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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

I read this, but can you eli5 how is it related to Nintendo and switch?
Basically, Nvidia and Nintendo could consider using Intel 18A from Intel Foundry Services (IFS) to fabricate Arm based SoCs for Nintendo consoles in the future.
 
Why do so many keep comparing the launch of a revision to the launch of a next gen console?? They're apples and oranges.
Would OLED model have sold less if it had been the same device but called the Switch 2? Ignoring that that would be a stupid thing to do. But people were willing to pay more for a device that ran exactly the same games with exactly the same performance, but made their handheld experience slightly better, at a rate not much lower than successful new consoles in their first year. If there's another device that improves both the handheld and docked experience by quite a bit, that would be even more appealing.

Anyway, hard to imagine a situation where whenever the next Switch is released it doesn't automatically get a lot more exclusive games than PS5 did in its first year just thanks to newly feasible third party ports.

EDIT: Is this list accurate? Only about a dozen PS5 exclusives so far, with a list that includes several remasters of PS4 games?
 
Would OLED model have sold less if it had been the same device but called the Switch 2? Ignoring that that would be a stupid thing to do. But people were willing to pay more for a device that ran exactly the same games with exactly the same performance, but made their handheld experience slightly better, at a rate not much lower than successful new consoles in their first year. If there's another device that improves both the handheld and docked experience by quite a bit, that would be even more appealing.

Anyway, hard to imagine a situation where whenever the next Switch is released it doesn't automatically get a lot more exclusive games than PS5 did in its first year just thanks to newly feasible third party ports.
I don't see how this helps when those 10 million were likely the Nintendo hardcore that would be there for anything and are the same people that made up the 13 million Wii U sales. It's still a weak comparison to make and I don't understand how it's relevant as the strategy around revisions and new console launches have never been similar in recent history for Nintendo.

A true successor needs a strong year 1 software line up with some next gen exclusives. 3rd parties will help, but again the magic of Skyrim on the go isn't as compelling as it was in 2017, if it was, more people would buy a steam deck for RE4 and Cyberpunk on the go.
 
EDIT: Is this list accurate? Only about a dozen PS5 exclusives so far, with a list that includes several remasters of PS4 games?
8 of the 11 (9 if you count the content that comes included with FF7 Intergrade as its not on PS4 but I won't for the sake of this) games on this list are games that are only playable on the PS5, some had some PC ports, but as console titles they are PS5 exclusive.

In just over 2.5 years that's not a bad amount of first party or partnered titles to have pushing your hardware.
 
I don't see how this helps when those 10 million were likely the Nintendo hardcore that would be there for anything and are the same people that made up the 13 million Wii U sales.
That's it exactly. If there are enough diehards to push something as little improved as the OLED model to 10 million, and probably nobody has sold more than 18 million of a game machine in its first year, there's only so much better than OLED they have to worry about before it's just feeding flames to shortages. Something like an exclusive 3D Mario and handful of other exclusives from Nintendo, a bunch of late PS4/PS5 ports, and noticeably better graphics/performance on recent/ongoing cross-gen games seems like plenty enough to pull that off to me.
A true successor needs a strong year 1 software line up with some next gen exclusives. 3rd parties will help, but again the magic of Skyrim on the go isn't as compelling as it was in 2017, if it was, more people would buy a steam deck for RE4 and Cyberpunk on the go.
I just don't think Steam Deck is mainstream enough to matter at this point. It's less portable, it's less foolproof, it's not sitting next to Switch at Walmart. Color portable gaming was appealing, but much more so when Game Boy Color did it than when Game Gear did it with more caveats several years earlier.
8 of the 11 (9 if you count the content that comes included with FF7 Intergrade as its not on PS4 but I won't for the sake of this) games on this list are games that are only playable on the PS5, some had some PC ports, but as console titles they are PS5 exclusive.

In just over 2.5 years that's not a bad amount of first party or partnered titles to have pushing your hardware.
If you think only having one game per quarter that can't be played on the previous hardware is a passing grade, I don't see how the next Switch isn't going to ace this test.
 
