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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

There was actually a new leak 20 pages ago supposedly from accessory makers about Nintendo let them touch it and that it uses magnets and having extra buttons. And mochizuki tweeted about Nintendo apparently ordering 10M displays for the new Switch in this fiscal year.

But the magnet made someone remember that "Switch attach" survey and the "2 or DOA" hyperboles came back yet again to derail the thread.
That "10 million displays" post was in relation to my hidden comment about console stockpiling. It does seem like Nintendo wants a lot of systems to prevent scalping. However that tweet was from a few months back, so it's not new information for the majority of us.
 

Well they decided to put out a full English article.
Still, if this is all true, I really hope those third side buttons next to L, ZL, R and ZR are actual triggers. That would be amazing for racing and shooter games, or GTA even.
 
When thinking more about this magnet stuff, I actually think this idea has a lot of potential. It takes the you can attach Joycons one step further and in my mind adds countless new possibilities to connect things to Switch in a fun way.
 
I'd have to say this leak is most likely just because for Nintendo at this stage the leaked content is acceptable.
No. If this info is real, Nintendo is most definitely not ok with them leaking it. Nintendo wants to control the narrative, they want to be the first to show new features and form factor. I think they would be more ok by someone leaking clock speeds, and they woudnt be ok with that either.
 
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If they call the new button on the right joycon 'select' we're so back btw. None of this + and - shit
Idk man, + and - kinda removed the need to have a proper select button imo. Sure it's not as iconic, but it's a solid enough way to still have a menu button for both controllers and act as easy-to-understand independent buttons for normal controllers. My guess is that the additional button is for a gimmick or to act as a "share" button or something.
 
One thing to keep in mind is that Drake is using an ARM CPU, which has implications for both performance and power efficiency (The CPU performance will likely be a decent chunk worse, but power efficiency a LOT higher), and Windows is a pretty crappy operating system for handhelds, especially when it comes to power management.

And it's also using an NVIDIA GPU with unknown power characteristics, while it's fun to look at the PC handheld space, it doesn't really give us a decent look into the next generation Switch and how games would run on it, the environments are just too different.
Thank you for your didactic explanations. Sorry for going off topic, but could you explain why Windows is bad in this respect? It seems strategically incomprehensible to me that they don't make it an important part of their specifications.
 
That the biggest leak so far comes from a couple of companies that are skipping confidentiality just because, yes, it's simply spectacular


it's a question if they even have confidentiality. given they're doing this, they most definitely don't. either they're just regurgitating rumors or they have second hand info. or lying
 
Thank you for your didactic explanations. Sorry for going off topic, but could you explain why Windows is bad in this respect? It seems strategically incomprehensible to me that they don't make it an important part of their specifications.
Essentially, Windows is an OS that has to support a lot of backwards compatibility features and support a whole bunch of third party software, it essentially becomes an all-in-one OS after a point... but that means it becomes very bloated by comparison. Linux has a general software base that can and often does not support specific software types. The Steam Deck's OS, SteamOS (which itself is a ArcLinux-based OS), is only able to run games through a specialist compatibility layer called Proton, which allows Windows titles to run through that layer without issue on Linux.

What does this mean for gaming though?

Well it essentially means that SteamOS' laser-focused OS runs more optimally and efficiently for gaming compared to other OS that all run Windows. Hell, you can actually see the downgrade by changing Steam Deck's OS to Windows using Valve's supplied drivers, with games like Forza Horizon 5 that previously ran fine suddenly getting significant lag spikes.

Now let's compare that to ARM/SwitchOS. ARM is essentially designed, depending on the device, to specialize on an "app" instead of multiple software pieces that allow a program to be supported on Windows. That's how Switch is able to run games very well despite it's seemingly lower-end hardware, as all games are essentially made to specialize on running those titles.

Let's say gaming on a device is like a knife in a rainforest. Windows is like a Swiss-Army Knife that does an alright job at everything but doesn't work as well for what's required. Steam OS is like a kitchen knife, less universal in use but better specialized for the take at hand without as many drawbacks. SwitchOS is like a Machete, designed with the intention of cutting through vines but realistically not that good at much else.
 
