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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

(Personally no, since switch does not support HDR, on vivid it blows out some colors (less details), on neutr al the difference is not that huge. It IS a great screen, but if you are not exclusively playing dark games in a dark room i would just wait. If you ARE playing a lot of dark horror games (...? Why would you with those other platforms) then its worth a try.
Vivid, according to Nintendo, simply displays colours as the panel would normally display them, while the other setting tones the image down before it gets sent to the display.

Unlike the V1/V2, I will say the OLED has a much, much higher tendency to have variations between panels and inconsistent greys. It's an inherent flaw in OLEDs, not every OLED pixel will have exactly the same brightness when displaying the same colour.
 
I lived in Japan for a pretty long time. You didn't.

Also, you should know better than taking such hyperbolic and outrageous statement at face value.
But well, you just wanted to clash so I won't entertain this further.





And the tea from Shizuoka is really better than the one from Uji.
So your posts were "humour"?
Wow.
 
my OLED trends green which makes me irrationally angry

ironically it only ever actually bothers me on the gray home screen. maybe I should switch to light mode...
 
my OLED trends green which makes me irrationally angry

ironically it only ever actually bothers me on the gray home screen. maybe I should switch to light mode...
My trends blue, I can't stand the Basic White theme because it looks vaguely baby blue.

It's especially bad in Animal Crossing New Horizons, making the sea at night look an uncomfortable, hazy, bright navy?

It's likely Switch [REDACTED] will also have these issues due to the use of a cheap rigid OLED panel, but will probably be less noticeable due to the increased resolution... and maaaaaybe HDR support.
 
Can you imagine if 60fps/480p Majora's mask had been a cross generation flagship title for the GameCube. Ridiculous right?
Ridiculously hot. N64's last year or two weren't exactly rocking the charts--having games like Majora's Mask and Perfect Dark available in better form for cheaper-than-cartridge prices would've been a great addition to GameCube's early library. Worked for Animal Crossing.
 
I unironically think you're undershooting things.
Indeed; R.O.B. of the future would not only cook breakfast, but lunch and dinner as well. Also, R.O.B. would be capable of massaging your shoulders/limbs such that our game playing appendages remain at maximal efficiency. And perhaps even capable of assisting with the quality of our sleep somehow, all for helping us maintain peak gaming readiness.
 
Indeed; R.O.B. of the future would not only cook breakfast, but lunch and dinner as well. Also, R.O.B. would be capable of massaging your shoulders/limbs such that our game playing appendages remain at maximal efficiency. And perhaps even capable of assisting with the quality of our sleep somehow, all for helping us maintain peak gaming readiness.
By placing Joy-Con 3.0: ROB near your pillow while you sleep, Nintendo Switch ULTRA DELUXE can analyse your sleep patterns to optimise your rest so you can be a better GAMER in Splatoon 3 PLUS: X EDITION.
 
Ridiculously hot. N64's last year or two weren't exactly rocking the charts--having games like Majora's Mask and Perfect Dark available in better form for cheaper-than-cartridge prices would've been a great addition to GameCube's early library. Worked for Animal Crossing.

Because the appeal of animal crossing and the appeal of Zelda is fundamentally different. You can't argue in good faith that having Majora's mask as flagship title* for the GameCube would have been seen in a positive manner by the public. It's also the reason why Nintendo cancelled dinosaur planet and repurposed it as Starfox Adventures, instead of making it a cross generation title.

*That's the keyword here. Do not lose track of the original debate which was about whether or not releasing Drake with TOTK as flagship was a good idea.
 
Vivid, according to Nintendo, simply displays colours as the panel would normally display them, while the other setting tones the image down before it gets sent to the display.

Unlike the V1/V2, I will say the OLED has a much, much higher tendency to have variations between panels and inconsistent greys. It's an inherent flaw in OLEDs, not every OLED pixel will have exactly the same brightness when displaying the same colour.
oh yeah, but phone manufacturers are working with that the whole time.
Its the pre-selection and the calibrating that can help, but in that regard nintendo was always okay with more of a variance (just remember the DS/3DS screen lottery).
I assume the OLED covers a wider color gammut, and maps the colors accordingly over the full gammut, and that why they do need to redo the mapping? i cant really thing of an other way.

