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hoopy frood
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Probably! Me am no technicalWouldn't a sdk level dlss implementation solve this?
Probably! Me am no technicalWouldn't a sdk level dlss implementation solve this?
Most of this section is unchanged from the previous version of the document, but they did add the 4080 and 4090 execution times.So Nvidia released the DLSS Programming Guide on GitHub around 8 hours ago. And I found an interesting tidbit on pp. 5-6.
So Nvidia released the DLSS Programming Guide on GitHub around 8 hours ago. And I found an interesting tidbit on pp. 5-6
I was curious if, actually, you could use your existing curves, to see if you can predict the 4080 and 4090 execution times, to validate the modelMost of this section is unchanged from the previous version of the document, but they did add the 4080 and 4090 execution times.
I'll use that to improve my DRAKE DLSS ESTIMATOR.
I'm doing that rn.I was curious if, actually, you could use your existing curves, to see if you can predict the 4080 and 4090 execution times, to validate the model
The second problem is simply that the Excel predictions take only 4 GPUs into account, limiting the precision. We can already see it in the first picture, the predictions don't completely line up. This is even more apparent if I show you what the predicted curves look like when extending further :
As you see, it goes to shit very, VERY quickly. At around 1.6 it starts becoming unrealistic ; and to give you an idea, on this scale 1=RTX 3080 tensor performance, and the highest actual data from nvidia we have is the 3090 at around 1.2. So it goes to shit real quick. I don’t think that means that what comes before in the curve is useless; the curve still has to intersect at the origin. 0 tensor performance means 0 speed. And there aren’t infinite ways to go to that (I mean yes there are, but shut up you got the point) ; meanwhile, on the right side of the curve Excel doesn’t have any indication of where to go and this explains how the curve can become so unrealistic.
Botw had some beautifull bullshots. I would not count on if.If TotK looks as clean as the 1080p press kit screenshots suggest I'm good until July at least .
Also: Metroid Prime Remastered gave me that Metroid Dread/Splatoon 3 feeling again - Switch is awesome if devs know how to stay in spec.
EDIT: added screenshot. Chose a pedestrian one. Not an expert, but the picture's resolution is 1080p. Looks like they have a nice anti-aliasing solution (whereas BotW only had something rudimentary to clean up edges IIRC). Looking at Link's pants for instance, it's much less noisy than BotW.
"the games obviously have to be optimised in a way that understands it is being played on a switch"how does the cloud gaming stuff work, like i get how it works but do we have any idea what specs the server the game is stored on has…
or maybe i don’t understand it at all, what i’m trying to understand is, that there’s a computer, that is capable of playing these games clearly running on more powerful hardware than the switch, the games obviously have to be optimised in a way that understands it is being played on a switch, without being played locally on a switch console. it is a switch console running a switch game but on better hardware?
It's completely different hardware, and what kind of hardware changes based on the streaming service. And the hardware is usually "virtualized" which means a single - gigantic - physical computer is running multiple copies of multiple games, simultaneously, and spreading the resources around, in order to keep the system cheap.how does the cloud gaming stuff work, like i get how it works but do we have any idea what specs the server the game is stored on has…
or maybe i don’t understand it at all, what i’m trying to understand is, that there’s a computer, that is capable of playing these games clearly running on more powerful hardware than the switch, the games obviously have to be optimised in a way that understands it is being played on a switch, without being played locally on a switch console. it is a switch console running a switch game but on better hardware?
I don't know of any viable chipsets that would provide this at all. Nintendo uses a Broadcom chip that that supports both dual band Wifi with the standard set of legacy protocols and BT 5. While Broadcom has developed a number of subsequent combo chips that support later protocol versions, I think they only support 802.11ax, not ad or ay. And I doubt Nintendo would use the updated ones anyway, as the older 43013 remains on the market specifically because of it's very low power draw.Does anyone know whether it would cost significantly more (say, a $5-10 premium or higher) for Nintendo to use a Wi-Fi/Bluetooth chip that can use 60Ghz 802.11ad or 802.11ay?
