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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

we don't fully know about T239 yeah? so it's still possible it could work on a 8gb ram console

But why 8GB? It’s the smallest possible ram that Switch 2 can have which will be more or less “obsolete” in a year or so. If Switch 2 will get games like Cities Skylines 2 it will need 12-16GB if developers want to release DLC without RAM getting in the way.

i expect developers to have a much harder time making games and DLC for the Series S than Switch 2 when it comes to amount of ram available
 
so they could take a path Xbox/Sony took and make a cloud streaming approach live service (like Ps+ & Xcloud) and let third parties bring their games while making sure the servers work well
In addition to what others have mentioned about cloud gaming being no where near ready and workable for enough people around the globe, Xbox and Playstation have shown a lot more willingness to invest in the necessary online infrastructure for cloud gaming than nintendo. Nintendo is currently still 15 years behind everyone else when it comes to online infrastructure/capabilities. They can't even show consistency with uploading ROMs to the NSO virtual console apps, there is no way I would trust them to do cloud gaming right.
 
Gonna probably have the hottest take here, But it seems pointless to put anything more than a 60Hz display on the Handheld, I'd rather they keep performance smoother by just opting for a solid 60fps instead of trying to squeeze an unlocked frame rate of up to 120Hz
 
Gonna probably have the hottest take here, But it seems pointless to put anything more than a 60Hz display on the Handheld, I'd rather they keep performance smoother by just opting for a solid 60fps instead of trying to squeeze an unlocked frame rate of up to 120Hz
That's not how this works.
That's now how any of this works!
 
Even if its not in handheld, I'd love to see 90-120hz avaliable as options in docked mode
that would be sweet for 2d games and simpler 3d stuff with low performance impact (think links awakening for example) and select enhanced (?) switch 1 games
I'd expect the actual AAA switch 2 games to still be around the 30-60fps range as usual
 
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This is pretty interesting. Here's the Samsung page the article's based on, and here's the direct quote:


Note that's 1.2pJ/b, not 1.6.

As for power consumption of RAM, I wouldn't necessarily trust that random comment. It's not something commonly advertised by manufacturers, but there are some direct sources from it. This 2017 Nvidia paper lists 14.0 pJ/b for GDDR5 and 3.9 pJ/b for HBM2. This Micron document (also from 2017) lists 6.4 pJ/b for GDDR5 and 5.5 pJ/b for GDDR6. So even from knowledgeable sources there's quite a range, which we would expect based on different manufacturers, different measuring techniques, and different clock speeds used during measurement. This recent Micron document lists power consumption of a LPDDR5X CAMM module at 4 pJ/b.

So 1.2pJ/b is very low, and appears to be lower than any current LPDDR memory.

My guess here is that this is effectively a low-power HBM. The fact that Wide I/O is in the name is a pretty big hint, and the bandwidth and power consumption are pretty much what you'd expect from a lower-clocked memory based on HBM3.

It's also pretty much the perfect memory for a device like the Switch, which makes me a little sad that it's too late and likely too expensive to be used in Switch 2. Best in class power efficiency is definitely what you're looking for in a device like this, and 128GB/s of bandwidth from a single module is a nice amount for T239's hardware. Nintendo also has a long history of obscure low-latency RAM with 1T-SRAM and FCRAM. From the image on Samsung's page, it seems to be aimed at "on-device AI", with a diagram showing a phone, a laptop and a VR headset, so hopefully they're pricing it competitively for this market and we can see it evolve to the point where it's an option for whatever comes after Switch 2.
So, doing a bit of a search around on LLW RAM, there are a few tidbits (in the midst of baseless speculation that it'll be used in the Galaxy S24). Here's a video posted by Samsung on Twitter, showing a few things:



This first thing to note is that it's on-package alongside the SoC, which would appear to confirm my suspicion that it's based on HBM. You can also see it inside a variety of vague CG renders of a phone, laptop and a gaming controller (yes, a controller). A couple of the examples show it alongside regular DRAM, which is a little surprising, but I suppose it could be used kind of like the bizarre Intel/AMD hybrid Kaby Lake G, which included an AMD GPU with HBM on-package, but still had regular DDR for the CPU.