It's all marketing for Nintendo at the end of the day, those leaks could also be planned/approved by Nintendo and no one would know
 
"Attach" honestly doesn't even sound like a codename. Thinking about the other home console codenames, none of them really directly connect to the "gimmick" of the system, it's more about the intentions of the system more than anything. Ultra 64 being focused on being more powerful 64 bit system, Dophin being a sleeker console that's faster to make games for, Revolution changing the overall approach to game design through motion controls, Cafe being a calm and casual console for the home and family, but even this major stretch in codename logic starts to fall apart with Nitro and Centrair (DS and 3ds respectively) and especially the NX.

"Attach" doesn't really work in the same way. Like... what am I supposed to take away from that? It's a dumb code name. At least NG made a bit of sense with the intentions of it being a "Next Gen" console in a similar vein to how Nintendo's high-level R&D division had the GBA's codename be... "Advanced Game Boy". I also don't think we should take Youtube Question's word for the name honestly, it just doesn't make a lot of sense to believe imo.
Ultra 64 wasn't a codename, it was meant to be the actual name for the system before they ran into trademark issues. I don't think Nintendo's codenames really have any particular meaning except for maybe Revolution. I know Iris had something to do with it being the 5th product in the Gameboy line (don't remember the specifics as to how it relates) but for the most part they seem random.

GBA was Atlantis; I think Advanced Game Boy was just an earlier product name.
 
Thw tweet from mochizuki was 3 month ago.
However that tweet was from a few months back, so it's not new information for the majority of us.
Yeah, it came at a time we were already expecting 2024 release, so I completely forgot about it. I didn't have much time to catch up the thread and there were a lot of posts ahead, so I just went looking for follow ups other reports, but ended just going through dozens of post about the name again.
 
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Ultra 64 wasn't a codename, it was meant to be the actual name for the system before they ran into trademark issues. I don't think Nintendo's codenames really have any particular meaning except for maybe Revolution. I know Iris had something to do with it being the 5th product in the Gameboy line (don't remember the specifics as to how it relates) but for the most part they seem random.

GBA was Atlantis; I think Advanced Game Boy was just an earlier product name.
Fair points on both sides, I actually admittedly forgot about the Ultra 64 name problems. Though, I believe Atlantis was just the precursor to the GBA before a lot of ideas were cutdown due to issues with feasibility and cost.

Regardless, yeah, I don't think Attach makes sense as a codename, even at a stretch. I'll give credit that this is technically the first codename without Iwata's involvement, but I can't find any information around other Switch devices' codenames to support anything for or against that. Regardless, I think i'll just boil this down to "I don't believe Attach works", but if I'm wrong... oh well, I was wrong, I guess i'll die then.
 
Still, if this is all true, I really hope those third side buttons next to L, ZL, R and ZR are actual triggers. That would be amazing for racing and shooter games, or GTA even.
Maybe they're capacitive pressure sensitive back buttons... And all our dreams come true
 
No relation between the 2.
Yeah. I remember when the larger size came out and people were in hysterics saying that the larger size implies (or confirms) a big "dumb" node and that's why the screen and console needs to be bigger.

Bigger screens are just more marketable, to a point.
 
It's all marketing for Nintendo at the end of the day, those leaks could also be planned/approved by Nintendo and no one would know
If they wanted this info out there they could just you know reveal the damn thing. No company wants other parties to reveal details about their unannounced products.
 
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Yeah. I remember when the larger size came out and people were in hysterics saying that the larger size implies (or confirms) a big "dumb" node and that's why the screen and console needs to be bigger.

Bigger screens are just more marketable, to a point.
The node talk is so interesting because there’s no right and wrong answers, heck they might even use a 5NM node.

But I feel like this time around will be more careful with the Node, because the Switch originally launched with a 20NM, but with a small revision it was turned into a 16NM.

I wouldn’t be surprised if Nintendo don’t want to make that same mistake.

But I feel like the most like Node that Nintendo will use for the successor is either
  • 4NM TSMC
  • 5NM
  • 6NM
And that’s it. Like we have concluded that the Switch 2 will still be bigger, but slimmer than the Steam deck, which can make us at least speculate for the Node.
 
