Hey folks, so I got another random tech question. I was trying to do some research on the wii for a little project I'm doing and I needed to gather some info about it's hardware, specifically the GDDR3 RAM. I know It's not really breaking news that we don't have much detailed info about the wii’s hardware, particularly on the memory end. However the little that I could find doesn't make too much sense to me. For example
this link on Tech PowerUp, which seems to be a decent site as far as I can tell in terms of gathering info on gaming hardware, has its bandwidth at 3.9 gb/s. But that's not really the part that I find confusing.
See, I was trying to compare the bandwidth on the wii with the bandwidth on the gamecube, and for that, the same site has the g
amecubes bandwidth at 1.3 GB per sec. Which would be 1/3 of the wii's GDDR3's bandwidth. The problem with this, is that this is the bandwidth for the 16 MB of ARAM. This portion of the gamecube's RAM was criticized from the beginning to for being incredibly slow. and not just slow, but mainly being used for audio and as a buffer for the disc drive. Apparently the CPU and GPU didn't have any access to it, so why would it need such a bandwidth at that speed? I'm not exactly sure how accurate that is, and if it is the case why would you dedicate a significant chunk of the total overall memory for such limited tasks?