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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

While I haven't played it myself, isn't Genealogy one of the darker games in the series? I feel like a refined Three Houses artstyle would be more fitting; Engage's artstyle reflected that game's lighter tone.
Geneogy of the Holy War is considered the darkest Fire Emblem game and i not sure if Nintendo is willing to release a remake of this game on Switch or it sucessor(they are some pretty mess up subject in the game, Nintendo would not want to touch in today society)
 
Geneogy of the Holy War is considered the darkest Fire Emblem game and i not sure if Nintendo is willing to release a remake of this game on Switch or it sucessor(they are some pretty mess up subject in the game, Nintendo would not want to touch in today society)
The company that releases games with incest, war, war crimes and genocide wouldn't want to publish Sigurd's Big Horsey Movement Deluxe?

What?
 
If it releases after the Switch 2, would it be a cross-platform title?
Also, is the FE4 remake is going have a FE5 remake in it or no?
I am not Nate.

But I would wager there's a solid chance it's cross gen in some capacity, either launching supporting both, or with a next gen patch in the pipe.
 
It wasn't removed in Three Houses, where you could marry your grandmother and great grandmother!!!!
Don't forget the part where
you are your grandmother's mother, so you can marry your daughter and grandmother at the same time.
 
Don't forget the part where
you are your grandmother's mother, so you can marry your daughter and grandmother at the same time.
You'd think they would have chilled out with that after Fates, but nope! They doubled down and out did themselves. Honestly, I don't know whether to be impressed or terrified for what they'll do next.
 
Don't forget the part where
you are your grandmother's mother, so you can marry your daughter and grandmother at the same time.
Wait, what? I've done all story paths and never encountered any of this bizarre stuff.
edit: oh, you mean Fire Emblem Fates. Alright then.

You'd think they would have chilled out with that after Fates, but nope! They doubled down and out did themselves. Honestly, I don't know whether to be impressed or terrified for what they'll do next.
...or not? Lol.
 
If anyone has a more accurate demonstration of testing the speeds of the mediums with numbers to report, especially while games load, I'd love to see them. But for now, this is what I have from testing on the actual hardware. Are they inaccurate? Probably, but until someone comes with something more accurate, this is the best we're going to get. Sorry for my bluntness, but I prefer hard numbers, even if somewhat inaccurate, over assumptions and connections made from those assumptions.
At the same time, I don't think we should be drawing any strong conclusions from comparing two numbers that we know aren't comparable. We know that the relative spacing tends to be eMMC>>SD card>cart when doing like for like tests, so the peak performance numbers for the carts probably follow that overall pattern.
 
Wait, what? I've done all story paths and never encountered any of this bizarre stuff.
edit: oh, you mean Fire Emblem Fates. Alright then.


...or not? Lol.
No, I meant Three Houses.
Byleth is the reincarnation of Rhea's mom.
 
On the subject of Call of Duty on Switch, the vast majority of a game's file size is textures.

Let's say REDACTED's COD ports have an internal resolution of 720p and DLSS to 4K.

For textures, 720p is the important number here. Call of Duty with 4K textures is, say, 150GB. 720p is a ninth of that. If they're willing to make textures smaller to match, that's going to more than half the file size, and if they're willing to make use of compression on the hardware side, and lossy compression on the textures themselves, that could definitely get down to the 32GB target.

I don't think Game Card speed OR size is a limiting factor for Call of Duty on Drake (or Switch). Due to the smaller size and greater expense of storage for Nintendo Switch (and inevitably its successor), as well as it (and likely its successor) targeting lower render resolutions, games have a great incentive to be as small as possible.
 
Nah, Nintendo knows what Fire Emblem fans want

Curious if they'll take an M rating
I doubt it. There's this lingering sentiment among Fire Emblem fans that Genealogy gets an M rating if it's brought over, but a lot of the content in FE4 takes the Final Fantasy approach of implying these things, rather than showing it.

Hell, Deirde and Arvis being related is something you kinda have to piece together. It's slowly drip fed to you throughout the game.

The remake will be T, just like the other Fire Emblems unless they decide to show things like the child hunts.
 
Raytracing will allow for the best looking water ever in a Nintendo game.

On a serious note, don't think there's anything wrong with Nintendo's current water systems, outside of Breath of the Wild. Splatoon has shockingly great water for a game where it kills you instantly, because the reflections are baked and the physics precalculated. You don't need an amazingly powerful machine to do great water.

I am still bitter that Breath of the Wild's water is so tremendously bad given how good the fire and electricity interactions are, baffled, even. One of the biggest improvements I saw in the TOTK gameplay demo was how much more ALIVE the water looks.
Nintendo adopting ninjafluids when?


On the subject of Call of Duty on Switch, the vast majority of a game's file size is textures.

