0.3% growth :)

Hopefully recession numbers aren't too grim, then they can climb out with more ease.
 
It depends on what nintendo think the value is, they'll estimate the price elasticity (maybe based on switch sales?) and go from there. I doubt they'd gamble anything more than 400 though. Don't think this changes plans at all tbh
Ok cuz I saw mention of $700 but maybe that was a joke (also mentioned blood sacrifice via mailman) :)
 
Why do we think prices are going up if there is a recession- doesn’t recessions usually have a downward pressure on prices of goods? (Lower demand)
I’m no expert in this, but as far as I get it, it would be dangerous to launch a new product with a too low price in a recession. You make less money and can invest less in your platform, which could indirectly lead to that consumers in the long term lose more interest which would result in even lower demand. It is a downwards spiral. Also it would be kinda hard to retroactively increase the price if the situation changes.

So depending on how much risk you take it is safer to make your product more expensive if you expect to sell less, to get at least a moderate profit.
 
I’m no expert in this, but as far as I get it, it would be dangerous to launch a new product with a too low price in a recession. You make less money and can invest less in your platform, which could indirectly lead to that consumers in the long term lose more interest which would result in even lower demand. It is a downwards spiral. Also it would be kinda hard to retroactively increase the price if the situation changes.
I think you’re talking about deflation which isn’t the same thing as recession. Deflation is indeed dangerous (downward spiral that is hard to get out of)

I’m not expecting price cuts, just saying I don’t think recessions cause upward pressure on prices (i think I saw a few mentions of that but I might me misreading)
 
yeah that was troll, I could see them asking retailers to pad out the console with a shit load of bundles though. (rip the mailman)
Mailmen aren't safe around my house anymore, but they do make a wonderful Shrine to the Nintendo Gods:


dishonored_2__outsider_shrine_by_girlgamer27_dbevqqb-fullview.jpg


Yes I was joking, it won't cost 700 pounds in the UK. Probably will be around 400, 450 at worst.
 
I think you’re talking about deflation which isn’t the same thing as recession. Deflation is indeed dangerous (downward spiral that is hard to get out of)

I’m not expecting price cuts, just saying I don’t think recessions cause upward pressure on prices (i think I saw a few mentions of that but I might me misreading)
Yeah but I think it is a bit different if you launch new hardware, because you might want to sell it for quite some time, plan it for the long term. Because you might have a game ready in a few years where the recession could be less of an issue and then you make less profit with the same price because the same amount of money is now less worth.

Though yeah usually the downwards spiral in an Recession would be prices get cheaper, companies need to lay off employees, people have even less money to spend, prices get even cheaper, in short Money gets more valuable because people spend less. Sinking prices means Deflation and it leads in a downwards trend to Recession.
 
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Since there was no announcement regarding a Direct yesterday, we're expecting a shadowdrop đź‘€

Tonight I'll follow what Microsoft has to say
 
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Mailmen aren't safe around my house anymore, but they do make a wonderful Shrine to the Nintendo Gods:


dishonored_2__outsider_shrine_by_girlgamer27_dbevqqb-fullview.jpg


Yes I was joking, it won't cost 700 pounds in the UK. Probably will be around 400, 450 at worst.
I would love the Dishonored games on Switch.

On another note, I am curious if NVidia will do a T239 Shield device as well or if Nintendo will be the only one who has access to use of T239.
 
The Switch 2 is "for consumers who think to themselves 'I will work more hours to buy one'. We want people to feel that they want it, irrespective of anything else."
 
@oldpuck @Thraktor @ILikeFeet @LiC
Sorry for mass-quoting, but this question has been bothering my mind for hours now, and every research I've done only returns info on machine-learning stuff which is not what I want.

The numbers we see on websites like techpowerup where they say a GPU has x teraflops of FP32 and Y teraflops of FP16 is something I've wondered how it translates to code.

I know in 2d graphics, we typically have a bidimensional array that stores the x,y coordinates of objects displayed on screen.

And in 3d graphics, x,y and z coordinates stored in a tridimensional array.

I also know FP16 stands for 16 bit floating point (FP16 teraflops being how many 16 bit floating point operations per second). Same logic for 32bit floating point (FP32).

The question is, do game programmers declare variables that store the xyz coordinates as FP16 or FP32 explicitly? and if so, are they deciding on which precision to use based on the number of vertices the object has?

Because like, I've seen plenty of games on switch where the polygon count is greater than the value limit for 16bit (2^16 or 65,536). I know switch can use FP32 as well but like, the performance for FP16 on switch is twice the FP32 performance.
 
Thank you! Hahahaa

By the way:



Guess Switch 2 won’t be $449


This may actually help Nintendo. If the Yen is weak compared to foreign currency, then they benefit from the exchange. For a Japanese company like Nintendo who sells a lot of their products in overseas markets, having a weak Yen is generally preferable.
 


Even if there's no Partner Showcase dropped, I'm still confident that March will have some sort of announcement for the Switch 2. Maybe they'll have third party games announced alongside the reveal.
 
So, since there’s no direct happening, does that pretty much confirm a Switch 2 reveal happening either the end of this month or early next month?
 
@oldpuck @Thraktor @ILikeFeet @LiC
Sorry for mass-quoting, but this question has been bothering my mind for hours now, and every research I've done only returns info on machine-learning stuff which is not what I want.

The numbers we see on websites like techpowerup where they say a GPU has x teraflops of FP32 and Y teraflops of FP16 is something I've wondered how it translates to code.

I know in 2d graphics, we typically have a bidimensional array that stores the x,y coordinates of objects displayed on screen.

And in 3d graphics, x,y and z coordinates stored in a tridimensional array.

I also know FP16 stands for 16 bit floating point (FP16 teraflops being how many 16 bit floating point operations per second). Same logic for 32bit floating point (FP32).

The question is, do game programmers declare variables that store the xyz coordinates as FP16 or FP32 explicitly? and if so, are they deciding on which precision to use based on the number of vertices the object has?

Because like, I've seen plenty of games on switch where the polygon count is greater than the value limit for 16bit (2^16 or 65,536). I know switch can use FP32 as well but like, the performance for FP16 on switch is twice the FP32 performance.

The total number of triangles you can use in a scene isn't really an issue whether you're using FP32 or FP16. Each triangle is represented by 3 vertices, which each have 3 coordinates, which means even in FP16, you'd have 2^(16*9) or over 10^43 different possible positions.

I don't believe FP16 is really used for geometry, though, because the lack of precision could lead to triangles jittering on screen, like a less extreme version of the jittering you got on the original PlayStation. I would expect that FP16 is used in certain pixel shaders and compute shaders where the precision of FP32 isn't required. For example, I believe it's common to use FP16 for the RGB values in the colour buffer, as they provide enough precision to tone-map down to the 10-bit values required for HDR, or 8-bit SDR. So there are likely quite a few pixel shaders you could run at FP16 without having a noticeable effect on the output.
 
Yeah it's not a good sign that nate corroborated necro's wack source. It's also weird that nobody else was really talking about march other than those two. Nate also took an L with the starfield thing.

  • Sources dwindling
  • Fraud allegations
  • Super Mario sunshine hater

NOBODY BELIEVES IN YOU! WHAT ARE YOU PREPARED TO DO ABOUT IT!?
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Yeah, if we get absolutely no presentation of any kind this month, I'm going to say that increases rather than decreases the odds of an imminent Switch 2 reveal, regardless of what anyone in the know happens to think or not think. Not much other reason for the works to be so apparently gummed - this isn't 2020.
 
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