The other thing I noticed, which is getting pretty technical and is probably just spurious speculation, but at 11 seconds you'll see a diagram of the memory, with multiple different banks transferring data seemingly independently. The curious part of this is that this doesn't actually represent how HBM memory works. Data accesses instead get routed to a central stripe, which then routes it down through the TSVs to the I/O (see figure 2 in the Nvidia paper I linked). Why is this interesting? Well, that Nvidia paper proposes a new type of RAM based on HBM called Fine-Grained DRAM, or FGDRAM. The point of FGDRAM is precisely to change this paradigm of data access to save power and (in some cases) improve performance.

Not only does the diagram of LLW RAM look a lot more like FGDRAM than HBM (see figure 5 in the paper), but LLW seems to have a very similar design goal in reducing power consumption. It does make me wonder if LLW RAM is, if not actually FGDRAM, inspired by it. There are some differences, as FGDRAM has higher hardware latencies than HBM (although the paper claims that the architecture reduces queuing delay to the point where effective latency is lower), whereas LLW is claimed to be a low-latency RAM.

Speaking of which, there is a specific claim on latency here, where they state tRCW < 32ns. The tRCW metric isn't one I've come across before, but from this paper, it appears to be Write Row Cycle Time, where tRCW = tRP + tRASW, or the row recharge time plus the write row active time. I can find tRP figures for standard memory types like DDR5, but tRASW doesn't really seem to be something that I can find hard numbers for, so I can't really say how good a tRCW figure of < 32ns is.


Makes sense, I could've sworn I've heard the term "Wide I/O" used before when I've brought up wanting an "LPHBM". Hopefully it works well, and could eventually be used on something like Switch 3.

I'm aware of the input lag benefits, I own the Deck OLED. But from my experiences both with it, mobile phones, and laptops, higher refresh rates (especially 120Hz) have a notable impact to battery life. Obviously not by 'existing', but during actual usage. The last estimates I read for phones were a 25-33% reduction. On my Deck the projected battery life drops. If you object to my 'kill battery' phrasing, that's fine, I was just being strong with that poster.

My point is not "higher refresh rate has no benefit", but that it contrasts with that user's point of Nintendo cheaping out on components (the minimum possible RAM and storage but the maximum possible Hz?). When Valve delivered the 90 Hz screen they also packed in a more efficient processor and larger battery. I would personally like to see a higher refresh or VRR screen on the next Switch.

I mean "existing" as opposed to actually running games at a full 90 or 120fps, where the battery drain is coming from the SoC having to work harder. I wouldn't be surprised if phones at 120hz do actually update all their UI visual processing at 120fps in a way that actually pushes their SoC harder - are you able to check this at all? Also, how does the Deck show projected battery life drops? I only have the LCD model, but my impression from watching the videos was that you can't choose between, say, 45fps@45hz and 45fps@90hz, you just select the framerate and the system gives you the best option. Is this not true?
 
Cloud gaming is good as an optional way to interact with an existing game/ecosystem. Like it rules I can play my Xbox Series X games on my phone remotely/through the cloud. It would never work as the only way to interact with a game/ecosystem.
 
I feel so much the odd one out actually wanting a 7.91" LCD HDR 60HZ display. I mean lucky for me it aligns with what we've heard from anyone reliable and stuff.

120hz I've tried and it gives me motion sickness, for one, for two, I'd rather games that COULD possibly do it get better battery life, ans once again, parity, parity, parity. 😅

If I take an L by UNDERSHOOTING the device's capabilities I won't be upset but I'll still think they'd have been better off with 60hz LCD.

Another thing is establishing baseline expectations. A Lite will come eventually, but it's absolutely reasonable to expect it will match screen specs with its big brother, and are we really going to see a 250$ handheld with a 120hz display?

