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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I really feel like some of the hatred or dislike toward VR is unjust and sensationalist. It feels biased and extra. When we talk about other emerging technologies still in its infancy, We say "Oh, This is cool but they need to figure out XYZ first before its consumer or mass adoption ready". For VR I see A LOT of "fuck this thing, its terrible and will never be good" type of takes.

I understand the criticisms like fidelity, convenience, and price but I do not understand the vitriol behind some comments I've seen.
 
I really feel like some of the hatred or dislike toward VR is unjust and sensationalist. It feels biased and extra. When we talk about other emerging technologies still in its infancy, We say "Oh, This is cool but they need to figure out XYZ first before its consumer or mass adoption ready". For VR I see A LOT of "fuck this thing, its terrible and will never be good" type of takes.
I really want VR to take off, but it just feels like nobody's really putting in investment enough to have groundbreaking products that really justify VR. So much of what the space celebrates amounts to mere amusement park "experiences". Beat Saber is fantastic, and fully justifies and proves that VR can have awesome experiences that don't really fit elsewhere (even on a motion controlled flat-panel platform like the wii), but beyond that? Heck, even Alyx ended up getting a Desktop mode mod.

I want to love VR, but a lot of it just feels to me like regular video games getting VR tacked on and made worse and less convenient to play.
 
I really feel like some of the hatred or dislike toward VR is unjust and sensationalist. It feels biased and extra. When we talk about other emerging technologies still in its infancy, We say "Oh, This is cool but they need to figure out XYZ first before its consumer or mass adoption ready". For VR I see A LOT of "fuck this thing, its terrible and will never be good" type of takes.

I understand the criticisms like fidelity, convenience, and price but I do not understand the vitriol behind some comments I've seen.
I also think the controls for VR can be kinda limiting. Many kinds of games can’t really work with a the VR headset
 
Beat Saber is fantastic, and fully justifies and proves that VR can have awesome experiences that don't really fit elsewhere (even on a motion controlled flat-panel platform like the wii), but beyond that? Heck, even Alyx ended up getting a Desktop mode mod.
Alyx's desktop mode ditches the entire appeal of the game.
 
I really feel like some of the hatred or dislike toward VR is unjust and sensationalist. It feels biased and extra. When we talk about other emerging technologies still in its infancy, We say "Oh, This is cool but they need to figure out XYZ first before its consumer or mass adoption ready". For VR I see A LOT of "fuck this thing, its terrible and will never be good" type of takes.

I understand the criticisms like fidelity, convenience, and price but I do not understand the vitriol behind some comments I've seen.
Maybe it just comes off as "VR is the absolute future,Its replacing everything you currently love to use." Its never like ohh another cool way to game. VR games seem to say its all or nothing in my opinion. A lot of my buds are disabled and don't have the strength or mobilty to use VR games, want to leave them behind?
 
I really feel like some of the hatred or dislike toward VR is unjust and sensationalist. It feels biased and extra. When we talk about other emerging technologies still in its infancy, We say "Oh, This is cool but they need to figure out XYZ first before its consumer or mass adoption ready". For VR I see A LOT of "fuck this thing, its terrible and will never be good" type of takes.

I understand the criticisms like fidelity, convenience, and price but I do not understand the vitriol behind some comments I've seen.
I first used VR in 1991. It was cool. It was also pretty terrible. I remember it was 1991 because that same arcade (basement of the U. C. Berkeley Student Union) also had Mad Dog McCree, and it was cool too.

I've been hearing about how it's cool for 33 years now. I think it has applications, but I keep hearing how cool it will be living in a VR space.

I'm pretty sure it's not cool, and that the people who think we're going to be living in a VR Space and can't stop talking about it are actually ruining any potential that a screen that you attach to your face has.
 
I first used VR in 1991. It was cool. It was also pretty terrible. I remember it was 1991 because that same arcade (basement of the U. C. Berkeley Student Union) also had Mad Dog McCree, and it was cool too.

I've been hearing about how it's cool for 33 years now. I think it has applications, but I keep hearing how cool it will be living in a VR space.

I'm pretty sure it's not cool, and that the people who think we're going to be living in a VR Space and can't stop talking about it are actually ruining any potential that a screen that you attach to your face has.
Agreed, I think there is a loud majority of VR gamers. They like to use the word " Replace" I mean I saw someone say this would replace smart phones, computers, tv. Like cant VR just be an addition with subtracting things?
 
