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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I don't recall doing that but it sounds like something I'd say. As far as I understand it yeah most nvme drives are fairly power hungry. A lot more so than emmc.

That was me, although I wasn't specifically talking about CFexpress Cards.

Edit: Angelbird's CFexpress Type A Cards can consume a max of 2.4 W. (I don't know if that's representative of all the CFexpress Type A Cards currently on the market.)
Ah sorry. I keep confusing you two 😅
 
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Why would Nate say 8 GB? Haven’t people read what he’s been saying? “Delightful, mystique” and some other words. It sounds positive not negative
This is a good point. A really good one, actually. He has been saying he's heard good things. Maybe something has changed, after all this is new information iirc.
 
Also, this is why I love when hardware leaks. Nate was never going to say anything. Once someone pulled the trigger being Eurogamer and VGC it got others to talk. Now, we will get Nate’s info tomorrow.
 
If I might speculate, isn't it at least theoretically possible that a specific, Nvidia designed device, using software engineered alongside Nvidia, could possibly achieve 4K DLSS in less frame time than an equivalent PC?
But why? DLSS on PC is already NVIDIA software on NVIDIA hardware, and I would have guessed that what's going on within the tensor cores would have a much bigger impact on computation time than the vagaries of whatever the rest of a PC build might be.
Turns out it's 6GB, but I swear since it's Nintendo they'll make every megabyte count somehow right fellas?
Imagine Switch, but now add on 22 Wiis and 22 DSs worth of RAM.
 
I bet that Nintendo got sufficient feedback from development studios suggesting a higher amount of RAM (i.e. above 8GB) to make the platform as attractive as possible for long-term support.
 
I bet that Nintendo got sufficient feedback from development studios suggesting a higher amount of RAM (i.e. above 8GB) to make the platform as attractive as possible for long-term support.
I agree. I think they got alot more third party feedback considering many want to be on board after the Switch.
 
I bet that Nintendo got sufficient feedback from development studios suggesting a higher amount of RAM (i.e. above 8GB) to make the platform as attractive as possible for long-term support.
True, they also realised a mid gen refresh just needs a slightly new design and an OLED screen and people will pretend like it's a pro model regardless (me). These specs are going the distance.
 
I bet that Nintendo got sufficient feedback from development studios suggesting a higher amount of RAM (i.e. above 8GB) to make the platform as attractive as possible for long-term support.

I'm usually pretty pessimistic about stuff like this and kind of assume the worst, but I feel like this actually makes sense. I might be misremembering, but isn't more ram a pretty popular request from devs even when it comes to PS and Xbox?
 
I bet that Nintendo got sufficient feedback from development studios suggesting a higher amount of RAM (i.e. above 8GB) to make the platform as attractive as possible for long-term support.
That is my hope. I want to believe that Nintendo showed 3rd parties the Matrix demo running on Switch 2 spec hardware so that they can say "If you are making a game for the PS5/Xbox, you can most likely put it on Switch 2.

I understand most publishers being hesitant early in the Switch era, but it has proven to be a successful system and business model. 3rd parties should push hard to get their games on a Nintendo platform destined to sell at least 100m sku's.
 
I need to set my alarm to wake up for Nate’s podcast. ⏰

rush-hurry.gif
 
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I don’t think we’re really going to get new info tomorrow, probably just Nate talking about the same things Eurogamer leaked, I can’t see him wanting all the attention that comes with revealing tons of new info. (Or any new info)
 
I’m guessing similar behind closed door events will be held at TGS but maybe they’ll show off games that bigger companies are bringing to Switch? We know teams like Square and Capcom would have been some of the first to get dev kits so it would be interesting if they hold more behind closed doors presentations for some of the smaller/next tier Japanese developers but using demos created by the bigger companies to show what they are bringing and how capable the system is (FF7R, REmakes that kind of thing)
 
Re: AMD versus Nvidia RT

Ray tracing was already running on ordinary GPU shaders before Microsoft and Sony essentially demanded some kind of hardware acceleration to speed things along. AMD's solution was to take the Texture Mapping Unit that was already in their GPU, and modify it to accelerate one step in the RT pipeline. This step - intersection testing - can happen hundreds of thousands, if not millions, of times per frame. It was absolutely the biggest bang for the buck possible, and was so small, it left plenty of room on chip for More GPU Power!!!