60hz seems so much more practical beyond my own tastes. Long term, pricing wise, all sorts.
 
Maybe I’m expecting too much of the system but recently $400 has felt too low. Can they cram everything in such a small package that we’re “expecting” and still profit at $400 out of the gate?

Edit: I’m using the $350 OLED as a frame of reference, assuming that device wasn’t ludicrously profitable. Maybe it was.
 
Cloud gaming is good as an optional way to interact with an existing game/ecosystem. Like it rules I can play my Xbox Series X games on my phone remotely/through the cloud. It would never work as the only way to interact with a game/ecosystem.
I tried Stadia and thought the tech was amazing. Still the best experience I've ever had with cloud gaming, I could even play rhythm games on it!

Xbox Cloud Gaming really seems to struggle even under ideal network conditions, the screen tearing is the worst.
 
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The biggest impact I could see cloud gaming having on this new console, is if xbox went third party (which has been a loud claim in the grapevine recently) and we got gamepass on switch 2. Because I doubt they'd be able to port the entire gamepass library over, so cloud seems like a good early solution for it.
Popular games like hi-fi rush and stafield could get native ports asap and any future gamepass stuff too
 
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That's not how this works.
That's now how any of this works!
It quite literally takes more resources to smoothly render twice as many frames (60fps vs 120fps)
I think given the way Nintendo approaches hardware (They tend to not go for the most powerful) it seems detrimental to task the handheld/hybrid with handling 120fps and expecting games to meet that mark, I'd rather they target a solid 60fps and use the additional resources to improve other parts of the game
 
Translate:


-------------

SoC — NVIDIA Tegra 239 (Countryof Drake)
Lithography: 4N of TSMC
CPU — 8-core A78C ???? GHz to the size , GHz, GHz and , GHz and , GHz and , GHz and , GHz and , , , .
GPU — GA10F/12 SMs Ampere (Derived from NVIDIA RTX 3000 series)
Performance in the Dock: 3.5x4.5 TFLOPs
Portable Performance: 1.7x2 TFLOPs
RAM - 12x16 GB in LPDDR5/X
Performance In the Dock: Probable 102 GB/s
Portable Performance: Probable Reduction to 88 GB/s
Cache — SysLC presence unknown. Tegra GPUs, however, can access the CPU Cache to optimize themselves.
Screen — 8 inches 1080p on LCD (60 Hz)
Internal Storage — 256x512 GB, and UFS 3.X is likely to be a candidate as read/write technology.
Cartridges — Unknown, but 3D-NAND is an option for a significant increase in space in order to reduce costs compared to existing cartridges.
Expanded Storage — Unknown
Battery - Unknown

These above specifications if achieved, although there is no speed for the clock processing per hour, would already allow the system to surpass Valve’s Steam Deck, as well as ensure gaming performance beyond delivered by NVIDIA GeForce RT 3000 cards with DLSS, Reflex and Ray Reconstruction.

The 8-inch screen would allow a resolution increase in portable mode, now practiced in HD (720p) on the current console, for the 1080p (Full HD) in the new system.

The internal storage of 512 GB is a great output for the company to account for the releases of the current generation in the system, since there are several demanding games today with textures in quality much superior to those present in current Nintendo Switch games. It is worth the reminder, however, that this is the roof of the expected size, and the company can opt for an “entry” device with 256 GB.

The potential use of 3D NAND as technology in the new cartridges could allow tremendously larger sizes to be made available to publishers without a high cost sacrifice. Today, companies barely use cartridges with 32 GB of internal space due to the high price practiced by Nintendo – in the future, but these cartridges could reach sizes of up to 500 GB with almost no difficulty and a much lower price compared to the current ones practiced by the Kyoto company.

----------




This seems like a somewhat optimistic forecast to me.