Maybe it just comes off as "VR is the absolute future,Its replacing everything you currently love to use." Its never like ohh another cool way to game. VR games seem to say its all or nothing in my opinion. A lot of my buds are disabled and don't have the strength or mobilty to use VR games, want to leave them behind?

Maybe it just comes off as "VR is the absolute future,Its replacing everything you currently love to use."

No more than an Iphone or Laptop replaced the home PC. Which did not happen. Standard PC's continue to exist and thrive. VR can and should exist alongside current games and PC setups. Why not support both? (Once VR matures I mean).

VR games seem to say its all or nothing in my opinion.

Big disagree. Resident Evil 4 remake is literally the PERFECT game that utilizes the strength of VR but doesn't leave VR or flatscreen gamers behind since it fully supports both without any missing features (Besides VR mode not existing for the DLC story). These type of games are essential for VR adoption and not a negative.

A lot of my buds are disabled and don't have the strength or mobilty to use VR games, want to leave them behind?

No, Lets use it to see if we can make their gaming experiences better. I'd enjoy seeing what VR can do in regards to accessibility. In many cases, It will be a step back depending on the disability so lets offer options such as what I mentioned above. A game that can be played to equal enjoyment in both VR and flatscreen. VR games are not exclusively experiences that require lots of movement or strength. There are some where you sit in your chair with a gamepad and everything in-between.

Nobody should ever be left behind.
 
No more than an Iphone or Laptop replaced the home PC. Which did not happen. Standard PC's continue to exist and thrive. VR can and should exist alongside current games and PC setups. Why not support both? (Once VR matures I mean).



Big disagree. Resident Evil 4 remake is literally the PERFECT game that utilizes the strength of VR but doesn't leave VR or flatscreen gamers behind since it fully supports both without any missing features (Besides VR mode not existing for the DLC story). These type of games are essential for VR adoption and not a negative.



No, Lets use it to see if we can make their gaming experiences better. I'd enjoy seeing what VR can do in regards to accessibility. In many cases, It will be a step back depending on the disability so lets offer options such as what I mentioned above. A game that can be played to equal enjoyment in both VR and flatscreen. VR games are not exclusively experiences that require lots of movement or strength. There are some where you sit in your chair with a gamepad and everything in-between.

Nobody should ever be left behind.
Really good points! Just like video games didn't replace board games right? I just think that probably 75% of VR games are motion based so implementing gamepad options would help a lot.
 
I really feel like some of the hatred or dislike toward VR is unjust and sensationalist. It feels biased and extra. When we talk about other emerging technologies still in its infancy, We say "Oh, This is cool but they need to figure out XYZ first before its consumer or mass adoption ready". For VR I see A LOT of "fuck this thing, its terrible and will never be good" type of takes.

I understand the criticisms like fidelity, convenience, and price but I do not understand the vitriol behind some comments I've seen.

I really want VR to take off, but it just feels like nobody's really putting in investment enough to have groundbreaking products that really justify VR. So much of what the space celebrates amounts to mere amusement park "experiences". Beat Saber is fantastic, and fully justifies and proves that VR can have awesome experiences that don't really fit elsewhere (even on a motion controlled flat-panel platform like the wii), but beyond that? Heck, even Alyx ended up getting a Desktop mode mod.

I want to love VR, but a lot of it just feels to me like regular video games getting VR tacked on and made worse and less convenient to play.

I also think the controls for VR can be kinda limiting. Many kinds of games can’t really work with a the VR headset

Alyx's desktop mode ditches the entire appeal of the game.

Maybe it just comes off as "VR is the absolute future,Its replacing everything you currently love to use." Its never like ohh another cool way to game. VR games seem to say its all or nothing in my opinion. A lot of my buds are disabled and don't have the strength or mobilty to use VR games, want to leave them behind?

I first used VR in 1991. It was cool. It was also pretty terrible. I remember it was 1991 because that same arcade (basement of the U. C. Berkeley Student Union) also had Mad Dog McCree, and it was cool too.

I've been hearing about how it's cool for 33 years now. I think it has applications, but I keep hearing how cool it will be living in a VR space.

