yes, Samsung does1x8 GB would be a lot worse than the PS4 to be clear.
2x4 GB might be OK, but does anyone do 4GB sticks of LPDDR5.
yes, Samsung does1x8 GB would be a lot worse than the PS4 to be clear.
2x4 GB might be OK, but does anyone do 4GB sticks of LPDDR5.
Nate is the slayer of dreamsNate really gonna kill all our hopes and dreams by making us watch a video instead of telling us straight smh
Very sound arguments. There’s one major obstacle to push the UFS Card format though: The UFS Card ecosystem seems to be defunct. Even though Nintendo may have the volume to reduce the price per card, the investment required to revive the ecosystem can be enormous. On the other hand, as Thraktor stated, the CFExpress ecosystem is the most robust among the high-speed removable media, therefore it might be easier for Nintendo (and its manufacturing partner) to drive down the costs.I still think that if they do not stick with SD card, Nintendo will go with UFS. I believe there is already 2 lanes for UFS on the Orin board. It would be perfect if it was carried over the T239. One for internal storage and one for external. They probably using it for internal so it is simple to support it for external. It is designed to be energy efficient and thus suit the Switch perfectly unlike CFe and SDe which consume too much power at their rated speed. If they want backward compatibility, dual SD/UFS readers already exist though I imagined it will have to be updated to support the new standard.
Even if there haven't been recent development on the technology, 1.2gb/s is plenty. Especially since they will have to run CFe at a much lower speed to fit the power requirement so real world speed comparison will be much closer. And like CFe, it's essentially a plastic case around a much more actively developed standard. It would be simple to create a new card standard based on the current 4.0 standard for internal UFS.
No market share is a huge problem but Nintendo will have to kickstart the market either way whether they will be 100% or 90% of the market. It wouldn't be the first time either since I believed they were the biggest one to support SD card in the beginning. I don't know how many manufacturers there are for UFS but it's going by the size of the mobile phone market, there are plenty capable of adding a new product line.
Size is a big consideration for Nintendo. Putting in a CFe reader is basically another cartridge slot inside the Switch and there isn't any room for that. Viewing the internal, there's no comparison between the space for the microSD and the cartridge slot. Not to mentioned that CFe Type A is even bigger than a cartridge. Reports are hinting at a bigger Switch but not so much bigger that it will be an easy design. PSP did it by moving the reader away from the cramp center and into the control area. Joy Con are already cramp and detachable so that wouldn't work here. UFS on the other hand are already microSD sized as standard.
Also, Nintendo seems pretty averse to paying a license fee. They are a member of the SD card association so they won't have to pay a license for SDe but that standard have multiple problems. I don't know how much it cost to support CFe but I can imagine it being a deterrent for Nintendo. UFS is an open standard so there would be no license I believed.
I'm interested to hear what he thinks is inside the damn thing. If it was able to play the Matrix demo in a way that was "comparable" to next gen systems it can't be that much different than what we think, right? Hopefully we can only go up...Nate is the slayer of dreams
The 8GB nightmare is coming.
I'm interested too.I'm interested to hear what he thinks is inside the damn thing if it was able to play the Matrix demo in a way that was "comparable" to next gen systems if what he says is a downgrade.
this would be the same as other reports. nate said he has heard conflicting info.Thinking 16 for the dev kit and 12 for the final consumer build?
I still think that if they do not stick with SD card, Nintendo will go with UFS. I believe there is already 2 lanes for UFS on the Orin board. It would be perfect if it was carried over the T239. One for internal storage and one for external. They probably using it for internal so it is simple to support it for external. It is designed to be energy efficient and thus suit the Switch perfectly unlike CFe and SDe which consume too much power at their rated speed. If they want backward compatibility, dual SD/UFS readers already exist though I imagined it will have to be updated to support the new standard.
Even if there haven't been recent development on the technology, 1.2gb/s is plenty. Especially since they will have to run CFe at a much lower speed to fit the power requirement so real world speed comparison will be much closer. And like CFe, it's essentially a plastic case around a much more actively developed standard. It would be simple to create a new card standard based on the current 4.0 standard for internal UFS.
No market share is a huge problem but Nintendo will have to kickstart the market either way whether they will be 100% or 90% of the market. It wouldn't be the first time either since I believed they were the biggest one to support SD card in the beginning. I don't know how many manufacturers there are for UFS but it's going by the size of the mobile phone market, there are plenty capable of adding a new product line.
Size is a big consideration for Nintendo. Putting in a CFe reader is basically another cartridge slot inside the Switch and there isn't any room for that. Viewing the internal, there's no comparison between the space for the microSD and the cartridge slot. Not to mentioned that CFe Type A is even bigger than a cartridge. Reports are hinting at a bigger Switch but not so much bigger that it will be an easy design. PSP did it by moving the reader away from the cramp center and into the control area. Joy Con are already cramp and detachable so that wouldn't work here. UFS on the other hand are already microSD sized as standard.
Also, Nintendo seems pretty averse to paying a license fee. They are a member of the SD card association so they won't have to pay a license for SDe but that standard have multiple problems. I don't know how much it cost to support CFe but I can imagine it being a deterrent for Nintendo. UFS is an open standard so there would be no license I believed.
My guess is Nintendo has been experimenting with different amounts of ram available based on how the OS development is going. I don't think we're getting less than 12GB, but the question is how much is available to devs. Could be 10GB, could be 11.xGBthis would be the same as other reports. nate said he has heard conflicting info.
would that be conflicting info tho? that's still 12 gigs in the system, just necrolipe never specified how it'd divided up.My guess is Nintendo has been experimenting with different amounts of ram available based on how the OS development is going. I don't think we're getting less than 12GB, but the question is how much is available to devs. Could be 10GB, could be 11.xGB
Hopefully it’s between 12-16 for final build. I’m sure Nate will touch on it in his video.this would be the same as other reports. nate said he has heard conflicting info.
depends on what exactly Nate is referring to. total amount of dev ram? amount of consumer ram? amount of game ram?would that be conflicting info tho? that's still 12 gigs in the system, just necrolipe never specified how it'd divided up.