These specs woukd definitely please me a lot personally and are higher then my expectations by at least a bit but they also feel a little too ambitious for Nintendo especially once you add in all the modern tools, raytracing capabilities, etc. The system with these specs should easily be able to run big games like Final Fantasy 7: Rebirth and be relatively comparable to the PS5 build of the game with a bit of a lower resolution and maybe a slight visual reduction but quite comparable. Just sounds too good to be true. Hope it is though. Absolutely tired of waiting for official information or major leaks.
 
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Bingo Brongo. Nvidia Reflex is namely to help with latency for "Hardcore" gamers. The thing is that it's not really needed for consoles because everyone is using a proprietary device that is unchanged between players. Noone has additional frames, so what's the point?

I do remember a DF video where they showed PC versions of games using Reflex to have lower input lag than PS5 versions with equal framerate. I'm not entirely familiar with how Reflex works, but are you sure it wouldn't work on console?
 
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Maybe I’m expecting too much of the system but recently $400 has felt too low. Can they cram everything in such a small package that we’re “expecting” and still profit at $400 out of the gate?
Absolutely!

If we consider the heart of the device, the SOC, on 4nm, T239 is shockingly teensy! It could be produced in huge volumes with a relatively low price per unit and good yields. If I'm not mistaken, the math on it works out to around 30$ wholesale for the whole SOC, but I say under 40$ for some wiggle room. Nvidia may charge a premium over that, and delivery, packaging (as in the lidding, substrate and connector pads) would add to it, but T239 is not a lot of silicon and 4nm is a mass market node.

The RAM situation right now is pretty good for Nintendo, stocking it with 12-16GB of RAM nowadays is similar in terms of pricing for 4GB of RAM in 2016/2017, in the mobile space. The storage situation is similar.

The dock could reuse components from the Dock with LAN Port, they already make these in huge volumes, even if they don't the wholesale price shouldn't be too much higher.

The screen shouldn't be too bad given the abundance of HDR panels nowadays, and if they're not getting it done custom from the ground up and are instead using, say, the same panel type as 4K HDR 16" laptops, you're getting economies of scale to help you.

The real wildcard is the controllers, which we know contributed significantly to the price of Nintendo Switch, with one estimate being that the wholesale price of Joy-Con parts would work out to GREATER than the listed sale price, nearing 100$ per pair. If they're stuffed to the brim with new stuff they could push the price higher... But I doubt they will! Being a standard controller layout in any mode is part of what makes Switch Switch. Bigger controllers could even allow them to use more standard parts than what they had to do for Joy-Con, and bring down prices that way, while new features in the realm of capacitance could be added for pennies per controller.

I'm optimistic that $400 is realistic, but I think there's a very good chance of $450.
 
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They are making less on the OLED (it was true in 2021 and still in 2023 looking at their financial reports) than the other models so it is clearly not ludicrously profitable
I could see them doing like sony did with the ps5, where its sold at a loss in the first year, then eventually sells at a profit because materials getting cheaper and other stuff I'm not too informed on

The loss from production in the first year would be balanced out by game sales
:ROFLMAO:
 
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It quite literally takes more resources to smoothly render twice as many frames (60fps vs 120fps)
I think given the way Nintendo approaches hardware (They tend to not go for the most powerful) it seems detrimental to task the handheld/hybrid with handling 120fps and expecting games to meet that mark, I'd rather they target a solid 60fps and use the additional resources to improve other parts of the game
Screen hz is different from game Frames per second.
Just because a screen has a 120hz refresh rate doesn't mean games have to run at 120fps.
 
8 inch screen leads me to hope for super small bezels. I know that isnt new info but still.
My hope, however absurd, is:

7.91" display.
~8" footprint (longest diagonal of the entire device)
Get those bezels outta here!
 
