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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Computing power is the main and arguably only reason for the new console to exist. Drake is very much designed in this direction.

DLSS is the black magic Nintendo needs to get their comparatively lower power device to lunch above its weight and their main advantage over competing consoles. It's now an established, well controlled technology with a proven track record.
The idea that Nintendo would buy a fat 12SMs chip and decide to deactivate DLSS is ludicrous to me. If anything, I'd expect them to ask for specific improvements tailored to their needs, whatever those may be.
 
Why not?
This is the company that removed the Ethernet port to save a few pennies from the GameCube, forcing people in later consoles to buy singles to get a wired connection, that pioneered analogue triggers them dropped them from every future console, that gave a revolutionary console (Wii) a clock speed bumped previous generation cpu and gpu. You can go on and on but as much as we love Nintendo, their history of strange or disappoint cost-cutting decisions is very long. Why this insistence on believing they’re somehow a different company now? Based on their entire history, Switch 2 is likely to be puzzlingly gimped in some way or another.
that’s cool and all, but people seem to forget that or not realize that they focus way too much on the pennypinching nature of nintendo that you can’t have a regular discussion about something that’s interesting without someone bringing it up every moment.

Even if it’s something that doesn’t really have much to do with her pennypinching nature, and it’s just something that people want to see arise, or discuss upon. And people also fail to realize that, this constant interruption and concern over how much they aim to save warps perceptions that people have of what actually happened, and then they stick with it, for decades.

To this day, there are still people that believe that Nintendo didn’t go with a tegra X2 because they were being cheap, not realizing that Nintendo didn’t go to Tegra X2, because there was no point in going with a Tegra X2.

It wasn’t meant for gaming but for automotive, and it offered nothing that the TegraX1 couldn’t do.

but that thought has been pervaded enough in the casual consumer market that people, even more hard-core people, actually believe that’s what happened when that isn’t what happened.

Not to mention, not everybody wants to actually talk about their pennypinching nature? Like I understand they can be very tight in budgeting everything and are the masters at BOM, but some people exaggerate it so much that it just becomes a useless discussion to have because it starts to sidetrack from the actual main point people are getting at.

Not to mention this is the probably the only company that is still using this expensive ass proprietary media just for their games for the mass market, I know it’s just a cart that can be made like SD cards en masse, but Nintendo‘s expensive choices apply to certain things, and they cheap out on certain other things, they don’t just blindly do it they do it because it has to fit to the entire system.




And people focus so much on analog triggers, but riddle me this: how many games actually make proper use of analog triggers that requires them to have analog triggers that they cannot be brought over to a digital system like the Nintendo switch.


Because to my knowledge, only racing games actually do that amongst the many, dozens or so, genres that exist that don’t really seem to need it.

If they removed the analog triggers, it’s because it brought no benefit (anymore) for them to include analog triggers in the long run since the GCN.

Analog triggers is just some hardcore fan want and desire, that’s all. Fun and comfortable to press, but a desire nonetheless.


If it comes back, then it comes back and people will be happy, all systems will have the same Triggers, and the 4 nations will live in harmony until the next avata- wrong ending. But anyway, if it doesn’t, it’s because it doesn’t set any benefit that makes them require it for their games or games of others.



But anyway, that’s my two hundred cents on this.
 
Why not?
This is the company that removed the Ethernet port to save a few pennies from the GameCube, forcing people in later consoles to buy singles to get a wired connection, that pioneered analogue triggers them dropped them from every future console, that gave a revolutionary console (Wii) a clock speed bumped previous generation cpu and gpu. You can go on and on but as much as we love Nintendo, their history of strange or disappoint cost-cutting decisions is very long. Why this insistence on believing they’re somehow a different company now? Based on their entire history, Switch 2 is likely to be puzzlingly gimped in some way or another.
How do you cost cut dlss?
  • Remove tensor cores? Congrats, you just spent more money
  • Uses a faster algorithm for dlss? Once again you spent more money. Training ain't cheap bruh
Come up with a real argument and not some bullshit false equivalence
 
How do you cost cut dlss?
  • Remove tensor cores? Congrats, you just spent more money
  • Uses a faster algorithm for dlss? Once again you spent more money. Training ain't cheap bruh
Come up with a real argument and not some bullshit false equivalence
Just playing devils advocate, but removing the tensor cores would be a one time cost for a cheaper 100 million time cost (assuming it sells 100 million).
 