A true successor needs a strong year 1 software line up with some next gen exclusives. 3rd parties will help, but again the magic of Skyrim on the go isn't as compelling as it was in 2017, if it was, more people would buy a steam deck for RE4 and Cyberpunk on the go.
Only at the very start, too. We all saw how quickly most third parties bailed on the 3DS at the first sign of trouble, let alone the Wii U.

Counting on third parties to sell a new Nintendo platform in its launch year is extremely risky.
 
Only at the very start, too. We all saw how quickly most third parties bailed on the 3DS at the first sign of trouble, let alone the Wii U.

Counting on third parties to sell a new Nintendo platform in its launch year is extremely risky.

Yup, you can't ever trust/rely 3rd parties if you're Nintendo.

You got to make sure the first year, shit even break it down more specifically ... the first 6-8 months especially have to be great.

Not good, not OK, not "not bad" ... great.

There's really no point in fucking around and ending up finding out in a bad way.

Even with GameCube, I mean Luigi's Mansion, Wave Race: Blue Storm, Star Wars: Rogue Squadron II, and Super Smash Bros. Melee wasn't a "bad" launch ... but it wasn't good enough for a lot of people who were even "Nintendo friendly" or "Nintendo fans". A whole lot of "where's Mario?".

The bar for Nintendo launch windows is a tough one, partly because Nintendo fans can sometimes be stubborn as fuck too, Nintendo can never get away with "well, we're good for these Nintendo IP you love, you can't seriously think you'll be playing these elsewhere can you even if we don't have them right now". That's never worked for Nintendo. Sony and MS I guess can get away with launches where they're only mildly involved, but not Nintendo.

They have to prove themselves all over again every single product launch. They don't get much in the way of a benefit of the doubt, all those people that were lapping up the Wii and DS suddenly went quiet as fuck when Nintendo needed them badly for the 3DS and Wii U. A bitter lesson for Nintendo.
 
I wonder how Nintendo has managed to keep leaks at bay if 3rd parties have had dev kits

We need to remind ourselves that most of the meaty Switch leaks didn't happen until much closer to the October reveal. Leaks seem to be at their highest when the marketing employees start getting access to the material. Its why a lot of Nintendo Direct details are often leaked a few days before the Direct. I remember a lot of the Switch software leaks didn't start ramping up until much closer to launch. I think peoples imagination tends to run wild with how they remember the lead up to Switch being announced, often exaggerating just how much we really "knew" prior to that October teaser trailer. Remember that Digital Foundry didn't come out with their blowout for NX Details until July 26th, less than three months before the teaser trailer dropped for Switch and just over 7 months prior to the Switch releasing. I suspect if 2023 is going to the year for Redacted, we will get beyond Zelda TotK and Nintendo will announce Redacted in June. There is going to be some sort of blowout in June. It will either be new hardware with Redacted or a big blowout of second half software for Switch. So we are getting close to having better insight into how this year is going to play out.
 
No, it was posting off-topic 10 hours ago because some of you try to get too familiar with each other.
Someone should get the hose and start spraying some cold water around here.
I meant to respond to this earlier in the morning, but what's wrong with a little bonding 🤨
What, you don't want a little spice in your life?
 
Basically, Nvidia and Nintendo could consider using Intel 18A from Intel Foundry Services (IFS) to fabricate Arm based SoCs for Nintendo consoles in the future.
Thank you. So it means more competitors and potentially lower price for their SoCs?
 
Nintendo basically seems "done" with classic Zelda. Can't even get Wind Waker HD and Twilight Princess HD on Switch so I can't imagine we would ever see remakes to games like Ocarina of Time. Would love to see classic Zelda games not just remade but re-imagined. Imagine an Ocarina of Time game on a next gen Switch with a much larger world, more to see and do, awesome looking visuals, etc. My hype would be threw the roof lol.
Remember Nintendo makes games and keeps them unannounced until Nintendo is ready to release them like wha
they did with Metroid Prime
 
In terms of launch software, I think it would be pretty neat to get a new pilotwings. Mainly because those are designed to be launch titles for tech demos. Also, it's been like 10 years since the release on 3DS.
 
