the screen space effects are very apparent tho. not as bad as XC2, but still pretty obviousThat just means you spend too much time in tech threads on gaming forums more than anything else.
the screen space effects are very apparent tho. not as bad as XC2, but still pretty obviousThat just means you spend too much time in tech threads on gaming forums more than anything else.
As several folk have pointed out, Takuhiro Dohta has been clear that the Switch version is essentially unoptimized. Actually, it's weirder than that - it's anti-optimized. It's the WiiU version down to WiiU specific optimizations, despite the fact that the WiiU optimizations add nothing on Switch.IMO BOTW running on the WiiU with near parity to the Switch pretty well confirms there isn't a significant upgrade there. You can bet it was heavily optimized for each.
You, sir/ma'am, deserve your username in gold xD .here you go.
as far as I've heard, no
...tangential to that, I wonder how Drake emulation would go. We know that DLSS will be a major feature. So the question I have in mind is, just from a top level perspective of problem solving, how would emulator developers approach handling DLSS knowing that a significant portion of their prospective userbase probably aren't using RTX cards.In thinking about the emulation/piracy thread that popped up on era today, it does make me wonder how that scene will impact Nintendo's software decisions with their new hardware, if at all. I think think we have all been assuming that the Switch will enjoy a hearty cross gen period where it will get all/most Switch 2(whatever) releases for the next couple years, but I wonder if the ease of emulation and piracy of base Switch games impacts that at all.
I mean, we know Nintendo hates both piracy and emulation, and certainly can't be happy that people can run their games day and date on PC and Steam Deck with better performance. Particularly with that gaining more and more notoriety online. Similarly, there are also 10s of millions of easily hackable V1 Switches out there as well, that Nintendo explicitly released revision hardware to phase out.
Maybe it doesn't impact their decision making, but at the same time I wouldn't exactly be shocked to see them sacrifice the mass market of the base Switch, and release more Switch 2 only games from the jump, to cut their games off from emulators and pirates.
AFAIK, while it wouldn't deliver the same resolution benefits, DLSS is a bit of a black box. You make an emulator that can take the same inputs as DLSS (which are almost the same as TAA)....tangential to that, I wonder how Drake emulation would go. We know that DLSS will be a major feature. So the question I have in mind is, just from a top level perspective of problem solving, how would emulator developers approach handling DLSS knowing that a significant portion of their prospective userbase probably aren't using RTX cards.
In turn, that's probably asking about details on what DLSS needs and where are the points it can break down outside of its normal/intended use case.
They could stand to be better. In the background department anyway. Character+monster models tend to be the strong point of current games.well people say Pokemon has good graphics, so...
There is already a "DLSS-like" FSR DLL, where someone has taken the DLSS API/ABI and implemented it in top of FSR, allowing games with DLSS support to run in DLSS mode on top of FSR 2.x. As existing Switch emulators are HLE, this is likely the strategy - capture the inputs, forward to FSR when on non-RTX cards....tangential to that, I wonder how Drake emulation would go. We know that DLSS will be a major feature. So the question I have in mind is, just from a top level perspective of problem solving, how would emulator developers approach handling DLSS knowing that a significant portion of their prospective userbase probably aren't using RTX cards.
DLSS 2.0 and FSR 2.0 use almost identical inputs - I believe FSR needs the complete color buffer, but DLSS only needs luminance.In turn, that's probably asking about details on what DLSS needs and where are the points it can break down outside of its normal/intended use case.
have it on hand strictly for research purposesYou, sir/ma'am, deserve your username in gold xD .
They could stand to be better. In the background department anyway. Character+monster models tend to be the strong point of current games.
Not Game Freak-made, but Battle Revolution's settings remain my gold standard for what console-Pokeymans games could've looked like with polys to spare and that was on the corn-blasted Wii
IMO BOTW running on the WiiU with near parity to the Switch pretty well confirms there isn't a significant upgrade there. You can bet it was heavily optimized for each.
The simple approach would be to either just bypass it entirely or slot in FSR instead. If they get creative, there's a chance they might be able to get a pass through setup going on Nvidia GPUs, but that's not portable....tangential to that, I wonder how Drake emulation would go. We know that DLSS will be a major feature. So the question I have in mind is, just from a top level perspective of problem solving, how would emulator developers approach handling DLSS knowing that a significant portion of their prospective userbase probably aren't using RTX cards.
In turn, that's probably asking about details on what DLSS needs and where are the points it can break down outside of its normal/intended use case.