That still doesn't explain why they'd do something that you're trying to imply here. Them not including an ethernet port is not equivalent to them removing parts of the SoC, especially since that seems like a more expensive endeavor, not cheaper.
I didn't say that they were going to remove anything off of the soc?
 
Just playing devils advocate, but removing the tensor cores would be a one time cost for a cheaper 100 million time cost (assuming it sells 100 million).
Er, no.

It’ll be a one time expensive cost to make a new architecture that is folded onto the consumer as a more expensive console to make up for making a new architecture because the SoC will be more expensive and bespoke.


Basically the Apple method.
 
nothing would be more unexpected than Nintendo caring about computing power, and Nintendo loves to do the unexpected
I feel like this is usually the incorrect read on the situation. it's not a coincidence that it only pops up on enthusiast channels, where people are less hesitant to spend more money for more power

Nintendo are like the $20 action figures vs Sony and MS's $200 hand-painted scale figurines. or funko pops and nendoroids
 
I feel like people forget, that Nintendo can release the strongest portable in existence, it will still be weaker than the PS5, Series S and Series X. So, the next system will be right “on course” :p
 
Imo Nintendo only "cares" about power, to the extent that it gives them more games on their platform.

They don't care about competing in a Digital Foundry pissing contest, they just want to have the game on their platform at all.
 
A lot of the GDC discussion will be subject to "frien-da" but some details may be permitted.
I get that, but there is a lot that can be said without saying too much. If there is indeed nothing going on, there is no NDA demanding developers not speak of hardware that doesn't exist, so developers could freely and openly say that to their knowledge new Nintendo hardware doesn't exist. Assuming it does exist, something like yea it's coming and it's coming sooner than you would think or later than you would hope is saying a lot while saying nothing, and really doesn't risk and NDA backlash.
 
So can T239 theoretically support DisplayPort 2.1?

These speeds are in Mb/s per lane, so the highest speed supported is 8,100 Mb/s, aka HBR3, which is supported on DisplayPort 1.3 and up. Strictly speaking I don't think it rules out DisplayPort 2.0/2.1, as I don't believe it's mandatory to implement the higher link rates, but it would seem a bit of a waste to support the newer spec without supporting any of the higher link speeds. They'd get about a 20% improvement in effective bandwidth by using the more efficient 128b/132b encoding, though, which might be just enough to achieve uncompressed 4K HDR over two lanes, although I'm not exactly sure how to figure that out with the correct blanking intervals, etc. Personally I'd say DisplayPort 1.4a is a safe bet; it's the same as is supported on Orin, it's the highest supported by USB-C 3.x connections, and with two lanes it's sufficient for 4K HDR with either 4:2:2 chroma sub-sampling or DSC.

Well, Orin's max DP version seems to be 1.4a, so if it does, it would be a notable departure from existing models on the same architecture.

It probably is 1.4a, but it's already a departure from Orin's implementation in any case. The code shows that T239 supports DisplayPort over UPHY, which is Nvidia's universal physical interface, which can be configured to support PCIe, USB, ethernet, etc. Orin's UPHY interfaces don't support DisplayPort, instead it has a dedicated display output which supports both HDMI and DisplayPort at up to 8K resolution. This means that it's a new DisplayPort implementation specifically for T239, so hypothetically there would be nothing stopping them from implementing a different DisplayPort version than Orin.