I am still of the opinion that Nintendo has been using slow storage mediums for far too long, and that if they're serious about 4K they also need to be serious about speeds (SD Express, UFS, etc.). The FDE is a step in the good direction, at least.
 
I am still of the opinion that Nintendo has been using slow storage mediums for far too long, and that if they're serious about 4K they also need to be serious about speeds (SD Express, UFS, etc.). The FDE is a step in the good direction, at least.
Storage isn't an inhibitor in this case
 
Not to doom and gloom, but is anyone else concerned that there has been no rumblings even though GDC was weeks ago? I mean, I know it was all frieNDAs, but damn. I wish my friends were this tight lipped. 😭
 
I am still of the opinion that Nintendo has been using slow storage mediums for far too long, and that if they're serious about 4K they also need to be serious about speeds (SD Express, UFS, etc.). The FDE is a step in the good direction, at least.
Most of Switch's slow loading times has been because of asset decompression, which is bottlenecked at the CPU. Faster storage mediums on it wouldn't help all that much, which is likely why Nintendo never opted for anything faster. Not even the 200MB/s internal storage gets used for games at that speed because of it. That is likely to change with the successor using FDE, which decompressing assets is supposedly much faster, so the need for faster storage mediums becomes apparent.
 
Not to doom and gloom, but is anyone else concerned that there has been no rumblings even though GDC was weeks ago? I mean, I know it was all frieNDAs, but damn. I wish my friends were this tight lipped. 😭
Iirc, Nate said to not expect much, regardless. I'm not sweating either way 🤷‍♂️
 
Not to doom and gloom, but is anyone else concerned that there has been no rumblings even though GDC was weeks ago? I mean, I know it was all frieNDAs, but damn. I wish my friends were this tight lipped. 😭
A couple of points to make.

1. Most of us here wouldn't be the people they were talking to, and the people they talked to likely wouldn't say too much because...

2. The devs at GDC would risk losing their jobs and/or professional relationships over a leak getting out and being tracked back to them.

My friends definitely aren't tightlipped either, but they are if something is important enough as their entire career. You might ask "well couldn't they just say something vague" and to that I'd say it would likely either be ignored for being too vague, or viewed as something we could have guessed. We're at a point where the Nvidia leak has already given us a ton of information, and the information beyond that is mostly of a specific nature, and where specific things are involved, it's a lot riskier to leak.
 
It is those guys that will buy your new hardware the first few months regardless.
The PS5 launched with a very dry line-up and for the most part just cross platforms titles but was a hit anyway.
(Exclusive) games are key to success for sure, but for the transition it's not that important I think.

And I feel like Nintendo has changed category with the Switch. People love their Switch as they love their IPhone or their Ps5, it's a 'trendy' hardware. A lot of tech enthusiasts will want their new shiny toy.

I think one big Nintendo exclusive title at launch for marketing purpose, backward compatibility and a TotK next-gen update would be enough for half or even a full year with the [REDACTED].
Playstation's biggest fear is losing Call Of Duty, which is multiplatform and third-party. The Wii U's biggest failure was not having an unreleased Zelda or an ambitious Mario at the very beginning of its life cycle. Nintendo games sell consoles. Playstation consoles sell games. These differences seem pretty fundamental.

The hype of the Switch is in my opinion mainly related to two factors:

1) extraordinary games, very early in the life cycle, and all the more numerous since Nintendo relied on the excellent Wii U game library that had remained little known to the majority of consumers. Many of Nintendo's flagship franchises (Mario, Zelda, Mario Kart, Smash Bros, Animal Crossing, and even Metroid) have received extraordinary quality entries on Switch, making the console a sort of Nintendo Ultimate, bringing together the synthesis of its talent and know-how.

2) The concept of a hybrid console in HD did not exist before the release of the Nintendo Switch. This freshness and newness effect is bound to be less present for the Switch 2.


