Aufhebung RPG
History is tragedy becoming comedy
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Super Mario Galaxy LMAO* Hidden text: cannot be quoted. *
First off, thank you for the lovely write up. Very much enjoyed reading it. I have to say that I was surprised by how much emphasis there was on parallel operation. I know the smart peeps like you and @Thraktor had kinda touched on that a little bit as a "what if" for clawing performance back, but it seems like with how much emphasis there is on it, it seems like a matter of "when" and not "if" parallel operation would be used.Right now, none of this changes my thoughts on what Ampere can do in the Switch, but it makes some of the decisions click for me in a new way. If nothing else, the emphasis on parallel operation shows how much dedicated ports might be able to squeeze extra performance by overlaying RT/Upscaling/Rendering tasks in ways that PC games don't
Yeah - that's why something like 15ms of DLSS cost actually doesn't make 4k60 DLSS impossible on Drake. Upscaling can be happening on the next frame without interfering with the frame's rendering.
I've been wondering about this - while I'm really excited to see if it gets used, is there any possibility that it could have issues in a power-constrained device like the Switch 2? As in, using all 3 types of cores at once could draw more power than using tensor cores separately from shader and RT cores, so the whole chip needs to run slower? Or is that not how it works?
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I know I'm NOT the silicon person, but from what I understand of T239, assuming it's on a reasonable node, the power brick also wouldn't NEED to be more powerful. Maybe it would need to be changed to comply with EU regulations, but I'm under the impression it already complies with them enough.Nintendo would reuse the same power brick that the Switch has if they can. making something unorthodox as a round power brick is dumb for a myriad of reasons
I see no point to humoring cold readings. low tier engagement bait
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I literally have to because for some reason the eshop has stopped working for me and even Nintendo support couldn't figure out whyDestroy your backlog, or even try out some old classics that gave you joy in the past.
Hey, welcome back. Now that March and probably April is truly a bust, any whispers from your shareholder buddies?
Hang in there friends. I know we've taken a bad beat this year but we gotta hold hope we are in the timeline that sees the Switch 2 become the best and most successful it can be. Now is a great time to explore franchises you haven't tried before, Destroy your backlog, or even try out some old classics that gave you joy in the past.
Like everyone said. Nintendo cares about performance over image quality. But if they can do both, they will because they want a good presentation.But Nintendo just doesn't care about that sort of thing for this particular game.
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I'd probably go as far as saying if we don't hear anything in time for the meeting, or at the meeting, then this thing isn't launching by March 2025.So if we don't get the acknowledgement in the next 2-3 weeks than we could be in for a long long wait?
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Can you imagine the news when it won't come out until fall or holidays season?I'd probably go as far as saying if we don't hear anything in time for the meeting, or at the meeting, then this thing isn't launching by March 2025.
Midori, the Sega/Atlus leaker and one the most reliable leakers there are said that March 2025 has been set as the release month.Well, truth be told, no one knows how long the delay is. Just it is in 2025.
Oh! This is new to me. I just thought we assumed March 2025.Midori, the Sega/Atlus leaker and one the most reliable leakers there are said that March 2025 has been set as the release month.
Where is Drake? for Nintendo Switch - Nintendo Official Site
Buy Where is Drake? and shop other great Nintendo products online at the official My Nintendo Store.www.nintendo.com
Running all the cores at once eats up additional power, absolutely. But that doesn't mean that running the core faster-but-in-serial is better for power management. Having the cores idle also eats small amounts of power, just to keep them on.I've been wondering about this - while I'm really excited to see if it gets used, is there any possibility that it could have issues in a power-constrained device like the Switch 2? As in, using all 3 types of cores at once could draw more power than using tensor cores separately from shader and RT cores, so the whole chip needs to run slower? Or is that not how it works?
Hey, welcome back.
Hang in there friends. I know we've taken a bad beat this year but we gotta hold hope we are in the timeline that sees the Switch 2 become the best and most successful it can be. Now is a great time to explore franchises you haven't tried before, Destroy your backlog, or even try out some old classics that gave you joy in the past.
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So much to learn.... .Reply to hide tags with hide tags.
This time its most likely bogus, but if an actual real insider considers posting here and sees hide tags not being respected they might reconsider.So much to learn.... .
Is 3NM any good compare to the 4NM. Just curious.
First off, thank you for the lovely write up. Very much enjoyed reading it. I have to say that I was surprised by how much emphasis there was on parallel operation. I know the smart peeps like you and @Thraktor had kinda touched on that a little bit as a "what if" for clawing performance back, but it seems like with how much emphasis there is on it, it seems like a matter of "when" and not "if" parallel operation would be used.
Maybe that's just my optimism speaking, though. Regardless, it definitely adds an extra wrinkle to the whole porting situation. Thanks again!
Sure, why not? I will start:Can we just not entertain this SamusHunter wannabe? That was already vivid enough thank you, is it really neccesary to keep the thread alive?
no, they prioritize in making Animal Crossing 6 run at 60fps
I get that. But don't you think that a next gen animal crossing wouldn't have enough if resources to do 4K60? I mean we aren't in hyrule.
It wasn't 1080p60 on Switch. So I both lack confidence that they'll choose to max out the display next time, or even that they'll choose to prioritize frames over resolution. Rare Switch game with a worse frame rate than its Wii predecessor.Animal Crossing is not a franchise that demand a lot for a console, it will be easy to do 4K60 on Animal Crossing 6
Well, higher resolution and frame rate.Remember, Animal Crossing for the GameCube was literally a port of the N64 game with - as far as I know - literally no graphical changes whatsoever!
Sure, why not? I will start:
8 inch
Someone here said it could be because of the object permanence.It wasn't 1080p60 on Switch. So I both lack confidence that they'll choose to max out the display next time, or even that they'll choose to prioritize frames over resolution. Rare Switch game with a worse frame rate than its Wii predecessor.
No, I am talking about the Switch 2. I am using the same tactic ninspider is doing. Repeating known info to get whateverYou're talking about the Switch , right?
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Is 3NM any good compare to the 4NM. Just curious.