They are making less on the OLED (it was true in 2021 and still in 2023 looking at their financial reports) than the other models so it is clearly not ludicrously profitable

So then how do we get from $350 to $400 while:
  • 3-4 x RAM
  • New SoC (I vaguely recall some saying its “newness” doesn’t increase the price, but still making note)
  • 8-16 x Storage
  • Larger screen (at the expense of OLED perhaps)
  • Improved build quality (at least I certainly hope so)
  • Inevitable other features or changes in glossing over.
Edit: Thanks @Concernt just reading your reply above
 
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Do you guys think $400 is a good price for the console assuming the specs rumors are true? I feel like the switch price (300) vs the Xbox or PS5 (500) was more justifiable since the switch is very old hardware. But if these rumors are true....the new console would still be like 10 years old in comparison to the PS5 and XSX .....and only 100 dollars less?
By inflation $400 is pretty much the closest "nice round number" match to their previous launches this century. And this time the hardware seems to be the best for its time that a Nintendo home console has seen since... GameCube? So yeah, I'd consider that pretty sweet. It's pretty much the best case scenario, since they sure aren't going to throw it out there for the same price the OLED has been since late '21.
The fact that this could be derived from a 30 series card also makes me be a bit more cautious. All the talk up until now has been about power equal to a 2050, a jump to something like a 3050 would put it way closer the PS5 and Series X. This is SUPER optimistic, almost unrealistically so I think.
It's not about being close to a particular card, but that it's literally the same architecture as the 30 series, just like Switch is the same architecture as the 900 series.
Has any console redesign ever sold more than the original model?
Wouldn't surprise me if it was the case for others like PS2, but I know for sure DS Lite was a majority of all DS sales. EDIT: And looking at the image, even DSi overtook the original model. EDIT EDIT: And I won't put another image, but checking now I see GBASP was the top GBA model as well.
aUVl4EO.png
 
Nikkei Shimbun today printed a new article on Nintendo’s stock performance. It provides no new info for this thread, only reiterating that the Switch successor is “rumored” to be released this year. There is one funny (to me) table that I’d like to share though:

dKwLz2g.png


Fragmented market of digital devices:
2017 - Nintendo Switch, iPhone 8
2020 - Quest 2, Series X/S, PS5
2022 - Steam Deck
2023 - PSVR2, Quest 3
2024 - Vision Pro
2024? - Switch successor

I totally forgot that Switch and iPhone 8 came out in the same year, and yet Switch is still alive and kicking—”withered technology” at its best.
 
Okay wait, lemme see if I'm following this. You're saying that if third parties are having a hard time getting their games to run on Switch 2 with only 8GB, a difficulty they're already facing with Xbox, those third party studios could simply outsource development to other third party studios and it would cease to be a problem?

I'm not sure I follow how that works. How does simply handing the project over from one third party to another fix the issue of the game not being able to run with the allotted RAM?
because said third party studio, like panic button, virtuos & saber, are familiar with switch 1/2 hardware & porting? it's not that hard to understand
 
Nikkei Shimbun today printed a new article on Nintendo’s stock performance. It provides no new info for this thread, only reiterating that the Switch successor is “rumored” to be released this year. There is one funny (to me) table that I’d like to share though:

dKwLz2g.png


Fragmented market of digital devices:
2017 - Nintendo Switch, iPhone 8
2020 - Quest 2, Series X/S, PS5
2022 - Steam Deck
2023 - PSVR2, Quest 3
2024 - Vision Pro
2024? - Switch successor

I totally forgot that Switch and iPhone 8 came out in the same year, and yet Switch is still alive and kicking—”withered technology” at its best.
Phones are such a weird market. But if it wasn't for it we wouldn't be able to get an actual Super Switch.
 
It's not about being close to a particular card, but that it's literally the same architecture as the 30 series, just like Switch is the same architecture as the 900 series.
Yeah I learned this a bit ago, just got confused and mixed up what the reference to the 30 series really meant. So it'll still be around the power specifications of a 2050 but with all the extra technical advancements the 30 series card has.
 
Maybe I’m expecting too much of the system but recently $400 has felt too low. Can they cram everything in such a small package that we’re “expecting” and still profit at $400 out of the gate?