Even on Famiboards, a huge portion of us will be playing the next Zelda by May. What will sell the next console are exclusive games that will make people dream. And when I talk about making people dream, I'm talking about experiences as enchanting and exciting from a videogame perspective as Breath Of The Wild and Mario Odyssey reaching a very wide audience, I'm not only talking about making Digital Foundry or ourselves groan with pleasure with patches.
 
The joycon drift is caused by dust and gunk. I have fixed a lot of joycons to justify this. You don't even need to open the joycon to fix the drift, you just need to lift some accessible material beneath the analog and clean it with qtips + alcohol combo, spray wd-40 contact cleaner, and blow compressed air.

Edit: IMO it can easily be 'fixed' by adding an enclosed material between the analog and the controller. Something like an enclosed rubber material will do.
Which is a fault still and an oversight considering it's not their first analogue stick. My joycons drift happened just a few months after release. Noting I never experienced stick drifts on any of my controllers before for any console. This was way too early for drifting too.

And btw, I did "fix" my joycons with a little piece of cardboard that lasted me a good while, but it's back to drifting again.
 
It's probably not that new. An improved version of last year's game but no Fifa branding. The Switch game is still probably the Fifa 2018 game with an updated roster
It's entirely possible that they'll continue to leverage the same technology and deliver an inferior version on the current Switch. But either way, it won't be able to be presented as a "legacy edition" because there is no legacy for this new license. I think that's the point.
 
Does this take make sense? I kinda doubt someone cataloguing their work experience would add TBA for anything they haven't worked on.

They might just wish to release it on Drake, but because it's both unannounced and they probably don't have dev kits they can't give a date to when it'd be released on it... if ever.
 
Thanks for highligting this. The original reference from Doctre was a job posting and his update with the TBA was from a linkedin profile and not a job posting.

Going back to DirectFeedGame's word of caution, would someone put TBA platform in their linkedin if it's just an amorphous potential future platform? To me it feels like it's an actual platform they can't talk about.

That said, that platform may well not be a Nintendo platform
It has to be because there is no new hardware coming other than Nintendo and that PlayStation handheld is a remote play device
 
Why do you think it's too late? 2024 seems to be the consensus amongst folk that don't frequent this thread, including analysts who specialize in this kind of stuff
Holiday 2024 is too late because Nintendo has got no games after July 2023 and if they don’t announce any games until next yeah then that’s bad
 
Holiday 2024 is too late because Nintendo has got no games after July 2023 and if they don’t announce any games until next yeah then that’s bad

If we go past July without a single game on the horizon, then I'm inclined to believe you. However, I absolutely refuse to believe that Nintendo doesn't have any games for the second half of the year
 
That's a very valid opinion.

IMO, I believe Nintendo will not be rushing to convert its user base. This isn't a clean cut like the Switch, it's a transition.

How many devices do we expect they'll be able to manufacture for the 1st year? 15-20M?
Nintendo fans, tech enthusiasts and people regularly playing Splatoon 3, Fortnite, etc on their current Switches will pretty much buy those.
All it takes is one good exclusive launch game to get people talking.
Any more demand and the system will be scalped to death and Nintendo won't see a dime for many months.

They'll keep releasing mostly cross-gen titles and squeeze any dollar they can from the current install base.
Good third-party ports such as Elden Ring, RDR2, a proper FIFA, Call of Duty, Avatar, etc will carry a lot of weight.
The hybrid form-factor has a unique proposition and a lot of people want to play their AAAs handheld.

The casual audience usually starts kicking in the 2nd or 3rd year. That's when they'll need to start releasing more exclusives, be it graphical showcases or Switch Sports 2.

They need to maintain demand through the next half a decade to gradually transition players, or they won't fulfill demand for the new platform and risk prematurely killing the previous one.
The casual audience will not kick in unless there is already a perception that the console is a must-have. You want to create lots of hype and demand, even if the latter exceeds supply. You want people memeing about it being always sold out.

I don’t know of a console that had a bad time because it had too much demand.
 
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