Never the less. the demo stations i have seen where they had yoshi and mario kart demos set up, in both of those games the colors looked more "solid", and not in a good way, but in a "there is no gradient, there should be a gradient" way. Natural rectified that, but then... the difference between the normal switch next to it was not that big.

Mind you, the room was well lit. I just don't see the point without HDR support currently. (Especially if you have one of the better V1/V2 screens, seemingly there where differences to...)
My trends blue, I can't stand the Basic White theme because it looks vaguely baby blue.

It's especially bad in Animal Crossing New Horizons, making the sea at night look an uncomfortable, hazy, bright navy?

It's likely Switch [REDACTED] will also have these issues due to the use of a cheap rigid OLED panel, but will probably be less noticeable due to the increased resolution... and maaaaaybe HDR support.
I hope that with more time (to work with oled and get to know the screens) and HDR that they can better work around the quirks of oled.
While it doesn't use a pen tile layout (happy), it does use a somewhat weird one (confused). If its the same screen, ... yeah, then im confident that only the next console will tap fully into its pottential.
 
Because the appeal of animal crossing and the appeal of Zelda is fundamentally different. You can't argue in good faith that having Majora's mask as flagship title* for the GameCube would have been seen in a positive manner by the public. It's also the reason why Nintendo cancelled dinosaur planet and repurposed it as Starfox Adventures, instead of making it a cross generation title.

*That's the keyword here. Do not lose track of the original debate which was about whether or not releasing Drake with TOTK as flagship was a good idea.
That was an entirely different era though. Games and engines are much more scalable today than they were back then. Botw 1 is in many ways doing more impressive things than many Switch exclusives.
 
switch 2 is actually the worst choice. it communicates that nintendo has no interest in creativity or progress in their hardware

"the old thing but again, please buy it" is the antithesis of nintendo and I'll be very nervous about the company if that's the direction they go in communicating the device. even a simple power upgrade should be conveyed in a way that doesn't condemn their future

Yeah because people totally needs more innovation on a console that can do everything that other consoles can’t.
 
switch 2 is actually the worst choice. it communicates that nintendo has no interest in creativity or progress in their hardware

"the old thing but again, please buy it" is the antithesis of nintendo and I'll be very nervous about the company if that's the direction they go in communicating the device. even a simple power upgrade should be conveyed in a way that doesn't condemn their future

iu


Who would ever simply add a '2' to the previous console and expect any kind of commercial success or original, diverse and standard-setting software output.
Never happened before, completely unprecedented and definitely worrying.
 
oh yeah, but phone manufacturers are working with that the whole time.
Its the pre-selection and the calibrating that can help, but in that regard nintendo was always okay with more of a variance (just remember the DS/3DS screen lottery).
I assume the OLED covers a wider color gammut, and maps the colors accordingly over the full gammut, and that why they do need to redo the mapping? i cant really thing of an other way.

Never the less. the demo stations i have seen where they had yoshi and mario kart demos set up, in both of those games the colors looked more "solid", and not in a good way, but in a "there is no gradient, there should be a gradient" way. Natural rectified that, but then... the difference between the normal switch next to it was not that big.

Mind you, the room was well lit. I just don't see the point without HDR support currently. (Especially if you have one of the better V1/V2 screens, seemingly there where differences to...)

I hope that with more time (to work with oled and get to know the screens) and HDR that they can better work around the quirks of oled.
While it doesn't use a pen tile layout (happy), it does use a somewhat weird one (confused). If its the same screen, ... yeah, then im confident that only the next console will tap fully into its pottential.
It's really not a weird one- it's full RGB stripe. Just with offset blue subpixels.

The reason for the weird visual is because in OLEDs, each subpixel emits its own light. Blue subpixels need the most surface area as they emit relatively less perceptible light per square centimetre compared to a red subpixel, which emits the most and thus is the smallest. A close-up of the OLED Model's display is attached. While each blue subpixel in a horizontal row is offset from the last, which I think is also for light perception reasons, each pixel of the display gets three subpixels (and a little black area due to the structure).