The node talk is so interesting because there’s no right and wrong answers, heck they might even use a 5NM node.

But I feel like this time around will be more careful with the Node, because the Switch originally launched with a 20NM, but with a small revision it was turned into a 16NM.

I wouldn’t be surprised if Nintendo don’t want to make that same mistake.

But I feel like the most like Node that Nintendo will use for the successor is either
  • 4NM TSMC
  • 5NM
  • 6NM
And that’s it. Like we have concluded that the Switch 2 will still be bigger, but slimmer than the Steam deck, which can make us at least speculate for the Node.
4N is 5nm.
 
The node talk is so interesting because there’s no right and wrong answers, heck they might even use a 5NM node.

But I feel like this time around will be more careful with the Node, because the Switch originally launched with a 20NM, but with a small revision it was turned into a 16NM.

I wouldn’t be surprised if Nintendo don’t want to make that same mistake.

But I feel like the most like Node that Nintendo will use for the successor is either
  • 4NM TSMC
  • 5NM
  • 6NM
And that’s it. Like we have concluded that the Switch 2 will still be bigger, but slimmer than the Steam deck, which can make us at least speculate for the Node.
What was the mistake when launching with 20nm? If at that time 20nm was the only available solution for the Tegra X1 they didn‘t had a choice. Almost every home console got the first revision when the die shrink was available and the die shrink is not available at launch of the console
 
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Even the OLED dock is 4k capable. Feels like they were going with the 4k thing with OLED but decided to leave it for their Nextgen device.
Looking back at the 4K OlED Switch video. It make sense why they didn't. It was really just very low demanding games. Also, once you think about it, marketing the Switch as the first 4K Nintendo device will have bigger impact.

What about the Nintendo rectangle?
I noticed that the problem with the switch's online with every game, not just Smash, is the really crappy wifi chip it has. Even if you play on ethernet your opponents won't be which means you still lag just as much. I am confident the switch 2 will invest in a better wifi adapter because they're trying to sell a 50 dollar online subscription now. Surely Nintendo can eat the extra 10 dollars.
From what I have been told here it isn't the wifi or the ethernet. The Switch have cap on network speed
 
still learning about which is what 😅

Thanks for letting me know 👍
Also, there reason why node process discussions is centered around SEC8N and TSMC 4N is because that's what the majority of current-timeframe nvidia products are fabbed on. So in most of our views, it's either SEC8N or TSMC 4N.

nvidia can probably use a different node process for a recent or current product (but I would not know of any example, do not really care enough to do research on at the moment), but if I were betting, it'd either be SEC8N or TSMC 4N, majority of times. Increasingly TSMC 4N for more recent nvidia product entries.
 
Mobapad are Switch accessory makers but they are not licensed by Nintendo, and they're out of China. If anyone was gonna leak info it does make a lot of sense to me it would be an unlicensed accessory maker.
 
yea, they just don't get access to schematics before launch. also makes you liable to be caught in Nintendo's crosshairs, but risk/reward
Well see if this company is going to sell make Switch accessories much longer. Nintendo probably woudnt do anything publicly before reveal anyway, as it only gives legitimacy to the info. But silence also says something, they had no problem publicly making a fool of Mochi.
 
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Worrying about safety concerns when it comes from Nintendo is surprising

They have been developing this thing for years and they know their audience, they wouldn’t use magnets if it was dangerous, they figured it out, no need to worry about this

So I shouldn’t be worried because…Nintendo. Got it.

Given again this is the speculation thread, I believe it’s perfectly reasonable to bring it up. Though you appear quite confident this is exactly what Nintendo plan on using, and/or you know something we don’t.

Just for the record, I tend to be a bit safety conscious in day to day life, so it’s what sparked this whole thing.
 
So I shouldn’t be worried because…Nintendo. Got it.

Given again this is the speculation thread, I believe it’s perfectly reasonable to bring it up. Though you appear quite confident this is exactly what Nintendo plan on using, and/or you know something we don’t.