I'm pretty sure it's not cool, and that the people who think we're going to be living in a VR Space and can't stop talking about it are actually ruining any potential that a screen that you attach to your face has.

And the experience was ruined

Agreed, I think there is a loud majority of VR gamers. They like to use the word " Replace" I mean I saw someone say this would replace smart phones, computers, tv. Like cant VR just be an addition with subtracting things?

No more than an Iphone or Laptop replaced the home PC. Which did not happen. Standard PC's continue to exist and thrive. VR can and should exist alongside current games and PC setups. Why not support both? (Once VR matures I mean).



Big disagree. Resident Evil 4 remake is literally the PERFECT game that utilizes the strength of VR but doesn't leave VR or flatscreen gamers behind since it fully supports both without any missing features (Besides VR mode not existing for the DLC story). These type of games are essential for VR adoption and not a negative.



No, Lets use it to see if we can make their gaming experiences better. I'd enjoy seeing what VR can do in regards to accessibility. In many cases, It will be a step back depending on the disability so lets offer options such as what I mentioned above. A game that can be played to equal enjoyment in both VR and flatscreen. VR games are not exclusively experiences that require lots of movement or strength. There are some where you sit in your chair with a gamepad and everything in-between.

Nobody should ever be left behind.

I feel @monstaar has the gist of it. There's a lot of people that aren't interested in VR for very legitimate reasons; we are in 2024 where opinions have to be as polarizing as possible because That's How Things Are™️; so the narrative that's pushed is "VR is replacing everything you love about videogames", and it gets visceral reactions.

Which is sad, because there's legitimately some very cool experiences and games being made for the medium. Some of them just amazing adaptations of flatscreen games that add extra layers of interaction and immersion (Like the VR mode in No Man's Sky; the feeling of presence there absolutely changes the feel of the game completely); some unique experiences only possible in VR (Everyone mentions Alyx here, but my obscure pick is the Pixel Ripped series; those games sold me on VR completely from how they use the medium.)

I feel VR needs a Wii moment. Someone bringing forward a very accessible (Economically and physically wise) VR set that works well and has a lot of compelling software for it to show it off. I had hopes that Meta (As much as I hate everything else about that company, and their policies made me sell my OG Quest) would at least try to pull it off, but they seem to have gone in the opposite direction with their recent hardware.

Special shoutout to Labo VR here because despite being what it was, it punched WAY above what "Cardboard glasses with IR tape on them" should have pulled off, and I wish more PCVR manufacturers took a harder look at some of the ways Nintendo solved some currently otherwise expensive VR problems.
 
I feel @monstaar has the gist of it. There's a lot of people that aren't interested in VR for very legitimate reasons; we are in 2024 where opinions have to be as polarizing as possible because That's How Things Are™️; so the narrative that's pushed is "VR is replacing everything you love about videogames", and it gets visceral reactions.

Which is sad, because there's legitimately some very cool experiences and games being made for the medium. Some of them just amazing adaptations of flatscreen games that add extra layers of interaction and immersion (Like the VR mode in No Man's Sky; the feeling of presence there absolutely changes the feel of the game completely); some unique experiences only possible in VR (Everyone mentions Alyx here, but my obscure pick is the Pixel Ripped series; those games sold me on VR completely from how they use the medium.)

I feel VR needs a Wii moment. Someone bringing forward a very accessible (Economically and physically wise) VR set that works well and has a lot of compelling software for it to show it off. I had hopes that Meta (As much as I hate everything else about that company, and their policies made me sell my OG Quest) would at least try to pull it off, but they seem to have gone in the opposite direction with their recent hardware.

Special shoutout to Labo VR here because despite being what it was, it punched WAY above what "Cardboard glasses with IR tape on them" should have pulled off, and I wish more PCVR manufacturers took a harder look at some of the ways Nintendo solved some currently otherwise expensive VR problems.

Labo VR was a wonderful thing. It is true a lot of manufactures are chasing high fidelity, frames, etc. when the correct move might be chasing simplicity, comfort and price. All things nintendo nailed with Labo VR.

I first used VR in 1991. It was cool. It was also pretty terrible. I remember it was 1991 because that same arcade (basement of the U. C. Berkeley Student Union) also had Mad Dog McCree, and it was cool too.

I've been hearing about how it's cool for 33 years now. I think it has applications, but I keep hearing how cool it will be living in a VR space.

