If you wanted a switch designed to do “4K” switch games, here I’ll design a system for you:
512 Maxwell based CUDA cores, clocked to 460MHz portable and 921MHz docked
6GB LPDDR4X memory with 51GB/s, 128-bit
4 A72 cores running at 1.5-1.8GHz
This could be enough to offer what the PS4 Pro did to the PS4 games. And you know what res most of those games were.
And what technique it used at times for that…CBR anyone?
8nm node.
471GFLOPs portable, an uplift of over twice for most switch games. And 943GFLOPs docked, would have traded blows with XBox One GPU wise.
Reminder that the PS4 Pro was a 2.27x increase over the PS4. And some games managed to be 4K on that. Most didn’t, but for the market Nintendo operates in doesn’t matter since you need a 4K Tv anyway.
Games would have run notice smoother on this vs the base switch. Dynamic would be closer to pretty much locked. Faster loading, nicer images on both modes, etc.
I updated the CPU cores too, because A72 exists on that node
, A57 doesn’t I think.
You don’t need Drake for that with the subject is switch games.