Interesting
, you'd suggest there would be some recency bias considering the current system has bespoke and optimised ports for certain 3rd party games. Thus, a successor potentially being more in line with modern standards, competent upscale and better hardware for RT, allow for ports that may not have to cutback as much to achieve a certain fidelity.
Moreover, it's odd how one can say that console optimizations don't make a meaningful difference, when we literally had a GDC conference regarding Avatar:Frontiers of pandora where they specifically
optimize their RT GI + reflection and denoising to achieve the performance target. The slide is literally called GI + Reflection optimisation. This goes for countless games, especially the PS5 whose API has been more production ready and is also the primary development target as DF has mentioned before.
The Switch will be likely no different, and that's something different from all these PC-based handhelds. When Steam Deck 2 or w/e stronger pc based handheld comes along the road, there'll be close comparisons being made, and I have no doubt that the Switch 2 will punch above its weight.
Unless NVIDIA does a funny thing and releases their own handheld
.