Nvidia, instead, built a whole new RT core that accelerated every step in the pipeline. Accelerating the remaining steps got extra performance, at the cost of spending (a very small amount of) die space on hardware that could only do RT. But that isn't the big win.

Since AMD is just accelerating one part of RT, the RT pipeline still has to run on the traditional shader cores, with only individual steps getting farmed out to the TMUs for acceleration. Because Nvidia built a whole separate core, the RT pipeline can run parallel to the rest of the GPU.

If you were doing nothing but ray tracing, Nvidia's design would be slightly faster. But that doesn't happen, even in so-called "path traced" games, the rest of the GPU is working its ass off. On AMD, RT pulls from the same pool of graphics resources as everything else. Nvidia has effectively created a second pool.

You can see it in benchmarks easily. Here is AMD's 6700XT up against Nvidia's 3060TI in Digital Foundry's Metro Exodus benchmark. With RT off they're within 1% of each other:

AMD: 94.6 FPS
Nvidia: 95.15 FPS

And with RT on in the same game, on the same hardware:

AMD: 37.95 FPS
Nvidia: 49.99 FPS

That's 30% win. Here is the same thing with the game Control. RT off, they're even closer, less than 0.1% difference:

AMD: 109.00
Nvidia: 109.07

But with RT on, Nvidia has a 54% lead:

AMD: 25.30 FPS
NVidia: 39.00 FPS
 
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I don’t think we’re really going to get new info tomorrow, probably just Nate talking about the same things Eurogamer leaked, I can’t see him wanting all the attention that comes with revealing tons of new info. (Or any new info)

He already said we are getting new stuff.
 
If it helps as well. Wii U was originally going to have 1GB of data until third parties asked for more so they put in 2GB.

PS4 was supposed to have 4GB until they upped it to 8GB, and Xbox 360 was supposed to have 256MB until they upped it to 512MB.

Switch 2 to have 32GB of ram baby!!!
 
True, they also realised a mid gen refresh just needs a slightly new design and an OLED screen and people will pretend like it's a pro model regardless (me). These specs are going the distance.
I had like 3 friends who know nothing about technology argue with me saying it was more powerful and ran at 4k and that Nintendo releasing a different console with only a screen upgrade and some small things would be stupid.
🗿
 
If it helps as well. Wii U was originally going to have 1GB of data until third parties asked for more so they put in 2GB.

PS4 was supposed to have 4GB until they upped it to 8GB, and Xbox 360 was supposed to have 256MB until they upped it to 512MB.
Excellent, so the new switch is suppose to have 12GB so it’ll have 24GB!
 
I had like 3 friends who know nothing about technology argue with me saying it was more powerful and ran at 4k and that Nintendo releasing a different console with only a screen upgrade and some small things would be stupid.
🗿
The gloating must’ve been amazing (yet awfully tragic)
 
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I do not talk RAM tomorrow.

As said, I've been told conflicting bits on that matter, and it wasn't a discussion point at Gamescom.

Would you be able to nip the 8GB concerns in the bud? It would be nice to have the conversation center around 12+ options.
 
I do not talk RAM tomorrow.

As said, I've been told conflicting bits on that matter, and it wasn't a discussion point at Gamescom.
I know the big thing a lot of ppl want is BC confirmation, not asking for an answer but have you heard anything more concrete or is that info also still conflicting?
 
I know the big thing a lot of ppl want is BC confirmation, not asking for an answer but have you heard anything more concrete or is that info also still conflicting?
If he has info on that I'm sure we'll hear about it tomorrow. Err... today I guess.
 
If it helps as well. Wii U was originally going to have 1GB of data until third parties asked for more so they put in 2GB.

PS4 was supposed to have 4GB until they upped it to 8GB, and Xbox 360 was supposed to have 256MB until they upped it to 512MB.

Switch 2 to have 32GB of ram baby!!!
Would 32GB be a realistic target of the Switch 3 or would that be expected at around 24? Either's probably getting into gaming laptop territory but seems that's the trajectory to be on anyway
 
Expecting the worst can be helpful avoiding disappointments, but damn, this pessimism sometimes... :p
 
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