A joycon redesign is what I'm really curious about. What will that look like? Will Nintendo just add a curve to each side and call it a day?I kinda feel like Switch 2 WILL need a joycon and a dock design that do look suitably different from the current look, for the sake of making it easily visually distinct as a new console to the mass market. Like the screen will look about the same since there's only so many ways you can make a rectangle with a screen look different, so the burden of V I S U A L I D E N T I T Y kinda falls on the joycons.
Yeah, a lot of these fake Switch 2 designs seem to be forgetting that the joycon are supposed to be detachable and work independently as controllers. Many of these hypothetical designs wouldn't function that way, or else would be really clunky and awkward.
Agreed. Which bums me out because I wish the joycons were more ergonomic as a whole set. I almost never detach to play with one joycon as a single controller. Wonder if a lot of people do ...
This is just a personal anecdote, but my nephews and a lot of their friends own a Switch, and they play this way all the time. It's very easy for them to transition from playing alone in handheld mode to handing over a Joy-Con to a friend and play in tabletop mode. I think a substantial number of people are underestimating the use of a single Joy-Con, and I don't foresee Nintendo wanting to move away from that capability. But I'm usually wrong about these sort of things, so...Agreed. Which bums me out because I wish the joycons were more ergonomic as a whole set. I almost never detach to play with one joycon as a single controller. Wonder if a lot of people do ...
Bold of you to assume (theoretically) that Grubb has sources at Nintendo.Grubb: “Hey, Marketing Person at NoA. How you doing?”
Source: “It’s tough! Trying to keep engagement up when you’re at the end of the gen is hard. Summer of Play is getting a good response but I’m having to travel for that and I’ve not seen my own bed in a month.”
Grubb: “That’s rough. Fall is looking alright for you? Any surprises?”
Source: “Obviously we’re going to do the direct, I’ve got translators booked for that but no idea what’s in it. But before that we’re probably going to drop Prime Echoes like I told you about before. Other than that, not much - were doing a Zelda thing but it’s not, like, Tears related at all - so no next gen announcement if that’s what you’re asking, lol”
Grubb: “I was trying to be subtle, haha. Alright man, I gotta run do the podcast. I’ll be in LA when summer of play swings through. In-n-Out?”
Source: “Absolutely”
I’m not saying it is the damn LEGO set, I’m just saying it could be literally anything. It's almost definitely not a game, because the fall slate is looking pretty good, so why drop a Zelda game within 6 months of Tears? Grubb told us he's got no idea what it is, so I think it's weird that folks would say Grubb would never report it if it were this or that.
It is, but it's much less direct than what was the case with Copper, Iowa, Hoag, Calcio, and Aula.a new system wouldn't be in the firmware however
I just had chatgpt break down what you said. Quoting from Chatgpt hereIt is, but it's much less direct than what was the case with Copper, Iowa, Hoag, Calcio, and Aula.
e.g. The kernel supports mapping a DTB into your address space via svc::QueryIoMapping. However on NX this is completely unused since NX does not use device trees, thus this must for some other platform/device, indicating such a platform/device exists.
...Why?I just had chatgpt break down what you said.
Because it isn't obvious to everyone....Why?
But you can just ask the poster (or someone else who understands it) to explain, instead of crossing your fingers and hoping you get some correct sentences from a statistical text predictor.Because it isn't obvious to everyone.
QueryIOMapping has been in the firmware since 10.x.It is, but it's much less direct than what was the case with Copper, Iowa, Hoag, Calcio, and Aula.
e.g. The kernel supports mapping a DTB into your address space via svc::QueryIoMapping. However on NX this is completely unused since NX does not use device trees, thus this must for some other platform/device, indicating such a platform/device exists.
was any of it inaccurate? I find gtp to be pretty good at these things most of the time.But you can just ask the poster (or someone else who understands it) to explain, instead of crossing your fingers and hoping you get some correct sentences from a statistical text predictor.