Just for the record, I tend to be a bit safety conscious in day to day life, so it’s what sparked this whole thing.
Flying Wii Remotes come to mind…
 
"Magnetic suction is achieved through electromagnetic suction technology, controlled by electric current."
...This claim definitely gives me pause though. Would the drain on the battery be worth it?
It honestly sounds like total nonsense to me. 😅

Magnets might be involved in the sense of helping to align the controllers on the console, making for easier attaching and detaching, but they don't make sense as the only way to affix the controllers and using literal electromagnets, rather than the broader idea of "electromagnetic suction" which includes... Regular magnets.

The power consumption of holding the controllers firmly to the console would make, frankly, no sense.
 
"Magnetic suction is achieved through electromagnetic suction technology, controlled by electric current."
...This claim definitely gives me pause though. Would the drain on the battery be worth it?
It honestly sounds like total nonsense to me. 😅

Magnets might be involved in the sense of helping to align the controllers on the console, making for easier attaching and detaching, but they don't make sense as the only way to affix the controllers and using literal electromagnets, rather than the broader idea of "electromagnetic suction" which includes... Regular magnets.

The power consumption of holding the controllers firmly to the console would make, frankly, no sense.
As has been stated here previously, they can use an electropermanent magnet so that there only has to be one electrical pulse to turn it on or off rather than a continuous use of electricity to keep it on.
 
"Magnetic suction is achieved through electromagnetic suction technology, controlled by electric current."
...This claim definitely gives me pause though. Would the drain on the battery be worth it?
It's enough to make me skeptical of the whole thing. Then again I don't know much about electomagnetic tech in general.

But yeah, the mention of "electromagnetic", I think, implies that constant current is required.

Only way I can see this working is if there still are rails/guides that will be used in combination with "magnetic suction" approach. Otherwise, if there is none, I imagine it'd take quite a power draw to keep controllers attached.

And if any of this electromagnetic claim is true, then I feel like SEC8N is pretty much out of the picture.. because battery life would suck even worse with SEC8N, AND also have constant electromagnetic current flowing.

Even with TSMC 4N I am still concerned about battery life if there is constant electromagnetic current flow.

Edit: ah just saw redmutineer's reply to others:
As has been stated here previously, they can use an electropermanent magnet so that there only has to be one electrical pulse to turn it on or off rather than a continuous use of electricity to keep it on.
I didn't realize it can work that way. As I stated, I don't know much aobut electromagnetic tech in general.
 
Just for arguments sake is there a chance the whole post from this accessory developer is not based on factual information and is in fact for the lack of a better word... Completely bollocks?
Yes, there's always that chance. So treat it that way accordingly.
 
I'm probably a bit dumb for this, but I ask anyways. Wouldn't the magnetic part be just there to connect them for like a second, and the rest is like a mechanical clicking system, so if you don't have any power, the joycons won't fall off.

I'm pretty confident that if they use magnetic parts, Nintendo would have put thought on it. Not because Nintendo is Nintendo, but more like Nintendo is a ever lasting long company, who does their research on things. I'm not saying they are bulletproof, but I do can see they will overlook a lot of times when things ain't done, whether it be safety reasons or just error's.
 
Re: Raccoon mentioning Nintendo stockpiling Switch 2’s - I’m not expecting a price drop for current gen if Nintendo is gonna incur in warehousing expenses for the Switch 2
 
All fair - I suppose I wasn't thinking too much about the cooling system because I had head the one in the Switch could probably already handle 25w when docked. The possibility of worse yields is definitely a bigger issue, though.
Counter point (to myself!). It's possible to customize the power curves of a chip - that's why Steam Deck performs better per watt than other PC handhelds using AMD chips which were designed for laptops.

Maybe Nintendo/Nvidia super optimize for handheld, and just need the extra power draw in docked to overcome the curve. Maybe you're right and the cooling doesn't need dramatic improvements to push the extra heat. So maybe yeah, a big-ass docked power draw.

Where I just get dubious - and this could totally be me not seeing something clearly - is a 3-5x power gap between the two modes. 2.5x? Sure. But 3x seems like a bad design choice, but I'm not a console designer, so what do I know?
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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