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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Still listening (it's long), Nate says the chatter was that the demo was using DLSS version 3.5, but he thinks maybe it wasn't using all of the features of 3.5 (like frame gen) which caused the confusion.

BOTW tech demo was mainly meant to show instant loading, takes 30 seconds to load from launch on Switch, loaded instantly on this (at 4k60fps).
 
No one has thought of the 4th option:

8 gigs for developers, 16 gigs for consumers :p
I think this happened before in a way. devs were working with a smaller pool of ram until it was decided to increase it at the last minute. so launch games were made with that small pool of ram. forgot which system it was (or if I'm going insane)
 
I can't quickly pull up the interviews, but early dev interviews gave conflicting figures, between 3.2GB to 3.5GB available to games IIRC. So your 800GB sounds right.

Maybe someone who has worked on Switch games can chime in and clarify

Edit: Found references of 800GB for OS in this Nintendo Life article talking about Emily's report on Switch. There's references to the 3.2GB available for games.
My information comes from a post in this thread which had an image of a game running with an overlay breaking the memory pool down into game, system unsafe, system safe, applet, etc.

Edit: here's a breakdown from our very own lovely @Discostew


(Sorry I couldn't find the image.)
 
Still listening (it's long), Nate says the chatter was that the demo was using DLSS version 3.5, but he thinks maybe it wasn't using all of the features of 3.5 (like frame gen) which caused the confusion.

BOTW tech demo was mainly meant to show instant loading, takes 30 seconds to load from launch on Switch, loaded instantly on this (at 4k60fps).

"And with this new BotW demo, specifically made for ReDraketed target hardware, we can show you our new reading and processing speeds, essentially making loading screens obsolete.

Also, please ignore the DLSS's 4K resolution and steady 60fps. This is not what the demo is about."
 
I think this happened before in a way. devs were working with a smaller pool of ram until it was decided to increase it at the last minute. so launch games were made with that small pool of ram. forgot which system it was (or if I'm going insane)

The PS4's original dev kits had the same amount RAM as the console ended up having.

 
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A 4K 60 build of Zelda with zero loading times, out there running on official Nintendo hardware (that isn't a dev PC) 🤤
 
Since 8 is ruled out I have no worries about the ram amount. It seems like people are expecting a catch to all the wonderful news we been getting. The catch is gonna be the price. This will be comparable to PS5/Series X in cutting edgeness (not power). You want cutting edge hardware, you get cutting edge price. I'm 100% sure it will be $500. Just like how Switch released at a higher price than the PS4 bundle. Happy to be wrong but that's what parity to other console comes with.
 
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Something interesting, but the way we enter the shrines in TotK always gave me the idea that they originally didn't want a loading screen, and that the concept was to enter and leave at any time with the door fully connected in the overworld.
It's a change you'd expect in an NG version.
A 4K 60 build of Zelda with zero loading times, out there running on official Nintendo hardware (that isn't a dev PC) 🤤
 
Nate has been told that the Matrix demo has shown "identical, if not better" raytracing than the Xbox Series X/PS5 version.
the only way I can see this happening is if they're using Nvidia's branch with RTXDI or something. they would need to talk specifics since this isn't something that can just be picked up by looking at it
 
what-a-lovely-day.gif
 
Nate has been told that the Matrix demo has shown "identical, if not better" raytracing than the Xbox Series X/PS5 version.
This makes me wonder if Nvidia's new Ray Reconstruction technology was deployed on this Matrix Returns demo. I think it's very possible Nvidia made Nintendo a "frankenstein" version of DLSS, with a lot of 3.5 features, but maybe not them all. They might have sacrificed frame generation and just kept the AI accelerated raytracing, for example. Which would explain this discrepancy from the current gen consoles, which do not have such technologies at bay.
 
They're saying March 2024 is being floated around as a date for a reveal/release/release window. They're not sure about that yet.
 
No one has thought of the 4th option:

8 gigs for developers, 16 gigs for consumers :p
And we now present you... The SideBySide Switch!!!

It can play 2 different games simultaneously in split screen mode.

Games only have access to half of the cores, SMs and RAM, but now you can play Pokemon while your 6 years old son plays COD! Side! by! SIDE!
 
We'll find you within the next 2 months if March 2024 is release or reveal.

Cause if it's release, it will actually announced (not shown) this year.
 
This makes me wonder if Nvidia's new Ray Reconstruction technology was deployed on this Matrix Returns demo. I think it's very possible Nvidia made Nintendo a "frankenstein" version of DLSS, with a lot of 3.5 features, but maybe not them all. They might have sacrificed frame generation and just kept the AI accelerated raytracing, for example. Which would explain this discrepancy from the current gen consoles, which do not have such technologies at bay.
that's not something that needs to be done. all the features are optional to begin with
 
So, 4k60 BOTW with NO load times. What does this mean for RAM speeds? Or is this just a CPU thing? Or is this the dedicated decompressor at work? I just want to know what “no loading times” means, technically speaking. 🤣
 
It's amazing what dedicated hardware blocks can do. AMD better take notes.

We still haven't heard much about the file decompression engine either, might be part of why load times are drastically better.
 
It's amazing what dedicated hardware blocks can do. AMD better take notes.

We still haven't heard much about the file decompression engine either, might be part of why load times are drastically better.

nVidia has one hell of a Trojan Horse for their services/tools with ReDraketed in the console market.
 
So, 4k60 BOTW with NO load times. What does this mean for RAM speeds? Or is this just a CPU thing? Or is this the dedicated decompressor at work? I just want to know what “no loading times” means, technically speaking. 🤣

The Switch 2's dedicated decompressor will help a good deal.

If the game card read speed is improved (up to like 100 MB/s?) for the Switch 2, that would also help a good deal.

Mandatory installs to UFS 3.1 or UFS 4.0 storage would also hugely help (by pushing read speed up to probably 1000 MB/s)
 
March - Reveal
June - Games Blowout
September or after (2024) - Release

If the plan was a release in March 2024 then the system would need to be announced in some form this year.
I have the same thoughts.

Sound really pausible timeline.

I will add that I can see this week direct and february direct as last ones featuring Switch 1 only titles. Therefore, as I expect June presentation to feature Switch NG titles, they will announce almost everything they have for 2024 in these 2 next directs
 
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"Dear Mrs. Bonejack, for my birthday next year, Feb 2024, i don't want any gift from you. Just allow me to spend a lot of money a month later. Thanks, love you, you're the best."
 
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