This is reasonable. 16 would be super impressive, but 12 with a couple GBs set aside for the OS sounds more realistic. Still an impressive jump, if it turns out to be the case.My guess is Nintendo has been experimenting with different amounts of ram available based on how the OS development is going. I don't think we're getting less than 12GB, but the question is how much is available to devs. Could be 10GB, could be 11.xGB
12GB for Retail despite OS would still be at least 2GB more than Series S's Dev-Addressabe RAM. If not 3 as I don't think Nintendo would make the OS that much bigger.This is reasonable. 16 would be super impressive, but 12 with a couple GBs set aside for the OS sounds more realistic. Still an impressive jump, if it turns out to be the case.
It would be acceptable for Nintendo and no one else I'd assume. We'd get bigger Nintendo games and competent PS4 and Xbox One ports, but I think we'd only see rare occurrences of current gen games getting ported to it, similar to as we do now.Worst-case scenario, 8GB would still be acceptable for a Nintendo handheld wouldn't it?
Worst-case scenario, 8GB would still be acceptable for a Nintendo handheld wouldn't it?
probably not. I thin publishers would want to spend as little money on porting as possible so easing the process with more memory than a Series S (which is already giving devs headaches) would go a long wayWorst-case scenario, 8GB would still be acceptable for a Nintendo handheld wouldn't it?
Because Nate has heard conflicting reports about the memory of the system. Which means it probably isn't 12. And based on Nintendo's history since the Wii, it probably ain't 16.So why are people saying 8gb vs 12gb vs 16gb? I think 12GB is the safety net, 8GB seems low and 16GB seems on the high end.
You're back! Welcome back(it would also inspire "aww"
Notebookcheck provides a handy tool for querying a large data set of shipped phones and laptops. We can see that 4GB 64-bit LPDDR5 memory modules don't seem to have shipped. Unless Nintendo chooses to purchase a custom RAM solution, 12GB would actually be cheaper than 8GB.
Very sound arguments. There’s one major obstacle to push the UFS Card format though: The UFS Card ecosystem seems to be defunct. Even though Nintendo may have the volume to reduce the price per card, the investment required to revive the ecosystem can be enormous. On the other hand, as Thraktor stated, the CFExpress ecosystem is the most robust among the high-speed removable media, therefore it might be easier for Nintendo (and its manufacturing partner) to drive down the costs.
* Hidden text: cannot be quoted. *
That said, it seems to me that it’d be much simpler for Nintendo to forgo all that R&D and manufacturing commitment, and just equip the NG model with a large enough internal storage. That may also foster the side effect of encouraging more digital downloads.
UFS for removable storage is still fairly niche, when I search amazon I only get a single legit result and a bunch of microsd cards. It's likely more will appear on the market if NG Switch supports it, but Nintendo would have to partner with others to make it more widespread for launch.
Another possibility is supporting SD/microSD but just using it for backup and restore of games, though you would want a decent bit of in-built storage for this.
hello thereYou're back! Welcome back
Because Nate has heard conflicting reports about the memory of the system. Which means it probably isn't 12. And based on Nintendo's history since the Wii, it probably ain't 16.
This is exactly what it means. Otherwise, there is no drama. But seriously, you're right. However I don't think I'm jumping to the worst case scenario for the sake of being a doomer. I'll be pleasantly surprised if I turn out to be wrong but I don't see how hearing conflicting reports about the memory when everyone settled on 12GB means it could be 12GB, it wouldn't be conflicting info then. Hopefully my definition of conflicting is just way off.Instead of panicking because the Switch 2 will have 8GB (absolutely no leaker/insider has said this yet), maybe we should wait for Nate's video tomorrow. Saying he heard "conflicting reports" doesn't immediately mean 12GB is not happening or that suddenly we should go to the worst case scenario...
I believe those are x32 width modules though.yes, Samsung does
So they exist, but have not actually been purchased/spun up.
Everything about the ol' Switch 2
A number of Switch 2 technical leaks have emerged over the last few years, several of which have missed mainstream discussion. The following is a fairly complete technical summary of that information. We'll cover The Context leading up to these discoveries, The Linux Finds that confirm many...telegra.ph
Intergrade is on PC. It stopped being PS5 exclusive years ago.FFVIIR:I is a PS5 only title rumored to be coming to Switch? I guess that's the best we have lol
I believe those are x32 width modules though.
K3LKBKB0BM-MGCP(32 Gb) | DRAM | Samsung Semiconductor USA
K3LKBKB0BM-MGCP(32 Gb). Find technical product specifications, features and more at Samsung Semiconductor US.semiconductor.samsung.com
Boom.
I saw someone say 10am ESTHow many hours from now is this please, love from Australia.
which is about 10 hours, 30 minutes from now.I saw someone say 10am EST
At this point I just want some distinction between the devkits and the retail configurations... Probably too much to ask for currently, but that should clean out most of the confusion.Optimist perspective: nate has probably read a lot of the RAM doom posts here and I don't think he has said anything negative about the recent info he recieved. It's all been positive. Probably nothing to worry about!
Surely it isn't 8GB (I'm on the brink of collapse)
We will be asleep when it goes live, so as soon as i wake up, im playing it lolHow many hours from now is this please, love from Australia.
Oh boy I’m ready. What time is it dropping?I'm aware of what was shared in the reports & I still have details they did not discuss.
Source? Don't say Santa Claus, he doesn't know I already asked.Its actually 16GB merry Christmas