Edit: I’m using the $350 OLED as a frame of reference, assuming that device wasn’t ludicrously profitable. Maybe it was.
Expectation as you stated is key right there.
ATM I think a lot of people here are scoping way too high on the power scale.
Just my feelings as a life long Nintendo only console user.
Power wise PS4 base or a little under is what I feel we’ll get..and if it’s less than that…so be it.
Make this fucker cheap as possible Nintendo. That’s what I want and expect
 
Expectation as you stated is key right there.
ATM I think a lot of people here are scoping way too high on the power scale.
Just my feelings as a life long Nintendo only console user.
Power wise PS4 base or a little under is what I feel we’ll get..and if it’s less than that…so be it.
Make this fucker cheap as possible Nintendo. That’s what I want and expect
But that doesn't track with public data. While you can feel something, someone can come along and say "We have factual evidence to the contrary".

On pricing, $400 is in line with a $300 2017 Switch, inflation wise, and T239 is both powerful and not expensive. It's not some equation where you can move around some power for saving money.
 
that does like a realistic expectation imo
especially since nintendo was never into cutting edge consoles + trying to keep the specs as minimum as possible & acceptable at the same time as well as an acceptable price for their audience
The Switch was cutting edge tech for the time, though.
The Tegra X1 was literally brand new.
 
because said third party studio, like panic button, virtuos & saber, are familiar with switch 1/2 hardware & porting? it's not that hard to understand
So you think that rather than Nintendo include more RAM for literally like $10 more, 3rd parties should be expected to pay thousands and thousands and thousands of dollars to porting studios?
 
AAA Developers are currently complaining about how much Series S being limited in RAM (10GB Total, ~8GB available for games) is making current gen development more of a pain. They will end up even more pissed if the Switch 2 ends up with even less RAM than that. And that's before getting into how the lack of sizable internal storage would also be a nightmare for devs.

Would Devs be able to to pull off some miracle ports? Sure they will be able to, but the better question at that point would be "would developers WANT to try porting to the Switch 2", and at that point the answer would be "only if enough people have already bought a switch 2 and are willing to buy switch 2 versions of games". Switch had the advantage for years of being the most straightforward way of playing games on the go at a relatively cheap price. That meant you had lots of people not just buying a switch but also buying lots of games on the switch, including 3rd party games. If Switch 2 came out and was the same price as the Steam Deck's 256GB model but with far less storage and RAM, people will just start buying the Steam Deck instead especially as developers are already getting used developing steam deck compatible versions of PC games.
well i guess library shouldn't be that big of an issue, since it'd be more of the same like with switch 1:
once in a while miracle port(s)
new AAA games made in mind for switch 2 (be it large scale like MHR or small scaled like NEO TWEWY)
nintendo games
indie titles
retro rereleases
etc...
 
One of the reasons for a TV box would be a device with price parity with the Series S and a similar use case.
I think it would have to mature a bit and try to undercut Series S to have a chance, but I'm not sure where it would fit in a market with a Lite...
 
0
Nikkei Shimbun today printed a new article on Nintendo’s stock performance. It provides no new info for this thread, only reiterating that the Switch successor is “rumored” to be released this year. There is one funny (to me) table that I’d like to share though:

dKwLz2g.png


Fragmented market of digital devices:
2017 - Nintendo Switch, iPhone 8
2020 - Quest 2, Series X/S, PS5
2022 - Steam Deck
2023 - PSVR2, Quest 3
2024 - Vision Pro
2024? - Switch successor

I totally forgot that Switch and iPhone 8 came out in the same year, and yet Switch is still alive and kicking—”withered technology” at its best.
Why the lame iPhone 8 no one cared about? Why not the iPhone X and Galaxy S8, two of the greatest smartphones of all time.
 