Like the Switch before it, OLED Model's panel is actually striped vertically, and refreshes left to right rather than top to bottom, since it's literally screen technology from the mobile phone sector.

I really hope this continues with the next model. a 1080p full stripe RGB OLED panel with HDR support would be wonderful. Worst comes to worst, though, PenTile 1080p is still better than full stripe 720p.

Or they could just use the exact same panel. Hope they don't.

IMG20211008145132_2.jpg
 
iu


Who would ever simply add a '2' to the previous console and expect any kind of commercial success or original, diverse and standard-setting software output.
Never happened before, completely unprecedented and definitely worrying.
sony makes cameras, headphones, and televisions, nintendo makes games

I want to see nintendo be like nintendo, not become more like their competitors
 
Nintendo Switch RT

what does the RT stand for? nothing in particular...



sony makes cameras, headphones, and televisions, nintendo makes games

I want to see nintendo be like nintendo, not become more like their competitors
simplicity works well for good reason. sometimes trying to be fancy just muddies the waters unnecessarily
 
you're all so salespilled that you can't fathom that I'd be worried about something other than commercial viability

yes, a switch 2 would sell well

"There are negative business implications with Nintendo naming the new console Switch 2" has become today's version of "Winter 2023 likely means 2024."
I made absolutely no suggestion of the sort. we're all so used to being armchair investors that people assumed that's what I meant in their responses
 
simplicity works well for good reason. sometimes trying to be fancy just muddies the waters unnecessarily
this is true. simplicity is definitely the greatest strength of "switch 2," and in that respect it's a great name. it would successfully communicate the company's direction, it's just a direction that would make me nervous
 
I made absolutely no suggestion of the sort. we're all so used to being armchair investors that people assumed that's what I meant in their responses
I was making a joke about the where the overall conversation went with the topic.

With that said, I don't think the name implies anything substantial for Nintendo in either business or overall creativity.
 
Alternatively, not related to sales - I like the Switch and "Switch 2" means the next version of it which excites me. In a similar way that I'm excited for 'Batman 2' or "Hades 2". It's a positive direction for the company because they acknowledge the strengths of the Switch and will continue fulfilling the promise of what that platform offers, including enabling a variety of different playstyles and experimentation while retaining the hybrid concept, while addressing its weaknesses with further refinement.
 
It's really not a weird one- it's full RGB stripe. Just with offset blue subpixels.

The reason for the weird visual is because in OLEDs, each subpixel emits its own light. Blue subpixels need the most surface area as they emit relatively less perceptible light per square centimetre compared to a red subpixel, which emits the most and thus is the smallest. A close-up of the OLED Model's display is attached. While each blue subpixel in a horizontal row is offset from the last, which I think is also for light perception reasons, each pixel of the display gets three subpixels (and a little black area due to the structure).

Like the Switch before it, OLED Model's panel is actually striped vertically, and refreshes left to right rather than top to bottom, since it's literally screen technology from the mobile phone sector.
i know. The offset is the "weird" thing, but then again, oled newer was able to have a uniform pattern as the others since blue has to be bigger.
Had a course on display tech (well, oled was only a side note and changed a lot since then), its not that im not knowing anything about it.
but the display driver should usually be calibrated in a way that the provided color value gets mapped into a fitting luminescence of the pixels. Different techs have different curves, sometimes you have panels that have to dither to simulate colors, and all that fun stuff, and usually its the display (or Panel driver) that does that.
Essentially: v1/2 already had to have a LUT for the screen,
and now needing 2 only means they wanted to have 2.
The second (vivid) is probably, if they just reuse the old one,
but the only reason to add it is to be able to sell the OLED as better in direct comparison (popping colors, like always with screens)
I really hope this continues with the next model. a 1080p full stripe RGB OLED panel with HDR support would be wonderful. Worst comes to worst, though, PenTile 1080p is still better than full stripe 720p.
i hate pen tile like the plague, but it is the smaller evil when comparing 720p vs 1080p on an 7" screen.
But isnt the current pannel already HDR capable?
(im not talking 1k nits, thats... out of nintendos price class and eats up tons of power & ages the blue diodes even faster, i really dont think that ... ok, just looked it up, john (Eurogamer) measured 343 nits.
Yeah, thats to low. I would expect 400 sustained, 600 peak.
Lower then 500 and its hard to talk about HDR, so the current panel is out. (And honestly, if so many 300€ smartphones can have 1080p HDR oled screens with 600nits, then it should be given for switch 2...)