This also indicates that they've probably removed the dedicated HDMI/DisplayPort output from T239. After all, why bother implementing DisplayPort over UPHY if there's already a dedicated output there? That means that T239 likely doesn't support HDMI out, which I would argue is additional evidence of it being designed very specifically for Nintendo, as other use-cases (eg a Shield TV) would benefit from HDMI support. It doesn't strictly stop them from using it in other devices (you could always use a DP-HDMI converter chip if you want HDMI out), but it suggests that other use-cases were a low priority when designing the chip.
 
at first I thought they meant "good enough" but I'm sure they mean this

hey, some people like that. let's not kink-shame



I brought this up on the discord channel, but Ubisoft is also moving to a micro-polygon renderer for Snowdrop. for as much hype as UE5 gotten with Lumen and Nanite, other developers aren't falling behind




so it makes me wonder if/when Nintendo jumps on that train. GI is something they have experience with, given how Zelda does some things. so expanding on that is expected. but micro-polygons are a much more radical change
 
Imo Nintendo only "cares" about power, to the extent that it gives them more games on their platform.

They don't care about competing in a Digital Foundry pissing contest, they just want to have the game on their platform at all.
More like they were forced to.

Just look at what happened with the GC, with the Japanese big publishers during the HD transition and with Nintendo output in their own HD transition (with 6 years to learn from the others).

They tried a more powerful console twice and ended in their 3th decline in a row. What would happen to a GC 2, with a much smaller first party output due to HD and with the remaining 3rd party jumping ship after GC results?

"But I'm sure the GC only failed because mini-DVDs!"

And PS3 had Blue Ray. Nintendo would either need multidisk again (which strangely wasn't a problem for the 360) or have the same prices as the PS3 at minimum (and if the PS2 successor got such a bad start from that, imagine a GC successor).

If you want to be successful, you fight with your own strength instead of trying to 1up competition in their own strength.
Nintendo strength is their games and creativity. By reusing GC tech they were able to have a big launch library (BC), several games in the first year and a constant stream of games following that. Thankfully they worked towards having all of those while still using the newest tech, but that wasn't possible for them in 2006.
 
hey, some people like that. let's not kink-shame
I should've been more specific

gimp (plural gimps)

  1. (informal) A person who is lame due to a crippling of the legs or feet. synonyms ▲Synonyms: cripple, disabled (person)
  2. (informal) A crippled leg.
  3. (informal) A limp or a limping gait.quotations ▼
  4. (slang, derogatory) A name-calling word, generally for a person who is perceived to be inept, deficient or peculiarsynonyms ▲Synonyms: dweeb, nerd, geek, gump, spod, dork
 
Sorry I should've been more clear. "Gimped" is considered by some an ableist slang. Personally I wasn't offended, but simply wanted to share that.
 
I'm curious to run these tests and see it in movement (it'll be my first time using DLSS). Would you say (when you did these tests) that coming from 540p to 1080p is noticeably worse (specially when moving) than native 1080p?
I went back to No Man's Sky since it would be easier to get a variety of things to compare, and... took it a bit farther than I originally planned, with 23 resolution/AA modes across 3 in-game areas. I did notice some ghosting with creatures walking around, but it was so slight I didn't notice it until at the extreme low of 480p which I did just for laughs--and it did happen with DLAA as well.

For the first two areas I had the camera moving for each shot. For the last, I was just coasting through an asteroid field. Had in-game motion blur turned off so any blur should be an artifact of scaling or JPEG compression.

Ignoring performance and based purely on image quality, with this game anyway at a given resolution I'd generally rank them DLAA > DLSS Quality > DLSS Performance > TAA > No AA > DLSS Ultra Performance.
Why not?
This is the company that removed the Ethernet port to save a few pennies from the GameCube, forcing people in later consoles to buy singles to get a wired connection, that pioneered analogue triggers them dropped them from every future console, that gave a revolutionary console (Wii) a clock speed bumped previous generation cpu and gpu. You can go on and on but as much as we love Nintendo, their history of strange or disappoint cost-cutting decisions is very long. Why this insistence on believing they’re somehow a different company now? Based on their entire history, Switch 2 is likely to be puzzlingly gimped in some way or another.
The OLED is the first Nintendo system to come with an ethernet port out of the box. They jumped straight from no-Internet to wifi-only. By the time of GameCube's launch, no system had yet included ethernet standard. Xbox very shortly after was the first.

