pelusilla6
Moblin
399$ to 449$ is my bet, tax includedWith what we “know” about the possible specs, what price point are we expecting? $349-399?
399$ to 449$ is my bet, tax includedWith what we “know” about the possible specs, what price point are we expecting? $349-399?
I personally feel that it's going to be $399, just the perfect sweet spotWith what we “know” about the possible specs, what price point are we expecting? $349-399?
I’m expecting £350 / €399 / $399 roughly a 40-50 increase over the OLED.With what we “know” about the possible specs, what price point are we expecting? $349-399?
Speaking of, I think this is a nice reminder to everyone.ahh teraflops
Speaking of, I think this is a nice reminder to everyone.
Btw, this doesn’t affect the FP16, only affects the FP32 performance.Considering that the architectural change I assume they're referring to here (making the INT ALUs able to also support FP16 ops) also applies to Ampere, it'll be interesting comparing RDNA 3 to ampere. Which I have numbers for here somewhere...
I don't see Nintendo going anywhere above $399.399$ to 449$ is my bet, tax included
I don't see Nintendo going anywhere above $399.
I don't see Nintendo going anywhere above $399.
same price of the Switch OLED for the Switch sucessor?With what we “know” about the possible specs, what price point are we expecting? $349-399?
350-450.i see, what would be the ideal price for the Switch sucessor, based on the all the currently information we know so far?
I was gonna say two things, but I cancelled them out myself:It does feel too high for Nintendo. It continues to feel right that they decommission Redbox, drop OLED to $299, and launch the new system at $399.
Unlikely it's as cheap as $350 when they still won't drop the price of the OLED and Switch. Maybe $350 for Lite variation but the regular model will likely be either $400 or $450. All depends on how close nintendo is willing to go on profit margins for hardware. Mario movie sold extremely well which means they now have extra revenue to lean into if they want to cut it close on hardware profits.With what we “know” about the possible specs, what price point are we expecting? $349-399?
The Zelda OLED is a limited edition. It would not be available during the launch of the next console.I was gonna say two things, but I cancelled them out myself:
• Can’t drop OLED price because there’s Zelda OLEDs still, but by the time the successor comes, that stock would be depleted
• Sell Drake at $349, but Redacted having a price point similar to the OLED could communicate it’s a revision, so a $100 premium does a a fine job at saying: this is the newest product that is obviously a massive upgrade
$399 maybeWith what we “know” about the possible specs, what price point are we expecting? $349-399?
Is the dual issue instructions similar to single and double precision?It's worth noting that these are just new brand names for the Phoenix silicon used in the Ryzen 7040 series of laptop APUs. At least the Z1 Extreme is, I'm not 100% sure about the Z1, but I'm guessing it's just a binned variant of it.
Also, the 8.6 Tflops is based on RDNA3's ability to dual-issue instructions under limited circumstances, which allows AMD to claim double the theoretical peak Tflops. Without dual-issue it would be 4.3 Tflops. All Tflops figures are theoretical, but the effectiveness of this dual-issue functionality is limited at best, and honestly it's quite misleading in terms of performance. If you compare the specs of the RX 7900XT (RDNA3) to the RX 6900XT (RDNA2), the RX 7900 XT has about 15% more theoretical performance if you ignore dual-issue, and about 130% more theoretical performance if you include dual-issue in the Tflops calculation. Actual performance of the RX 7900XT is only about 20% better than the RX 6900XT.
Effectively, if you want to compare this to RDNA2 GPUs like those used in Steam Deck, the 4.3 Tflops number is more realistic. Not that it's going to hit that without tanking the battery life, in any case. It would require peak clocks of 2.8GHz, and even at 30W TDP I'd be surprised if it'll be able to maintain anywhere near that clock. It's also likely to be heavily bandwidth-constrained, in any case.
I know how much it was. Just wondering if that was really the bottleneck in handheld, at least when compared to docked mode. I feel like the overall bandwidth was the bottleneck, and more so on the docked side when scaling the resolution-- with only a ~20% difference between handheld and docked. Like if we have lpddr4x with 21 GB/s in handheld and 33 GB/s on docked, that could have given us more 1080p docked games instead of 900, me thinks.It’s, like, 21GB/s
With what we “know” about the possible specs, what price point are we expecting? $349-399?