I'm pretty sure it's not cool, and that the people who think we're going to be living in a VR Space and can't stop talking about it are actually ruining any potential that a screen that you attach to your face has.

As @Tangerine_Cookie mentioned, Opinions being polarizing which was a great point. VR is no replacement for flatscreen gaming nor life in general. Like a lot of things, Its just a different way of playing.
 
I feel @monstaar has the gist of it. There's a lot of people that aren't interested in VR for very legitimate reasons; we are in 2024 where opinions have to be as polarizing as possible because That's How Things Are™️; so the narrative that's pushed is "VR is replacing everything you love about videogames", and it gets visceral reactions.

Which is sad, because there's legitimately some very cool experiences and games being made for the medium. Some of them just amazing adaptations of flatscreen games that add extra layers of interaction and immersion (Like the VR mode in No Man's Sky; the feeling of presence there absolutely changes the feel of the game completely); some unique experiences only possible in VR (Everyone mentions Alyx here, but my obscure pick is the Pixel Ripped series; those games sold me on VR completely from how they use the medium.)

I feel VR needs a Wii moment. Someone bringing forward a very accessible (Economically and physically wise) VR set that works well and has a lot of compelling software for it to show it off. I had hopes that Meta (As much as I hate everything else about that company, and their policies made me sell my OG Quest) would at least try to pull it off, but they seem to have gone in the opposite direction with their recent hardware.

Special shoutout to Labo VR here because despite being what it was, it punched WAY above what "Cardboard glasses with IR tape on them" should have pulled off, and I wish more PCVR manufacturers took a harder look at some of the ways Nintendo solved some currently otherwise expensive VR problems.
I think that VR needs to come from another angle. I think it needs a purpose that isn't games.

My thought is that it's a display replacement. I have a Aorus FO48U monitor. It's a 48-inch OLED display that works in 4K VRR. It's a fantastic monitor. I use it for work. It cost me ~$1000.

If I could buy a VR headset that came with a little box where I plug in all the all my normal HDMI, DP, and USB-C inputs with a USB-C line to the headset that would give me a virtual display instead of a physical one, for about the same price and quality, I'd do that. If I could also then play games that don't require VR on that virtual display, that would be awesome too. If then I could then play some games that do the whole VR thing like Alyx or RE4, then maybe I would have the VR moment. I'm probably never going to buy a meta quest for $500, or a valve index for $1500, or a PSVR for $500 unless can get some concrete functionality out of it if I'm not into Beat Saber or Half Life in VR or Resident Evil in VR.
 
VR just has a bunch of negatives that are very expensive to solve, if its possible at all. I just don't see it becoming incredibly main stream without some huge unexpected breakthroughs. And not the incremental improvements of the last few decades. We had the fairly cheap facebook one, which helped, but the experiences people will shell out for need more grunt than that. And expectations for games aren't really going down either.

Boneworks, Alyx, Beat Saber and the VR mods and modes just isn't anywhere near enough for the average person to feel like investing in. Feels like its been "5 more years, guys" for 15 years now. That said, who knows where tech goes in the long term.

I feel like you need a sub $400 (maybe 500-550 if it doesn't need extra hardware, maybe more if it doubles as a full game console/ecosystem by itself), 120hz, very comfortable, quality lense, light, very few cables, with a near-yearly killer app before people really want to jump in. And right now, that's just not remotely feasible and its hard to imagine it will be any time soon. And they need to solve motion sickness, and comfort and eye strain, and accessibility, and space/safety and yadda yadda.
 
I know this is practically a nothing statement, but literally what else can we discuss at this point that's more interesting:



Seems like an exec is hiding something, but that's vague as well.

all third-parties are problaby under heavy NDA, they will have to wait for Nintendo to knowledge it nexf console, and then we start seeying, EA confirm the star Wars for Switch sucessor, Capcom confirm Monster Hunter Wild
 
Labo VR was a wonderful thing. It is true a lot of manufactures are chasing high fidelity, frames, etc. when the correct move might be chasing simplicity, comfort and price. All things nintendo nailed with Labo VR.

My favorite example is comparing how the Valve Index and Labo VR fixed positional 3D controller tracking.