Wii being based heavily on GameCube may be disappointing and a mistake in retrospect, but at the time it made enough sense. If they couldn't count on third parties and high tech wasn't going to help them win, might as well make things easier on themselves, and produce a cheap machine that would let them continue using the same development tools almost unchanged.

They do things that may be disappointing to fans, but they have their reasons. Like, if they use a screen with the same resolution as a machine intended for release in 2016 I'd be disappointed, but I'd understand why they felt it was a reasonable option. To have a reason to remove a feature of a chip that's built to greatly increase efficiency... well, either the DLSS performance would've been far worse than anyone has estimated, or the cost savings per chip would need be huge.
 
I went back to No Man's Sky since it would be easier to get a variety of things to compare, and... took it a bit farther than I originally planned, with 23 resolution/AA modes across 3 in-game areas. I did notice some ghosting with creatures walking around, but it was so slight I didn't notice it until at the extreme low of 480p which I did just for laughs--and it did happen with DLAA as well.

For the first two areas I had the camera moving for each shot. For the last, I was just coasting through an asteroid field. Had in-game motion blur turned off so any blur should be an artifact of scaling or JPEG compression.

Ignoring performance and based purely on image quality, with this game anyway at a given resolution I'd generally rank them DLAA > DLSS Quality > DLSS Performance > TAA > No AA > DLSS Ultra Performance.
if anything, this shows that the most important aspect is properly controlling the texture bias

EDIT: oh fuck yea, 480p and ultra performance! that's the shit I want to see! turns out there is absolutely a floor to image upsampling. or at least temporal upsampling. at this low res, you might be better off with properly adding samples with the excess headroom
 
oh fuck yea, 480p and ultra performance! that's the shit I want to see! turns out there is absolutely a floor to image upsampling. or at least temporal upsampling. at this low res, you might be better off with properly adding samples with the excess headroom
I wanted to take it even lower. The game has a setting to let you choose a percentage of the display resolution for rendering the 3D graphics (allowing 1080p graphics with 4K UI or whatever), but unfortunately that setting gets turned off when DLSS is turned on. I did take a shot of it in no-AA 480p set to 10%, though.
ISTqNmW.jpg
 
I wanted to take it even lower. The game has a setting to let you choose a percentage of the display resolution for rendering the 3D graphics (allowing 1080p graphics with 4K UI or whatever), but unfortunately that setting gets turned off when DLSS is turned on. I did take a shot of it in no-AA 480p set to 10%, though.
ISTqNmW.jpg
amazing. reminds me of this great video

 
It is. You never know what they will do. They are their worst enemy. Overthinking and trying too hard to be different and out of the box.
“Nintendo gonna Nintendo” is not reasoning as it is a lazy catch all for fear-mongering. It has no place in any form of analysis to the company & creates beyond fanciful situations that don’t have logic to a functioning business. With the way people use it, that phrase insinuates that Nintendo is not a functioning business & is somehow lucky to be here this long, this would also include shareholders who have invested in the company. Since the thesis is “you’ll never know what they are gonna do”, they could in fact just start making cars. No, the only people who are overthinking & trying to hard to be cute are people using “Nintendo gonna Nintendo.”
 
“Nintendo gonna Nintendo” is not reasoning as it is a lazy catch all for fear-mongering. It has no place in any form of analysis to the company & creates beyond fanciful situations that don’t have logic to a functioning business. With the way people use it, that phrase insinuates that Nintendo is not a functioning business & is somehow lucky to be here this long, this would also include shareholders who have invested in the company. Since the thesis is “you’ll never know what they are gonna do”, they could in fact just start making cars. No, the only people who are overthinking & trying to hard to be cute are people using “Nintendo gonna Nintendo.”