Let's say REDACTED's COD ports have an internal resolution of 720p and DLSS to 4K.

For textures, 720p is the important number here. Call of Duty with 4K textures is, say, 150GB. 720p is a ninth of that. If they're willing to make textures smaller to match, that's going to more than half the file size, and if they're willing to make use of compression on the hardware side, and lossy compression on the textures themselves, that could definitely get down to the 32GB target.

I don't think Game Card speed OR size is a limiting factor for Call of Duty on Drake (or Switch). Due to the smaller size and greater expense of storage for Nintendo Switch (and inevitably its successor), as well as it (and likely its successor) targeting lower render resolutions, games have a great incentive to be as small as possible.
For dlss, the best practice is to make your textures for the output resolution. So to maximize quality and file size, you're better off targeting an intermediary resolution like 1440p
 
sounds like Buncle didn't want the heat. impossible to say whether there was anything behind the original comment but i'm hoping there was!

#team2023
 
seeing as the DLC for Engage was released pretty quickly, do you think we will see an FE4 reveal this year or do you expect it to be shown next year?
I would expect FE4 remake to be revealed in next year so they can give FE Engage enough room to breathe for a year.
Also tomorrow is FE7's 20th anniversary, which that means that GBA NSO can get FE7 but I am just waiting for FE7's remake to come out.
 
Nintendo adopting ninjafluids when?



For dlss, the best practice is to make your textures for the output resolution. So to maximize quality and file size, you're better off targeting an intermediary resolution like 1440p

"Best practice" of course doesn't mean mandatory. Though I could see them using "high res, low quality" for a lot of assets and let DLSS try and hide it in TV mode and the small screen hide it in Handheld mode.
 
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At the same time, I don't think we should be drawing any strong conclusions from comparing two numbers that we know aren't comparable. We know that the relative spacing tends to be eMMC>>SD card>cart when doing like for like tests, so the peak performance numbers for the carts probably follow that overall pattern.
But the case of the benchmarking outside of HOS (from the Hekate bootloader), speeds are only very high on eMMC when it comes to reading large sections of memory sequentially. When reading smaller sections randomly, the speeds are dropped considerably. The comparison between eMMC and microSD shows that random access drop the 3x+ lead that eMMCs has in large sequential to only around 1.5x with random. These aren't theoretical. These are the results the tests are returning with no additional stuff running in the background to interfere with it.

Games are made up of so many unique pieces of data that there's no way it can be organized effectively for a heavy drop in these random access delays. Not without having a LOT of RAM and simply reading the entire contents of the medium to that. You may look at a game's structure, and it could be composed of very large files, leading to the possibility that those benefit from high sequential reads. The problem with that theory is that those large files are archives that contain even smaller pieces of data. Random access is not based on jumping to the beginning of a file location, but of ANY location on the medium, so jumping to the middle of a large file produces a random access delay just like jumping to the beginning of it.
 
But the case of the benchmarking outside of HOS (from the Hekate bootloader), speeds are only very high on eMMC when it comes to reading large sections of memory sequentially. When reading smaller sections randomly, the speeds are dropped considerably. The comparison between eMMC and microSD shows that random access drop the 3x+ lead that eMMCs has in large sequential to only around 1.5x with random. These aren't theoretical. These are the results the tests are returning with no additional stuff running in the background to interfere with it.

Games are made up of so many unique pieces of data that there's no way it can be organized effectively for a heavy drop in these random access delays. Not without having a LOT of RAM and simply reading the entire contents of the medium to that. You may look at a game's structure, and it could be composed of very large files, leading to the possibility that those benefit from high sequential reads. The problem with that theory is that those large files are archives that contain even smaller pieces of data. Random access is not based on jumping to the beginning of a file location, but of ANY location on the medium, so jumping to the middle of a large file produces a random access delay just like jumping to the beginning of it.
I'm well aware of the differences between sequential and random access times. What I'm saying is that the test methodology needs to be consistent to draw good conclusions. In absence of good synthetic tests, the best we have are game load time comparisons, where carts are measurably but not significantly slower than the SD card.
 
Please avoid crass / nsfw commentary. - Aurc, PixelKnight, VolcanicDynamo
No, I meant Three Houses.
Byleth is the reincarnation of Rhea's mom.
This is slowly creeping into all this 'stepsister' territory stuff you find on onlyfans.
Oh, and talking about onlyfans, I wonder when we'll get the first account featuring AI-produced p*rn of our favourite characters.

Ike vs Titania anyone?
 
This is slowly creeping into all this 'stepsister' territory stuff you find on onlyfans.
Oh, and talking about onlyfans, I wonder when we'll get the first account featuring AI-produced p*rn of our favourite characters.

Ike vs Titania anyone?
Miiiiight wanna edit that before you get banned. Your comment might get mod-edited at best.
 