Download Play was such a popular feature on the DS, then it kind of withered on the 3DS. I'd love to see it make a comeback, but with the file-sizes of modern games a higher bandwidth technology like what I mentioned above would be necessary.
I don't think there's any sort of protocol that can help with this. the games have out paced the ability to transfer data reliably. the best way to do this is for people to download their own copy made specifically for download playDoes anyone know whether it would cost significantly more (say, a $5-10 premium or higher) for Nintendo to use a Wi-Fi/Bluetooth chip that can use 60Ghz 802.11ad or 802.11ay?
Download Play was such a popular feature on the DS, then it kind of withered on the 3DS. I'd love to see it make a comeback, but with the file-sizes of modern games a higher bandwidth technology like what I mentioned above would be necessary.
While I can see that, there's also some aliasing left in these shots. Look at the diagonal lines on the glider, for instance. A bullshot at high resolution would have those polished out right?Botw had some beautifull bullshots. I would not count on if.
But 100% the highlighted.
Btw Joy-Con will be the same or will be some kinda of evolution* Hidden text: cannot be quoted. *
I don't trust any aliasing analysis on a screenshot taken from youtube video. The number of compression processes that they image has been through could both introduce aliasing and remove it. For example, the blockiness on the insignia on top of the glider. Aliasing? Low res texture? Or is is a block compression artifact from the video conversion? shrugWhile I can see that, there's also some aliasing left in these shots. Look at the diagonal lines on the glider, for instance. A bullshot at high resolution would have those polished out right?
I'd agree, but these shots are from the press kit. See the Gallery here: https://www.nintendo.co.uk/Games/Ni...lda-Tears-of-the-Kingdom-1576884.html#GalleryI don't trust any aliasing analysis on a screenshot taken from youtube video. The number of compression processes that they image has been through could both introduce aliasing and remove it. For example, the blockiness on the insignia on top of the glider. Aliasing? Low res texture? Or is is a block compression artifact from the video conversion? shrug
My understanding is that 802.11ad can hit 500MB/s fairly easily in a close-range ad-hoc scenario, and 802.11ay would be even faster. The vast majority of multiplayer Switch games could be transferred in full (which wouldn't be necessary, as @oldpuck pointed out) in under half a minute.I don't think there's any sort of protocol that can help with this. the games have out paced the ability to transfer data reliably. the best way to do this is for people to download their own copy made specifically for download play
Damn I'm surprised that it's taken you this long lolHuh. For like the first time ever, I'm actually annoyed by the Switch being underpowered
I downloaded the Octopath Traveler 2 demo on both Switch and my Steam Deck and did a side-by-side comparison. I normally don't care much about graphics, but oof, there's a pretty big difference. There's no reason not to pick Deck here.
Well folks, I guess I'm now legally obligated to constantly complain about Nintendo waiting so long to release a successor. It's been fun trying not to be as negative until now lol
Huh. For like the first time ever, I'm actually annoyed by the Switch being underpowered
I downloaded the Octopath Traveler 2 demo on both Switch and my Steam Deck and did a side-by-side comparison. I normally don't care much about graphics, but oof, there's a pretty big difference. There's no reason not to pick Deck here.
Well folks, I guess I'm now legally obligated to constantly complain about Nintendo waiting so long to release a successor. It's been fun trying not to be as negative until now lol
2016 mobile SoC vs 2020 laptop APUDamn I'm surprised that it's taken you this long lol
What?2016 mobile SoC vs 2020 laptop APU
it's unreal, but live-a-live looked great compared to traingle strategy. They had different teams working on the same engine, but the HD-2D 2.5 they used for live-a-live produced great picture quality.I haven't tried the octopath demo but I wouldn't think HD-2D games would tax the Switch.
Though I just looked it up and it's in Unreal, maybe that's why?
Haven't seen anyone talk about this on this thread, yet, but thoughts?
Haven't seen anyone talk about this on the thread, yet, but thoughts?