'Nintendo's gonna Nintendo.'

I thought people were immune to that here. :(
 
“Nintendo gonna Nintendo” is not reasoning as it is a lazy catch all for fear-mongering. It has no place in any form of analysis to the company & creates beyond fanciful situations that don’t have logic to a functioning business. With the way people use it, that phrase insinuates that Nintendo is not a functioning business & is somehow lucky to be here this long, this would also include shareholders who have invested in the company. Since the thesis is “you’ll never know what they are gonna do”, they could in fact just start making cars. No, the only people who are overthinking & trying to hard to be cute are people using “Nintendo gonna Nintendo.”
I don’t agree. Saying Nintendo is gonna do something wild doesn’t mean that they are not functioning in business. I’d even say that because they’re often doing the unexpected, they have a special value for the industry, journalists and their fans. That doesn’t make “Nintendo gonna Nintendo” a better argument, it’s still a vague thing to say, but there’s no denying that whenever the next console’s gonna come, there’s gonna be some kind of weird surprise.
 
“Nintendo gonna Nintendo” is not reasoning as it is a lazy catch all for fear-mongering. It has no place in any form of analysis to the company & creates beyond fanciful situations that don’t have logic to a functioning business. With the way people use it, that phrase insinuates that Nintendo is not a functioning business & is somehow lucky to be here this long, this would also include shareholders who have invested in the company. Since the thesis is “you’ll never know what they are gonna do”, they could in fact just start making cars. No, the only people who are overthinking & trying to hard to be cute are people using “Nintendo gonna Nintendo.”
I mean I disagree somewhat. For me it's more like how people say Apple gonna Apple. Nintendo sometimes just makes interesting and/or dumb decisions. Not saying that's viable in this discussion but using this discussion to generalize the entire term and everyone who uses it is, ironically, lazy.

Yes there are definitely bad faith actors or ignorant people who just spit that term out but they are not the only people using the term "Nintendo gonna Nintendo."
 
I don’t agree. Saying Nintendo is gonna do something wild doesn’t mean that they are not functioning in business. I’d even say that because they’re often doing the unexpected, they have a special value for the industry, journalists and their fans. That doesn’t make “Nintendo gonna Nintendo” a better argument, it’s still a vague thing to say, but there’s no denying that whenever the next console’s gonna come, there’s gonna be some kind of weird surprise.
even in hindsight, a lot of their decisions had a purpose behind them. that didn't make them good decisions, but you can see the thought process that lead to them. my issue with "nintendo is gonna nintendo" is that people who use it don't actually give a reason as to why Nintendo would do a pessimistic things. "nintendo gonna nintendo" is their reason and that shit is just being intellectually dishonest
 
I had a dream about finding a Nintendo Switch "XL" with T239 and a physical copy of Tears of the Kingdom. The catch is the dock had a Pelaton Connect port instead of an HDMI port.

TOTK had DRM that has it connect to the internet and refuse to run before release date. Though I did see the first phase of the final boss and was not impressed. The new champions were also there.
 
These speeds are in Mb/s per lane, so the highest speed supported is 8,100 Mb/s, aka HBR3, which is supported on DisplayPort 1.3 and up. Strictly speaking I don't think it rules out DisplayPort 2.0/2.1, as I don't believe it's mandatory to implement the higher link rates, but it would seem a bit of a waste to support the newer spec without supporting any of the higher link speeds. They'd get about a 20% improvement in effective bandwidth by using the more efficient 128b/132b encoding, though, which might be just enough to achieve uncompressed 4K HDR over two lanes, although I'm not exactly sure how to figure that out with the correct blanking intervals, etc. Personally I'd say DisplayPort 1.4a is a safe bet; it's the same as is supported on Orin, it's the highest supported by USB-C 3.x connections, and with two lanes it's sufficient for 4K HDR with either 4:2:2 chroma sub-sampling or DSC.