True, but I mean that if they are pushed enough they’ll absolutely kill the switch in a heartbeat.As long as we don't have flashcarts similar to the Sky3DS or what we had on the NDS - Nintendo won't heavily suffer from piracy on the Switch.
At least not as heavily as the NDS era for sure.
There's also discussion of the news that Xbox Series S has more memory given to developers via a new update to the GDK development environment. The question is, can the 'hundreds of megabytes' added to the existing 8GB of memory make a significant difference? Alex suggests that we may see more RT modes, with the new RAM allocated to the BVH structures required to trace rays. As a counterpoint, I suggest that with 12.5GB of RAM available to developers on PS5 (at least at launch - and it's 13.5GB on Xbox) there's still a yawning chasm between Series S and other systems. I think any extra RAM is useful but I'm not sure how much of a game-changer it will be.
Most of the big fat banks of memory on Series X and PS5 are texture and framebuffer, things Series S doesn't have to worry about due to a lower target output and Drake won't have to worry about due to hardware accelerated scaling, filtering, etc. 12, 8 or even 6GB of RAM on Drake would all be fine, but obviously the more the better.True, but I mean that if they are pushed enough they’ll absolutely kill the switch in a heartbeat.
Doesn’t seem like they’ve been pushed enough.
In other news, this is an interesting bit of information:
So at launch, PS5 had 12.5GB out 16GB for games.
And Series X has 13.5GB out of 16GB
Series S had 8GB out of 10GB according to them. though I saw elsewhere that it was actually 7.5GB
In terms of available memory.
It’s somewhat related.
Since we were discussing memory a few pages back.
If it’s of any consideration, LPDDR5 that fits the 128-bit interface of the Drake while also fitting in the size of the switch with respect to limited space would be 6GB 64-bit modules, which would mean 2 of them for 12GB 128-bit.Most of the big fat banks of memory on Series X and PS5 are texture and framebuffer, things Series S doesn't have to worry about due to a lower target output and Drake won't have to worry about due to hardware accelerated scaling, filtering, etc. 12, 8 or even 6GB of RAM on Drake would all be fine, but obviously the more the better.
If it does end up being 12, which I have to admit seems likely, that's realistically more like 10-11.5 available to games. That's. A LOT. Even next to PS5 and Xbox Series X, the smaller framebuffer (720p to 4K is the stated target of Nintendo's own DLSS patent and the target of DLSS Ultra Performance on PC) will close or even cross that gap.
8 or 6 wouldn't be a showstopper, but 12 would be a godsend for third party development.
It's possible that 64-bit 4GB chips are just waiting for buyersIf it’s of any consideration, LPDDR5 that fits the 128-bit interface of the Drake while also fitting in the size of the switch with respect to limited space would be 6GB 64-bit modules, which would mean 2 of them for 12GB 128-bit.
There’s also the 4GB version but it still seems like it’s in sampling.
They could go with 4 32-bit modules of I think 2GB? But I’m not sure if that’s available really at the moment.
There’s LPDDR5X but we all seemed to agree that 5X is most likely to happen in the Revision with a die shrink for further power saving purposes.
Indeed, and the problem with a higher number of lower capacity chips is that material costs remain high during a materials shortage and the motherboard space, already at a premium, needed to support them.If it’s of any consideration, LPDDR5 that fits the 128-bit interface of the Drake while also fitting in the size of the switch with respect to limited space would be 6GB 64-bit modules, which would mean 2 of them for 12GB 128-bit.
There’s also the 4GB version but it still seems like it’s in sampling.
They could go with 4 32-bit modules of I think 2GB? But I’m not sure if that’s available really at the moment.
There’s LPDDR5X but we all seemed to agree that 5X is most likely to happen in the Revision with a die shrink for further power saving purposes.
#DiminishingReturnshere you go.
I’d put money on it being 8. This is penny pinching Nintendo who would chose 8 over 12 even if it cost them 5cents per unitMost of the big fat banks of memory on Series X and PS5 are texture and framebuffer, things Series S doesn't have to worry about due to a lower target output and Drake won't have to worry about due to hardware accelerated scaling, filtering, etc. 12, 8 or even 6GB of RAM on Drake would all be fine, but obviously the more the better.
If it does end up being 12, which I have to admit seems likely, that's realistically more like 10-11.5 available to games. That's. A LOT. Even next to PS5 and Xbox Series X, the smaller framebuffer (720p to 4K is the stated target of Nintendo's own DLSS patent and the target of DLSS Ultra Performance on PC) will close or even cross that gap.