Eh, the new system's FEATURES have been in the firmware for ages and ages, from next gen patches, to resolutions, to data speeds and memory bus.the OLED was in the firmware as Aula. a new system wouldn't be in the firmware however
I'd be down with a hybrid D-Pad where the buttons are physically seperate but stretch in towards the middle of the diamond, like a Playstation D-Pad without the pivot.I feel like a lot of these mockups with "better" ergonomics and the inclusion of a D-pad forget that the Switch 2 will most likely still be a system where you can hand someone a singular Joy-Con and have them use it as a full controller.
Considering thr quality of Samsung nodes, we'd be better off on TSMC 6nmThere was a ton of talk about TSMC 5nm+ being the only node that made sense for the Switch 2, but it seems semi-possible that maybe Samsung's 5nm+++ nodes are energy efficient enough to work for Switch 2.
No one uses these chips so it's hard to tell, but the Switch 2 isn't releasing for a while still.
The rumor list still has:
"23 December 2022 → FamiBoards: One of the files in the illegal Nvidia leaks defined Samsung as the semiconductor foundry company being used for T239 (here, here, here, and here), which makes the likelihood of Nintendo and Nvidia choosing Samsung as the semiconductor foundry company of choice for fabricating Drake fairly likely."
That has yet to be the case for Switch games thoughEh, the new system's FEATURES have been in the firmware for ages and ages, from next gen patches, to resolutions, to data speeds and memory bus.
svc::QueryIoMapping has existed since pre-historic Horizon, they made a breaking abi change in 10.x. DTB stuff predates that, I think(?)QueryIOMapping has been in the firmware since 10.x.
were you implying that new hardware features has been in firmware like that? I don't recall that happening on SwitchWhat
"23 December 2022 → FamiBoards: One of the files in the illegal Nvidia leaks defined Samsung as the semiconductor foundry company being used for T239 (here, here, here, and here), which makes the likelihood of Nintendo and Nvidia choosing Samsung as the semiconductor foundry company of choice for fabricating Drake fairly likely."
Considering thr quality of Samsung nodes, we'd be better off on TSMC 6nm
Considering thr quality of Samsung nodes, we'd be better off on TSMC 6nm
Unless Samsung is giving they a tremendous deal. Samsung has been playing second fiddle to TSMC and could probably use a big win. Even if margins are low for Samsung with Drake, it will be tens of millions of units with the possibility of it going over a hundred million units. Who knows, perhaps the poor yields back in 2021 for Samsung 5nm were an additional contributing factor for Nintendo to pump the brakes on bringing Redacted to market. In 2024 when yields are north of 85% along with an aggressive deal from Samnsung, and it can start to make a lot of sense.
I think some people just don't care about that part and prefer to design what they wish Joy-Cons were, which is more of what the Horis of the world gets up to.Yeah, a lot of these fake Switch 2 designs seem to be forgetting that the joycon are supposed to be detachable and work independently as controllers. Many of these hypothetical designs wouldn't function that way, or else would be really clunky and awkward.
Probably 2030 for the next big mainline one, I can see another smaller title like 2D or remaster in 2026.I can't even imagine what Aonuma and team can achieve on a better switch with the next Zelda.
We'll find out around 2028 I guess...
We will probably see a remake of a mainline Zelda game before we see the next big one. My curiosity is this, how would Nintendo use RT to improve game play mechanics? Has RT ever been used in a game as a mechanic to improve gameplay? I do appreciate improved visuals but at times I don't find RT to be worth using if it affects performance and often times than not I felt that RT in this current console gen not worth using at all.Probably 2030 for the next big mainline one, I can see another smaller title like 2D or remaster in 2026.
I may be misremembering, but hasn't it been established that Samsung nodes are not that far from equivalent TSMC nodes for low-powered devices?
Samsung nodes are way worse for data centers or desktops which target max clocks, or for phones which work in short bursts at max clocks.
But for a device like the Switch with sustained performance at half the max clocks at most, it's not that bad.
I can't even imagine what Aonuma and team can achieve on a better switch with the next Zelda.
We'll find out around 2028 I guess...