It probably is 1.4a, but it's already a departure from Orin's implementation in any case. The code shows that T239 supports DisplayPort over UPHY, which is Nvidia's universal physical interface, which can be configured to support PCIe, USB, ethernet, etc. Orin's UPHY interfaces don't support DisplayPort, instead it has a dedicated display output which supports both HDMI and DisplayPort at up to 8K resolution. This means that it's a new DisplayPort implementation specifically for T239, so hypothetically there would be nothing stopping them from implementing a different DisplayPort version than Orin.

This also indicates that they've probably removed the dedicated HDMI/DisplayPort output from T239. After all, why bother implementing DisplayPort over UPHY if there's already a dedicated output there? That means that T239 likely doesn't support HDMI out, which I would argue is additional evidence of it being designed very specifically for Nintendo, as other use-cases (eg a Shield TV) would benefit from HDMI support. It doesn't strictly stop them from using it in other devices (you could always use a DP-HDMI converter chip if you want HDMI out), but it suggests that other use-cases were a low priority when designing the chip.
Out of curiosity, what version of DP does Nintendo Switch Dock With LAN Port support?
 
I had a dream about finding a Nintendo Switch "XL" with T239 and a physical copy of Tears of the Kingdom. The catch is the dock had a Pelaton Connect port instead of an HDMI port.

TOTK had DRM that has it connect to the internet and refuse to run before release date. Though I did see the first phase of the final boss and was not impressed. The new champions were also there.
While I can still remember it, it did have one feature I kind of liked. The LAN Port had a little access panel beside it, and inside was a LAN to USB 3.0 adaptor you could remove and replace with other accessories. The internal port was labelled "ACC. PORT", with the access panel yaving "LAN" on it, so theoretically this dock in the dream could have other connectors or expansions attached to this USB port. I thought that was interesting.

I certainly don't expect them to go back to using USB 3.0 on the dock, I don't expect them to change the dock at ALL when they don't have a reason to. That said, I do think there was merit to the original concept of a 3.0 port on the dock, like storing games locally on the HDD, trading games out to take on the go, like what PS VITA did with the PS3 HDD. Now though, I don't think it'll ever happen, USB 2.0 and MicroSD are enough for what they want to do, and because of that they really don't need to update the dock.

It would be unusual, I think, to launch a dock in 2021 that's outdated in 2023. The dock is more analogous to a charger, and Nintendo kept the same charger from the Nintendo WiFi Adaptor all the way through to the 2DS XL, across 9 devices. The Nintendo Switch AC adaptor and Nintendo Switch Dock with LAN port have plenty of room to support newer systems, what with the HDMI 2.0 port, the 35W passthrough mode, that sounds like it could do, say, 4K output and fast charging on the [REDACTED].
 
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The 3DS was a bit of a disaster because Nintendo bet on the idea that 3D was popular and was going to blow up with James Cameron's Avatar... But people didn't care about 3D.

The WiiU was a major disaster because people bet on the idea that there were a lot of people who wanted to play their game system in the living room, but often the TV was occupied. This probably would have been popular if the WiiU in portable mode worked well in different rooms than the room the system it was in but... It did not.

The 3D error is much more understandable (everyone in Hollywood thought 3D was going to be popular as well) than the "people want the portability of gaming... in just one room when the TV is used by someone else"

The idea just was very odd, I don't usually like to game in the same room someone is watching TV in, the sound is distracting so I would have to wear semi noise cancelling headphones to play.
 