The Valve Index uses Base Stations, boxes worth 160€/per unit (IIRC you need at least two?) that paint an invisible Laser grid on your walls for the controller sensors to use as reference:




Labo VR fixed the same problem with a cardboard elephant trunk that detects distance and angle using IR-reflective tape and the Joycon motion sensors.

nintendos-toy-con-elephant-to-be-used-with-nintendo-labo-vr.original.jpg


I think that VR needs to come from another angle. I think it needs a purpose that isn't games.

My thought is that it's a display replacement. I have a Aorus FO48U monitor. It's a 48-inch OLED display that works in 4K VRR. It's a fantastic monitor. I use it for work. It cost me ~$1000.

If I could buy a VR headset that came with a little box where I plug in all the all my normal HDMI, DP, and USB-C inputs with a USB-C line to the headset that would give me a virtual display instead of a physical one, for about the same price and quality, I'd do that. If I could also then play games that don't require VR on that virtual display, that would be awesome too. If then I could then play some games that do the whole VR thing like Alyx or RE4, then maybe I would have the VR moment. I'm probably never going to buy a meta quest for $500, or a valve index for $1500, or a PSVR for $500 unless can get some concrete functionality out of it if I'm not into Beat Saber or Half Life in VR or Resident Evil in VR.

For the record, most PCVR headsets offer this functionality already. Granted, framerate, quality, etc, are not gonna be the same (You'd be seeing a virtual 4k screen through likely lower-res lenses). But Steam lets you play flatscreen games in a virtual theater screen while using a VR headset, and I remember the Quest letting you have virtual floating desktop windows around to interact with normal software. (Fond memories of spending a couple hours doing art in Tilt Brush with a virtual floating Winamp playing my music lol)
 
all third-parties are problaby under heavy NDA, they will have to wait for Nintendo to knowledge it nexf console, and then we start seeying, EA confirm the star Wars for Switch sucessor, Capcom confirm Monster Hunter Wild
I would love more Star Wars games on Switch pleaseeeeeee :)
 
First off, You don't.

NTDOY/NTDOF is an ADR (American Depository Receipt). Think of it as a bank or entity who holds the real shares (TYO: 7974) from the Tokyo Stock Exchange then sells them at a 1:1 (or 1:4, 1:8, etc.) ratio to americans. Why? Because you need to be a citizen of Japan or prove permanent residence to acquire true Nintendo stock. The shareholders meeting is in Kyoto Japan in June and thats where you hear about those crazy fans that buy $4000 worth of Nintendo stock to ask.....certain questions. (Remember F-Zero? Splatoon 3 boy customizations?, Guy complaining about getting to Kyoto?). If there is way involving NTDOY then I do not know it and I doubt it exists.

Of course you "could" find someone in Japan to buy it for you but it would still be registered in their name and you wouldn't get access. Basically any workaround involves not putting your name on the shares thus invalidating the reason to do it if you want to be involved in the shareholder meetings and such. Dual Citizenship is NOT possible and not supported by the Japanese government. There are some exceptions for kids but they have to choose before their 20's I think. I can't really go into detail as to why I have access to the TSE but it is a LEGAL route. I have to make regular trips to see government officials at the Japanese embassy in Washington, DC.
Well drat, I naively assumed those folks were buying an ADR.

Oh well, at least the dividend and return have been nice.
 
all third-parties are problaby under heavy NDA, they will have to wait for Nintendo to knowledge it nexf console, and then we start seeying, EA confirm the star Wars for Switch sucessor, Capcom confirm Monster Hunter Wild
It still is I think a positive statement and for that he obviously can‘t comment much further a relatively clear answer. He could have also said something like "if a platform aligns with our vision" or some vague bullshit like that.
 
For the record, most PCVR headsets offer this functionality already. Granted, framerate, quality, etc, are not gonna be the same (You'd be seeing a virtual 4k screen through likely lower-res lenses). But Steam lets you play flatscreen games in a virtual theater screen while using a VR headset, and I remember the Quest letting you have virtual floating desktop windows around to interact with normal software. (Fond memories of spending a couple hours doing art in Tilt Brush with a virtual floating Winamp playing my music lol)
Heh. I want one better. I want to just plug in an HDMI cable to a box, and then run a cable from the box to a headset and just work. I want to be able to plug an HDMI device in without it having any conception of what VR is.
 