Traditional lightning techniques can look almost as good, but it takes untold man hours to get there. RT can significantly reduce budgets and dev cycles.We will probably see a remake of a mainline Zelda game before we see the next big one. My curiosity is this, how would Nintendo use RT to improve game play mechanics? Has RT ever been used in a game as a mechanic to improve gameplay? I do appreciate improved visuals but at times I don't find RT to be worth using if it affects performance and often times than not I felt that RT in this current console gen not worth using at all.
People keep bringing this up but at the time of its release, the Switch was more expensive than the PS4 Slim.Rumours that the PS5 is getting a sale here in the UK down to £400 (looks like 15% off)
I imagine it would be a risk to have the successor be more expensive than the PS5
Traditional lightning techniques can look almost as good, but it takes untold man hours to get there. RT can significantly reduce budgets and dev cycles.
In general, asking an LLM a question you don't already know the answer to is unlikely to be productive. They don't understand things, it's just probabilistically stringing words together. Sometimes they may coincidentally land on a correct answer, but you have no way of knowing if that happened if you're genuinely asking the question.was any of it inaccurate? I find gtp to be pretty good at these things most of the time.
But yea, could have done that. But it would have taken up somebody else's time.
Well now, that’s very interesting. Does this confirm support in Redacted or is it still a just an option since it leverages PCIe lanes?https://github.com/OE4T/linux-tegra-5.10/commit/dd163bff3865181ab4ed6e7c6891b0fb4e2a1535
Well, I'll be damned. How did I miss this? I've looked at these commits a dozen times.
as long as they hit their performance targets, what is loss in performance doesn't matterWe will probably see a remake of a mainline Zelda game before we see the next big one. My curiosity is this, how would Nintendo use RT to improve game play mechanics? Has RT ever been used in a game as a mechanic to improve gameplay? I do appreciate improved visuals but at times I don't find RT to be worth using if it affects performance and often times than not I felt that RT in this current console gen not worth using at all.
they'll use as much RT as they can fit into their rendering budget. and that's quite scalable. RT doesn't inherently change the look, it's a method of rendering, not an art styleAnd a fuck load of processing power.
Knowing Nintendo, they would probably use RT for some stuff, and conventional techniques in other areas. It would depend I think more about the look, and art style they’re going for than simply, “this’ll be cheaper, and faster for us.”
Sorry if I'm too out of the loop, but why are you sure this repo is related to Redacted?Well now, that’s very interesting. Does this confirm support in Redacted or is it still a just an option since it leverages PCIe lanes?
it says the T239 is compatible. the T239 is DrakeSorry if I'm too out of the loop, but why are you sure this repo is related to Redacted?
Check the metadata on the commit.Sorry if I'm too out of the loop, but why are you sure this repo is related to Redacted?
I did. How does apbmisc_base or SD express mode relate to Redacted?Check the metadata on the commit.
The code was updated to not unmap the apbmisc_base registers on T239, a.k.a. Drake, a.k.a. the SoC for Redacted.I did. How does apbmisc_base or SD express mode relate to Redacted?
Although the Pro's specs were difficult to pin down, admittingly due to my lack of technological prowess, sources have stated that Trinity with have 30 WGP and 18000mts memory.
As for the consoles performance targets and as to be expected, the PlayStation 5 Pro will be targeting improved and consistent FPS at 4K resolution, a new 'performance mode' for 8K resolution, and accelerated ray tracing.
Whether or not a PlayStation 5 Pro console is desired enough in the current market remains to be seen, but as of writing, the PlayStation 5 Pro is in development and is targeting a November 2024 release date.
Trinity appears to be PlayStation’s last bits of major hardware for this generation and after reporting on almost everything from the DualSense Edge Controller (via Try Hard Guides), to Project Q and PlayStation’s new wireless earbuds (via Insider Gaming), the next time you hear on a PlayStation hardware report from me will likely be on the PlayStation 6 – Which is currently targeting a 2028 release date.
Well, you didn't miss it. :phttps://github.com/OE4T/linux-tegra-5.10/commit/dd163bff3865181ab4ed6e7c6891b0fb4e2a1535
Well, I'll be damned. How did I miss this? I've looked at these commits a dozen times.
Just discussion of an old update to T239 code (which was first found along with the rest of the public L4T commits last September).Can someone explain what's going on?