“Nintendo gonna Nintendo” is not reasoning as it is a lazy catch all for fear-mongering. It has no place in any form of analysis to the company & creates beyond fanciful situations that don’t have logic to a functioning business. With the way people use it, that phrase insinuates that Nintendo is not a functioning business & is somehow lucky to be here this long, this would also include shareholders who have invested in the company. Since the thesis is “you’ll never know what they are gonna do”, they could in fact just start making cars. No, the only people who are overthinking & trying to hard to be cute are people using “Nintendo gonna Nintendo.”
The way I use it and most people do is Nintendo makes decisions that only they would make. For example creating a phone app to online chap instead of using the standard method. That’s Nintendo being Nintendo. Trying too hard to be different and outside of the box when there was NO need to.
 
The 3DS was a bit of a disaster because Nintendo bet on the idea that 3D was popular and was going to blow up with James Cameron's Avatar... But people didn't care about 3D.

The WiiU was a major disaster because people bet on the idea that there were a lot of people who wanted to play their game system in the living room, but often the TV was occupied. This probably would have been popular if the WiiU in portable mode worked well in different rooms than the room the system it was in but... It did not.

The 3D error is much more understandable (everyone in Hollywood thought 3D was going to be popular as well) than the "people want the portability of gaming... in just one room when the TV is used by someone else"

The idea just was very odd, I don't usually like to game in the same room someone is watching TV in, the sound is distracting so I would have to wear semi noise cancelling headphones to play.
The Wii U was likely Nintendo wanting to finally create something that encapsulated their concept for console and handheld on the go that they had since the GameCube, but technology not quite being there for it yet.

The Wii U suffered from a lack of vision and cohesion because of that. They didn't even add a touch screen until just before E3 2011, the original concept was just supposed to be off-TV play like you said. Then they likely realized the technology wouldn't work for it to do what they wanted (i.e. let you play anywhere in the house or on the TV) and decided they needed to come up with some other concept or selling point so they added a touch screen, probably banking on the hope that the popularity of tablets would rub off on it.

It was just a disaster of a console from all aspects, the wrong idea at the wrong time executed incorrectly.
 
The way I use it and most people do is Nintendo makes decisions that only they would make. For example creating a phone app to online chap instead of using the standard method. That’s Nintendo being Nintendo. Trying too hard to be different and outside of the box when there was NO need to.
I like the online app solution, and they did it for a reason. Trying to get voice chat working on Switch itself is a bit of a square peg in a round hole situation. You have to deal with fitting into system RAM, or even scarier, APPLET RAM, and if it exists in APPLET RAM, it's going to cut if you open another Applet, like "All Software". Switch doesn't have headphones jacks on the controllers, and that has a whole host of other reasons, but what that means is that headsets would have three possible routes, hardwired via the TRRS connector, not realistic in TV mode. Wireless or wired via USB, and now it needs an adaptor and cuts out in handheld and tabletop mode. Wireless via bluetooth, but it can't carry game audio at the same time so you better hope your headset is open back...

All that when Nintendo clearly doesn't WANT voice chat in software like Splatoon 3, and well, what incentive is there for them to implement system level voice chat? For the tiny minority that might use it, that's a lot of software development, UI testing and memory management.

My only dislike with the phone app is that it doesn't support game audio. If they could get the game audio working over WiFi to the phone, now you've solved pretty much all the issues in one go.

Or you... Use it like Nintendo intends. Voice chat on loudspeaker, let others in the room join in, and let the app deal with noise cancelling. It's clunky and foreign to us, but it's technically what they intend, and having used it like that, it's, IMO, a pretty slick solution.


While Xbox lacks a lot of the hurdles involved in the Switch, I think it has the best solution from a usability point of view. It even has an Xbox Live app, where you can use your phone, in loudspeaker, and let others join in.

All that said... Yeah, I definitely want them to improve the situation next gen.
 
DisplayPort 1.2 (here, here, and here)
(The OLED model's dock receives the DisplayPort 1.2 signals from the OLED model.)
Thank you!

And with that... Yeah, I'm pretty sure the [REDACTED] will use the Nintendo Switch Dock with LAN Port. I don't see them needing, or wanting, and therefore investing, in anything above the capabilities of its DP and HDMI interfaces.
 
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Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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