Heh. I want one better. I want to just plug in an HDMI cable to a box, and then run a cable from the box to a headset and just work. I want to be able to plug an HDMI device in without it having any conception of what VR is.

🤔 I feel like this should be doable with a bit of tinkering, a zero latency capture card, and a Raspberry Pi.
 
I wonder how the speculation would have behaved if we hadn't had the Nvidia leak
We would know much more because a few people here would have made a serious effort to break in at Nvidia or Nintendo HQ and steal some data.

(I know this would be a quite dangerous way to gather information but we are physical liking community.)
 
🤔 I feel like this should be doable with a bit of tinkering, a zero latency capture card, and a Raspberry Pi.
I'm not saying it wouldn't be, but I don't want a tinker project to maybe get my Switch, XBOX Series X, Macbook Pro (work), and desktop PC all using the same headset for a virtual display if I put in enough hours figuring it out. I'm thinking out of the box.

Also, bonus if it looks as cool as this guy's headset in zoom meetings:

Keel_Lorenz_(Seele_01).png


EDIT: (and 2 - it's a Mao suit, not a nehru jacket)
I would buy the Mao suit and everything for that shit.
 
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I also think the controls for VR can be kinda limiting. Many kinds of games can’t really work with a the VR headset

As a VR-liker there's a lot of arguments flying around that I don't want to dissect but this is one that is completely baffling to me. Yeah yeah yeah "VR is uncomfortable I'm not wearing a 10 pound helmet, I don't have an extra empty garage that i'd need to give me the space to play VR games, VR is antisocial and I'll eventually forget what my children look like if I start using it, I tried VR during the Eisenhower administration and I wasn't hip to it then and I won't be hip to it in the future" yeah sure fine whatever.

But how do you come to the conclusion that there's any possible limitation to the types of games you could play in a VR/AR/XR HMD? Sure, there's VR games along the lines of Half Life: Alyx (hall of fame video game by the way 10/10) that fully implant you into the player character, require hand tracked controls and are at their best played while standing. But I've got games like Astro Bot, Rez Infinite, Tetris Effect and Polybius among my VR top 10 and each of those are played seated with a traditional controller and belong to genres that have been around at least as long as console gaming has. All genres and control methods are on the table.

This kind of gets to the core of why I'm so interested in Nintendo putting forth an earnest effort into VR/AR eventually. So much of the conventional wisdom on the VR software side of things points toward an idea that every VR game needs to be first person resulting in so many "you're a dude with a gun (and maybe motion sickness)" games. From this comes so many of the concerns about comfort, space requirements, isolation etc. If there's any gaming company out there that wouldn't fall into that trap, it's Nintendo.

When I think of a Nintendo VR/AR future, I don't think of embodying Samus in a VR-exclusive Metroid Prime 5 or first person Mario Kart. I think of playing Wind Waker but instead of looking at a tablet or a TV, I'm looking at a 10'+ window hovering in my living room with a stereoscopic 3D effect that gives the impression that I could just walk on through into Hyrule. A Nintendo Land follow up where the headset takes the place of the tablet and when I look around the room at my friends playing these asymmetrical multiplayer games VS me on the TV their heads are replaced by Nintendo characters VTuber style. I wanna lord over a Fire Emblem battlefield or a diorama-style Link's Awakening. I want an Eternal Darkness reboot with the same gameplay style but in 3D with the type of sanity effects you could only possibly get from AR.

But the thing I think is essential for Nintendo to differentiate themselves: I want all this stuff to Switch™️. Grind levels in handheld mode, then Switch to the headset for a big boss battle in 3D with spatial audio right in your ears. Play on your TV, then continue the game laid back in bed toward your ceiling at a movie theater sized display. Sure, I'd like to see a ground-up VR exclusive every now and then but I'd be completely satisfied if a significant majority of the value of Switch AR ended up being found in its ability to massively enhance their flat gaming experience.

If the tech moves forward to a point where they can hit the right combination of price and comfort to where buying a Switch and a Switch AR HMD is comparable to a contemporary Quest (we're still a ways off, imo) then I think that approach could be a big value add to the Switch ecosystem. Not a replacement for the flagship device, but a new third pillar that's completely tethered to the flagship. If it flops, oh well, keep chugging along. If it succeeds, then Nintendo's a big player in an emerging tech market/entertainment medium and they didn't have to completely abandon their comfort zone to do it.
 
