Hosermess
Koopa
I believe that, if the software that Nintendo working on for the launch of the new system was delayed, and they needed something to help fill out the release cycle of the new platform, then Zelda tears of the kingdom would’ve been an ideal game to actually use as a cross-gen title. to at least boost the software spate of the new system if it would have been empty.
Free simple patches that raise the res/framerate/low hanging fruit/whatever on Day 1 for a few evergreens would help boost the appeal.
This new Zelda trailer (which I am expecting to be story related) got me thinking about "what if it's for a DLC" (lol at the timing - but hey, they did the same for BotW) that goes undated except for some vague "expected winter 2023" window. You know, like the Pokemon S/V DLC announcement. Some people have speculated (based on a linkedin post I think?) that it may involve the real Switch 2 upgrades - for you know, the fancy stuff that isn't just acceptable framerates etc. Things that would push it towards being more like an actual cross-gen title.
I could see them doing the same for TotK. For one, it would be funny for them to hide the "free upgrades" in paid DLCs. Also, another ToTK delay would have sucked and killed a bit of the hype. So they release it in May to beef up their year and continue to work on the fancy DLC with less pressure and a later deadline.
So both games get a super-DLC boost and they also don't have to hit the high bar of a full on "NEXT(cross)-GEN TITLE" system seller. And their development teams get valuable experience for their next game which will definitely have to step it up.
Anyway, I'm rambling and imagination time is over.
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