Yeah Luigi is definitely the hardest character to control in that game, but he’s best boi so I can’t not pick him.
Haha, definitely agreed! He deserves it the most!
Maybe I'm misremembering, but isn't Luigi known, even to this day, for poor traction in Mario platformers?
Yes, in SMB2, Lost Levels, the 3D games and NSLU (although iirc all characters in NSLU have those physics by default)
Definitely right! Forgot about the Lost Levels too! It definitely makes things a lot harder to me, and even platformers now that have any character with too "floaty" jumps trip me up, haha, especially after getting used to the "normal" physics with Mario.
hot take:
Super Mario Bros. 3 is better then World. Not only that but its still one of the best platformers ever even today.
Must have been really mindboggling in '89.
Can confirm, was playing it in '89.
It was one of my earliest experiences of music and visual design combining into an aesthetic that gave an emotional reaction. Mario 3 is literally a formative memory for me.
Was playing it on release too brother! It was pretty mind boggling for the time, definitely. Felt like the world was getting rocked (especially with the wizard movie, haha!), and rightfully so! Incredible, incredible game for the time, and it really still is, which yet again, is pretty incredible. I LOVE Super Mario World too, for sure, but man...Mario 3 just felt like a huge leap!
I prefer World myself, but it’s still crazy how advanced Bros. 3 is in comparison to the rest of the NES library. Most NES games are basically just tech demos, but Bros. 3 is a legitimately comprehensive game. Only other NES game I’ve played that matches it is Kirby’s Adventure, which came out 4 years later.
Kirby was awesome too! Gorgeous game still! Played through it, yet again, about 2 years ago and loved every moment!
I don't see what's so "hot" about this, when it's true.
If anything, the spicier thing to say would be that for all that World offers larger stages, the way the Cape (and Yoshi, to a lesser extent) trivializes a lot of the level design are things that keep it from being the tighter experience that 3 is. And I've happily 100%'d that sucker on SNES and the GBA.
Good points about the cape especially! It added a lot of verticality to levels, but yeah, a sense of tighter levels was lost. I really love the variety in that game though, and it was neat going back and retracing steps with the switches and things!
Ok I'll come clean as well, I'm not the guy in the picture
Haha, I don't believe it!
Why even say that? It's so uneggspected!