EA working to get frostbite finally compatible with Switch I think was a big sign that EA hopes Switch 2 will be a solid market for them. They have moved passed just dropping legacy versions and trying to push the idea that Nintendo is now getting the real thing again just in time for Switch 2. Its a tough sell to people they legacied for basically a generation but well see
 
I wonder how the speculation would have behaved if we hadn't had the Nvidia leak
Likewise, without nvidia leaks & Kopite, I wonder if our sleuthing would have brought us to the customs data because that was accidental (bad leaker using a screenshot from that website, I searched on specific text, bringing me to the customs data website).

Would we have realized T239 is the chip when T239, Carpa X1, etc shows up in the customs data website without nvidia leak and Kopite? Perhaps we would never have bothered to look through customs data, because what would we even look for? So many what if's. I imagine we would be kind of miserable speculating endlessly on what the capabilities could be, if we only had VGC/Eurogamer Gamescom report among other small morsels of clues?
 
Well, for starters, there would probably be a lot more "because Nintendo" assertions thrown around.
It would be a lot of assertions similar to the claim that there would never be a handheld only Switch because it can't switch, right before the Switch Lite was announced.
 
So I know that it's been said that Switch 2 will have much better RT capabilities than the Series S, but how will it compare to the PS5/Series X? I know the latter don't have dedicated RT cores like Switch 2 does, but does it even matter given that they could just brute force their way to superior RT?
 
When does this thread shut down? When the HW is revealed or when we finally get a teardown at launch to see how much we got right?

Nintendo probably won't mention the specs and I'd imagine we won't be discussing software revealed that much outside of the rendering techniques they might be using that wouldn't be possible on Switch.
I know this is practically a nothing statement, but literally what else can we discuss at this point that's more interesting:



Seems like an exec is hiding something, but that's vague as well.

FC?

I was thinking Far Cry but that's Ubisoft and I doubt it means FIFA.
 
So I know that it's been said that Switch 2 will have much better RT capabilities than the Series S, but how will it compare to the PS5/Series X? I know the latter don't have dedicated RT cores like Switch 2 does, but does it even matter given that they could just brute force their way to superior RT?
a lot of the heavy weight for RT is from BVH building, traversal, and shading based on hit/no hit. in theory, Drake has superior BVH building, and practically, has better traversal. but, in practice, the premium machines' superior CPUs could give BVH building a run for its money and they will always have superior shading performance.

we need to see how it plays out, but if I had to make a prediction, we'll at least see more RT than Series S because of more ram
 
So I know that it's been said that Switch 2 will have much better RT capabilities than the Series S, but how will it compare to the PS5/Series X? I know the latter don't have dedicated RT cores like Switch 2 does, but does it even matter given that they could just brute force their way to superior RT?
The new switch will have hardware capable to use RT, it will just need to be optimize for both portable mode and docked mode, and taking into account what game is being use, it some aspect it could look better or comparable but it some other games where the new switch is being push then RT will need to adjust to not break the performance.

Basically depending of the game will be comparable or below what the PS5 and XSX can do, not because it will lack power but because being a handheld it will need to optimize things so both mode get a decent game
 
When does this thread shut down? When the HW is revealed or when we finally get a teardown at launch to see how much we got right?

Nintendo probably won't mention the specs and I'd imagine we won't be discussing software revealed that much outside of the rendering techniques they might be using that wouldn't be possible on Switch.

FC?

I was thinking Far Cry but that's Ubisoft and I doubt it means FIFA.
Football Club. Fifa with the serial numbers filed off
 
No, he‘s hinting at NSSO (Nintendo Super Switch Online)./s

More seriously, anyone knows anything else he could hint on?
If we ever got upgraded NSO, I wouldn't be surprised locking GC and Wii games to Switch 2 just to get more people in them. Obviously emulation will be much easier with a 10x faster CPU, but also locks people to buying a switch 2 to play games on those VC platforms. I would do that if I was Nintendo.
So you think in the future Nintendo will go back to having multiple consoles at one time? A portable and a home console maybe?
honestly, no.