8 or 6 wouldn't be a showstopper, but 12 would be a godsend for third party development.
Yeah another 5-10 millions of those games but at the same time it will be 15-20 less millions for new games and even worse ,another millions the console wont sell. I dont think Nintendo going thirdparty is the smartest choice for them.Following on from my post the other day with how much the industry is changing (along with the issue of people emulating their latest and oldest games on PC) I really do wonder how long it will be before Nintendo say fuck it and do a Sony by releasing their games on PC.
Not their latest games to start but if they did it tomorrow it would be games like BotW, Mario Kart 8 Deluxe, Metroid Dread, Smash Ultimate and Mario Odyssey. I also think they’d go with their own store unless EPIC offered them a massive deal like only taking a 5% royalty fee as opposed to Steams 20-30%.
There are tens of millions of PC only gamers who would never buy a Switch or the next Switch but would pay $50 to play one of the above listed games on their computer. Another 5-10 million sales is very tempting and what Sony are doing on a smaller scale (3-5 million). It’s an inevitability imo and would also push some multiplayer games popularity on places like twitch which further gets you into peoples mind and the publics zeitgeist.
Nintendo should also allow some of their characters into Fortnite while they are at it. I can’t believe that hasn’t already happened.
The money made by the cut they would get from 3rd parties thanks to the extra memory would make up the 10MI’d put money on it being 8. This is penny pinching Nintendo who would chose 8 over 12 even if it cost them 5cents per unit
5 cents over 50 million units is also $10 million extra made.
Don't think it makes sense for Nintendo to ever get into PC any deeper than like, porting Mario Kart Tour as some rumors suggest. Why would they port Mario Kart 8 for example, which is still a console seller almost a decade later, to a far more accessible platform? The same goes for BOTW or Odyssey, they would most definitely sell really well at PC at full price but all those people will probably no longer buy a Switch. Sony / MS are not comparable because their first party software isn't the main driver of their consoles.Following on from my post the other day with how much the industry is changing (along with the issue of people emulating their latest and oldest games on PC) I really do wonder how long it will be before Nintendo say fuck it and do a Sony by releasing their games on PC.
Not their latest games to start but if they did it tomorrow it would be games like BotW, Mario Kart 8 Deluxe, Metroid Dread, Smash Ultimate and Mario Odyssey. I also think they’d go with their own store unless EPIC offered them a massive deal like only taking a 5% royalty fee as opposed to Steams 20-30%.
There are tens of millions of PC only gamers who would never buy a Switch or the next Switch but would pay $50 to play one of the above listed games on their computer. Another 5-10 million sales is very tempting and what Sony are doing on a smaller scale (3-5 million). It’s an inevitability imo and would also push some multiplayer games popularity on places like twitch which further gets you into peoples mind and the publics zeitgeist.
Nintendo should also allow some of their characters into Fortnite while they are at it. I can’t believe that hasn’t already happened.
dunno people are still buying switches and in large numbers too. PC gamers trying to do epic owns on nintendo by emulating their games dont really seem to be a factor in slowing sales (nevermind that emulation gets rid of the appeal of the switch which is switching from tv to handheld in a snap)In thinking about the emulation/piracy thread that popped up on era today, it does make me wonder how that scene will impact Nintendo's software decisions with their new hardware, if at all. I think think we have all been assuming that the Switch will enjoy a hearty cross gen period where it will get all/most Switch 2(whatever) releases for the next couple years, but I wonder if the ease of emulation and piracy of base Switch games impacts that at all.
I mean, we know Nintendo hates both piracy and emulation, and certainly can't be happy that people can run their games day and date on PC and Steam Deck with better performance. Particularly with that gaining more and more notoriety online. Similarly, there are also 10s of millions of easily hackable V1 Switches out there as well, that Nintendo explicitly released revision hardware to phase out.
Maybe it doesn't impact their decision making, but at the same time I wouldn't exactly be shocked to see them sacrifice the mass market of the base Switch, and release more Switch 2 only games from the jump, to cut their games off from emulators and pirates.
It won't change anything for developers, except that Nvidia's own stack has gained features (like DLSS and ray tracing) as well as improved in power and efficiency, and the layers that developers do interact with (like NVN2) allow taking advantage of those things.How will Ampere vs Maxwell change how Nintendo and other developers make their games?