I think it is also worth noting that for Nintendo's fiscal year 20/21, 51% of revenue came from hardware sales. Strong software sales is great, but I am sure they would sorely miss any drop in hardware sales revenue.I agree. Software is selling well (enough). While we don‘t know much about the second half of 2023, I think that there is some breathing room needed between TOTK (which could arguably the last big game for Switch) and the next hardware. I feel like this could explain why Zelda is releasing at such a weird time; it‘s the furthest possible push back date before they want to start to change their main focus beyond the Switch.
Haven't seen anyone talk about this on the thread, yet, but thoughts?
indie's have always been strong on Nintendo, do you have data it's only an indie machine now when there are way more titles releasing than say in 2018 or 2019?Software sales are down despite the install base growing.
Software sales are reported as units sold, not revenue, right? The Switch is now mostly an indie machine, I guess most of those sales are for cheaper titles. First-party games have some success, but otherwise they're not selling Elden Rings or Call of Duties for $70. Third-party AAA games are now mostly skipping the Switch, and for the rare ones that are ported, people seem to increasingly choose other platforms to buy them on.
Nintendo is still doing great as a business, but they're loosing increasingly more money the more the Switch becomes obsolete.
Well, obviously, I think they're wrong, lol. Software "breaking records" is a terrible reason to hold back a successor. Game sales now can't really affect a hardware launch decided years in advance.
Kit might know what he's talking about when it comes to how Nintendo markets things, but he's more than a little off-base with his reasoning here.
In reality, striking while the iron is hot with a system that's backwards compatible with, or even improves existing games, while those games are selling well, just makes sense.
What, would he think PS5 should have been delayed out of 2020 because PS4 exclusives sold well that year? It's absurd.
I've never understood this notion. Do people only think of games as indie and AAA?The Switch is now mostly an indie machine..
Haven't seen anyone talk about this on the thread, yet, but thoughts?
Haven't seen anyone talk about this on the thread, yet, but thoughts?
Interestingly enough its 900p in docked and +600p in handheld.Ya Prime 1 looks pretty fantastic, even on a 60 inch screen... would look better in 4k but tbh it would be a very diminishing return indeed. Still want it tho lol.
Well I guess that depends.. I do think 4k 60fps would be noteworthy on the tv, but it also depends on the type of game it is. They could always add anti aliasing, improve lighting, shadows, and textures as well.Games that run already at 1080p 60fps on Switch will benefit the least from a new console. I mean 4K is nice and all, but those games will look and feel more or less similar. And I don‘t see them doing graphic updates for games like Mariokart 8, Splatoon 3 or now Metroid Prime Remastered.
Nintendo does not report unit sales of download only titles, which is the vast majority of indie games. The bolded is not at all supported by the evidence, the majority of software sales are still full price first party titles.Software sales are down despite the install base growing.
Software sales are reported as units sold, not revenue, right? The Switch is now mostly an indie machine, I guess most of those sales are for cheaper titles. First-party games have some success, but otherwise they're not selling Elden Rings or Call of Duties for $70. Third-party AAA games are now mostly skipping the Switch, and for the rare ones that are ported, people seem to increasingly choose other platforms to buy them on.
Nintendo is still doing great as a business, but they're loosing increasingly more money the more the Switch becomes obsolete.
MSAA, isn't that the one that's easy to substitute for DLSs?I just discovered that Metroid Prime is not only running at 900p docked, but also has 2x MSAA, which could explain why they game's IQ looks so stunning despite its resolution.
No. That would be TAA.MSAA, isn't that the one that's easy to substitute for DLSs?
I'm gonna kinda disagree with you in there about underselling switch 2 hardware. Willing to bet this game will be no more than 900p docked again on switch. And a 4k 30-60fps (or down sampled ) alone with better draw distance and other upgraded features (lighting, shadows, potential upgraded textures etc) is gonna be a huge jump that the core base will appreciate. Then you add potentially a 60fps mode as well as a RT mode.. it's gonna be big.
What are people expecting in terms of the actual launch library for the Switch successor? After the success of the first Switch do people expect a bigger presence of big 3rd titles to accompany the Switch Next launch?
What are people expecting in terms of the actual launch library for the Switch successor? After the success of the first Switch do people expect a bigger presence of big 3rd titles to accompany the Switch Next launch?