399$ to 449$ is my bet, tax included
I don't see Nintendo going anywhere above $399.
Plus you have to take inflation into account...
Wait that’s my postIs the dual issue instructions similar to single and double precision?
I know how much it was. Just wondering if that was really the bottleneck in handheld, at least when compared to docked mode. I feel like the overall bandwidth was the bottleneck, and more so on the docked side when scaling the resolution-- with only a ~20% difference between handheld and docked. Like if we have lpddr4x with 21 GB/s in handheld and 33 GB/s on docked, that could have given us more 1080p docked games instead of 900, me thinks.
Edit: Saw old puck's post.
* Hidden text: cannot be quoted. *
The base phoenix is 6 core CPU and 12 threads and I think the upgraded one is 8 core CPU with 16 threads. Assuming CPU speeds are at 3-3.5, GHz that's fairly impressive I guess, if it's all 30 watts for the SoC, meaning 3-3. 5GhzCPU and 2-2.8 GHz GPU (4 tflops or high 3), etc. It's a handheld Series S, but bottle necked the **** out in bandwidth XD ! Should be able to run any current gen game in 720p at least, and 1080p in certain situations (low settings).
The benchmarks for games are not too shabby. But we'll see real performance runs..
Will be interesting to see how switch 2 compares. Should sort of match on GPI and RAM, minus CPU power.
I mean, it was both. Switch is very bandwidth constrained, any reduction in the memory clock just makes it worse. Thought Nintendo may have made some perf profiles where it kept the MC at full clock in handheld? I should double check
Push GPU further, you reduce time spent rendering, you can afford more latency. There is a limit of course, because if you can't keep the GPU fed, latency/idle periods increase.
when they have control over the design. TX1 was an off the shelf part so unless they spent more money on a custom job, this was the best they were gonna get on short notice. Drake will be a return to norm howeverIt was odd because Nintendo is usually very good with memory
Well according to the recent poll, most people are optimistic and leaning toward the end of this year, H2 2023. Still, lots of people also believe in H1 2024. Then some for H2 2024, with barely anyone believing 2025 and onward.So what's the predicted release of this thing? People still learning towards early next year or is this year a possibility?
The Nvidia hack points to it using Samsung iirc, not TSMC"The Switch 2 will release at the end of 2023 on TSMC 5nm+ at only $50 more than the Switch OLED" comes off as pretty contradictory, lol.
I'm thinking $399. The OLED launched at $349, and Nintendo has yet to release a new system that was cheaper than its predecessor's most recent revision.With what we “know” about the possible specs, what price point are we expecting? $349-399?
So what? Ice is dry, it still exists. As it stands, 399$, late 2023, TSMC, these just seem like the most likely scenario. Could these be inaccurate? Sure! Of course! But as it stands right now, those seem to be the most likely."The Switch 2 will release at the end of 2023 on TSMC 5nm+ at only $50 more than the Switch OLED" comes off as pretty contradictory, lol.
RESPECT. THE. PROTOCOL.Are we talking about price again? The loop!
We also jumped back onto storage and hard drives a couple pages ago!Are we talking about price again? The loop!
Probably. Something tells me the form factor won’t change that much. Just the presentationMaybe Nintendo decides to take a hit, or reusing production lines streamline costs, and Nintendo manages to get it to $350. But north of $399 USD is madness.
My bad I took my time to read the technical aspects and just wanted to see a better input xDAre we talking about price again? The loop!
*The Endless NowAre we talking about price again? The loop!
I still wonder about the illegal Nvidia leaks showing Drake's GPU having 1 MB of L2 cache.when they have control over the design. TX1 was an off the shelf part so unless they spent more money on a custom job, this was the best they were gonna get on short notice. Drake will be a return to norm however
I think that's a decent analysis, BUT, I think that also depends on what they pack in. I think the device could survive in the market launching for 450 USD, but Nintendo would only really hit that if they decided to throw in some sort of extra gimmick that drives up the BOM, like a HFR, HDR screen, and/or full inside out tracking in the new Joy-Con.It’ll be $399. Look at these inflation adjusted prices of old Nintendo consoles.