Just to make it clear if I understood is correctly they will not really port Mario Kart Tour to PC as much as soon Windows 11 supporting Android so the game will be playeable on PC anyway and Nintendo will just give support for it adding mouse controls to make it playeable. Also Pokemon Unite is already playeable on PC through Tencent launcherDon't think it makes sense for Nintendo to ever get into PC any deeper than like, porting Mario Kart Tour as some rumors suggest. Why would they port Mario Kart 8 for example, which is still a console seller almost a decade later, to a far more accessible platform? The same goes for BOTW or Odyssey, they would most definitely sell really well at PC at full price but all those people will probably no longer buy a Switch. Sony / MS are not comparable because their first party software isn't the main driver of their consoles.
Here's what's effectively a poster-child of a Mario Kart game that could be on PC since well -- I doubt Switch could handle this one as is.Don't think it makes sense for Nintendo to ever get into PC any deeper than like, porting Mario Kart Tour as some rumors suggest. Why would they port Mario Kart 8 for example, which is still a console seller almost a decade later, to a far more accessible platform? The same goes for BOTW or Odyssey, they would most definitely sell really well at PC at full price but all those people will probably no longer buy a Switch. Sony / MS are not comparable because their first party software isn't the main driver of their consoles.
Here's what's effectively a poster-child of a Mario Kart game that could be on PC since well -- I doubt Switch could handle this one as is.
1440p OLED screen + DLSS + foveated rendering + enhanced joy-con + headset accessory + wireless display casting + AR + assymmetrical multiplayer - we've got a successor to the Switch and a spiritual successor to the Wii U and 3DS in one device.I’m still rooting for the idea that 2027 sees the successor to Drake be an iteration of the hybrid design with VR being a third major ‘profile’ (alongside handheld and docked).
Did you know? Many wines are not vegan, and some not even vegetarian, due to the use of clarifying agents derived from animal products. If you are vegan and want to enjoy wine, make sure you procure a bottle clarified through vegan agents
Oreos used to be made with lard. I know this because we were only allowed to have hydrox cookies since Oreos were unkosher.Not only wines, but also certain juices, which may have been clarified with gelatine. If I'm not mistaken, Capri-Sun also used to do that, but they've now gone vegan, thankfully
Nintendo has no source of revenue that isn’t video game related. It completely changes the economics for Nintendo, and EPD games will not be cross platform to PC in the foreseeable future because of it.Following on from my post the other day with how much the industry is changing (along with the issue of people emulating their latest and oldest games on PC) I really do wonder how long it will be before Nintendo say fuck it and do a Sony by releasing their games on PC.
Not their latest games to start but if they did it tomorrow it would be games like BotW, Mario Kart 8 Deluxe, Metroid Dread, Smash Ultimate and Mario Odyssey. I also think they’d go with their own store unless EPIC offered them a massive deal like only taking a 5% royalty fee as opposed to Steams 20-30%.
There are tens of millions of PC only gamers who would never buy a Switch or the next Switch but would pay $50 to play one of the above listed games on their computer. Another 5-10 million sales is very tempting and what Sony are doing on a smaller scale (3-5 million). It’s an inevitability imo and would also push some multiplayer games popularity on places like twitch which further gets you into peoples mind and the publics zeitgeist.
Nintendo should also allow some of their characters into Fortnite while they are at it. I can’t believe that hasn’t already happened.
The customers Xbox successfully went after first (and now PlayStation) will never buy a console regardless. You’re selling a potential extra 10-20 million copies of something like MK8D to an audience that doesn’t currently exist.Don't think it makes sense for Nintendo to ever get into PC any deeper than like, porting Mario Kart Tour as some rumors suggest. Why would they port Mario Kart 8 for example, which is still a console seller almost a decade later, to a far more accessible platform? The same goes for BOTW or Odyssey, they would most definitely sell really well at PC at full price but all those people will probably no longer buy a Switch. Sony / MS are not comparable because their first party software isn't the main driver of their consoles.
Depends on if Nvidia can be convinced to use one of Samsung's more recent process nodes (Samsung's 5LPE process node or newer) for the fabrication of more than one product. Nvidia usually secures capacity for a process node to fabricate more than one product. (Of course, the Tegra X1 is an exception.)At this point and time with all of the big tech companies shying away from using Samsung Foundries for fabrication, I do wonder what kind of perfect storm situation could the Drake Switch land in with Samsung needing to retain major customers.