You just honestly brought me to the point that i think, we WILL get a 1080p screen, something i gave up on thinking it will be the same OLED screen.

Oh, and while im confident that it will never happen with nintendo:
a factory calibration for the screen (ideally with the data somewhere in the menue for the nerds) OR the option to software calibrate it would be huge. Thats one of the next steps for Handhelds.
Just think, 2-3 years down the line, connecting a colorimeter, and recalibrating the screen based on the changed luminescence of the diodes.
 
What no one seems to be talking about is that it doesn’t really matter how many pixels the Switch 2 will push. With Nvidia’s Deep Learning Super Smelling, the Switch 2 cartridges will finally smell just as good as they taste. Plus, Nvidia’s work on the drivers ensures full taste backwards compatibility with Switch cartridges. It’s a win-win.
 
you're all so salespilled that you can't fathom that I'd be worried about something other than commercial viability

You are worried about a scenario that you made up in your mind that cannot be proven wrong because it's entirely hypotethical and based on no historical precedent.
 
You are worried about a scenario that you made up in your mind that cannot be proven wrong because it's entirely hypotethical and based on no historical precedent.
that's true!

let go of your commitment to owning culture. you don't have to own me. I just think something
 
no not you

I hear you, just mulling over your points for a change
Sorry I had just seen that post and wanted to respond. I don't entirely disagree and I would have felt similar if Nintendo went with "Wii 2" (though Wii U is still terrible) since the "Wii" meant a very particular type of platform to me (i.e. do I really want more "Wii"? or do I want something more than that?), while "Switch" encompasses more features under its umbrella that a "Switch 2" doesn't feel too restrictive, if anything it leaves the door open (i.e. add streaming dual screens as an additional "switching" mode for select games).
 
Nintendo Switch RT

what does the RT stand for? nothing in particular...




simplicity works well for good reason. sometimes trying to be fancy just muddies the waters unnecessarily
You could be more right than you know. Not with RT specifically, but maybe something along those lines like Switch NXT.
 
You could be more right than you know. Not with RT specifically, but maybe something along those lines like Switch NXT.
Maybe even... Nintendo NX?


Heheh, but seriously, I think a Nintendo Switch RTX is... A possible name? We don't know how involved Nvidia is with the marketing side. Likely little to none, but you never know. ATI and IBM had THEIR logos plastered on Nintendo console boxes and consoles for a while, I wouldn't be too shocked to see an Nvidia logo on the box.
 
That would need better motion controls available in TV mode, which is perhaps the one "Gimmick" I would actually like to see alongside pressure sensitive triggers.
the dock should double as a sensor bar or perhaps have cameras ... I'd like to see that side of nintendo come back in an interesting and meaningful way

this is true. simplicity is definitely the greatest strength of "switch 2," and in that respect it's a great name. it would successfully communicate the company's direction, it's just a direction that would make me nervous


I understand what you're trying to say raccoon
 
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1. that they're giving up on new ideas and relying too heavily on the switch concept
2. that they are more interested in commercially safe execution of products than retaining creative identity

a switch 3 in 2030 would be pretty disappointing to me
Might be an unpopular opinion but I genuinely would not mind a Switch 3, 4, or 5, but I would like them to add VR to the lineup eventually. Sorta like what Samsung did to the Galaxy Note line by combining it with the S line and replacing it with the Z Fold/Flip
 
the dock should double as a sensor bar or perhaps have cameras ... I'd like to see that side of nintendo come back in an interesting and meaningful way
No, nonononono, nooooo. Absolutely not. That would introduce a whole HOST of issues alongside breaking compatibility with all sorts of TV setups. It is an outright terrible idea.