Interesting quote from the end of an article about TSMC:
"The TSMC fab in Arizona, which is starting with the 4 nanometer 4N process that is used for Nvidia GPUs and CPUs, is set to start volume production in 2024" (my emphasis).
This could be relevant IF Drake was to be produced on 4N? Full article is ...
... quote is from the final paragraph. Full article will mainly be of interest to those especially into TSMC financials and/or economics.

PS apologies for breaking up the whole fantasy smut vibe building up here 😊
 
Still don't really see the point of a Fire Emblem 4 remake vs. a new game.

Fire Emblem 4 is just Three Houses but extremely basic story wise and it will likely have all of its weird gameplay elements stripped out.

A remake right after an anniversary game is also pretty weird, lol.

This would be the third straight IS Fire Emblem game that was either a remake or had tons of elements of prior games.
 
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I just want an actual working LED for notifications other than game alarms or whatever </3
 
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Genealogy of the Holy War is still considered one of the best entries in the series and was never released in the West so a remake makes a lot of sense and probably wouldn't need as much development time as a brand new entry.
 
Can't dismiss the possibility of a late 2023 reveal for early 2024 release -- mirror what they did with Engage, essentially.
Huh, he didn't replied my previous-previous FE4 remake-related post?
I just want to hear if Nate knows if a remake of FE5 is going to be in the FE4 remake.
 
I'm well aware of the differences between sequential and random access times. What I'm saying is that the test methodology needs to be consistent to draw good conclusions. In absence of good synthetic tests, the best we have are game load time comparisons, where carts are measurably but not significantly slower than the SD card.
Which even the game load time comparisons of the different mediums does not tell us whether the medium is actually being used to the extent its advertised at. Folks reading the label on the microSD containers that advertise up to 100MB/s, and seeing a game on cart load relatively as fast as the game installed on that microSD are making the assumption that the carts are reading close to 100MB/s without knowing whether the microSD is actually reading at that speed during game loads. Sorry, but that just irritates me.
 
FE4 Remake is coming to Switch.

Yeah, you've mentioned it on your podcast a while back. I wonder if the game has also been finished quite some time ago...probably I guess?
Looking forward to it!
 
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I would expect FE4 remake to be revealed in next year so they can give FE Engage enough room to breathe for a year.
Also tomorrow is FE7's 20th anniversary, which that means that GBA NSO can get FE7 but I am just waiting for FE7's remake to come out.
Possibly, I just want it to be revealed, really excited for an FE4 remake
 
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Can't dismiss the possibility of a late 2023 reveal for early 2024 release -- mirror what they did with Engage, essentially.
That would be fantastic to see. I am really excited for an FE4 reveal and am unsure if they would reveal it this year or wait to give Engage more time to breathe. The DLC being released so quickly makes me feel they might feel there is enough time between the two games to reveal this year for an early 2024 release.
 
What’s everyone looking forward too the most seeing with the new system? Is it the UI and features of the system? Seeing if Nintendo comes up with any cool gimmicks? Seeing how much better games look or something else?
It's unlikely for the UI or gimmicks to change much, if at all.

It's mostly to have games that look better.
 
Yeah I’m not expecting much to change, but I can hope lol
I think the biggest noticeable change would be the UI being more responsive (a lagless or at least low lag eShop, NSO App, "All Software" experience, and lower loading times.) If what I think is true- a whole 1.5GB for the OS, but the SAME OS, there's just going to be more room for it to sprawl out. Perhaps high resolution themes, 1440p or 4K rendering for the home menu and applets, that sort of thing. A song and a PNG couldn't take up more than 100mb. Space the current Switch can't spare but the new one could. Overall I'm happy with the layout, my ONE thing would be add a "Groups" button to the home menu, and move "All Software" to the far left of the home menu, rather than the far right. Or put it in the Applet bar beside the NSO icon! Then have "Groups" show up in the context menu at the bottom along with "options". An enhanced Quick Home would be nice, like say, allowing us to choose a Bluetooth device, change output settings, and view recent captures, maybe capture options for higher resolutions, changing the bitrate and framerate, or allowing continuous recording and changing the behaviour of the Capture button (for instance, Press to open Capture Menu, hold to start or stop a continuous recording.). Nvidia and Nintendo together have the necessary experience to make this menu a decent one, I feel. Remember when Switch launched, BRIGHTNESS was in SETTINGS, because there was no quick home 🤣

Oh! And a working notification LED!

It's ONE image, Michael, how much could it cost? 10GB?
 
What’s everyone looking forward too the most seeing with the new system? Is it the UI and features of the system? Seeing if Nintendo comes up with any cool gimmicks? Seeing how much better games look or something else?
Im sure the main thing everyone wants is for this thing to be real and revealed relatively soon lol
 
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