Performance is another matter though. Whilst from a technical standpoint it’s incredible that the game is running as well as it does on a console like Nintendo’s hybrid, it can’t be ignored that when things get busy, the frame rate takes a noticeable hit. As it’s a management sim, it doesn’t really affect gameplay, but it did occasionally cause us to select the incorrect item in a menu or pick the wrong item in a room; not to mention it’s a bit hard on the eyes. The campuses can get large enough to mitigate this somewhat, spreading students out rather than them running in and out of a central hub, and the earlier stages of a campus’ life run perfectly well, but it’s still something we know the developers are keen to improve.
I think at least a portion of that demographic would drop buying Nintendo hardware, because they can play botw in 4k60 on their rig.The customers Xbox successfully went after first (and now PlayStation) will never buy a console regardless. You’re selling a potential extra 10-20 million copies of something like MK8D to an audience that doesn’t currently exist.
Also I’m not saying Nintendo should go third party (selling their games on Xbox or PlayStation) but rather selling their games to customers on PC they literally have no current chance of reaching due to them not buying consoles.
8nm node from Samsung and nothing moar. You'll learn to love it too...At this point and time with all of the big tech companies shying away from using Samsung Foundries for fabrication, I do wonder what kind of perfect storm situation could the Drake Switch land in with Samsung needing to retain major customers.
You mean forth! Everyone forgets about Tabletop Mode.I’m still rooting for the idea that 2027 sees the successor to Drake be an iteration of the hybrid design with VR being a third major ‘profile’ (alongside handheld and docked).
I'd disagree hugely! Nintendo Switch is the most popular console among PC gamers because one thing PC is really bad at is portability and handhelds. Nintendo Switch slips neatly into a PC gaming setup. I mean I speak from experience, I was a PC gamer, moved to Switch, and ended up abandoning PC altogether.The customers Xbox successfully went after first (and now PlayStation) will never buy a console regardless. You’re selling a potential extra 10-20 million copies of something like MK8D to an audience that doesn’t currently exist.
Also I’m not saying Nintendo should go third party (selling their games on Xbox or PlayStation) but rather selling their games to customers on PC they literally have no current chance of reaching due to them not buying consoles.
Good point. Xbox and PS are essentially slightly more user-friendly PCs, but don't offer much beyond that - in contrary to Switch.Switch, unlike other consoles, does a lot of things gaming PCs either can't, or can't do without extremely high cost and added complexity.
Well, technically laptops exist but yeah, they aren't exactly portable like Switch.I'd disagree hugely! Nintendo Switch is the most popular console among PC gamers because one thing PC is really bad at is portability and handhelds. Nintendo Switch slips neatly into a PC gaming setup. I mean I speak from experience, I was a PC gamer, moved to Switch, and ended up abandoning PC altogether.
Switch, unlike other consoles, does a lot of things gaming PCs either can't, or can't do without extremely high cost and added complexity.
Tabletop mode is probably one of the more underrated switch features.You mean forth! Everyone forgets about Tabletop Mode.
Compact projector ?Tabletop mode is probably one of the more underrated switch features.
How can that be improved if at all?
Better joy-consTabletop mode is probably one of the more underrated switch features.
How can that be improved if at all?
Better joy-cons
Of course that’s true to a tiny extent when you realise “PC gamers” are estimated to be in the high hundreds of millions. It’s potentially as big of a market as mobile to Nintendo.I'd disagree hugely! Nintendo Switch is the most popular console among PC gamers because one thing PC is really bad at is portability and handhelds. Nintendo Switch slips neatly into a PC gaming setup. I mean I speak from experience, I was a PC gamer, moved to Switch, and ended up abandoning PC altogether.
Switch, unlike other consoles, does a lot of things gaming PCs either can't, or can't do without extremely high cost and added complexity.
it would kill their whole business thoughOf course that’s true to a tiny extent when you realise “PC gamers” are estimated to be in the high hundreds of millions. It’s potentially as big of a market as mobile to Nintendo.
I don’t really care one way or another but if I was Nintendo as a business I’d put a selection of games on PC. That Smash clone has just hit 10 million players so I’d hate to imagine the revenue they’d generate out of Smash and Kart alone even ignoring the DLC.
You better warn the head of Xbox and PlayStation then although they’d tell you all it’s done is increase their R.O.I on older software without hurting their core business model.it would kill their whole business though
they have a totally different selling point though. Nintendo is all about exclusive games that you can't play anywhere elseYou better warn the head of Xbox and PlayStation then although they’d tell you all it’s done is increase their R.O.I on older software without hurting their core business model.