0
Translate:


-------------

SoC — NVIDIA Tegra 239 (Countryof Drake)
Lithography: 4N of TSMC
CPU — 8-core A78C ???? GHz to the size , GHz, GHz and , GHz and , GHz and , GHz and , GHz and , , , .
GPU — GA10F/12 SMs Ampere (Derived from NVIDIA RTX 3000 series)
Performance in the Dock: 3.5x4.5 TFLOPs
Portable Performance: 1.7x2 TFLOPs
RAM - 12x16 GB in LPDDR5/X
Performance In the Dock: Probable 102 GB/s
Portable Performance: Probable Reduction to 88 GB/s
Cache — SysLC presence unknown. Tegra GPUs, however, can access the CPU Cache to optimize themselves.
Screen — 8 inches 1080p on LCD (60 Hz)
Internal Storage — 256x512 GB, and UFS 3.X is likely to be a candidate as read/write technology.
Cartridges — Unknown, but 3D-NAND is an option for a significant increase in space in order to reduce costs compared to existing cartridges.
Expanded Storage — Unknown
Battery - Unknown

These above specifications if achieved, although there is no speed for the clock processing per hour, would already allow the system to surpass Valve’s Steam Deck, as well as ensure gaming performance beyond delivered by NVIDIA GeForce RT 3000 cards with DLSS, Reflex and Ray Reconstruction.

The 8-inch screen would allow a resolution increase in portable mode, now practiced in HD (720p) on the current console, for the 1080p (Full HD) in the new system.

The internal storage of 512 GB is a great output for the company to account for the releases of the current generation in the system, since there are several demanding games today with textures in quality much superior to those present in current Nintendo Switch games. It is worth the reminder, however, that this is the roof of the expected size, and the company can opt for an “entry” device with 256 GB.

The potential use of 3D NAND as technology in the new cartridges could allow tremendously larger sizes to be made available to publishers without a high cost sacrifice. Today, companies barely use cartridges with 32 GB of internal space due to the high price practiced by Nintendo – in the future, but these cartridges could reach sizes of up to 500 GB with almost no difficulty and a much lower price compared to the current ones practiced by the Kyoto company.

----------




This seems like a somewhat optimistic forecast to me.

Honestly, I would pay $500 for the high end of that prediction. Especially if Nintendo can figure out a fast cheap expansion format.
 
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I mean "existing" as opposed to actually running games at a full 90 or 120fps, where the battery drain is coming from the SoC having to work harder. I wouldn't be surprised if phones at 120hz do actually update all their UI visual processing at 120fps in a way that actually pushes their SoC harder - are you able to check this at all? Also, how does the Deck show projected battery life drops? I only have the LCD model, but my impression from watching the videos was that you can't choose between, say, 45fps@45hz and 45fps@90hz, you just select the framerate and the system gives you the best option. Is this not true?
You can see projected battery life on the quick menu for performance, I play the game for a bit to get more accurate readings and then compare. You can decouple the frame limit and refresh rate in the system settings so I tried it out for Lies of P.

Naturally there isn't a huge drop between running 45 @ 45 FPS and running 45 @ 90 FPS, the GPU/CPU power consumption is around the same. There is still an estimated drop of around ~15 min at most. Not bad. Though it helps that this is an OLED screen so many black pixels are never refreshed, and the max it can hit is 90 Hz. So losing a few minutes when refreshing the screen twice as much seems reasonable, I'm not able to track exactly how much additional power the screen takes up.

I would be curious about 60 @ 60 and 60 @ 120. 120 Hz is a lot. Though I would appreciate VRR in a 120 Hz container since you could do low framerate compensation and enjoy 40 FPS at 80 Hz.
 
But that doesn't track with public data. While you can feel something, someone can come along and say "We have factual evidence to the contrary".

On pricing, $400 is in line with a $300 2017 Switch, inflation wise, and T239 is both powerful and not expensive. It's not some equation where you can move around some power for saving money.
I feel like quoting the quote that got its own thread today but I won’t.
All I’ll say is I’ve been there for all their consoles to this point and I don’t have to tell you how many times I’ve seen Nintendo leg sweep all predictions on what the final product would be.
Don’t get me wrong. I see all the evidence to what this console will be. I follow the news on it closely, just like all the others that came before it. But in the end the only thing that will matter to me is it’s a new Nintendo console.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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