Not like the previous generations before Switch at least. Switch combined all the developer resources from handheld and home into one, and it was a good play. They saved a ton of resources not just for third party, but themselves most of all. Especially when games are getting more expensive and time consuming to make in the HD era. The switch form factor is lightening in a bottle. It's selling well. There's no good reason to go back.

Could we get a handheld switch 2 lite and/or a docked only switch 2? Or even a more powerful switch 2 home console? Maybe for the former switch lite 2 and docked only switch 2 (not a good chance), and less likely for the latter. I don't think Nintendo would be gung ho about having multiple clock profiles outside the current handheld and docked ones like switch.

Whatever Nintendo does moving forward is that games will be compatible for multiple devices for an X amount of years, like phones, PC, or PS4/PS5.
 
Likewise, without nvidia leaks & Kopite, I wonder if our sleuthing would have brought us to the customs data because that was accidental (bad leaker using a screenshot from that website, I searched on specific text, bringing me to the customs data website).

Would we have realized T239 is the chip when T239, Carpa X1, etc shows up in the customs data website without nvidia leak and Kopite? Perhaps we would never have bothered to look through customs data, because what would we even look for? So many what if's. I imagine we would be kind of miserable speculating endlessly on what the capabilities could be, if we only had VGC/Eurogamer Gamescom report among other small morsels of clues?
If so
1. Funcles still exist. We would know the next gen Switch is still a Switch in 2022, given it was too late for a pro model.
2. Microsoft v FTC would be the nVidia leak moment instead. We would ‘confirm’ that Switch 2 exists from the case documents.
 
If so
1. Funcles still exist. We would know the next gen Switch is still a Switch in 2022, given it was too late for a pro model.
2. Microsoft v FTC would be the nVidia leak moment instead. We would ‘confirm’ that Switch 2 exists from the case documents.
"Funcles" around here is older than the length of my membership here. What were the clues funcles have shared so far that seems pretty tangible? Last I remember about someone mentioning funcles, one or more of those have basically went MIA or something along those lines.

There being a successor to Switch is a given. So what details did MS vs FTC really reveal about the Switch successor? Maybe there was something but I don't recall much being revealed at all re: Switch successor in those MS v FTC docs, can someone refresh my memory?

Yeah, we would have those, but I'm sort of trying to rake my mind on what details we would have gleaned from those. Not much I think but I wanted to double check.
 
"Funcles" around here is older than the length of my membership here. What were the clues funcles have shared so far that seems pretty tangible? Last I remember about someone mentioning funcles, one or more of those have basically went MIA or something along those lines.

There being a successor to Switch is a given. So what details did MS vs FTC really reveal about the Switch successor? Maybe there was something but I don't recall much being revealed at all re: Switch successor in those MS v FTC docs, can someone refresh my memory?

Yeah, we would have those, but I'm sort of trying to rake my mind on what details we would have gleaned from those. Not much I think but I wanted to double check.
Funcles were accurate OLED model leakers.
 
a lot of the heavy weight for RT is from BVH building, traversal, and shading based on hit/no hit. in theory, Drake has superior BVH building, and practically, has better traversal. but, in practice, the premium machines' superior CPUs could give BVH building a run for its money and they will always have superior shading performance.

we need to see how it plays out, but if I had to make a prediction, we'll at least see more RT than Series S because of more ram
The new switch will have hardware capable to use RT, it will just need to be optimize for both portable mode and docked mode, and taking into account what game is being use, it some aspect it could look better or comparable but it some other games where the new switch is being push then RT will need to adjust to not break the performance.

Basically depending of the game will be comparable or below what the PS5 and XSX can do, not because it will lack power but because being a handheld it will need to optimize things so both mode get a decent game

Thanks. Is it possible for developers to disable RT while in handheld mode?
So you think in the future Nintendo will go back to having multiple consoles at one time? A portable and a home console maybe?

I would highly doubt it, honestly. Even if Switch 2/3/4/etc. don't sell nearly as well as the Switch, DS, 3DS or even Gameboy Advance, the fact that people want a handheld would give Nintendo a guaranteed number of high sales. Something that is absolutely NOT guaranteed if they release a separate console. Plus, this current paradigm allows them to consolidate all their teams to one platform and thus won't be spreading their developers too thin.

Personally, I'm fine with them going in this direction for the reasons mentioned above, even though I am saddened that doing so will always limit their system's power in comparison to the competition.
 
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