N64: $379.44
GameCube: $336.35
Wii: $370.98
Wii U: $389.61
Switch: $372.71
Switch OLED: $386.42
Basically, except the GameCube, these prices are all within 20 dollars of each other. Let’s look at the inflation adjusted cost of SOC NVidia’s devkit.
Jetson TX1 4GB RAM: $757.34
Jetson Orin NX 16GB: $699.00
So, Nvidia is able to deliver roughly the same power as T239, and a large RAM upgrade for the same cost, adjusted for inflation.
All of which makes pretty clear that Nintendo can deliver a T239 Switch at the 400 dollar price point, which would be a small increase over their historical prices, adjusted for inflation.
Maybe Nintendo decides to take a hit, or reusing production lines streamline costs, and Nintendo manages to get it to $350. But north of $399 USD is madness.
What's significant about it? Does it imply a considerably different memory configuration with lots of bandwidth? Or?I still wonder about the illegal Nvidia leaks showing Drake's GPU having 1 MB of L2 cache.
The GPU on all the Jetson Orin models, including Jetson Orin Nano, have access to 4 MB of L2 cache.What's significant about it? Does it imply a considerably different memory configuration with lots of bandwidth? Or?
I really hope Nintendo stays away from VR. People might feel differently but high end hardware really is a must to have a good experience imho. We will se what happens with Apples rumored device but to date there are lots of big corporations that have poured billions into r&d and subsidized hardware in order to prop up a market without getting there. Sonys new headset is great hardware, and while arguably great value compared to the rest of the market and considering the technology, it’s still very expensive. And still no one has come up with killer app software experiences for VR.Regardless of whether they go with something like that, I do think the new device will eventually fill the VR niche at the medium to low end.
Yes, but what are the implications of that? That they've heavily customised the memory configuration? Or just that they've gone with a smaller cache?The GPU on all the Jetson Orin models, including Jetson Orin Nano, have access to 4 MB of L2 cache.
But Drake's GPU according to the illegal Nvidia leak only has access to 1 MB of L2 cache.
The most successful VR ventures by userbase are Meta Quest/2 and Google Cardboard (which is still supported by every Android phone since introduction.)I really hope Nintendo stays away from VR. People might feel differently but high end hardware really is a must to have a good experience imho. We will se what happens with Apples rumored device but to date there are lots of big corporations that have poured billions into r&d and subsidized hardware in order to prop up a market without getting there. Sonys new headset is great hardware, and while arguably great value compared to the rest of the market and considering the technology, it’s still very expensive. And still no one has come up with killer app software experiences for VR.
At the end of the day, strapping a device to your face is something that doesn’t have mass market appeal. And the technology necessary in order to make it at least somewhat appealing beyond a superfluous device for rich people that use it 10 times and then have laying around is at least a decade away from being affordable enough.
Having said all that, the one enticing thing with Nintendo and VR is that they basically never have made a first person game and I’m curious as to how a nintendo would tackle that. And nintendo could probably develop good software for VR since that have a lot of experience developing for handhelds and creating gameplay that fits short sessions.
Oh yeahRESPECT. THE. PROTOCOL.
Damn, 8,6 TFLOPS APU is insane for handhelds.
Really hoping Nintendo will push its chip to the maximum
Honestly, T239 on 4N from TSMC or 5LPE would achieve better performance per watt, so I'm not exactly worried about these as a point of comparison.SMD64 has entered the chat.
*Not implying CypressFX is akin to SMD64, just making a joke about the old Switch will be an AMD powerhouse home console days.
Oh I know that's your post I quoted.Wait that’s my post
I mean supposedly the Switch was gonna come with 3 GB RAM, until Capcom convinced Njtnendo to make it 4GB. Unfortunately the 25 GB/s from lppdr4 was the best that was available. The TX2 has twice the amount of bandwidth because the bus bandwidth was 128 bit total. That would have mean even more power needed, and tx1 wasn't built for that anyway.It was odd because Nintendo is usually very good with memory
A lot of people here are thinking Q4 2023- Q1 2024.So what's the predicted release of this thing? People still learning towards early next year or is this year a possibility?