Controls should stay in the controllers. It isn't 2006 anymore, motion cameras don't need bright flickering IR LEDs to function, the same thing could be achieved, and better, by a full colour camera on the front of the controller tracking the screen. Or better yet, motion cameras that can track independently of the screen! Something the Switch already has, it's just... On the bottom of the controller for some cursed reason, probably because it was the only place they could fit it at the time.

Tracking hardware, be they sensor bar LEDs, or motion cameras, on the dock would ruin A LOT. It would mean some control options would be exclusive to TV Mode, rather than being available in tabletop mode. No more docks sideways, on shelves, in entertainment cabinets, behind TVs, etc.

It would. Be. Horrible. A UX nightmare worse than the Wii U GamePad.
 
No, nonononono, nooooo. Absolutely not. That would introduce a whole HOST of issues alongside breaking compatibility with all sorts of TV setups. It is an outright terrible idea.

Controls should stay in the controllers. It isn't 2006 anymore, motion cameras don't need bright flicking IR LEDs to function, the same thing could be achieved, and better, by a full colour camera on the front of the controller tracking the screen. Or better yet, motion cameras that can track independently of the screen! Something the Switch already has, it's just... On the bottom of the controller for some cursed reason, probably because it was the only place they could fit it at the time.

Tracking hardware, be they sensor bar LEDs, or motion cameras, on the dock would ruin A LOT. It would mean some control options would be exclusive to TV Mode, rather than being available in tabletop mode. No more docks sideways, on shelves, in entertainment cabinets, behind TVs, etc.

It would. Be. Horrible. A UX nightmare worse than the Wii U GamePad.
I mean something... I don't think you'd get good enough results without tracking motion externally... but maybe
Also the dock could be super low profile... it doesn't have to look and act like it does now... I fully expect it to look different
 
I mean something... I don't think you'd get good enough results without tracking motion externally... but maybe
Also the dock could be super low profile... it doesn't have to look and act like it does now... I fully expect it to look different
You think wrong. Tracking has come a very long way since 2006.

The dock's shape and size is irrelevant. It would be horrible. An unpleasant, inconvenient experience. No matter what size or shape it is, it has to hold a Nintendo Switch sized device AND have line of sight with the controller. That is simply not feasible in my, or many other people's TV setups.

It would be unnecessarily complex. It would cause incompatibilities. It would be redundant. And it would be inconvenient. It will not happen and if it does, it isn't a feature any dev in their right mind would use because the only people who MIGHT use it are those playing in TV mode, with the right TV setup, who have the system calibrated.

Put the tracking in the controller like it is now, and just improve it, and you get all the benefits, and none of the problems.

Tracking does not and should not require a fixed frame of reference in this decade.
 
Maybe even... Nintendo NX?


Heheh, but seriously, I think a Nintendo Switch RTX is... A possible name? We don't know how involved Nvidia is with the marketing side. Likely little to none, but you never know. ATI and IBM had THEIR logos plastered on Nintendo console boxes and consoles for a while, I wouldn't be too shocked to see an Nvidia logo on the box.
if Nvidia was gonna be in that deep, you bet your ass they will have a playable demo/pack-in game with all the RTX fixings. hell, it might be a good way to show off the system
 
if Nvidia was gonna be in that deep, you bet your ass they will have a playable demo/pack-in game with all the RTX fixings. hell, it might be a good way to show off the system
Portal RTX as a pack-in would be amazing. It won't happen, but it would be amazing. It WAS made by Nvidia Lightspeed, after all.
 
Portal RTX kicks my 3080 in the teeth, I wouldn’t expect it to be playable on Drake.
Forgive my optimism, but I would! Even if it would need to be reworked to be partially rasterised, if Nvidia WANTED it to happen, it would happen, and it'd look like Portal RTX, whether it would be truly fully raytraced or not (definitely not).
 
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I’ve never really been a fan of adding Super to the name. It’s on the same tier as New for me. They have a naming convention & it will probably follow that. I think it time they just simplify the name for everyone involved.
 
Please read this staff post before posting.

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